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Solo version for 4 player dungeons

  • AlnilamE
    AlnilamE
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    Jaraal wrote: »
    A lot of the times when i'm running dungeons I always like to look around and explore, but that's really hard to do when everyone is rushing through dungeons and you need to keep up just so you don't waste people's time, so there's details and neat things you want to look for in the dungeon but can't because your team is already on the next boss

    I'm wondering if ZOS will ever do solo 4 man dungeons just so people can appreciate the maps they put a bunch of effort into making, it really seems like a lot of the stuff they work and all the details they put into dungeons is missed by a lot of players because everyone is rushing through it, and that's completely fine but sometimes it really would be nice to tackle a dungeon on your own without the pressure of your team or being kicked from the instance after everyone left

    I know there's dungeon mechanics that need a full group but I mean zos could just get rid of those and decrease the number of enemies in the dungeon just so it can be soloable (and also get rid of certain loot drops like sets and monster gear just so people don't exploit the mode), even if they can't make a solo version for 4 man dungeons it would be great to have an option to stay in the dungeon after everyone is gone

    I doubt zos will make something like this and I'm sure a lot of people woulnd't like it, I just think it would be a nice addition to the game

    In my experience, every base game dungeon can be soloed, certainly on normal.

    I'd be interested to know how you get past Gamyne Bandu in Fungal Grotto 2.

    Yeah, me too.

    OP: Have you considered finding 1 like-minded player to run the dungeons with you. Even if soloing them is hard for you, you can work on duo-ing them instead and you just both take your time exploring and going through all the containers, etc.

    The Moot Councillor
  • blacksghost
    blacksghost
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    Didn’t they say they are putting mechanics into the new upcoming dungeons that mean it will pay to scout about? I hate rushing but I’m getting better at keeping up now. The racers still seem to me (personal opinion) to be less group minded, if situational awareness is a positive in dungeons you would think being aware that you left at least one team member struggling to keep up was doable.
    Everything will be alright in the end, if its not alright its not the end.
  • AgaTheGreat
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    You'll do the same dungeon hundreds of time in your eso career. A few months in you'll know them like the palm of your hand. Or simply keep up with the team and go back to the beginning after you defeat the boss.
    PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings all,

    After removing a few non constructive and baiting posts, we would like to ask everyone to keep posts on the subject at hand, as well as keeping things civil and constructive.

    Thank you for your understanding,
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Kalik_Gold
    Kalik_Gold
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    This was a great video by Hack, just don't agree with no rewards or xp for doing stories in his suggestion. I think rewards should be altered to be on tier with Normal Maelstrom (non-endgame or top tier sets). Nothing should give no XP... otherwise its a time waster. Even the overland 1 shot mobs give xp.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • kathandira
    kathandira
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    A lot of the times when i'm running dungeons I always like to look around and explore

    Sure. This is how I feel it could work.

    Spectator/Exploration Mode:

    You enter the dungeon, and you are escorted through by an NPC. This NPC will do all the fighting, you only get to observe. You cannot loot the crates, urns, and barrels and such. You can walk around and look at anything you like. You cannot be damaged, and you cannot attack anything. After each boss, the NPC will wait for you to interact with it to tell it to move forward. You get to experience the dialog, and take in all the scenery, and that is all.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Linaleah
    Linaleah
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    You'll do the same dungeon hundreds of time in your eso career. A few months in you'll know them like the palm of your hand. Or simply keep up with the team and go back to the beginning after you defeat the boss.

    you've never actualy tried to do any quests in dungeons, have you... because you can NOT actualy go back to the beginning after dungeon is cleared and do them then. and even with increased kick timer that they added - you are still kicked out of the dungeon after 2 minutes once your group disbands.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Vilhjálmur
    Vilhjálmur
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    AlnilamE wrote: »
    Jaraal wrote: »
    A lot of the times when i'm running dungeons I always like to look around and explore, but that's really hard to do when everyone is rushing through dungeons and you need to keep up just so you don't waste people's time, so there's details and neat things you want to look for in the dungeon but can't because your team is already on the next boss

    I'm wondering if ZOS will ever do solo 4 man dungeons just so people can appreciate the maps they put a bunch of effort into making, it really seems like a lot of the stuff they work and all the details they put into dungeons is missed by a lot of players because everyone is rushing through it, and that's completely fine but sometimes it really would be nice to tackle a dungeon on your own without the pressure of your team or being kicked from the instance after everyone left

    I know there's dungeon mechanics that need a full group but I mean zos could just get rid of those and decrease the number of enemies in the dungeon just so it can be soloable (and also get rid of certain loot drops like sets and monster gear just so people don't exploit the mode), even if they can't make a solo version for 4 man dungeons it would be great to have an option to stay in the dungeon after everyone is gone

    I doubt zos will make something like this and I'm sure a lot of people woulnd't like it, I just think it would be a nice addition to the game

    In my experience, every base game dungeon can be soloed, certainly on normal.

    I'd be interested to know how you get past Gamyne Bandu in Fungal Grotto 2.

    Yeah, me too.

    OP: Have you considered finding 1 like-minded player to run the dungeons with you. Even if soloing them is hard for you, you can work on duo-ing them instead and you just both take your time exploring and going through all the containers, etc.

    That's hard to find because not everyone plays the same way, the way I see soloable dungeons is to be able to make your own narrative and playstyle and not just kill everything and then backtrack to the start of the dungeon and explore

    Specially since I am not into making expensive builds / min maxing and rather enjoy the roleplay / questing aspect of the game it's really hard to find someone who would want to run a dungeon with you everytime you feel like it and to stay for as long as you want, sure someone could run the dungeon with you then go afk so you can do whatever you want but that wouldn't be as fun as tackling the dungeon on your own without needing a crazy solo set that requires you to run a vet trial or something just to get the gear you need to solo
  • Royaji
    Royaji
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    Jaraal wrote: »
    A lot of the times when i'm running dungeons I always like to look around and explore, but that's really hard to do when everyone is rushing through dungeons and you need to keep up just so you don't waste people's time, so there's details and neat things you want to look for in the dungeon but can't because your team is already on the next boss

    I'm wondering if ZOS will ever do solo 4 man dungeons just so people can appreciate the maps they put a bunch of effort into making, it really seems like a lot of the stuff they work and all the details they put into dungeons is missed by a lot of players because everyone is rushing through it, and that's completely fine but sometimes it really would be nice to tackle a dungeon on your own without the pressure of your team or being kicked from the instance after everyone left

    I know there's dungeon mechanics that need a full group but I mean zos could just get rid of those and decrease the number of enemies in the dungeon just so it can be soloable (and also get rid of certain loot drops like sets and monster gear just so people don't exploit the mode), even if they can't make a solo version for 4 man dungeons it would be great to have an option to stay in the dungeon after everyone is gone

    I doubt zos will make something like this and I'm sure a lot of people woulnd't like it, I just think it would be a nice addition to the game

    In my experience, every base game dungeon can be soloed, certainly on normal.

    I'd be interested to know how you get past Gamyne Bandu in Fungal Grotto 2.

    Stack ground AoE DoTs. On normal you can kill all four shades that way.

    My memory might be a bit rusty but I think on normal the shade mechanic is not even a guaranteed one-shot. You can survive it with 50k health.
  • Lylith
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    They are fixing Direfrost Keep from being able to be soloed to my disappointment. But that probably helps answer ZoS’ thoughts on your idea.

    *** marvelous.

    that REALLY need fixing.

  • Katahdin
    Katahdin
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    I really don't see the problem with a story mode version of each dungeon and why some people are so against this. It won't effect you one damn bit.

    It is just to experience the story without being rushed by people that only want to race through it.

    No "find a group/guild" is NOT an answer because no 2 people play at the same pace, someone is always feeling rushed or held back.

    There should be no vet version of the story dungeons. You should just get XP, some gold and decon fodder, maybe a single chest to find and open. We aren't asking to be given monster helms and gold jewlery.

    Beta tester November 2013
  • kathandira
    kathandira
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    Katahdin wrote: »
    I really don't see the problem with a story mode version of each dungeon and why some people are so against this. It won't effect you one damn bit.

    It is just to experience the story without being rushed by people that only want to race through it.

    No "find a group/guild" is NOT an answer because no 2 people play at the same pace, someone is always feeling rushed or held back.

    There should be no vet version of the story dungeons. You should just get XP, some gold and decon fodder, maybe a single chest to find and open. We aren't asking to be given monster helms and gold jewlery.

    How about this?

    Spectator/Exploration Mode:

    You enter the dungeon, and you are escorted through by an NPC. This NPC will do all the fighting, you only get to observe. You cannot loot the crates, urns, and barrels and such. You can walk around and look at anything you like. You cannot be damaged, and you cannot attack anything. After each boss, the NPC will wait for you to interact with it to tell it to move forward. You get to experience the dialog/story, and take in all the scenery, and that is all.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Katahdin
    Katahdin
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    kathandira wrote: »
    Katahdin wrote: »
    I really don't see the problem with a story mode version of each dungeon and why some people are so against this. It won't effect you one damn bit.

    It is just to experience the story without being rushed by people that only want to race through it.

    No "find a group/guild" is NOT an answer because no 2 people play at the same pace, someone is always feeling rushed or held back.

    There should be no vet version of the story dungeons. You should just get XP, some gold and decon fodder, maybe a single chest to find and open. We aren't asking to be given monster helms and gold jewlery.

    How about this?

    Spectator/Exploration Mode:

    You enter the dungeon, and you are escorted through by an NPC. This NPC will do all the fighting, you only get to observe. You cannot loot the crates, urns, and barrels and such. You can walk around and look at anything you like. You cannot be damaged, and you cannot attack anything. After each boss, the NPC will wait for you to interact with it to tell it to move forward. You get to experience the dialog/story, and take in all the scenery, and that is all.

    No, I am the one doing the story. I want to play the content, not watch a movie.
    Edited by Katahdin on February 20, 2020 3:56PM
    Beta tester November 2013
  • kathandira
    kathandira
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    Katahdin wrote: »
    kathandira wrote: »
    Katahdin wrote: »
    I really don't see the problem with a story mode version of each dungeon and why some people are so against this. It won't effect you one damn bit.

    It is just to experience the story without being rushed by people that only want to race through it.

    No "find a group/guild" is NOT an answer because no 2 people play at the same pace, someone is always feeling rushed or held back.

    There should be no vet version of the story dungeons. You should just get XP, some gold and decon fodder, maybe a single chest to find and open. We aren't asking to be given monster helms and gold jewlery.

    How about this?

    Spectator/Exploration Mode:

    You enter the dungeon, and you are escorted through by an NPC. This NPC will do all the fighting, you only get to observe. You cannot loot the crates, urns, and barrels and such. You can walk around and look at anything you like. You cannot be damaged, and you cannot attack anything. After each boss, the NPC will wait for you to interact with it to tell it to move forward. You get to experience the dialog/story, and take in all the scenery, and that is all.

    No, I am the one doing the story. I want to play the content, not watch a movie.

    So you don't want a "Story Mode". You want a difficulty setting that allows you to solo dungeons. This would require a decent amount of work to change mechanics on a lot of fights which require more than 1 person. 1 Example is Wayrest Sewers. The boss which locks you down until your team interact with the 2 alters. Unless you burn the boss down incredibly fast, you cannot complete that encounter.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Katahdin
    Katahdin
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    kathandira wrote: »
    Katahdin wrote: »
    kathandira wrote: »
    Katahdin wrote: »
    I really don't see the problem with a story mode version of each dungeon and why some people are so against this. It won't effect you one damn bit.

    It is just to experience the story without being rushed by people that only want to race through it.

    No "find a group/guild" is NOT an answer because no 2 people play at the same pace, someone is always feeling rushed or held back.

    There should be no vet version of the story dungeons. You should just get XP, some gold and decon fodder, maybe a single chest to find and open. We aren't asking to be given monster helms and gold jewlery.

    How about this?

    Spectator/Exploration Mode:

    You enter the dungeon, and you are escorted through by an NPC. This NPC will do all the fighting, you only get to observe. You cannot loot the crates, urns, and barrels and such. You can walk around and look at anything you like. You cannot be damaged, and you cannot attack anything. After each boss, the NPC will wait for you to interact with it to tell it to move forward. You get to experience the dialog/story, and take in all the scenery, and that is all.

    No, I am the one doing the story. I want to play the content, not watch a movie.

    So you don't want a "Story Mode". You want a difficulty setting that allows you to solo dungeons. This would require a decent amount of work to change mechanics on a lot of fights which require more than 1 person. 1 Example is Wayrest Sewers. The boss which locks you down until your team interact with the 2 alters. Unless you burn the boss down incredibly fast, you cannot complete that encounter.

    There is a way to do it where you can experience the story and still participate. Yes its a difficulty setting and some encounters might need to be tweeked, but it's not much different than the difference in normal vs vet setting and changes in mechanics that happen in HM vs vet in many dungeons.

    Doing an entire movie version of those dungeons, NPC pathing, NPC voice over would be way more work and expense than tweeking an encounter here and there. The vast majority wouldn't need much work at all.

    They can remove the set loot and the skill point and you won't get credit for completion as you would with a 4 man version run.

    If I want to watch a movie, I have plenty of cable channels and streaming services for that. I am here to play a game, not watch a movie.
    Edited by Katahdin on February 20, 2020 4:38PM
    Beta tester November 2013
  • Grianasteri
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    Jaraal wrote: »

    I'd be interested to know how you get past Gamyne Bandu in Fungal Grotto 2.
    AlnilamE wrote: »

    Yeah, me too.

    On normal its not actually that difficult (for me as a semi experienced 810 CP player, granted), you need lots of AOE to lay down and proc before you are pinned, in order to kill the adds and release you before you die. A bit of luck helps also, such as a Grothdarr proc when you need it! Vet is... apparently cheesable but Ive never done it.

    There are absolutely some dungeons that have mechanics that would seem to need a group, usually you find those in DLC.

    For those not able to solo yet, I really do recommend searching for a guild with people who are willing to help or take their time, this seems the most viable solution open to you.

    I think it has already been said, but if you are specifically soloing difficult content, for optimal performance you actually need a different build... more health, more survivability however you manage that, different sets and skills etc. Folk need to bare this in mind.
    .
    Edited by Grianasteri on February 20, 2020 4:39PM
  • Urvoth
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    There’s already plenty of solo content and nothing’s stopping you from soloing dungeons anyway. If anything we need less solo content and more group content since it is a MMO and not a single player RPG after all...
  • AlnilamE
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    AlnilamE wrote: »
    Jaraal wrote: »
    A lot of the times when i'm running dungeons I always like to look around and explore, but that's really hard to do when everyone is rushing through dungeons and you need to keep up just so you don't waste people's time, so there's details and neat things you want to look for in the dungeon but can't because your team is already on the next boss

    I'm wondering if ZOS will ever do solo 4 man dungeons just so people can appreciate the maps they put a bunch of effort into making, it really seems like a lot of the stuff they work and all the details they put into dungeons is missed by a lot of players because everyone is rushing through it, and that's completely fine but sometimes it really would be nice to tackle a dungeon on your own without the pressure of your team or being kicked from the instance after everyone left

    I know there's dungeon mechanics that need a full group but I mean zos could just get rid of those and decrease the number of enemies in the dungeon just so it can be soloable (and also get rid of certain loot drops like sets and monster gear just so people don't exploit the mode), even if they can't make a solo version for 4 man dungeons it would be great to have an option to stay in the dungeon after everyone is gone

    I doubt zos will make something like this and I'm sure a lot of people woulnd't like it, I just think it would be a nice addition to the game

    In my experience, every base game dungeon can be soloed, certainly on normal.

    I'd be interested to know how you get past Gamyne Bandu in Fungal Grotto 2.

    Yeah, me too.

    OP: Have you considered finding 1 like-minded player to run the dungeons with you. Even if soloing them is hard for you, you can work on duo-ing them instead and you just both take your time exploring and going through all the containers, etc.

    That's hard to find because not everyone plays the same way, the way I see soloable dungeons is to be able to make your own narrative and playstyle and not just kill everything and then backtrack to the start of the dungeon and explore

    Specially since I am not into making expensive builds / min maxing and rather enjoy the roleplay / questing aspect of the game it's really hard to find someone who would want to run a dungeon with you everytime you feel like it and to stay for as long as you want, sure someone could run the dungeon with you then go afk so you can do whatever you want but that wouldn't be as fun as tackling the dungeon on your own without needing a crazy solo set that requires you to run a vet trial or something just to get the gear you need to solo

    You don't really need trial gear for dungeons. I have a guildie who is very much into RP who solos all the content he can and he has managed to solo a good chunk of dungeons. I think in a duo, you can do it far more easily.

    Even if there are not two players that play in the exact same way, we are social beings and we can adjust to the expectations of others if it is important to us. I see no problem in finding someone to run a dungeon with and agreeing on how you are going to do it (ie, clear a room, take some time exploring/looting and then proceed to a "checkpoint" at the far end when you are ready to proceed.
    The Moot Councillor
  • Katahdin
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    Urvoth wrote: »
    There’s already plenty of solo content and nothing’s stopping you from soloing dungeons anyway. If anything we need less solo content and more group content since it is a MMO and not a single player RPG after all...

    So are you willing to wait around while other people listen to dialog and read every word and sentence the NPC says even if it's the 10th or 20th time through the dungeon for you and their first?
    Beta tester November 2013
  • Dusk_Coven
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    Kalik_Gold wrote: »
    This was a great video by Hack, just don't agree with no rewards or xp for doing stories in his suggestion. I think rewards should be altered to be on tier with Normal Maelstrom (non-endgame or top tier sets). Nothing should give no XP... otherwise its a time waster. Even the overland 1 shot mobs give xp.

    Exactly.
    Quest rewards are given for difficulty and TIME spent.
    If it's just by difficulty, 4 people doing Fungal Grotto 1 should get nothing at all.
    Jaraal wrote: »

    I'd be interested to know how you get past Gamyne Bandu in Fungal Grotto 2.
    AlnilamE wrote: »

    Yeah, me too.

    On normal its not actually that difficult (for me as a semi experienced 810 CP player, granted), you need lots of AOE to lay down and proc before you are pinned, in order to kill the adds and release you before you die. A bit of luck helps also, such as a Grothdarr proc when you need it! Vet is... apparently cheesable but Ive never done it.

    So... to see the story someone needs to be uber and bypass the mechanics with tricks?
    Ridiculous.
    Edited by Dusk_Coven on February 20, 2020 4:49PM
  • AlnilamE
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    Katahdin wrote: »
    Urvoth wrote: »
    There’s already plenty of solo content and nothing’s stopping you from soloing dungeons anyway. If anything we need less solo content and more group content since it is a MMO and not a single player RPG after all...

    So are you willing to wait around while other people listen to dialog and read every word and sentence the NPC says even if it's the 10th or 20th time through the dungeon for you and their first?

    I've done it more than once. But if there are containers to loot, I will be doing that rather than standing around. :-)
    The Moot Councillor
  • remilafo
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    Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.

    Some base game veterans yes... I can't think of even one DLC vet that is solo-able .. Which ones are you thinking about?

  • kathandira
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    Katahdin wrote: »
    kathandira wrote: »
    Katahdin wrote: »
    kathandira wrote: »
    Katahdin wrote: »
    I really don't see the problem with a story mode version of each dungeon and why some people are so against this. It won't effect you one damn bit.

    It is just to experience the story without being rushed by people that only want to race through it.

    No "find a group/guild" is NOT an answer because no 2 people play at the same pace, someone is always feeling rushed or held back.

    There should be no vet version of the story dungeons. You should just get XP, some gold and decon fodder, maybe a single chest to find and open. We aren't asking to be given monster helms and gold jewlery.

    How about this?

    Spectator/Exploration Mode:

    You enter the dungeon, and you are escorted through by an NPC. This NPC will do all the fighting, you only get to observe. You cannot loot the crates, urns, and barrels and such. You can walk around and look at anything you like. You cannot be damaged, and you cannot attack anything. After each boss, the NPC will wait for you to interact with it to tell it to move forward. You get to experience the dialog/story, and take in all the scenery, and that is all.

    No, I am the one doing the story. I want to play the content, not watch a movie.

    So you don't want a "Story Mode". You want a difficulty setting that allows you to solo dungeons. This would require a decent amount of work to change mechanics on a lot of fights which require more than 1 person. 1 Example is Wayrest Sewers. The boss which locks you down until your team interact with the 2 alters. Unless you burn the boss down incredibly fast, you cannot complete that encounter.

    There is a way to do it where you can experience the story and still participate. Yes its a difficulty setting and some encounters might need to be tweeked, but it's not much different than the difference in normal vs vet setting and changes in mechanics that happen in HM vs vet in many dungeons.

    Doing an entire movie version of those dungeons, NPC pathing, NPC voice over would be way more work and expense than tweeking an encounter here and there. The vast majority wouldn't need much work at all.

    They can remove the set loot and the skill point and you won't get credit for completion as you would with a 4 man version run.

    If I want to watch a movie, I have plenty of cable channels and streaming services for that. I am here to play a game, not watch a movie.

    I'm just not sure if ZOS would be willing to invest the resources in going back through all the dungeons and doing any of this. When a new dungeon is created, it is created with both Normal and Vet mechanics planned out. But to go back and change them now, may not be worth the money spent on the staff to do this.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Linaleah
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    kathandira wrote: »
    Katahdin wrote: »
    kathandira wrote: »
    Katahdin wrote: »
    kathandira wrote: »
    Katahdin wrote: »
    I really don't see the problem with a story mode version of each dungeon and why some people are so against this. It won't effect you one damn bit.

    It is just to experience the story without being rushed by people that only want to race through it.

    No "find a group/guild" is NOT an answer because no 2 people play at the same pace, someone is always feeling rushed or held back.

    There should be no vet version of the story dungeons. You should just get XP, some gold and decon fodder, maybe a single chest to find and open. We aren't asking to be given monster helms and gold jewlery.

    How about this?

    Spectator/Exploration Mode:

    You enter the dungeon, and you are escorted through by an NPC. This NPC will do all the fighting, you only get to observe. You cannot loot the crates, urns, and barrels and such. You can walk around and look at anything you like. You cannot be damaged, and you cannot attack anything. After each boss, the NPC will wait for you to interact with it to tell it to move forward. You get to experience the dialog/story, and take in all the scenery, and that is all.

    No, I am the one doing the story. I want to play the content, not watch a movie.

    So you don't want a "Story Mode". You want a difficulty setting that allows you to solo dungeons. This would require a decent amount of work to change mechanics on a lot of fights which require more than 1 person. 1 Example is Wayrest Sewers. The boss which locks you down until your team interact with the 2 alters. Unless you burn the boss down incredibly fast, you cannot complete that encounter.

    There is a way to do it where you can experience the story and still participate. Yes its a difficulty setting and some encounters might need to be tweeked, but it's not much different than the difference in normal vs vet setting and changes in mechanics that happen in HM vs vet in many dungeons.

    Doing an entire movie version of those dungeons, NPC pathing, NPC voice over would be way more work and expense than tweeking an encounter here and there. The vast majority wouldn't need much work at all.

    They can remove the set loot and the skill point and you won't get credit for completion as you would with a 4 man version run.

    If I want to watch a movie, I have plenty of cable channels and streaming services for that. I am here to play a game, not watch a movie.

    I'm just not sure if ZOS would be willing to invest the resources in going back through all the dungeons and doing any of this. When a new dungeon is created, it is created with both Normal and Vet mechanics planned out. But to go back and change them now, may not be worth the money spent on the staff to do this.

    there are a couple relatively simple ways to do it.

    option 1. hirelings. so that difficulty doesn't change, but you get a group of npc's to run with.
    option 2. bolster, very much like the one you get in vestige story

    both will require minor adjustment to couple of specific mechanics that are group only (pressure plates and levers that need to be pressed at the same time) . drop rates can be adjusted down in a way that already exists when you make your difficulty selection in a first place.

    (however, they already confirmed that its not on their current agenda, so.. booo :( though maybe if we keep asking, they might bump it up)
    Edited by Linaleah on February 20, 2020 6:23PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Kendaric
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    Linaleah wrote: »

    (however, they already confirmed that its not on their current agenda, so.. booo :( though maybe if we keep asking, they might bump it up)

    Not currently on their agenda, but it may well come in the future. Especially as they aim to integrate dungeons into the story for new chapters, at least according to their claims.
    We'll have to wait and see I guess...

      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • AgaTheGreat
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      Linaleah wrote: »
      You'll do the same dungeon hundreds of time in your eso career. A few months in you'll know them like the palm of your hand. Or simply keep up with the team and go back to the beginning after you defeat the boss.

      you've never actualy tried to do any quests in dungeons, have you... because you can NOT actualy go back to the beginning after dungeon is cleared and do them then. and even with increased kick timer that they added - you are still kicked out of the dungeon after 2 minutes once your group disbands.

      I just don't find questing enjoyable. If you want to do some sightseeing there's still some time after the run. It's easier to adapt to the reality than call for single player group dungeons.
      PS4 EU Aga_The_Grey - retired | PC EU AgaTheGreat
    • Linaleah
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      Linaleah wrote: »
      You'll do the same dungeon hundreds of time in your eso career. A few months in you'll know them like the palm of your hand. Or simply keep up with the team and go back to the beginning after you defeat the boss.

      you've never actualy tried to do any quests in dungeons, have you... because you can NOT actualy go back to the beginning after dungeon is cleared and do them then. and even with increased kick timer that they added - you are still kicked out of the dungeon after 2 minutes once your group disbands.

      I just don't find questing enjoyable. If you want to do some sightseeing there's still some time after the run. It's easier to adapt to the reality than call for single player group dungeons.

      you not enjoying question =/= other people not enjoying questing. 2 minutes is NOT enough to sight see.
      Kendaric wrote: »
      Linaleah wrote: »

      (however, they already confirmed that its not on their current agenda, so.. booo :( though maybe if we keep asking, they might bump it up)

      Not currently on their agenda, but it may well come in the future. Especially as they aim to integrate dungeons into the story for new chapters, at least according to their claims.
      We'll have to wait and see I guess...

      from your mouth into their ears. I'm genuinely hoping that this is something that will happen. i actualy used to have a duo partner, my SO. for a few marvelous months, I actualy got to see some dungeon stories, read all the scattered pieces of lore and all. it was great in part becasue we are sitting next to each other, so if i get distracted by some shiny or other, its very easy to communicate about it, by far easier then even voice. and then... he lost interest again and I'm back to hoping and praying that I manage to get a group in guild where our schedules line up and get at least SOME degree of story to experience (even with other story players, you still have differences in pace, etc, so its impossible not to miss things here and there)
      dirty worthless casual.
      Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
      Lois McMaster Bujold "A Civil Campaign"
    • D0PAMINE
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      Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.

      Doesn't need to be easy, just an option for people that don't like to minmax and are just in for the exploring aspect of the game, it's also not taking away the option to run 4 man vets

      Normal dungeons. They're not much harder. You don't need to min-max, you can throw on whatever gear. Just block and dodge roll, and have a spammable.
      Edited by D0PAMINE on February 20, 2020 7:47PM
    • Linaleah
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      D0PAMINE wrote: »
      Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.

      Doesn't need to be easy, just an option for people that don't like to minmax and are just in for the exploring aspect of the game, it's also not taking away the option to run 4 man vets

      Normal dungeons. They're not much harder. You don't need to min-max, you can throw on whatever gear. Just block and dodge roll, and have a spammable.

      yeah, NO.

      this might more or less work for stuff like fungal grotto, maybe. (you'd need more the that TBH - I've done a lot of the early normals solo, and not only did those fight take a while if youare not god's gift to dps, you MUST have self heals as well, you cannot just get away with block or dodge roll alone, especially if you are magika and have relatively small stam pool).

      this will NOT even REMOTELY work for DLC dungeons. you know.. the ones whose story they are tying into the yearly chapter releases?
      Edited by Linaleah on February 20, 2020 8:00PM
      dirty worthless casual.
      Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
      Lois McMaster Bujold "A Civil Campaign"
    • D0PAMINE
      D0PAMINE
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      Linaleah wrote: »
      D0PAMINE wrote: »
      Most veteran dungeons (and even some dlc's) are soloable already though... this game doesn't need to be easier.

      Doesn't need to be easy, just an option for people that don't like to minmax and are just in for the exploring aspect of the game, it's also not taking away the option to run 4 man vets

      Normal dungeons. They're not much harder. You don't need to min-max, you can throw on whatever gear. Just block and dodge roll, and have a spammable.

      yeah, NO.

      this might more or less work for stuff like fungal grotto, maybe. (you'd need more the that TBH - I've done a lot of the early normals solo, and not only did those fight take a while if youare not god's gift to dps, you MUST have self heals as well, you cannot just get away with block or dodge roll alone, especially if you are magika and have relatively small stam pool).

      this will NOT even REMOTELY work for DLC dungeons. you know.. the ones whose story they are tying into the yearly chapter releases?

      I have literally taken people in to do story runs before, some with real disabilities. No rushing, I let them explore etc. You can find players to run with who don't rush and don't mind waiting. Maybe they wan't to experience the story as well. I've soloed some DLC's with trash dps before, it can take some time. Im just being realistic, not trying to be rude. The tools are there.
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