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Solo version for 4 player dungeons

  • Linaleah
    Linaleah
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    D0PAMINE wrote: »
    Linaleah wrote: »
    D0PAMINE wrote: »
    Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.

    Doesn't need to be easy, just an option for people that don't like to minmax and are just in for the exploring aspect of the game, it's also not taking away the option to run 4 man vets

    Normal dungeons. They're not much harder. You don't need to min-max, you can throw on whatever gear. Just block and dodge roll, and have a spammable.

    yeah, NO.

    this might more or less work for stuff like fungal grotto, maybe. (you'd need more the that TBH - I've done a lot of the early normals solo, and not only did those fight take a while if youare not god's gift to dps, you MUST have self heals as well, you cannot just get away with block or dodge roll alone, especially if you are magika and have relatively small stam pool).

    this will NOT even REMOTELY work for DLC dungeons. you know.. the ones whose story they are tying into the yearly chapter releases?

    I have literally taken people in to do story runs before, some with real disabilities. No rushing, I let them explore etc. You can find players to run with who don't rush and don't mind waiting. Maybe they wan't to experience the story as well. I've soloed some DLC's with trash dps before, it can take some time. Im just being realistic, not trying to be rude. The tools are there.

    I believe you and I have had this conversation before, more then once. it can take months to find a group to do a story with, if you miss an early window in guild especially. its still not ideal because even players who are there for the story, STILL have different pace at which they absorb that story. making someone wait for you gets old very fast, and makes you feel bad and more often then not, you end up speeding yourself up because you are feeling bad making another person wait.

    you have NOT soloed some dlc's because that "trash" dps - STILL adds everything from a little extra damage to splitting mob attention so that no single person is dropping dead too quickly.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • kathandira
    kathandira
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    People talk about 'Exploring' in dungeons. I'm curious since i've never really looked, is there anything worth finding? Like Easter Eggs, or things beyond obvious glowing notes that are interesting enough to look for?
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • kathandira
    kathandira
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    Linaleah wrote: »
    D0PAMINE wrote: »
    Linaleah wrote: »
    D0PAMINE wrote: »
    Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.

    Doesn't need to be easy, just an option for people that don't like to minmax and are just in for the exploring aspect of the game, it's also not taking away the option to run 4 man vets

    Normal dungeons. They're not much harder. You don't need to min-max, you can throw on whatever gear. Just block and dodge roll, and have a spammable.

    yeah, NO.

    this might more or less work for stuff like fungal grotto, maybe. (you'd need more the that TBH - I've done a lot of the early normals solo, and not only did those fight take a while if youare not god's gift to dps, you MUST have self heals as well, you cannot just get away with block or dodge roll alone, especially if you are magika and have relatively small stam pool).

    this will NOT even REMOTELY work for DLC dungeons. you know.. the ones whose story they are tying into the yearly chapter releases?

    I have literally taken people in to do story runs before, some with real disabilities. No rushing, I let them explore etc. You can find players to run with who don't rush and don't mind waiting. Maybe they wan't to experience the story as well. I've soloed some DLC's with trash dps before, it can take some time. Im just being realistic, not trying to be rude. The tools are there.

    I believe you and I have had this conversation before, more then once. it can take months to find a group to do a story with, if you miss an early window in guild especially. its still not ideal because even players who are there for the story, STILL have different pace at which they absorb that story. making someone wait for you gets old very fast, and makes you feel bad and more often then not, you end up speeding yourself up because you are feeling bad making another person wait.

    you have NOT soloed some dlc's because that "trash" dps - STILL adds everything from a little extra damage to splitting mob attention so that no single person is dropping dead too quickly.

    Do you play on PC or Console?

    On PS4, there are so many casual guilds that would happily set time aside to slowly take a person through a dungeon to let them do quests and read notes and so on.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Linaleah
    Linaleah
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    kathandira wrote: »
    Linaleah wrote: »
    D0PAMINE wrote: »
    Linaleah wrote: »
    D0PAMINE wrote: »
    Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.

    Doesn't need to be easy, just an option for people that don't like to minmax and are just in for the exploring aspect of the game, it's also not taking away the option to run 4 man vets

    Normal dungeons. They're not much harder. You don't need to min-max, you can throw on whatever gear. Just block and dodge roll, and have a spammable.

    yeah, NO.

    this might more or less work for stuff like fungal grotto, maybe. (you'd need more the that TBH - I've done a lot of the early normals solo, and not only did those fight take a while if youare not god's gift to dps, you MUST have self heals as well, you cannot just get away with block or dodge roll alone, especially if you are magika and have relatively small stam pool).

    this will NOT even REMOTELY work for DLC dungeons. you know.. the ones whose story they are tying into the yearly chapter releases?

    I have literally taken people in to do story runs before, some with real disabilities. No rushing, I let them explore etc. You can find players to run with who don't rush and don't mind waiting. Maybe they wan't to experience the story as well. I've soloed some DLC's with trash dps before, it can take some time. Im just being realistic, not trying to be rude. The tools are there.

    I believe you and I have had this conversation before, more then once. it can take months to find a group to do a story with, if you miss an early window in guild especially. its still not ideal because even players who are there for the story, STILL have different pace at which they absorb that story. making someone wait for you gets old very fast, and makes you feel bad and more often then not, you end up speeding yourself up because you are feeling bad making another person wait.

    you have NOT soloed some dlc's because that "trash" dps - STILL adds everything from a little extra damage to splitting mob attention so that no single person is dropping dead too quickly.

    Do you play on PC or Console?

    On PS4, there are so many casual guilds that would happily set time aside to slowly take a person through a dungeon to let them do quests and read notes and so on.

    I'm on PC. i have a guild. but as i have explained - its not ideal, because even within people interested in story and exploration - pace differs. pls, you need to get all your schedules to align.

    as for exploration, its kinda amazing just how much thought ZoS artists put into environment design. there are a LOT of really lovely detailed touches. not necessarily easter eggs, but just cool stuff to look at and explore - little out of the way rooms that most people don't go into, etc. it still works to create an environment even if you are not actively paying attention, because these touches set a subconscious mood, but I enjoy actively gawking at them, so to speak. as a hobby artist, I often find them inspirational.
    Edited by Linaleah on February 20, 2020 8:46PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • kathandira
    kathandira
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    Linaleah wrote: »
    kathandira wrote: »
    Linaleah wrote: »
    D0PAMINE wrote: »
    Linaleah wrote: »
    D0PAMINE wrote: »
    Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.

    Doesn't need to be easy, just an option for people that don't like to minmax and are just in for the exploring aspect of the game, it's also not taking away the option to run 4 man vets

    Normal dungeons. They're not much harder. You don't need to min-max, you can throw on whatever gear. Just block and dodge roll, and have a spammable.

    yeah, NO.

    this might more or less work for stuff like fungal grotto, maybe. (you'd need more the that TBH - I've done a lot of the early normals solo, and not only did those fight take a while if youare not god's gift to dps, you MUST have self heals as well, you cannot just get away with block or dodge roll alone, especially if you are magika and have relatively small stam pool).

    this will NOT even REMOTELY work for DLC dungeons. you know.. the ones whose story they are tying into the yearly chapter releases?

    I have literally taken people in to do story runs before, some with real disabilities. No rushing, I let them explore etc. You can find players to run with who don't rush and don't mind waiting. Maybe they wan't to experience the story as well. I've soloed some DLC's with trash dps before, it can take some time. Im just being realistic, not trying to be rude. The tools are there.

    I believe you and I have had this conversation before, more then once. it can take months to find a group to do a story with, if you miss an early window in guild especially. its still not ideal because even players who are there for the story, STILL have different pace at which they absorb that story. making someone wait for you gets old very fast, and makes you feel bad and more often then not, you end up speeding yourself up because you are feeling bad making another person wait.

    you have NOT soloed some dlc's because that "trash" dps - STILL adds everything from a little extra damage to splitting mob attention so that no single person is dropping dead too quickly.

    Do you play on PC or Console?

    On PS4, there are so many casual guilds that would happily set time aside to slowly take a person through a dungeon to let them do quests and read notes and so on.

    I'm on PC. i have a guild. but as i have explained - its not ideal, because even within people interested in story and exploration - pace differs. pls, you need to get all your schedules to align.

    as for exploration, its kinda amazing just how much thought ZoS artists put into environment design. there are a LOT of really likely detailed touches. not necessarily easter eggs, but just cool stuff to look at and explore - little out of the way rooms that most people don't go into, etc. it still works to create an environment even if you are not actively paying attention, because these touches set a subconscious mood, but I enjoy actively gawking at them, so to speak. as a hobby artist, I often finding inspirational.

    I'm curious if there is a difference in mentality between PC players and Console players. From my personal experience, on PS4 in the guilds i've been in, we have some of the most kind, patient, and willing people. I could absolutely see an officer, or even just a guild member being more than happy to set up a group to allow a player like yourself to go sightseeing in dungeons just for fun.

    Me personally, i'd have no problem helping with such a thing. I can solo many of them, and others i'd just need 1 or 2 people to assist me. So we would totally have a slot where we can have a person simply come along for the ride where we let them set the pace and just sit a chat while they scour over all the art assets in the dungeon. And since me and my guildies generally don't need much from dungeons gear wise, we'd probably use you as a dumping group for everything. It would be like going to a museum where you get a whole bunch of Christmas presents from 3 other people at the end.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Linaleah
    Linaleah
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    kathandira wrote: »
    Linaleah wrote: »
    kathandira wrote: »
    Linaleah wrote: »
    D0PAMINE wrote: »
    Linaleah wrote: »
    D0PAMINE wrote: »
    Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.

    Doesn't need to be easy, just an option for people that don't like to minmax and are just in for the exploring aspect of the game, it's also not taking away the option to run 4 man vets

    Normal dungeons. They're not much harder. You don't need to min-max, you can throw on whatever gear. Just block and dodge roll, and have a spammable.

    yeah, NO.

    this might more or less work for stuff like fungal grotto, maybe. (you'd need more the that TBH - I've done a lot of the early normals solo, and not only did those fight take a while if youare not god's gift to dps, you MUST have self heals as well, you cannot just get away with block or dodge roll alone, especially if you are magika and have relatively small stam pool).

    this will NOT even REMOTELY work for DLC dungeons. you know.. the ones whose story they are tying into the yearly chapter releases?

    I have literally taken people in to do story runs before, some with real disabilities. No rushing, I let them explore etc. You can find players to run with who don't rush and don't mind waiting. Maybe they wan't to experience the story as well. I've soloed some DLC's with trash dps before, it can take some time. Im just being realistic, not trying to be rude. The tools are there.

    I believe you and I have had this conversation before, more then once. it can take months to find a group to do a story with, if you miss an early window in guild especially. its still not ideal because even players who are there for the story, STILL have different pace at which they absorb that story. making someone wait for you gets old very fast, and makes you feel bad and more often then not, you end up speeding yourself up because you are feeling bad making another person wait.

    you have NOT soloed some dlc's because that "trash" dps - STILL adds everything from a little extra damage to splitting mob attention so that no single person is dropping dead too quickly.

    Do you play on PC or Console?

    On PS4, there are so many casual guilds that would happily set time aside to slowly take a person through a dungeon to let them do quests and read notes and so on.

    I'm on PC. i have a guild. but as i have explained - its not ideal, because even within people interested in story and exploration - pace differs. pls, you need to get all your schedules to align.

    as for exploration, its kinda amazing just how much thought ZoS artists put into environment design. there are a LOT of really likely detailed touches. not necessarily easter eggs, but just cool stuff to look at and explore - little out of the way rooms that most people don't go into, etc. it still works to create an environment even if you are not actively paying attention, because these touches set a subconscious mood, but I enjoy actively gawking at them, so to speak. as a hobby artist, I often finding inspirational.

    I'm curious if there is a difference in mentality between PC players and Console players. From my personal experience, on PS4 in the guilds i've been in, we have some of the most kind, patient, and willing people. I could absolutely see an officer, or even just a guild member being more than happy to set up a group to allow a player like yourself to go sightseeing in dungeons just for fun.

    Me personally, i'd have no problem helping with such a thing. I can solo many of them, and others i'd just need 1 or 2 people to assist me. So we would totally have a slot where we can have a person simply come along for the ride where we let them set the pace and just sit a chat while they scour over all the art assets in the dungeon. And since me and my guildies generally don't need much from dungeons gear wise, we'd probably use you as a dumping group for everything. It would be like going to a museum where you get a whole bunch of Christmas presents from 3 other people at the end.

    this is not impossible on PC - its very possible on PC. its just not something that I find could be relied on consistently for everyone at any given time - this is something that can happen as a special arrangement and ONLY special arrangement. and I would honestly genuinely feel guilty (and have felt guilty) to keep taking advantage of people's generosity like that and I have sped myself up before, because I felt bad for making people wait for me this much. and you'd have to stay way WAY back. because one of the things that happens all too often in dungeons is that with people curious and exploratory - someone explores too far and ends up triggering next npc event, before the rest of the group got there. its incredibly difficult to prevent, especially if all of you are going in with intention of taking in the story - blind and unspoiled.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • MrGhosty
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    I would love to see them add a story mode to dungeons. I have a great guild, and they'll put up with just about anything that I ask of them, but when everyone is on we're usually doing guild stuff like running trials or pvp or whatever. When I would take advantage of solo dungeons would be times when I was on my own and just wanting to putter through some things and soak up some story.

    The rewards could just pull from their tied in overland loot pool, no dungeon sets or monster helm drops. The bit I find sad is that every time this is brought up, the folks asking for the mode almost always make a point of saying "we don't want special drops or to get stuff without the effort" and those who seem to be violently opposed about have a coronary talking about how it wouldn't be fair to let people get the same loot for less effort.

    If they just used their battle leveling system to majory buff a solo player so that they could take on the content, there is also an opportunity here to tune it so that they see all the various dungeon mechanics and can get some practical experience in the mechanics at their own pace before jumping into it with a group. Many folks lament that there isn't enough good tutorial in the game and this mode could kill two birds with one stone.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Jaraal
    Jaraal
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    Linaleah wrote: »
    kathandira wrote: »
    Katahdin wrote: »
    kathandira wrote: »
    Katahdin wrote: »
    kathandira wrote: »
    Katahdin wrote: »
    I really don't see the problem with a story mode version of each dungeon and why some people are so against this. It won't effect you one damn bit.

    It is just to experience the story without being rushed by people that only want to race through it.

    No "find a group/guild" is NOT an answer because no 2 people play at the same pace, someone is always feeling rushed or held back.

    There should be no vet version of the story dungeons. You should just get XP, some gold and decon fodder, maybe a single chest to find and open. We aren't asking to be given monster helms and gold jewlery.

    How about this?

    Spectator/Exploration Mode:

    You enter the dungeon, and you are escorted through by an NPC. This NPC will do all the fighting, you only get to observe. You cannot loot the crates, urns, and barrels and such. You can walk around and look at anything you like. You cannot be damaged, and you cannot attack anything. After each boss, the NPC will wait for you to interact with it to tell it to move forward. You get to experience the dialog/story, and take in all the scenery, and that is all.

    No, I am the one doing the story. I want to play the content, not watch a movie.

    So you don't want a "Story Mode". You want a difficulty setting that allows you to solo dungeons. This would require a decent amount of work to change mechanics on a lot of fights which require more than 1 person. 1 Example is Wayrest Sewers. The boss which locks you down until your team interact with the 2 alters. Unless you burn the boss down incredibly fast, you cannot complete that encounter.

    There is a way to do it where you can experience the story and still participate. Yes its a difficulty setting and some encounters might need to be tweeked, but it's not much different than the difference in normal vs vet setting and changes in mechanics that happen in HM vs vet in many dungeons.

    Doing an entire movie version of those dungeons, NPC pathing, NPC voice over would be way more work and expense than tweeking an encounter here and there. The vast majority wouldn't need much work at all.

    They can remove the set loot and the skill point and you won't get credit for completion as you would with a 4 man version run.

    If I want to watch a movie, I have plenty of cable channels and streaming services for that. I am here to play a game, not watch a movie.

    I'm just not sure if ZOS would be willing to invest the resources in going back through all the dungeons and doing any of this. When a new dungeon is created, it is created with both Normal and Vet mechanics planned out. But to go back and change them now, may not be worth the money spent on the staff to do this.

    there are a couple relatively simple ways to do it.

    option 1. hirelings. so that difficulty doesn't change, but you get a group of npc's to run with.

    That’s one thing I miss about EverQuest..... the ability to hire NPC mercenaries that would either tank, heal, or DPS for you. They weren’t perfect, but they allowed those with limited time or who preferred to play solo an opportunity to experience slightly harder content. And with the elite mercenaries costing more to rent, it was an ingenious gold sink, a way to get excess money out of the game economy efficiently.

  • Dusk_Coven
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    Katahdin wrote: »
    I want to play the content, not watch a movie.

    Exactly.
    If I wanted to "watch a movie" of ESO I'd just go to YouTube. And hey, it's FREE! Don't have to pay ZOS a dime.
    If they keep locking story in DLCs, I might just save some money and go do that.
  • Dusk_Coven
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    kathandira wrote: »
    So you don't want a "Story Mode". You want a difficulty setting that allows you to solo dungeons. This would require a decent amount of work to change mechanics on a lot of fights which require more than 1 person. 1 Example is Wayrest Sewers. The boss which locks you down until your team interact with the 2 alters. Unless you burn the boss down incredibly fast, you cannot complete that encounter.

    Some of them can be easy. Like just giving the player CC immunity.
    For the puzzles they could just remove terrain and make a path.
  • Grianasteri
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    Dusk_Coven wrote: »
    So... to see the story someone needs to be uber and bypass the mechanics with tricks?
    Ridiculous.

    No, please read what I wrote. On normal you just need to slot enough aoe skills and have them on the ground before you are pinned, if you play the boss enough you learn when to do this. The aoe kills the adds that pin you. Creating or altering a build to tackle specific content is just part of the game. This isnt bypassing the mechanics, its literally playing the game.

    Soloing content (other than the easy overland stuff), can be challenging and difficult, particularly if you are not experienced in doing so yet. I didnt really do any dungeons solo until I was into mid CP and only started tackling veteran dungeons solo once I was 810 CP.

    Also, soloing dungeons is NOT the only or even the best way to experience the story. Seriously what part of this are folks not understanding. JOIN A GUILD, one with friendly, helpful players who are happy to run content with you. Heck even just say in the chat of a PUG group "hi, Im doing the quest please wait for me", sometimes you will be in a group with folk who are not 'A holes' and they will wait a few mins extra.



  • Grianasteri
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    Katahdin wrote: »
    Urvoth wrote: »
    There’s already plenty of solo content and nothing’s stopping you from soloing dungeons anyway. If anything we need less solo content and more group content since it is a MMO and not a single player RPG after all...

    So are you willing to wait around while other people listen to dialog and read every word and sentence the NPC says even if it's the 10th or 20th time through the dungeon for you and their first?

    Yes, frequently, because I am not an 'A hole', waiting a few minutes extra in a dungeon really isnt the end of the world and I like to help other players. I do this even in dungeons I have ran over 300 times.
  • JumpmanLane
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    Theres no point for creating solo versions of 4 man dungeons because you can ENTER them solo, NOW. Whether you can make it to the end solo is entirely up to you, outside of a handful of dungeons requiring another person because of some mechanic.

    Have at it.
  • kathandira
    kathandira
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    MrGhosty wrote: »
    The rewards could just pull from their tied in overland loot pool, no dungeon sets or monster helm drops.

    That seems very reasonable
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Nord_Raseri
    Nord_Raseri
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    idk wrote: »
    Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.

    This would not be correct for a great many of players in ESO.

    Considering Zos is making dungeon stories more important as they are tying them to the zone stories which are inherently solo it makes sense to have a solo version of the related dungeons. This alone, and that it harms no one, is a sound reason for Zos to consider the idea.

    Very true. On Ps4 itself (both NA and EU) the trophy for completing both Wolfhunter dlc dungeons has been attained by only 0.2%. Not even a whole 1% of Ps4's ESO playerbase has completed both on vet, let alone soloing them. Even with filler accounts (alt accounts and people who played only for a bit before returning) that's a very small number.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Grimm13
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    I have never understood the hostility within the community towards Players wanting a solo mode in dungeons to enjoy the stories presented. The same people also want everyone to hustle through Dungeons and not slow the groups because they want to do the story mission and hear the content.

    Can't have it both ways. Just support the solo mode with a reduced reward by reserving the dungeon gear for when it is done as a group and not during solo mode. Simple solution actually.
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • SassiestAssassin
    SassiestAssassin
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    I really like the idea of hierlings that take whatever role you don’t fill.

    That way you can experience the story/explore/screenshot at your own pace, learn a chosen role, and learn group mechanics. All in a no-pressure environment.
    *slams a gallon of Respecting Support Roles juice on the table* Take a sip, babes.
  • kathandira
    kathandira
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    Grimm13 wrote: »
    I have never understood the hostility within the community towards Players wanting a solo mode in dungeons to enjoy the stories presented. The same people also want everyone to hustle through Dungeons and not slow the groups because they want to do the story mission and hear the content.

    Can't have it both ways. Just support the solo mode with a reduced reward by reserving the dungeon gear for when it is done as a group and not during solo mode. Simple solution actually.

    One reason I would oppose it, is it could further divide the player pool in queues.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • JumpmanLane
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    Grimm13 wrote: »
    I have never understood the hostility within the community towards Players wanting a solo mode in dungeons to enjoy the stories presented. The same people also want everyone to hustle through Dungeons and not slow the groups because they want to do the story mission and hear the content.

    Can't have it both ways. Just support the solo mode with a reduced reward by reserving the dungeon gear for when it is done as a group and not during solo mode. Simple solution actually.

    The stories aren’t THAT good lol...surely not good enough to SAVOR. Just saying lol.

    Edited by JumpmanLane on February 22, 2020 12:08AM
  • Linaleah
    Linaleah
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    kathandira wrote: »
    Grimm13 wrote: »
    I have never understood the hostility within the community towards Players wanting a solo mode in dungeons to enjoy the stories presented. The same people also want everyone to hustle through Dungeons and not slow the groups because they want to do the story mission and hear the content.

    Can't have it both ways. Just support the solo mode with a reduced reward by reserving the dungeon gear for when it is done as a group and not during solo mode. Simple solution actually.

    One reason I would oppose it, is it could further divide the player pool in queues.

    except people who are only interested in stories 1. don't come back into the queue 2. more often the not are the very people everyone else complaints about.
    Grimm13 wrote: »
    I have never understood the hostility within the community towards Players wanting a solo mode in dungeons to enjoy the stories presented. The same people also want everyone to hustle through Dungeons and not slow the groups because they want to do the story mission and hear the content.

    Can't have it both ways. Just support the solo mode with a reduced reward by reserving the dungeon gear for when it is done as a group and not during solo mode. Simple solution actually.

    The stories aren’t THAT good lol...surely not good enough to SAVOR. Just saying lol.

    your personal opinion has nothing to do with our preferences. you not being interested in that story is fine - for YOU. you don't get to tell anyone else what they do or do not enjoy or may want to savor.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • JumpmanLane
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    Linaleah wrote: »
    kathandira wrote: »
    Grimm13 wrote: »
    I have never understood the hostility within the community towards Players wanting a solo mode in dungeons to enjoy the stories presented. The same people also want everyone to hustle through Dungeons and not slow the groups because they want to do the story mission and hear the content.

    Can't have it both ways. Just support the solo mode with a reduced reward by reserving the dungeon gear for when it is done as a group and not during solo mode. Simple solution actually.

    One reason I would oppose it, is it could further divide the player pool in queues.

    except people who are only interested in stories 1. don't come back into the queue 2. more often the not are the very people everyone else complaints about.
    Grimm13 wrote: »
    I have never understood the hostility within the community towards Players wanting a solo mode in dungeons to enjoy the stories presented. The same people also want everyone to hustle through Dungeons and not slow the groups because they want to do the story mission and hear the content.

    Can't have it both ways. Just support the solo mode with a reduced reward by reserving the dungeon gear for when it is done as a group and not during solo mode. Simple solution actually.

    The stories aren’t THAT good lol...surely not good enough to SAVOR. Just saying lol.

    your personal opinion has nothing to do with our preferences. you not being interested in that story is fine - for YOU. you don't get to tell anyone else what they do or do not enjoy or may want to savor.

    Well solo and savor them then. Why campaign ZOS for something you can already do...in all but a handful of dungeons due to mechanics. There doesn’t need to be a new mode.

    How hard is it to find a few like minded folks to take a slow stroll through some dungeons that are perhaps harder to complete (DLC ones for example)?
    Edited by JumpmanLane on February 22, 2020 2:01AM
  • Hanokihs
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    Linaleah wrote: »
    kathandira wrote: »
    Grimm13 wrote: »
    I have never understood the hostility within the community towards Players wanting a solo mode in dungeons to enjoy the stories presented. The same people also want everyone to hustle through Dungeons and not slow the groups because they want to do the story mission and hear the content.

    Can't have it both ways. Just support the solo mode with a reduced reward by reserving the dungeon gear for when it is done as a group and not during solo mode. Simple solution actually.

    One reason I would oppose it, is it could further divide the player pool in queues.

    except people who are only interested in stories 1. don't come back into the queue 2. more often the not are the very people everyone else complaints about.
    Grimm13 wrote: »
    I have never understood the hostility within the community towards Players wanting a solo mode in dungeons to enjoy the stories presented. The same people also want everyone to hustle through Dungeons and not slow the groups because they want to do the story mission and hear the content.

    Can't have it both ways. Just support the solo mode with a reduced reward by reserving the dungeon gear for when it is done as a group and not during solo mode. Simple solution actually.

    The stories aren’t THAT good lol...surely not good enough to SAVOR. Just saying lol.

    your personal opinion has nothing to do with our preferences. you not being interested in that story is fine - for YOU. you don't get to tell anyone else what they do or do not enjoy or may want to savor.

    How hard is it to find a few like minded folks to take a slow stroll through some dungeons that are perhaps harder to complete (DLC ones for example)?

    Depends on where/when you play, right? PC NA at peak hours? Probably not a bad time. Xbox EU at 3am server time? Total ghost town.

    But that doesn't touch on how downright awkward it can be to wander around trying to explore with three other people loitering around. It's like having three buddies make a book club, but every time you try to read, they have to stand over your shoulder and wait for you to turn the pages. Maybe they've read it a thousand times, and are just humoring you. Maybe they're also new to the story and wanna see what happens. Either way, it's uncomfortable. Like... When I explore the story, I want my space, silence, and solitude. Judging by the thread, several others are the same way, and don't have the ability to solo the dungeons. Not even basegame normals.

    A true solo mode would fix the problem. And I know it may not seem like an actual problem for you, right? But I can totally understand the appeal - and as has probably been mentioned by now, it should totally extend to trials. Especially since the chapter story is split across content these days.

    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • zvavi
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    Hanokihs wrote: »
    A true solo mode would fix the problem.

    It will fix this problem. But at what cost? Server lag and more queue time are on the line. Tbh even if it doesn't affect those two, i would prefer them working on other things... The forums are full of so many good ideas, maybe this is one as well, I just don't find the appeal in it.

    And before anyone says that it wont affect server performance badly i am skeptical about it. and before anyone says that they will release it only if it works perfectly, i would like to remind you about the still bugged new dungeon finder we have.
    Edited by zvavi on February 22, 2020 4:20AM
  • Hanokihs
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    zvavi wrote: »
    Hanokihs wrote: »
    A true solo mode would fix the problem.

    It will fix this problem. But at what cost? Server lag and more queue time are on the line. Tbh even if it doesn't affect those two, i would prefer them working on other things... The forums are full of so many good ideas, maybe this is one as well, I just don't find the appeal in it.

    And before anyone says that it wont affect server performance badly i am skeptical about it. and before anyone says that they will release it only if it works perfectly, i would like to remind you about the still bugged new dungeon finder we have.

    I mean, they did basically rebuild the way the game handles and stores information, right? Isn't that why we have to redownload - because the back end (or key parts of it anyway) is brand new? Maybe it can handle it. Maybe not. I'm no coder, and I certainly don't know what brand of tape they've used to piece and patch this game together. But I don't see solo instances of dungeons being much different from all the individual houses that have to load. Especially since, as everyone likes to argue, you can walk into a dungeon solo anytime anyway.
    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • newtinmpls
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    Most veteran dungeons (and even some dlc's) are soloable already

    I'm so not the BIS min-maxer. Best I can say is that for most of my well honed-organized and practiced characters, I can duo most dungeons with my sweetie, and I think on a good day it's 55-45 with him doing more of the work.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • rexagamemnon
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    im for a solo version of dungeons, and on the flip side im also for 12 man teams for dungeons as well as trials. I think in activity finder if there was an option to pick the size of a team would be great.
    also can we add trials to the activity finder please?
  • Hanokihs
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    im for a solo version of dungeons, and on the flip side im also for 12 man teams for dungeons as well as trials. I think in activity finder if there was an option to pick the size of a team would be great.
    also can we add trials to the activity finder please?

    Agreed! Mostly about the trials finder. Nobody wants to stand in Craglorn or wherever and spam chat for an hour when they could click a button and do something productive while they wait. Outcome is essentially the same.

    Almost like more options allow people to, you know, play however they want. Crazycakes, amiright?
    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • LadyDestiny
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    myskyrim26 wrote: »
    There is no reason to do this, you can already solo all the dungeons on normal and a lot of them on vet. There's no need for a solo mode when you can already run dungeons solo.
    And you don't have to be a min/max person to complete the dungeons on normal solo.

    They could just remove the group mechanics where you actually have to be more than 1 as in ICP or direfrost keep

    Maybe YOU can solo all the dungeons on normal and a lot of them on vet. I'm CP 730 and I can solo only three normal dungeons - beginners dungeons. I use an up-to-date build, golden gear, rotation, potions, food... But I can't solo all the normal dungeons. And a lot of players focused on lore and exploration can't even solo Fungal Grotto.

    Agreed. I used to solo normal dungeons all the time. Took a break when murkmire released and came back about a month ago. Geared up my sorc with what I thought would be decent gear according to what has been said. All golded but not trials gear though. Mothers sorrow and bright throat. Respec skills, cp points etc. and I am also 810 cp so maxed. Tried to do lair of maarselok and moongrave fane to finish my hall of lunar champion house. Good grief. Selene kept resetting on me, rock boss just pummels right through block while bow snipers instantly one shot. Even on breton sorc my magic wore down pretty quickly. Got really frustrated. Not sure what happened, but maybe need to switch to a different class now. Not liking how some skills have changed either.
  • xenowarrior92eb17_ESO
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    you want solo dungeons then go back to skyrim.
    ESO its an MMO and it will behave like one.
  • Leocaran
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    There's one interesting inconsistency I see in all (to my knowledge) dungeons' quests. They are (now) 4-people group activities. The Undaunted by lore are all grouped, at least in fours, as players. Or even in mercenary-like units.
    And still all quests are about ONE player - you. Not even including your groupmates. That's very strange for me. Not all MMORPGs are like that, btw.
    On the other hand, this only supports possibility of a solo mode. :smile:
    Edited by Leocaran on February 22, 2020 4:24PM
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