kathandira wrote: »kathandira wrote: »kathandira wrote: »I really don't see the problem with a story mode version of each dungeon and why some people are so against this. It won't effect you one damn bit.
It is just to experience the story without being rushed by people that only want to race through it.
No "find a group/guild" is NOT an answer because no 2 people play at the same pace, someone is always feeling rushed or held back.
There should be no vet version of the story dungeons. You should just get XP, some gold and decon fodder, maybe a single chest to find and open. We aren't asking to be given monster helms and gold jewlery.
How about this?
Spectator/Exploration Mode:
You enter the dungeon, and you are escorted through by an NPC. This NPC will do all the fighting, you only get to observe. You cannot loot the crates, urns, and barrels and such. You can walk around and look at anything you like. You cannot be damaged, and you cannot attack anything. After each boss, the NPC will wait for you to interact with it to tell it to move forward. You get to experience the dialog/story, and take in all the scenery, and that is all.
No, I am the one doing the story. I want to play the content, not watch a movie.
So you don't want a "Story Mode". You want a difficulty setting that allows you to solo dungeons. This would require a decent amount of work to change mechanics on a lot of fights which require more than 1 person. 1 Example is Wayrest Sewers. The boss which locks you down until your team interact with the 2 alters. Unless you burn the boss down incredibly fast, you cannot complete that encounter.
There is a way to do it where you can experience the story and still participate. Yes its a difficulty setting and some encounters might need to be tweeked, but it's not much different than the difference in normal vs vet setting and changes in mechanics that happen in HM vs vet in many dungeons.
Doing an entire movie version of those dungeons, NPC pathing, NPC voice over would be way more work and expense than tweeking an encounter here and there. The vast majority wouldn't need much work at all.
They can remove the set loot and the skill point and you won't get credit for completion as you would with a 4 man version run.
If I want to watch a movie, I have plenty of cable channels and streaming services for that. I am here to play a game, not watch a movie.
I'm just not sure if ZOS would be willing to invest the resources in going back through all the dungeons and doing any of this. When a new dungeon is created, it is created with both Normal and Vet mechanics planned out. But to go back and change them now, may not be worth the money spent on the staff to do this.
Grianasteri wrote: »There’s already plenty of solo content and nothing’s stopping you from soloing dungeons anyway. If anything we need less solo content and more group content since it is a MMO and not a single player RPG after all...
So are you willing to wait around while other people listen to dialog and read every word and sentence the NPC says even if it's the 10th or 20th time through the dungeon for you and their first?
Yes, frequently, because I am not an 'A hole', waiting a few minutes extra in a dungeon really isnt the end of the world and I like to help other players. I do this even in dungeons I have ran over 300 times.
JumpmanLane wrote: »Theres no point for creating solo versions of 4 man dungeons because you can ENTER them solo, NOW. Whether you can make it to the end solo is entirely up to you, outside of a handful of dungeons requiring another person because of some mechanic.
Have at it.
kathandira wrote: »I have never understood the hostility within the community towards Players wanting a solo mode in dungeons to enjoy the stories presented. The same people also want everyone to hustle through Dungeons and not slow the groups because they want to do the story mission and hear the content.
Can't have it both ways. Just support the solo mode with a reduced reward by reserving the dungeon gear for when it is done as a group and not during solo mode. Simple solution actually.
One reason I would oppose it, is it could further divide the player pool in queues.
Vilhjálmur wrote: »A lot of the times when i'm running dungeons I always like to look around and explore, but that's really hard to do when everyone is rushing through dungeons and you need to keep up just so you don't waste people's time, so there's details and neat things you want to look for in the dungeon but can't because your team is already on the next boss
I'm wondering if ZOS will ever do solo 4 man dungeons just so people can appreciate the maps they put a bunch of effort into making, it really seems like a lot of the stuff they work and all the details they put into dungeons is missed by a lot of players because everyone is rushing through it, and that's completely fine but sometimes it really would be nice to tackle a dungeon on your own without the pressure of your team or being kicked from the instance after everyone left
I know there's dungeon mechanics that need a full group but I mean zos could just get rid of those and decrease the number of enemies in the dungeon just so it can be soloable (and also get rid of certain loot drops like sets and monster gear just so people don't exploit the mode), even if they can't make a solo version for 4 man dungeons it would be great to have an option to stay in the dungeon after everyone is gone
I doubt zos will make something like this and I'm sure a lot of people woulnd't like it, I just think it would be a nice addition to the game
This topic has been debated 58284929943 times. I'd be fine with a story mode as long as there were at best drops of gold and trash gear. You should not get the same drops with an easy mode as normal or vet dungeons.
This topic has been debated 58284929943 times. I'd be fine with a story mode as long as there were at best drops of gold and trash gear. You should not get the same drops with an easy mode as normal or vet dungeons.