Kombinator wrote: »In every other Elder Scrolls game the Breton was a magic/anti-magic race. Both increased magicka, and resistance to it.
I'm more surprised why Altmer has anything related to Stamina. Altmer was the pure magicka race in the other games as well. In Oblivion they have both extra magicka, and weakness to it. In Skyrim they have a greater power, that increase magicka regen 10 times for a short time. Basically providing infinite magicka.
However in other Elder Scrolls game there are no classes since Morrowind at least. Haven't played the games before that, but i saw somewhere, that Arena had classes.
Which means, that even as a warrior you had ways to use magicka effectively. One easiest example is the paladin style. Use conventional means, and heavy armor to kill your enemies, and use restoration for healing. In Oblivion you were also able to turn magicka into stamina.
In ESO that's not entirely the case. I don't pretend to know all classes, but for two examples. The Templar can put that one restoration skill to quickly recover health. So despite being a Stamina character your magicka is not a full waste. For Nightblade however that's not the case. Unless you equip Resto staff. Efficient self heal requies to sacrifice your invisibility. Even worse, that it's a % health regen. So as stamina NB it is not nearly as efficient as a Templar's heal.
Thevampirenight wrote: »Kombinator wrote: »In every other Elder Scrolls game the Breton was a magic/anti-magic race. Both increased magicka, and resistance to it.
I'm more surprised why Altmer has anything related to Stamina. Altmer was the pure magicka race in the other games as well. In Oblivion they have both extra magicka, and weakness to it. In Skyrim they have a greater power, that increase magicka regen 10 times for a short time. Basically providing infinite magicka.
However in other Elder Scrolls game there are no classes since Morrowind at least. Haven't played the games before that, but i saw somewhere, that Arena had classes.
Which means, that even as a warrior you had ways to use magicka effectively. One easiest example is the paladin style. Use conventional means, and heavy armor to kill your enemies, and use restoration for healing. In Oblivion you were also able to turn magicka into stamina.
In ESO that's not entirely the case. I don't pretend to know all classes, but for two examples. The Templar can put that one restoration skill to quickly recover health. So despite being a Stamina character your magicka is not a full waste. For Nightblade however that's not the case. Unless you equip Resto staff. Efficient self heal requies to sacrifice your invisibility. Even worse, that it's a % health regen. So as stamina NB it is not nearly as efficient as a Templar's heal.
Classes were removed in Skyrim but they were there in Oblivion that was the Elder Scrolls game before Skyrim.
spartaxoxo wrote: »There is not a way to solve this issue without making races purely cosmetic, which goes completely against the lore and established gameplay of elder scrolls games.
spartaxoxo wrote: »There is not a way to solve this issue without making races purely cosmetic, which goes completely against the lore and established gameplay of elder scrolls games.
Brazen lie.
In the single player games, races may have a relative bonus compared to others at the beginning of the game.
But every race can achieve the exact same skill level in every skill. No race is superior to any other in any respect. The only exception which comes to mind is Khajiit unarmed damage bonus in Skyrim, which is beyond trivial given how much weapon damage dwarfs unarmed.
https://en.uesp.net/wiki/Morrowind:Races
https://en.uesp.net/wiki/Oblivion:Races
https://en.uesp.net/wiki/Skyrim:Races
ESO's this race learns this skill 15% faster racials are the equivalent.
Excluding the resistance ones every other racial passive is lore breaking. And in the single player games the resistance ones are generally insignificant when stacked up against those you can achieve with enchanting and alchemy.
If you are going to start off calling someone a brazen liar...
...it is best to make correct statements.
It is nothing like the passives where a race learns something 15% faster. That type of passive becomes pointless and worthless once the character has maxed out learning that skill line. Those passives in the links you mention, especially Morrowind and Oblivion, are head starts in those areas.
They permit a Bretton male to build slightly stronger for magicka than a Nord male could be.
MEBengalsFan2001 wrote: »Each race needs to be unique and different from the others so that there is a reason to select a race within a MMO outside of lore based reasons.
spartaxoxo wrote: »There is not a way to solve this issue without making races purely cosmetic, which goes completely against the lore and established gameplay of elder scrolls games.
Brazen lie.
In the single player games, races may have a relative bonus compared to others at the beginning of the game.
But every race can achieve the exact same skill level in every skill. No race is superior to any other in any respect. The only exception which comes to mind is Khajiit unarmed damage bonus in Skyrim, which is beyond trivial given how much weapon damage dwarfs unarmed.
https://en.uesp.net/wiki/Morrowind:Races
https://en.uesp.net/wiki/Oblivion:Races
https://en.uesp.net/wiki/Skyrim:Races
ESO's this race learns this skill 15% faster racials are the equivalent.
Excluding the resistance ones every other racial passive is lore breaking. And in the single player games the resistance ones are generally insignificant when stacked up against those you can achieve with enchanting and alchemy.
Kombinator wrote: »They had more, than simple headstarts in skills. I remember Altmer having 100 extra magicka in Oblivion, and it still starts with more in Skyrim. Breton had 50 extra magicka in Oblivion as well.
So a Nord ignoring any other effects could NEVER have the same ammount of base magicka as a Breton in Oblivion.
Kombinator wrote: »And no race in Skyrim can ever reach the base magicka of an Altmer.
At max skill level a Breton is no better than a Nord at magic in the single player games.
spartaxoxo wrote: »There is not a way to solve this issue without making races purely cosmetic, which goes completely against the lore and established gameplay of elder scrolls games.
Brazen lie.
Thevampirenight wrote: »Classes were removed in Skyrim but they were there in Oblivion that was the Elder Scrolls game before Skyrim.
MEBengalsFan2001 wrote: »Each race needs to be unique and different from the others so that there is a reason to select a race within a MMO outside of lore based reasons.
Wrong.
And as has been pointed out many times, lore breaking.
[quote="MEBengalsFan2001;c-6608038"ESO is before any other TES game. Therefore whatever ZoS wants to do with the races can be done because well, whatever happens in ESO can be alter over time to meet future lore for TES games.
It is nothing like the passives where a race learns something 15% faster. That type of passive becomes pointless and worthless once the character has maxed out learning that skill line. Those passives in the links you mention, especially Morrowind and Oblivion, are head starts in those areas.
I didn't say they were exactly the same. I said they are the equivalent.