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BRETONS - should not be 100% magicka

Xarcus
Xarcus
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Ok guys, I won't be long because english is not my native language and I don't know to explain as well as in french, but EN forum has more impact.

BRETONS SHOULD NOT BE 100% MAGICKA

Actually, Breton is the only race 100% magicka oriented.
Even altmers can have some stamina from the 2nd passive :
  • Spell Recharge: Restore 645 Magicka or Stamina, based on whichever is lower, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.

Lore
As we know, breton are great soldiers. They're living in castles, have guards and army. They looks strong and great fighters with swords and shields.
Screenshot-20200215-214835-copy.jpg
Screenshot-20200215-215547-copy.jpg

Bretons came from Direnni Clan (Altmers) copulating with humans slaves. The progeniture got some magicka power and after some centuries, the magic has been diluted and they physically looked like real humans.

Actual BRETON Racial passives
  • Opportunist – Increases your Alliance Points gained by 1%. <---- why ???
  • Gift of Magnus: Increases your Max Magicka by 2000. <--- ok why not, seems legit from their Direnni ascendance
  • Spell Attunement: Gain 2310 Spell Resistance and 100 Magicka Recovery. The Spell Resistance granted by this effect is doubled if you are afflicted with Burning, Chilled, or Concussed. <--- resistance why not about fighting
  • Magicka Mastery: Reduces the Magicka cost of your abilities by 7%. <-- this passive is too much regarding the previous passives;


So, we can notice that there is absolutly no offensive aspect, only based on regen, max magicka and lowcost of magicka + some spell resistance.
Actually in ESO, theses passive make them the best magicka healers.

We're agree that it doesnt make them bad fighters.

STAMINA BRETON
Totally underperforming. Sure we can play stamina fighters, or even stamina tanks, but well, some magicka will be useless and at least 1 passive will be useless, depending your gameplay or your build.

As the game pretends we can choose whatever role (DD/TANK/HEAL) with our character, we're still depending about the race and actually, bretons are just incoherent with lore, especially regarding altmer's racial passives !

Please ZENIMAX, Give to stamina bretons some love.
Edited by Xarcus on February 15, 2020 10:06PM
  • Saelent
    Saelent
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    hakan wrote: »
    For PvP wise you can already play stam breton fine. you wont have to invest in any magicka as stamina. usually people try to get extra off resource(in your case magicka) from CP, gears and enchants.

    Plus if we go deep on every race, we also need sneak/stealth passive and move speed passives on dunmer too.

    That would be nice on the Dunmer.
  • Xarcus
    Xarcus
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    I am playing stamina breton, DD & tank, pve & pvp. It's ok but my character isnt as good as a bosmer/redguard/dunmer/imperial/orcs/khajiits...
    I achieved good stuff but I need to choose between stamregen / damages & crits.

    My point here is to ask, why altmer can get stamina when Bretons who are 90% humans are only magicka ????

    Ofcourse I feel legit that bosmers/redguards/dunmer/imperial/orcs/khajiits can do more but why bretons = absolutly NO stam ?

    Khajiits & dunmers have hybrids racial passives. Why not bretons ?

    Edited by Xarcus on February 15, 2020 9:26PM
  • Saelent
    Saelent
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    Okay, if we follow the lore, what should each one get?
    For the sake of my suggestion I’ll not mention numbers.
    Breton: All round cost reduction, extra max stamina and magicka, spell resistance.

    If add other races but I can’t remember the others right now.
  • Royaji
    Royaji
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    Considering how much hate has this stamina passive gotten on Altmers I don't see why Bretons need a stamina passive. Especially in place of their best magicka passive.
  • Sanguinor2
    Sanguinor2
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    Xarcus wrote: »

    How many people are playing stamina altmers ? I guess not a lot.
    I never understood why zenimax choosed to make bretons 100% magicka while they're giving stam to altmers. This passive should have been for bretons

    Thing with spell recharge is its only a stam passive when you are a mag char. As soon as you have more max stam than max mag on an altmer spell recharge will recharge mag so it doesnt help a hypothetical stam altmer with anything stam.

    So in a comparison between stam altmer and stam breton altmer gets a bit of mag regen and max mag (spell Damage is completely useless for a stam build) and breton gets max mag, mag cost reduction and spell resistance. So actually stam Bretons get more out of their race than a stam altmer does since you can get (some) use out of all passives while the spell Damage from altmer is completely useless for a stam build since Nothing scales with it and for a pelinal build stacking weapon Damage is much more effective.
    Edited by Sanguinor2 on February 15, 2020 9:50PM
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Artim_X
    Artim_X
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    You can perform any role with your character. You just need the suitable gear, active/passive skills, and experience.

    Although class and race will determine your level of effectiveness (min-maxing), you can still be effective with off-meta setups.
    (AD) Artim X |PC/NA| Primary Guild: Storm Guides NA Casual staff wielding vampire sorcerer.

    My Easygoing Builds
    Electric-Stun
    https://media.giphy.com/media/hokMyu1PAKfJK/giphy.gif
    Proc free DPS build for when a tank isn't holding bosses in place and for times where one is not getting buffed by a healer.
    Gear: 5 Netch's Touch (All apparel Divines with Max Mag Enchants), 2 Slimecraw (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Shock Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Storms, and Thunderous Rage.

    Electric-Burn
    [url="https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif[/url]
    DPS build for more organized groups.
    Gear: 5 Burning Spellweave (All apparel Divines with Max Mag Enchants), 2 Grothdarr (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Inferno Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Flame Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Fire, and Fiery Rage.

    Electric-Cool
    [url="https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif[/url]
    Utility focused DPS build that is capable of tanking normal dungeons and vet non dlc dungeons, but it does not provide enough tank based buffs/debuffs to warrant it's use in trials/vet dlc dungeons and due to the limits of damage shields it would be too much of a liability due to the sheer number of potential one-shot mechanics that a pure tank would have an easier time dealing with.
    Gear: 5 Icy Conjuror (All apparel Divines with Max Mag Enchants), 2 Iceheart (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Ice Staff (infused/ice enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath (Elemental Drain in vet content if healer isn't using it), Hardened Ward, Lightning Flood, and Power Overload (Replenishing Barrier when healer isn't keeping others alive).
    Ability-Bar 2: Dark Deal, Streak (Inner Rage when dealing with multiple bosses), Frost Reach (Restraining Prison when I want to lock enemies down), Dampen Magic, Unstable Wall of Frost, and Icy Rage (Aggressive Horn when DPS is decent).

    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    My healer build that I for the most part only use in normal dungeons/trials or in Vet premades, since playing with randoms tend to result in me being in a group that lacks DPS, has a fake tank, or both.
    Gear: 5 Spell Power Cure (All apparel Divines with Max Mag Enchants), 2 spell critical monster set pieces when I don't feel like using spell crit pots, Grothdarr when I want to do more damage, Bogdan when I want more HoTs, Symphony of Blades to provide more emergency resources, or Earthgore when I feel like it would make a significant difference (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (infused with weapon damage enchant).
    Ability-Bar 1: Critical Surge (Power Surge for more heals), Boundless Storm, Combat Prayer, Ward Ally (Twilight Matriarch for another burst heal and damage), Energy Orb, and Replenishing Barrier.
    Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Hardened Ward (Twilight Matriarch for another burst heal and damage), Unstable Wall of Storms, and Aggressive Horn.

    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    Tanky utility focused PvP healer that can take down very inexperienced players, but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    Gear: 5 Torug's Pact (3 heavy body pieces, light waist, and medium hands. All Impenetrable. Max Mag Enchants), 2 heavy Mighty Chudan (All Impenetrable. Max Mag Enchants), and Knight Slayer jewelry (arcane with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant. Same enchant as lightning in order to maintain consistent pressure regardless of which staff you're heavy attacking with). [When more focused on damage will change Chudan pieces to medium and light. Also all my Torug body pieces to light except the chest that stays heavy].
    Ability-Bar 1: Structured Entropy, Consuming Trap, Haunting Curse, Ward Ally, Rapid Regeneration, and Life Giver (or Soul Assault).
    Ability-Bar 2: Dark Deal, Elusive Mist, Rune Cage, Hardened Ward, Efficient Purge, and Shooting Star.

    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    Damage shield tank designed to help my guildmates clear vet dungeons when a typical tank isn't available.
    Gear: 5 Brands of the Imperium (All Divines with Max Mag Enchants), 2 Mother Ciannait (All Divines. 1 med/1 light. Max Mag Enchants). Combat Physician jewelry (arcane with spell damage enchant)/Ice Staff (infused/crusher). Blackrose Restoration Staff (doesn't have to be the perfect version. infused/hardening enchant).
    Ability-Bar 1: Critical Surge, Bound Aegis, Inner Rage, Boundless Storm, Ward Ally, and Replenishing Barrier.
    Ability-Bar 2: Deep Thoughts, Bound Aegis, Restraining Prison (Elemental Drain in vet content if healer isn't using it), Unstable Wall of Frost, Hardened Ward, and Temporal Guard.

    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap. Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).

    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.

    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    PvP: The Atronach.
    PvE: I will almost always use the Atronach in this content as well (especially if I'm healing in PvE or playing it safe while solo). However, in a strong group other Mundus Stones can be effective (Thief is what I would use in a serious group as a healer. As DPS I would use Shadow or Lover depending on group), since a heavy attack rotation will ensure that you're always restoring magicka at a decent rate. When using electric-ward in vet content I will always use the Lady to reach 25k+ physical/spell resistances.

    Current Champion Points
    [url="https://media.giphy.com/media/y2RgvEEy1R5rW/giphy.gif[/url]
    Mag Sorc: More focused on damage, since changing CP isn't free. Mage: Elfborn (56), Spell Erosion (22), Elemental Expert (64), Staff Expert (44), Master-at-Arms (9), and Thaumaturge (75). Warrior: Ironclad (34), Resistant (8), Light Armor Focus (12), Hardy (32), Elemental Defender (32), Thick Skinned (31), Expert Defender (33), Bastion (56), and Quick Recovery (32). Thief: Warlord (31), Sprinter (6), Bashing Focus (6), Arcanist (75), Tenacity (75), Shade (25), Tumbling (26), and Shadow Ward (26).

    Rotations
    [url="https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif[/url]
    Mag Sorc: (In your gameplay settings turn on quick cast ground abilities) Buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, drop Rage if it's active (only drop it on significant bosses or in situations with lots of enemies where you know you'll have the ult filled up by the next boss), Reach, Unstable, quickly weapon swap, Liquid Flood, two heavy attacks, activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, and repeat. If you have an excessive amount of ult and you're dealing with trash mobs activate overload before performing the rotation, but don't heavy attack for too long. If you have enough ult for Rage while you're fighting a serious boss and you're in the middle of the rotation just focus on activating the ultimate, afterwards either continue the rotation or start from scratch. During the execute phase (around 20% health) replace the second heavy attack with about 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold heavy attack while spamming Wrath). When using Twilight Tormentor only use the active ability before a fight and at times where you aren't actively engaging the boss.

    When frost staff tanking a single boss buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff, drop Rage if it's active, Reach/Restraining (at times can be replaced with an additional lightning staff heavy for sustain), Unstable, quickly weapon swap, Lightning Flood, one heavy attack (two if Reach isn't used), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, one heavy attack, and repeat. If frost staff tanking multiple bosses buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff each enemy, drop Rage if it's active, Unstable, quickly weapon swap, Lightning Flood, heavy attack priority boss in order to proc IA (pink smoke), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, heavy attack all the bosses, and repeat. Can also slot in Inner Rage and forego heavy attacking with the ice staff. If using inner rage after getting aggro perform the DPS oriented rotation and retake aggro after 1 rotation. Most challenging bosses to keep aggroed will be the Pact in the Blessed Crucible and the knights in the White-Gold Tower, since you need to keep 3 enemies taunted, but they can also be locked down with Restraining. During the execute phase on a single target (around 20% health) replace the second heavy attack with a partial heavy attack in order to proc IA and around 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold block while spamming Wrath).

    When healing in PvE just keep all support skills and Unstable up. Heavy attack primarily with a restoration staff whenever you can. Be reactive with your heals (when someone is scratched use ward ally and top them off with some Prayers). When taking a lot of continuous damage make sure to have all buffs/debuffs up while keeping Energy Orb active in the group. At the boss use the horn ult, but only when the group has decent survivability and damage. If too many players lack survivability then use the barrier ult to make life easier (longer fight, but less risk of death). Can use barrier when dealing with trash mobs (gives back ult).

    In PvP you'll rarely be in a scenario where you can perform a PvE esque rotation with AOE unless you're performing a single target burst. For the most part just stun peeps whenever possible, apply dots, and heavy attack them a few times. Rinse and repeat till they die and use ults as needed, but make sure to keep your health and shields up whenever you take significant damage (might have to keep one's distance if a dk is using a skill like draw essence). When in a high pressure situation stay on the lightning staff bar and keep hardened ward up while stunning and heavy attacking hostiles make sure to keep primary buffs up, heal up, purge, and shield stack as needed. When dealing with a large amount of enemy players alongside your faction keep your distance from friendlies (avoid bombs). If you get debuffs on you be careful not to overuse efficient purge, which is still quite costly. If not grouped up do not bother using purge on a debuffed friendly, since it will not affect them at all.

    In PvE and PvP make sure to utilize tab target to keep track of priority enemies. Use streak in PvE for mag based movement that also allows you to stun a group of enemies. Use elusive mist for mag based movement, snare removal, and damage mitigation in PvP (can also be used in stealth, but will pop you out of a hidden state for a brief moment).

    In PvP when solo taking a resource ride your mount towards the tower, aggro the two guards at the front of the entrance, then head on inside the tower, buff up, purge, head up the stairs, kill everyone that follows especially the mage guard, kill everyone on the flag, and flip.

    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    Gold Food for PvE:
    (DPS) Corrupting Bloody Mara (increases Max Magicka by 4620, Max Health by 5051, and Health Recovery by 505 for 2 hours). If a vampire use font of loss furnishing to decrease vampirism to stage 1 to benefit from health recovery.

    Gold Food for PvP and PvE:
    (PvP healer/PvE serious tank) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours).

    Trash Potions when feeling cheap:
    Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.

    Crafted Potions:
    Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking).
  • dazee
    dazee
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    if racial passives are done correctly there wont be more than a minor difference whether you made a stam character on a "magicka race" or not. Play the race you like and if someone tells you you're doing it wrong pop em a big ol middle finger like they deserve.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • VaranisArano
    VaranisArano
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    I distinctly remember a good portion of Altmer players throwing a fit about getting that stamina passive, as they wanted to be the pure magicka ones.

    That being said, if I cared about the passives, my second-most-played character probably wouldn't be my Breton Stam Sorc.
  • TheShadowScout
    TheShadowScout
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    Artim_X wrote: »
    You can perform any role with your character. You just need the suitable gear, active/passive skills, and experience.

    Although class and race will determine your level of effectiveness (min-maxing), you can still be effective with off-meta setups.
    Agreed.

    Personally I wouldn't mind if they reduced the effect of the -racial- passives a bit more, and added a bunch of new passives to balance, like: https://forums.elderscrollsonline.com/en/discussion/442350/character-background-passives ;)
  • xXMeowMeowXx
    xXMeowMeowXx
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    Banana wrote: »
    I like my pure Breton as is.

    Yes Banana, as it should be >:v
  • Xarcus
    Xarcus
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    Sanguinor2 wrote: »
    Xarcus wrote: »

    How many people are playing stamina altmers ? I guess not a lot.
    I never understood why zenimax choosed to make bretons 100% magicka while they're giving stam to altmers. This passive should have been for bretons

    Thing with spell recharge is its only a stam passive when you are a mag char. As soon as you have more max stam than max mag on an altmer spell recharge will recharge mag so it doesnt help a hypothetical stam altmer with anything stam.

    So in a comparison between stam altmer and stam breton altmer gets a bit of mag regen and max mag (spell Damage is completely useless for a stam build) and breton gets max mag, mag cost reduction and spell resistance. So actually stam Bretons get more out of their race than a stam altmer does since you can get (some) use out of all passives while the spell Damage from altmer is completely useless for a stam build since Nothing scales with it and for a pelinal build stacking weapon Damage is much more effective.

    Yes I know, by exemple if you're dodging or blocking with your magicka altmer, it costs some stam but it is not your bigger ressource. But using a spell will regen it.
    As you said hybrid build based on an altmer is better with a set like pelinal than using a breton. Breton are really good for magicka and as stam, even if i'm happy to have some magicka bonus, i think there are too many passives based on magicka.

    I have many suggestions about possibles changes :

    A )
    • Opportunist – Increases your Alliance Points gained by 1%.
    • Gift of Magnus: Increases your Max Magicka by 2000, and your Max stamina by 1000
    • Spell Attunement: Gain 2310 Spell Resistance and 100 Magicka Recovery.
    • Magicka Mastery: Reduces the Magicka cost of your abilities by 3%.

    B )
    • Opportunist – Increases your Alliance Points gained by 1%.
    • Gift of Magnus: Increases your Max Magicka by 2000, and your Max health by 1000
    • Spell Attunement: Gain 2310 Spell Resistance and 100 Magicka Recovery.
    • Magicka Mastery: Reduces the Magicka cost of your abilities by 3%.

    c )
    • Opportunist – Increases your Alliance Points gained by 1%.
    • Gift of Magnus: Increases your Max Magicka by 3000, and your Max stam by 750
    • Spell Attunement: Gain 2310 Spell Resistance
    • Magicka Mastery: Reduces the Magicka cost of your abilities by 4%.

    etc
    Edited by Xarcus on February 15, 2020 10:06PM
  • Vevvev
    Vevvev
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    What makes Bretons good warriors in battle is their resistances to magic as well as their magical ability. They don't need the stamina passives when they are already incredibly difficult to kill and can improve that even more with their magical potential. There is a reason there are a lot of spellswords in High Rock who use magic to overcome any physical weaknesses they might have.

    Lorewise they are actually in a good spot that makes sense in ESO. I'd be focusing my attention more on Bosmer and Argonians to be honest as they are a bit..... off. And that's putting it lightly.
    Edited by Vevvev on February 15, 2020 10:23PM
    PC NA
    Breton MagDK
  • AcadianPaladin
    AcadianPaladin
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    My Bosmer mage will trade racials with your Breton stam fighter anytime. :)
    Edited by AcadianPaladin on February 15, 2020 11:14PM
    PC NA (PvE)
  • Cirantille
    Cirantille
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    Agreed.

    I find Altmer extra stam regen and Dunmer extra stam to be useful, especially since people cc you a lot it makes roll-dodge, break free better and you can do these more. I don't know why people don't like these.

    At least from pvp point, for magicka chars, most of the time death comes from lack of stamina. That is why people use bloodspawn, shackle etc to stack stamina.

    Breton could use some stam love.

  • Nerouyn
    Nerouyn
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    Story-wise, the ES series is absolutely about racism, always has been. In fact, it is probably one of the main themes in the series.

    I didn't claim otherwise.

    But the story isn't PRO racism. It's anti.

    ESO's game design is PRO.

    Right up to including achievements for killing X players of each race.
  • bearbelly
    bearbelly
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    My Breton magsorc accidentally ran afoul of a couple of NPC werewolves in the wild on Bite Night a couple of weeks ago, and got scratched.
    I've been thinking about re-speccing her to a stamsorc, but I wasn't sure if that would be a dumb choice for a Breton (in PvE).

    I know what the current opinion is regarding the status of werewolf playability, so I don't need to hear that yet again, I'm just wondering if a Breton stamsorc would work.
  • D0PAMINE
    D0PAMINE
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    hakan wrote: »
    For PvP wise you can already play stam breton fine. you wont have to invest in any magicka as stamina. usually people try to get extra off resource(in your case magicka) from CP, gears and enchants.

    Plus if we go deep on every race, we also need sneak/stealth passive and move speed passives on dunmer too.

    I've seen some Breton Stamsorcs before.
  • Nerouyn
    Nerouyn
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    bearbelly wrote: »
    My Breton magsorc accidentally ran afoul of a couple of NPC werewolves in the wild on Bite Night a couple of weeks ago, and got scratched.
    I've been thinking about re-speccing her to a stamsorc, but I wasn't sure if that would be a dumb choice for a Breton (in PvE).

    Possibly the game will soon make werewolves viable for magicka players.

    All other elites scale to highest resource and matching magic or weapon damage.

    The only werewolf ability which uses magicka and which scaled to magicka was their heal. Changed to scale to health. Meaning that they could change all of their damage abilities to scale to highest of magicka / stamina without affecting this.

    And there's the vampire vamp.

    While Elder Stamina Online has never been shy about favouring stamina players, the old werewolf = stam and vampire = magicka divide couldn't possibly be allowed to continue with vampires soon to be more substantial and interesting.

    Stam players would inevitably demand stam viable vamps.

    At which point it would be very difficult to justify werewolves not being mag viable.

    So I would bet that vamps will be stam viable from the get go and werewolves will be made mag viable when the vamp revamp goes live.
  • Tigerseye
    Tigerseye
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    Yeah, it's a bit boring having a race confined to one kind of gameplay...

    This is the problem with racials, in general.

    Wood Elf is pretty much locked into not just Stam, but also Stam DPS only, if you want to optimise, at all.

    That is what I happen to play, but if I wanted to switch to tank, or healer, I would be extremely sub-optimal.

    ...and you can forget Magicka anything, obviously.
    Edited by Tigerseye on February 16, 2020 3:09AM
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