Vilhjálmur wrote: »Carespanker wrote: »Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.
Doesn't need to be easy, just an option for people that don't like to minmax and are just in for the exploring aspect of the game, it's also not taking away the option to run 4 man vets
Normal dungeons. They're not much harder. You don't need to min-max, you can throw on whatever gear. Just block and dodge roll, and have a spammable.
yeah, NO.
this might more or less work for stuff like fungal grotto, maybe. (you'd need more the that TBH - I've done a lot of the early normals solo, and not only did those fight take a while if youare not god's gift to dps, you MUST have self heals as well, you cannot just get away with block or dodge roll alone, especially if you are magika and have relatively small stam pool).
this will NOT even REMOTELY work for DLC dungeons. you know.. the ones whose story they are tying into the yearly chapter releases?
I have literally taken people in to do story runs before, some with real disabilities. No rushing, I let them explore etc. You can find players to run with who don't rush and don't mind waiting. Maybe they wan't to experience the story as well. I've soloed some DLC's with trash dps before, it can take some time. Im just being realistic, not trying to be rude. The tools are there.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Vilhjálmur wrote: »Carespanker wrote: »Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.
Doesn't need to be easy, just an option for people that don't like to minmax and are just in for the exploring aspect of the game, it's also not taking away the option to run 4 man vets
Normal dungeons. They're not much harder. You don't need to min-max, you can throw on whatever gear. Just block and dodge roll, and have a spammable.
yeah, NO.
this might more or less work for stuff like fungal grotto, maybe. (you'd need more the that TBH - I've done a lot of the early normals solo, and not only did those fight take a while if youare not god's gift to dps, you MUST have self heals as well, you cannot just get away with block or dodge roll alone, especially if you are magika and have relatively small stam pool).
this will NOT even REMOTELY work for DLC dungeons. you know.. the ones whose story they are tying into the yearly chapter releases?
I have literally taken people in to do story runs before, some with real disabilities. No rushing, I let them explore etc. You can find players to run with who don't rush and don't mind waiting. Maybe they wan't to experience the story as well. I've soloed some DLC's with trash dps before, it can take some time. Im just being realistic, not trying to be rude. The tools are there.
I believe you and I have had this conversation before, more then once. it can take months to find a group to do a story with, if you miss an early window in guild especially. its still not ideal because even players who are there for the story, STILL have different pace at which they absorb that story. making someone wait for you gets old very fast, and makes you feel bad and more often then not, you end up speeding yourself up because you are feeling bad making another person wait.
you have NOT soloed some dlc's because that "trash" dps - STILL adds everything from a little extra damage to splitting mob attention so that no single person is dropping dead too quickly.
kathandira wrote: »Vilhjálmur wrote: »Carespanker wrote: »Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.
Doesn't need to be easy, just an option for people that don't like to minmax and are just in for the exploring aspect of the game, it's also not taking away the option to run 4 man vets
Normal dungeons. They're not much harder. You don't need to min-max, you can throw on whatever gear. Just block and dodge roll, and have a spammable.
yeah, NO.
this might more or less work for stuff like fungal grotto, maybe. (you'd need more the that TBH - I've done a lot of the early normals solo, and not only did those fight take a while if youare not god's gift to dps, you MUST have self heals as well, you cannot just get away with block or dodge roll alone, especially if you are magika and have relatively small stam pool).
this will NOT even REMOTELY work for DLC dungeons. you know.. the ones whose story they are tying into the yearly chapter releases?
I have literally taken people in to do story runs before, some with real disabilities. No rushing, I let them explore etc. You can find players to run with who don't rush and don't mind waiting. Maybe they wan't to experience the story as well. I've soloed some DLC's with trash dps before, it can take some time. Im just being realistic, not trying to be rude. The tools are there.
I believe you and I have had this conversation before, more then once. it can take months to find a group to do a story with, if you miss an early window in guild especially. its still not ideal because even players who are there for the story, STILL have different pace at which they absorb that story. making someone wait for you gets old very fast, and makes you feel bad and more often then not, you end up speeding yourself up because you are feeling bad making another person wait.
you have NOT soloed some dlc's because that "trash" dps - STILL adds everything from a little extra damage to splitting mob attention so that no single person is dropping dead too quickly.
Do you play on PC or Console?
On PS4, there are so many casual guilds that would happily set time aside to slowly take a person through a dungeon to let them do quests and read notes and so on.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
kathandira wrote: »Vilhjálmur wrote: »Carespanker wrote: »Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.
Doesn't need to be easy, just an option for people that don't like to minmax and are just in for the exploring aspect of the game, it's also not taking away the option to run 4 man vets
Normal dungeons. They're not much harder. You don't need to min-max, you can throw on whatever gear. Just block and dodge roll, and have a spammable.
yeah, NO.
this might more or less work for stuff like fungal grotto, maybe. (you'd need more the that TBH - I've done a lot of the early normals solo, and not only did those fight take a while if youare not god's gift to dps, you MUST have self heals as well, you cannot just get away with block or dodge roll alone, especially if you are magika and have relatively small stam pool).
this will NOT even REMOTELY work for DLC dungeons. you know.. the ones whose story they are tying into the yearly chapter releases?
I have literally taken people in to do story runs before, some with real disabilities. No rushing, I let them explore etc. You can find players to run with who don't rush and don't mind waiting. Maybe they wan't to experience the story as well. I've soloed some DLC's with trash dps before, it can take some time. Im just being realistic, not trying to be rude. The tools are there.
I believe you and I have had this conversation before, more then once. it can take months to find a group to do a story with, if you miss an early window in guild especially. its still not ideal because even players who are there for the story, STILL have different pace at which they absorb that story. making someone wait for you gets old very fast, and makes you feel bad and more often then not, you end up speeding yourself up because you are feeling bad making another person wait.
you have NOT soloed some dlc's because that "trash" dps - STILL adds everything from a little extra damage to splitting mob attention so that no single person is dropping dead too quickly.
Do you play on PC or Console?
On PS4, there are so many casual guilds that would happily set time aside to slowly take a person through a dungeon to let them do quests and read notes and so on.
I'm on PC. i have a guild. but as i have explained - its not ideal, because even within people interested in story and exploration - pace differs. pls, you need to get all your schedules to align.
as for exploration, its kinda amazing just how much thought ZoS artists put into environment design. there are a LOT of really likely detailed touches. not necessarily easter eggs, but just cool stuff to look at and explore - little out of the way rooms that most people don't go into, etc. it still works to create an environment even if you are not actively paying attention, because these touches set a subconscious mood, but I enjoy actively gawking at them, so to speak. as a hobby artist, I often finding inspirational.
kathandira wrote: »kathandira wrote: »Vilhjálmur wrote: »Carespanker wrote: »Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.
Doesn't need to be easy, just an option for people that don't like to minmax and are just in for the exploring aspect of the game, it's also not taking away the option to run 4 man vets
Normal dungeons. They're not much harder. You don't need to min-max, you can throw on whatever gear. Just block and dodge roll, and have a spammable.
yeah, NO.
this might more or less work for stuff like fungal grotto, maybe. (you'd need more the that TBH - I've done a lot of the early normals solo, and not only did those fight take a while if youare not god's gift to dps, you MUST have self heals as well, you cannot just get away with block or dodge roll alone, especially if you are magika and have relatively small stam pool).
this will NOT even REMOTELY work for DLC dungeons. you know.. the ones whose story they are tying into the yearly chapter releases?
I have literally taken people in to do story runs before, some with real disabilities. No rushing, I let them explore etc. You can find players to run with who don't rush and don't mind waiting. Maybe they wan't to experience the story as well. I've soloed some DLC's with trash dps before, it can take some time. Im just being realistic, not trying to be rude. The tools are there.
I believe you and I have had this conversation before, more then once. it can take months to find a group to do a story with, if you miss an early window in guild especially. its still not ideal because even players who are there for the story, STILL have different pace at which they absorb that story. making someone wait for you gets old very fast, and makes you feel bad and more often then not, you end up speeding yourself up because you are feeling bad making another person wait.
you have NOT soloed some dlc's because that "trash" dps - STILL adds everything from a little extra damage to splitting mob attention so that no single person is dropping dead too quickly.
Do you play on PC or Console?
On PS4, there are so many casual guilds that would happily set time aside to slowly take a person through a dungeon to let them do quests and read notes and so on.
I'm on PC. i have a guild. but as i have explained - its not ideal, because even within people interested in story and exploration - pace differs. pls, you need to get all your schedules to align.
as for exploration, its kinda amazing just how much thought ZoS artists put into environment design. there are a LOT of really likely detailed touches. not necessarily easter eggs, but just cool stuff to look at and explore - little out of the way rooms that most people don't go into, etc. it still works to create an environment even if you are not actively paying attention, because these touches set a subconscious mood, but I enjoy actively gawking at them, so to speak. as a hobby artist, I often finding inspirational.
I'm curious if there is a difference in mentality between PC players and Console players. From my personal experience, on PS4 in the guilds i've been in, we have some of the most kind, patient, and willing people. I could absolutely see an officer, or even just a guild member being more than happy to set up a group to allow a player like yourself to go sightseeing in dungeons just for fun.
Me personally, i'd have no problem helping with such a thing. I can solo many of them, and others i'd just need 1 or 2 people to assist me. So we would totally have a slot where we can have a person simply come along for the ride where we let them set the pace and just sit a chat while they scour over all the art assets in the dungeon. And since me and my guildies generally don't need much from dungeons gear wise, we'd probably use you as a dumping group for everything. It would be like going to a museum where you get a whole bunch of Christmas presents from 3 other people at the end.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
kathandira wrote: »kathandira wrote: »kathandira wrote: »I really don't see the problem with a story mode version of each dungeon and why some people are so against this. It won't effect you one damn bit.
It is just to experience the story without being rushed by people that only want to race through it.
No "find a group/guild" is NOT an answer because no 2 people play at the same pace, someone is always feeling rushed or held back.
There should be no vet version of the story dungeons. You should just get XP, some gold and decon fodder, maybe a single chest to find and open. We aren't asking to be given monster helms and gold jewlery.
How about this?
Spectator/Exploration Mode:
You enter the dungeon, and you are escorted through by an NPC. This NPC will do all the fighting, you only get to observe. You cannot loot the crates, urns, and barrels and such. You can walk around and look at anything you like. You cannot be damaged, and you cannot attack anything. After each boss, the NPC will wait for you to interact with it to tell it to move forward. You get to experience the dialog/story, and take in all the scenery, and that is all.
No, I am the one doing the story. I want to play the content, not watch a movie.
So you don't want a "Story Mode". You want a difficulty setting that allows you to solo dungeons. This would require a decent amount of work to change mechanics on a lot of fights which require more than 1 person. 1 Example is Wayrest Sewers. The boss which locks you down until your team interact with the 2 alters. Unless you burn the boss down incredibly fast, you cannot complete that encounter.
There is a way to do it where you can experience the story and still participate. Yes its a difficulty setting and some encounters might need to be tweeked, but it's not much different than the difference in normal vs vet setting and changes in mechanics that happen in HM vs vet in many dungeons.
Doing an entire movie version of those dungeons, NPC pathing, NPC voice over would be way more work and expense than tweeking an encounter here and there. The vast majority wouldn't need much work at all.
They can remove the set loot and the skill point and you won't get credit for completion as you would with a 4 man version run.
If I want to watch a movie, I have plenty of cable channels and streaming services for that. I am here to play a game, not watch a movie.
I'm just not sure if ZOS would be willing to invest the resources in going back through all the dungeons and doing any of this. When a new dungeon is created, it is created with both Normal and Vet mechanics planned out. But to go back and change them now, may not be worth the money spent on the staff to do this.
there are a couple relatively simple ways to do it.
option 1. hirelings. so that difficulty doesn't change, but you get a group of npc's to run with.
kathandira wrote: »So you don't want a "Story Mode". You want a difficulty setting that allows you to solo dungeons. This would require a decent amount of work to change mechanics on a lot of fights which require more than 1 person. 1 Example is Wayrest Sewers. The boss which locks you down until your team interact with the 2 alters. Unless you burn the boss down incredibly fast, you cannot complete that encounter.
Dusk_Coven wrote: »So... to see the story someone needs to be uber and bypass the mechanics with tricks?
Ridiculous.
There’s already plenty of solo content and nothing’s stopping you from soloing dungeons anyway. If anything we need less solo content and more group content since it is a MMO and not a single player RPG after all...
So are you willing to wait around while other people listen to dialog and read every word and sentence the NPC says even if it's the 10th or 20th time through the dungeon for you and their first?
The rewards could just pull from their tied in overland loot pool, no dungeon sets or monster helm drops.
Carespanker wrote: »Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.
This would not be correct for a great many of players in ESO.
Considering Zos is making dungeon stories more important as they are tying them to the zone stories which are inherently solo it makes sense to have a solo version of the related dungeons. This alone, and that it harms no one, is a sound reason for Zos to consider the idea.
I have never understood the hostility within the community towards Players wanting a solo mode in dungeons to enjoy the stories presented. The same people also want everyone to hustle through Dungeons and not slow the groups because they want to do the story mission and hear the content.
Can't have it both ways. Just support the solo mode with a reduced reward by reserving the dungeon gear for when it is done as a group and not during solo mode. Simple solution actually.
I have never understood the hostility within the community towards Players wanting a solo mode in dungeons to enjoy the stories presented. The same people also want everyone to hustle through Dungeons and not slow the groups because they want to do the story mission and hear the content.
Can't have it both ways. Just support the solo mode with a reduced reward by reserving the dungeon gear for when it is done as a group and not during solo mode. Simple solution actually.
kathandira wrote: »I have never understood the hostility within the community towards Players wanting a solo mode in dungeons to enjoy the stories presented. The same people also want everyone to hustle through Dungeons and not slow the groups because they want to do the story mission and hear the content.
Can't have it both ways. Just support the solo mode with a reduced reward by reserving the dungeon gear for when it is done as a group and not during solo mode. Simple solution actually.
One reason I would oppose it, is it could further divide the player pool in queues.
JumpmanLane wrote: »I have never understood the hostility within the community towards Players wanting a solo mode in dungeons to enjoy the stories presented. The same people also want everyone to hustle through Dungeons and not slow the groups because they want to do the story mission and hear the content.
Can't have it both ways. Just support the solo mode with a reduced reward by reserving the dungeon gear for when it is done as a group and not during solo mode. Simple solution actually.
The stories aren’t THAT good lol...surely not good enough to SAVOR. Just saying lol.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
kathandira wrote: »I have never understood the hostility within the community towards Players wanting a solo mode in dungeons to enjoy the stories presented. The same people also want everyone to hustle through Dungeons and not slow the groups because they want to do the story mission and hear the content.
Can't have it both ways. Just support the solo mode with a reduced reward by reserving the dungeon gear for when it is done as a group and not during solo mode. Simple solution actually.
One reason I would oppose it, is it could further divide the player pool in queues.
except people who are only interested in stories 1. don't come back into the queue 2. more often the not are the very people everyone else complaints about.JumpmanLane wrote: »I have never understood the hostility within the community towards Players wanting a solo mode in dungeons to enjoy the stories presented. The same people also want everyone to hustle through Dungeons and not slow the groups because they want to do the story mission and hear the content.
Can't have it both ways. Just support the solo mode with a reduced reward by reserving the dungeon gear for when it is done as a group and not during solo mode. Simple solution actually.
The stories aren’t THAT good lol...surely not good enough to SAVOR. Just saying lol.
your personal opinion has nothing to do with our preferences. you not being interested in that story is fine - for YOU. you don't get to tell anyone else what they do or do not enjoy or may want to savor.
JumpmanLane wrote: »kathandira wrote: »I have never understood the hostility within the community towards Players wanting a solo mode in dungeons to enjoy the stories presented. The same people also want everyone to hustle through Dungeons and not slow the groups because they want to do the story mission and hear the content.
Can't have it both ways. Just support the solo mode with a reduced reward by reserving the dungeon gear for when it is done as a group and not during solo mode. Simple solution actually.
One reason I would oppose it, is it could further divide the player pool in queues.
except people who are only interested in stories 1. don't come back into the queue 2. more often the not are the very people everyone else complaints about.JumpmanLane wrote: »I have never understood the hostility within the community towards Players wanting a solo mode in dungeons to enjoy the stories presented. The same people also want everyone to hustle through Dungeons and not slow the groups because they want to do the story mission and hear the content.
Can't have it both ways. Just support the solo mode with a reduced reward by reserving the dungeon gear for when it is done as a group and not during solo mode. Simple solution actually.
The stories aren’t THAT good lol...surely not good enough to SAVOR. Just saying lol.
your personal opinion has nothing to do with our preferences. you not being interested in that story is fine - for YOU. you don't get to tell anyone else what they do or do not enjoy or may want to savor.
How hard is it to find a few like minded folks to take a slow stroll through some dungeons that are perhaps harder to complete (DLC ones for example)?
A true solo mode would fix the problem.
A true solo mode would fix the problem.
It will fix this problem. But at what cost? Server lag and more queue time are on the line. Tbh even if it doesn't affect those two, i would prefer them working on other things... The forums are full of so many good ideas, maybe this is one as well, I just don't find the appeal in it.
And before anyone says that it wont affect server performance badly i am skeptical about it. and before anyone says that they will release it only if it works perfectly, i would like to remind you about the still bugged new dungeon finder we have.
Carespanker wrote: »Most veteran dungeons (and even some dlc's) are soloable already
rexagamemnon wrote: »im for a solo version of dungeons, and on the flip side im also for 12 man teams for dungeons as well as trials. I think in activity finder if there was an option to pick the size of a team would be great.
also can we add trials to the activity finder please?
myskyrim26 wrote: »Freakin_Hytte wrote: »There is no reason to do this, you can already solo all the dungeons on normal and a lot of them on vet. There's no need for a solo mode when you can already run dungeons solo.
And you don't have to be a min/max person to complete the dungeons on normal solo.
They could just remove the group mechanics where you actually have to be more than 1 as in ICP or direfrost keep
Maybe YOU can solo all the dungeons on normal and a lot of them on vet. I'm CP 730 and I can solo only three normal dungeons - beginners dungeons. I use an up-to-date build, golden gear, rotation, potions, food... But I can't solo all the normal dungeons. And a lot of players focused on lore and exploration can't even solo Fungal Grotto.