Grianasteri wrote: »Vilhjálmur wrote: »A lot of the times when i'm running dungeons I always like to look around and explore, but that's really hard to do when everyone is rushing through dungeons and you need to keep up just so you don't waste people's time, so there's details and neat things you want to look for in the dungeon but can't because your team is already on the next boss
I'm wondering if ZOS will ever do solo 4 man dungeons just so people can appreciate the maps they put a bunch of effort into making, it really seems like a lot of the stuff they work and all the details they put into dungeons is missed by a lot of players because everyone is rushing through it, and that's completely fine but sometimes it really would be nice to tackle a dungeon on your own without the pressure of your team or being kicked from the instance after everyone left
I know there's dungeon mechanics that need a full group but I mean zos could just get rid of those and decrease the number of enemies in the dungeon just so it can be soloable (and also get rid of certain loot drops like sets and monster gear just so people don't exploit the mode), even if they can't make a solo version for 4 man dungeons it would be great to have an option to stay in the dungeon after everyone is gone
I doubt zos will make something like this and I'm sure a lot of people woulnd't like it, I just think it would be a nice addition to the game
In my experience, every base game dungeon can be soloed, certainly on normal.
I'd be interested to know how you get past Gamyne Bandu in Fungal Grotto 2.
Vilhjálmur wrote: »A lot of the times when i'm running dungeons I always like to look around and explore
AgaTheGreat wrote: »You'll do the same dungeon hundreds of time in your eso career. A few months in you'll know them like the palm of your hand. Or simply keep up with the team and go back to the beginning after you defeat the boss.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Grianasteri wrote: »Vilhjálmur wrote: »A lot of the times when i'm running dungeons I always like to look around and explore, but that's really hard to do when everyone is rushing through dungeons and you need to keep up just so you don't waste people's time, so there's details and neat things you want to look for in the dungeon but can't because your team is already on the next boss
I'm wondering if ZOS will ever do solo 4 man dungeons just so people can appreciate the maps they put a bunch of effort into making, it really seems like a lot of the stuff they work and all the details they put into dungeons is missed by a lot of players because everyone is rushing through it, and that's completely fine but sometimes it really would be nice to tackle a dungeon on your own without the pressure of your team or being kicked from the instance after everyone left
I know there's dungeon mechanics that need a full group but I mean zos could just get rid of those and decrease the number of enemies in the dungeon just so it can be soloable (and also get rid of certain loot drops like sets and monster gear just so people don't exploit the mode), even if they can't make a solo version for 4 man dungeons it would be great to have an option to stay in the dungeon after everyone is gone
I doubt zos will make something like this and I'm sure a lot of people woulnd't like it, I just think it would be a nice addition to the game
In my experience, every base game dungeon can be soloed, certainly on normal.
I'd be interested to know how you get past Gamyne Bandu in Fungal Grotto 2.
Yeah, me too.
OP: Have you considered finding 1 like-minded player to run the dungeons with you. Even if soloing them is hard for you, you can work on duo-ing them instead and you just both take your time exploring and going through all the containers, etc.
Grianasteri wrote: »Vilhjálmur wrote: »A lot of the times when i'm running dungeons I always like to look around and explore, but that's really hard to do when everyone is rushing through dungeons and you need to keep up just so you don't waste people's time, so there's details and neat things you want to look for in the dungeon but can't because your team is already on the next boss
I'm wondering if ZOS will ever do solo 4 man dungeons just so people can appreciate the maps they put a bunch of effort into making, it really seems like a lot of the stuff they work and all the details they put into dungeons is missed by a lot of players because everyone is rushing through it, and that's completely fine but sometimes it really would be nice to tackle a dungeon on your own without the pressure of your team or being kicked from the instance after everyone left
I know there's dungeon mechanics that need a full group but I mean zos could just get rid of those and decrease the number of enemies in the dungeon just so it can be soloable (and also get rid of certain loot drops like sets and monster gear just so people don't exploit the mode), even if they can't make a solo version for 4 man dungeons it would be great to have an option to stay in the dungeon after everyone is gone
I doubt zos will make something like this and I'm sure a lot of people woulnd't like it, I just think it would be a nice addition to the game
In my experience, every base game dungeon can be soloed, certainly on normal.
I'd be interested to know how you get past Gamyne Bandu in Fungal Grotto 2.
xXMeowMeowXx wrote: »They are fixing Direfrost Keep from being able to be soloed to my disappointment. But that probably helps answer ZoS’ thoughts on your idea.
I really don't see the problem with a story mode version of each dungeon and why some people are so against this. It won't effect you one damn bit.
It is just to experience the story without being rushed by people that only want to race through it.
No "find a group/guild" is NOT an answer because no 2 people play at the same pace, someone is always feeling rushed or held back.
There should be no vet version of the story dungeons. You should just get XP, some gold and decon fodder, maybe a single chest to find and open. We aren't asking to be given monster helms and gold jewlery.
kathandira wrote: »I really don't see the problem with a story mode version of each dungeon and why some people are so against this. It won't effect you one damn bit.
It is just to experience the story without being rushed by people that only want to race through it.
No "find a group/guild" is NOT an answer because no 2 people play at the same pace, someone is always feeling rushed or held back.
There should be no vet version of the story dungeons. You should just get XP, some gold and decon fodder, maybe a single chest to find and open. We aren't asking to be given monster helms and gold jewlery.
How about this?
Spectator/Exploration Mode:
You enter the dungeon, and you are escorted through by an NPC. This NPC will do all the fighting, you only get to observe. You cannot loot the crates, urns, and barrels and such. You can walk around and look at anything you like. You cannot be damaged, and you cannot attack anything. After each boss, the NPC will wait for you to interact with it to tell it to move forward. You get to experience the dialog/story, and take in all the scenery, and that is all.
kathandira wrote: »I really don't see the problem with a story mode version of each dungeon and why some people are so against this. It won't effect you one damn bit.
It is just to experience the story without being rushed by people that only want to race through it.
No "find a group/guild" is NOT an answer because no 2 people play at the same pace, someone is always feeling rushed or held back.
There should be no vet version of the story dungeons. You should just get XP, some gold and decon fodder, maybe a single chest to find and open. We aren't asking to be given monster helms and gold jewlery.
How about this?
Spectator/Exploration Mode:
You enter the dungeon, and you are escorted through by an NPC. This NPC will do all the fighting, you only get to observe. You cannot loot the crates, urns, and barrels and such. You can walk around and look at anything you like. You cannot be damaged, and you cannot attack anything. After each boss, the NPC will wait for you to interact with it to tell it to move forward. You get to experience the dialog/story, and take in all the scenery, and that is all.
No, I am the one doing the story. I want to play the content, not watch a movie.
kathandira wrote: »kathandira wrote: »I really don't see the problem with a story mode version of each dungeon and why some people are so against this. It won't effect you one damn bit.
It is just to experience the story without being rushed by people that only want to race through it.
No "find a group/guild" is NOT an answer because no 2 people play at the same pace, someone is always feeling rushed or held back.
There should be no vet version of the story dungeons. You should just get XP, some gold and decon fodder, maybe a single chest to find and open. We aren't asking to be given monster helms and gold jewlery.
How about this?
Spectator/Exploration Mode:
You enter the dungeon, and you are escorted through by an NPC. This NPC will do all the fighting, you only get to observe. You cannot loot the crates, urns, and barrels and such. You can walk around and look at anything you like. You cannot be damaged, and you cannot attack anything. After each boss, the NPC will wait for you to interact with it to tell it to move forward. You get to experience the dialog/story, and take in all the scenery, and that is all.
No, I am the one doing the story. I want to play the content, not watch a movie.
So you don't want a "Story Mode". You want a difficulty setting that allows you to solo dungeons. This would require a decent amount of work to change mechanics on a lot of fights which require more than 1 person. 1 Example is Wayrest Sewers. The boss which locks you down until your team interact with the 2 alters. Unless you burn the boss down incredibly fast, you cannot complete that encounter.
I'd be interested to know how you get past Gamyne Bandu in Fungal Grotto 2.
Yeah, me too.
Vilhjálmur wrote: »Grianasteri wrote: »Vilhjálmur wrote: »A lot of the times when i'm running dungeons I always like to look around and explore, but that's really hard to do when everyone is rushing through dungeons and you need to keep up just so you don't waste people's time, so there's details and neat things you want to look for in the dungeon but can't because your team is already on the next boss
I'm wondering if ZOS will ever do solo 4 man dungeons just so people can appreciate the maps they put a bunch of effort into making, it really seems like a lot of the stuff they work and all the details they put into dungeons is missed by a lot of players because everyone is rushing through it, and that's completely fine but sometimes it really would be nice to tackle a dungeon on your own without the pressure of your team or being kicked from the instance after everyone left
I know there's dungeon mechanics that need a full group but I mean zos could just get rid of those and decrease the number of enemies in the dungeon just so it can be soloable (and also get rid of certain loot drops like sets and monster gear just so people don't exploit the mode), even if they can't make a solo version for 4 man dungeons it would be great to have an option to stay in the dungeon after everyone is gone
I doubt zos will make something like this and I'm sure a lot of people woulnd't like it, I just think it would be a nice addition to the game
In my experience, every base game dungeon can be soloed, certainly on normal.
I'd be interested to know how you get past Gamyne Bandu in Fungal Grotto 2.
Yeah, me too.
OP: Have you considered finding 1 like-minded player to run the dungeons with you. Even if soloing them is hard for you, you can work on duo-ing them instead and you just both take your time exploring and going through all the containers, etc.
That's hard to find because not everyone plays the same way, the way I see soloable dungeons is to be able to make your own narrative and playstyle and not just kill everything and then backtrack to the start of the dungeon and explore
Specially since I am not into making expensive builds / min maxing and rather enjoy the roleplay / questing aspect of the game it's really hard to find someone who would want to run a dungeon with you everytime you feel like it and to stay for as long as you want, sure someone could run the dungeon with you then go afk so you can do whatever you want but that wouldn't be as fun as tackling the dungeon on your own without needing a crazy solo set that requires you to run a vet trial or something just to get the gear you need to solo
There’s already plenty of solo content and nothing’s stopping you from soloing dungeons anyway. If anything we need less solo content and more group content since it is a MMO and not a single player RPG after all...
Kalik_Gold wrote: »This was a great video by Hack, just don't agree with no rewards or xp for doing stories in his suggestion. I think rewards should be altered to be on tier with Normal Maelstrom (non-endgame or top tier sets). Nothing should give no XP... otherwise its a time waster. Even the overland 1 shot mobs give xp.
Grianasteri wrote: »
I'd be interested to know how you get past Gamyne Bandu in Fungal Grotto 2.
Yeah, me too.
On normal its not actually that difficult (for me as a semi experienced 810 CP player, granted), you need lots of AOE to lay down and proc before you are pinned, in order to kill the adds and release you before you die. A bit of luck helps also, such as a Grothdarr proc when you need it! Vet is... apparently cheesable but Ive never done it.
There’s already plenty of solo content and nothing’s stopping you from soloing dungeons anyway. If anything we need less solo content and more group content since it is a MMO and not a single player RPG after all...
So are you willing to wait around while other people listen to dialog and read every word and sentence the NPC says even if it's the 10th or 20th time through the dungeon for you and their first?
Carespanker wrote: »Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.
kathandira wrote: »kathandira wrote: »I really don't see the problem with a story mode version of each dungeon and why some people are so against this. It won't effect you one damn bit.
It is just to experience the story without being rushed by people that only want to race through it.
No "find a group/guild" is NOT an answer because no 2 people play at the same pace, someone is always feeling rushed or held back.
There should be no vet version of the story dungeons. You should just get XP, some gold and decon fodder, maybe a single chest to find and open. We aren't asking to be given monster helms and gold jewlery.
How about this?
Spectator/Exploration Mode:
You enter the dungeon, and you are escorted through by an NPC. This NPC will do all the fighting, you only get to observe. You cannot loot the crates, urns, and barrels and such. You can walk around and look at anything you like. You cannot be damaged, and you cannot attack anything. After each boss, the NPC will wait for you to interact with it to tell it to move forward. You get to experience the dialog/story, and take in all the scenery, and that is all.
No, I am the one doing the story. I want to play the content, not watch a movie.
So you don't want a "Story Mode". You want a difficulty setting that allows you to solo dungeons. This would require a decent amount of work to change mechanics on a lot of fights which require more than 1 person. 1 Example is Wayrest Sewers. The boss which locks you down until your team interact with the 2 alters. Unless you burn the boss down incredibly fast, you cannot complete that encounter.
There is a way to do it where you can experience the story and still participate. Yes its a difficulty setting and some encounters might need to be tweeked, but it's not much different than the difference in normal vs vet setting and changes in mechanics that happen in HM vs vet in many dungeons.
Doing an entire movie version of those dungeons, NPC pathing, NPC voice over would be way more work and expense than tweeking an encounter here and there. The vast majority wouldn't need much work at all.
They can remove the set loot and the skill point and you won't get credit for completion as you would with a 4 man version run.
If I want to watch a movie, I have plenty of cable channels and streaming services for that. I am here to play a game, not watch a movie.
kathandira wrote: »kathandira wrote: »kathandira wrote: »I really don't see the problem with a story mode version of each dungeon and why some people are so against this. It won't effect you one damn bit.
It is just to experience the story without being rushed by people that only want to race through it.
No "find a group/guild" is NOT an answer because no 2 people play at the same pace, someone is always feeling rushed or held back.
There should be no vet version of the story dungeons. You should just get XP, some gold and decon fodder, maybe a single chest to find and open. We aren't asking to be given monster helms and gold jewlery.
How about this?
Spectator/Exploration Mode:
You enter the dungeon, and you are escorted through by an NPC. This NPC will do all the fighting, you only get to observe. You cannot loot the crates, urns, and barrels and such. You can walk around and look at anything you like. You cannot be damaged, and you cannot attack anything. After each boss, the NPC will wait for you to interact with it to tell it to move forward. You get to experience the dialog/story, and take in all the scenery, and that is all.
No, I am the one doing the story. I want to play the content, not watch a movie.
So you don't want a "Story Mode". You want a difficulty setting that allows you to solo dungeons. This would require a decent amount of work to change mechanics on a lot of fights which require more than 1 person. 1 Example is Wayrest Sewers. The boss which locks you down until your team interact with the 2 alters. Unless you burn the boss down incredibly fast, you cannot complete that encounter.
There is a way to do it where you can experience the story and still participate. Yes its a difficulty setting and some encounters might need to be tweeked, but it's not much different than the difference in normal vs vet setting and changes in mechanics that happen in HM vs vet in many dungeons.
Doing an entire movie version of those dungeons, NPC pathing, NPC voice over would be way more work and expense than tweeking an encounter here and there. The vast majority wouldn't need much work at all.
They can remove the set loot and the skill point and you won't get credit for completion as you would with a 4 man version run.
If I want to watch a movie, I have plenty of cable channels and streaming services for that. I am here to play a game, not watch a movie.
I'm just not sure if ZOS would be willing to invest the resources in going back through all the dungeons and doing any of this. When a new dungeon is created, it is created with both Normal and Vet mechanics planned out. But to go back and change them now, may not be worth the money spent on the staff to do this.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
(however, they already confirmed that its not on their current agenda, so.. booo though maybe if we keep asking, they might bump it up)
AgaTheGreat wrote: »You'll do the same dungeon hundreds of time in your eso career. A few months in you'll know them like the palm of your hand. Or simply keep up with the team and go back to the beginning after you defeat the boss.
you've never actualy tried to do any quests in dungeons, have you... because you can NOT actualy go back to the beginning after dungeon is cleared and do them then. and even with increased kick timer that they added - you are still kicked out of the dungeon after 2 minutes once your group disbands.
AgaTheGreat wrote: »AgaTheGreat wrote: »You'll do the same dungeon hundreds of time in your eso career. A few months in you'll know them like the palm of your hand. Or simply keep up with the team and go back to the beginning after you defeat the boss.
you've never actualy tried to do any quests in dungeons, have you... because you can NOT actualy go back to the beginning after dungeon is cleared and do them then. and even with increased kick timer that they added - you are still kicked out of the dungeon after 2 minutes once your group disbands.
I just don't find questing enjoyable. If you want to do some sightseeing there's still some time after the run. It's easier to adapt to the reality than call for single player group dungeons.
(however, they already confirmed that its not on their current agenda, so.. booo though maybe if we keep asking, they might bump it up)
Not currently on their agenda, but it may well come in the future. Especially as they aim to integrate dungeons into the story for new chapters, at least according to their claims.
We'll have to wait and see I guess...
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Vilhjálmur wrote: »Carespanker wrote: »Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.
Doesn't need to be easy, just an option for people that don't like to minmax and are just in for the exploring aspect of the game, it's also not taking away the option to run 4 man vets
Vilhjálmur wrote: »Carespanker wrote: »Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.
Doesn't need to be easy, just an option for people that don't like to minmax and are just in for the exploring aspect of the game, it's also not taking away the option to run 4 man vets
Normal dungeons. They're not much harder. You don't need to min-max, you can throw on whatever gear. Just block and dodge roll, and have a spammable.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Vilhjálmur wrote: »Carespanker wrote: »Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.
Doesn't need to be easy, just an option for people that don't like to minmax and are just in for the exploring aspect of the game, it's also not taking away the option to run 4 man vets
Normal dungeons. They're not much harder. You don't need to min-max, you can throw on whatever gear. Just block and dodge roll, and have a spammable.
yeah, NO.
this might more or less work for stuff like fungal grotto, maybe. (you'd need more the that TBH - I've done a lot of the early normals solo, and not only did those fight take a while if youare not god's gift to dps, you MUST have self heals as well, you cannot just get away with block or dodge roll alone, especially if you are magika and have relatively small stam pool).
this will NOT even REMOTELY work for DLC dungeons. you know.. the ones whose story they are tying into the yearly chapter releases?