Carespanker wrote: »Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.
Carespanker wrote: »Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.
ALL the public dungeons in the game are actually soloable with any decent build. Trials and vets are meant for groups, and this, in a MMO, makes fair sense
Carespanker wrote: »Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.
Vilhjálmur wrote: »A lot of the times when i'm running dungeons I always like to look around and explore, but that's really hard to do when everyone is rushing through dungeons and you need to keep up just so you don't waste people's time, so there's details and neat things you want to look for in the dungeon but can't because your team is already on the next boss
I'm wondering if ZOS will ever do solo 4 man dungeons just so people can appreciate the maps they put a bunch of effort into making, it really seems like a lot of the stuff they work and all the details they put into dungeons is missed by a lot of players because everyone is rushing through it, and that's completely fine but sometimes it really would be nice to tackle a dungeon on your own without the pressure of your team or being kicked from the instance after everyone left
I know there's dungeon mechanics that need a full group but I mean zos could just get rid of those and decrease the number of enemies in the dungeon just so it can be soloable (and also get rid of certain loot drops like sets and monster gear just so people don't exploit the mode), even if they can't make a solo version for 4 man dungeons it would be great to have an option to stay in the dungeon after everyone is gone
I doubt zos will make something like this and I'm sure a lot of people woulnd't like it, I just think it would be a nice addition to the game
Vilhjálmur wrote: »A lot of the times when i'm running dungeons I always like to look around and explore, but that's really hard to do when everyone is rushing through dungeons and you need to keep up just so you don't waste people's time, so there's details and neat things you want to look for in the dungeon but can't because your team is already on the next boss
I'm wondering if ZOS will ever do solo 4 man dungeons just so people can appreciate the maps they put a bunch of effort into making, it really seems like a lot of the stuff they work and all the details they put into dungeons is missed by a lot of players because everyone is rushing through it, and that's completely fine but sometimes it really would be nice to tackle a dungeon on your own without the pressure of your team or being kicked from the instance after everyone left
I know there's dungeon mechanics that need a full group but I mean zos could just get rid of those and decrease the number of enemies in the dungeon just so it can be soloable (and also get rid of certain loot drops like sets and monster gear just so people don't exploit the mode), even if they can't make a solo version for 4 man dungeons it would be great to have an option to stay in the dungeon after everyone is gone
I doubt zos will make something like this and I'm sure a lot of people woulnd't like it, I just think it would be a nice addition to the game
Carespanker wrote: »Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.
Freakin_Hytte wrote: »There is no reason to do this, you can already solo all the dungeons on normal and a lot of them on vet. There's no need for a solo mode when you can already run dungeons solo.
And you don't have to be a min/max person to complete the dungeons on normal solo.
They could just remove the group mechanics where you actually have to be more than 1 as in ICP or direfrost keep
myskyrim26 wrote: »Freakin_Hytte wrote: »There is no reason to do this, you can already solo all the dungeons on normal and a lot of them on vet. There's no need for a solo mode when you can already run dungeons solo.
And you don't have to be a min/max person to complete the dungeons on normal solo.
They could just remove the group mechanics where you actually have to be more than 1 as in ICP or direfrost keep
Maybe YOU can solo all the dungeons on normal and a lot of them on vet. I'm CP 730 and I can solo only three normal dungeons - beginners dungeons. I use an up-to-date build, golden gear, rotation, potions, food... But I can't solo all the normal dungeons. And a lot of players focused on lore and exploration can't even solo Fungal Grotto.
Vilhjálmur wrote: »A lot of the times when i'm running dungeons I always like to look around and explore, but that's really hard to do when everyone is rushing through dungeons and you need to keep up just so you don't waste people's time, so there's details and neat things you want to look for in the dungeon but can't because your team is already on the next boss
I'm wondering if ZOS will ever do solo 4 man dungeons just so people can appreciate the maps they put a bunch of effort into making, it really seems like a lot of the stuff they work and all the details they put into dungeons is missed by a lot of players because everyone is rushing through it, and that's completely fine but sometimes it really would be nice to tackle a dungeon on your own without the pressure of your team or being kicked from the instance after everyone left
I know there's dungeon mechanics that need a full group but I mean zos could just get rid of those and decrease the number of enemies in the dungeon just so it can be soloable (and also get rid of certain loot drops like sets and monster gear just so people don't exploit the mode), even if they can't make a solo version for 4 man dungeons it would be great to have an option to stay in the dungeon after everyone is gone
I doubt zos will make something like this and I'm sure a lot of people woulnd't like it, I just think it would be a nice addition to the game
Vilhjálmur wrote: »A lot of the times when i'm running dungeons I always like to look around and explore, but that's really hard to do when everyone is rushing through dungeons and you need to keep up just so you don't waste people's time, so there's details and neat things you want to look for in the dungeon but can't because your team is already on the next boss
I'm wondering if ZOS will ever do solo 4 man dungeons just so people can appreciate the maps they put a bunch of effort into making, it really seems like a lot of the stuff they work and all the details they put into dungeons is missed by a lot of players because everyone is rushing through it, and that's completely fine but sometimes it really would be nice to tackle a dungeon on your own without the pressure of your team or being kicked from the instance after everyone left
I know there's dungeon mechanics that need a full group but I mean zos could just get rid of those and decrease the number of enemies in the dungeon just so it can be soloable (and also get rid of certain loot drops like sets and monster gear just so people don't exploit the mode), even if they can't make a solo version for 4 man dungeons it would be great to have an option to stay in the dungeon after everyone is gone
I doubt zos will make something like this and I'm sure a lot of people woulnd't like it, I just think it would be a nice addition to the game
This topic has been debated 58284929943 times. I'd be fine with a story mode as long as there were at best drops of gold and trash gear. You should not get the same drops with an easy mode as normal or vet dungeons.
Vilhjálmur wrote: »A lot of the times when i'm running dungeons I always like to look around and explore, but that's really hard to do when everyone is rushing through dungeons and you need to keep up just so you don't waste people's time, so there's details and neat things you want to look for in the dungeon but can't because your team is already on the next boss
I'm wondering if ZOS will ever do solo 4 man dungeons just so people can appreciate the maps they put a bunch of effort into making, it really seems like a lot of the stuff they work and all the details they put into dungeons is missed by a lot of players because everyone is rushing through it, and that's completely fine but sometimes it really would be nice to tackle a dungeon on your own without the pressure of your team or being kicked from the instance after everyone left
I know there's dungeon mechanics that need a full group but I mean zos could just get rid of those and decrease the number of enemies in the dungeon just so it can be soloable (and also get rid of certain loot drops like sets and monster gear just so people don't exploit the mode), even if they can't make a solo version for 4 man dungeons it would be great to have an option to stay in the dungeon after everyone is gone
I doubt zos will make something like this and I'm sure a lot of people woulnd't like it, I just think it would be a nice addition to the game
This topic has been debated 58284929943 times. I'd be fine with a story mode as long as there were at best drops of gold and trash gear. You should not get the same drops with an easy mode as normal or vet dungeons.
Correct, they should not. Zos has shown they are interested in providing a greater reward for when the challenge is greater. Considering a solo version of dungeons would not be for a solo challenge I expect the rewards to be lessened in accordance with the current design.
While I have no interest in using a solo version I think it is time for them since Zos has chosen to wind a solo quest line through the dungeons. It should be done for these new DLC dungeons at the very least.
Vilhjálmur wrote: »A lot of the times when i'm running dungeons I always like to look around and explore, but that's really hard to do when everyone is rushing through dungeons and you need to keep up just so you don't waste people's time, so there's details and neat things you want to look for in the dungeon but can't because your team is already on the next boss
I'm wondering if ZOS will ever do solo 4 man dungeons just so people can appreciate the maps they put a bunch of effort into making, it really seems like a lot of the stuff they work and all the details they put into dungeons is missed by a lot of players because everyone is rushing through it, and that's completely fine but sometimes it really would be nice to tackle a dungeon on your own without the pressure of your team or being kicked from the instance after everyone left
I know there's dungeon mechanics that need a full group but I mean zos could just get rid of those and decrease the number of enemies in the dungeon just so it can be soloable (and also get rid of certain loot drops like sets and monster gear just so people don't exploit the mode), even if they can't make a solo version for 4 man dungeons it would be great to have an option to stay in the dungeon after everyone is gone
I doubt zos will make something like this and I'm sure a lot of people woulnd't like it, I just think it would be a nice addition to the game
Carespanker wrote: »Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.
This would not be correct for a great many of players in ESO.
Considering Zos is making dungeon stories more important as they are tying them to the zone stories which are inherently solo it makes sense to have a solo version of the related dungeons. This alone, and that it harms no one, is a sound reason for Zos to consider the idea.
Vilhjálmur wrote: »A lot of the times when i'm running dungeons I always like to look around and explore, but that's really hard to do when everyone is rushing through dungeons and you need to keep up just so you don't waste people's time, so there's details and neat things you want to look for in the dungeon but can't because your team is already on the next boss
I'm wondering if ZOS will ever do solo 4 man dungeons just so people can appreciate the maps they put a bunch of effort into making, it really seems like a lot of the stuff they work and all the details they put into dungeons is missed by a lot of players because everyone is rushing through it, and that's completely fine but sometimes it really would be nice to tackle a dungeon on your own without the pressure of your team or being kicked from the instance after everyone left
I know there's dungeon mechanics that need a full group but I mean zos could just get rid of those and decrease the number of enemies in the dungeon just so it can be soloable (and also get rid of certain loot drops like sets and monster gear just so people don't exploit the mode), even if they can't make a solo version for 4 man dungeons it would be great to have an option to stay in the dungeon after everyone is gone
I doubt zos will make something like this and I'm sure a lot of people woulnd't like it, I just think it would be a nice addition to the game
This topic has been debated 58284929943 times. I'd be fine with a story mode as long as there were at best drops of gold and trash gear. You should not get the same drops with an easy mode as normal or vet dungeons.
Correct, they should not. Zos has shown they are interested in providing a greater reward for when the challenge is greater. Considering a solo version of dungeons would not be for a solo challenge I expect the rewards to be lessened in accordance with the current design.
While I have no interest in using a solo version I think it is time for them since Zos has chosen to wind a solo quest line through the dungeons. It should be done for these new DLC dungeons at the very least.
Exactly, however I think it's also time that we get a vet overland instance as well, rewards could stay the same for all I care with maybe a higher amount of gold being dropped, but fair is fair.
Grianasteri wrote: »Vilhjálmur wrote: »A lot of the times when i'm running dungeons I always like to look around and explore, but that's really hard to do when everyone is rushing through dungeons and you need to keep up just so you don't waste people's time, so there's details and neat things you want to look for in the dungeon but can't because your team is already on the next boss
I'm wondering if ZOS will ever do solo 4 man dungeons just so people can appreciate the maps they put a bunch of effort into making, it really seems like a lot of the stuff they work and all the details they put into dungeons is missed by a lot of players because everyone is rushing through it, and that's completely fine but sometimes it really would be nice to tackle a dungeon on your own without the pressure of your team or being kicked from the instance after everyone left
I know there's dungeon mechanics that need a full group but I mean zos could just get rid of those and decrease the number of enemies in the dungeon just so it can be soloable (and also get rid of certain loot drops like sets and monster gear just so people don't exploit the mode), even if they can't make a solo version for 4 man dungeons it would be great to have an option to stay in the dungeon after everyone is gone
I doubt zos will make something like this and I'm sure a lot of people woulnd't like it, I just think it would be a nice addition to the game
In my experience, every base game dungeon can be soloed, certainly on normal.