Taleof2Cities wrote: »I don't think you've read anything in the thread, @Verana ... it's either your way or the highway.
So, let's recap the key points for you:
- The minimum CP requirement for vet DLC dungeons is CP300. That's the line ZOS says players should be able to complete a vet DLC dungeon.
- If a player over CP300 knows they can not complete a vet DLC dungeon, they should not queue for random vet. Such actions hold up the queue, and, inconvenience three (3) other players who are ready to complete the random vet queue.
- Splitting the random queue is neither in players' interest nor ZOS's interest ... since it would increase the wait times on both sides.
- ESO+ does not penalize players for having DLC dungeons included in the random queue. Players penalize themselves by being lazy and not learning the DLC mechanics for a quick and efficient clear (again, only players over CP300 for vet).
Taleof2Cities wrote: »I don't think you've read anything in the thread, @Verana ... it's either your way or the highway.
So, let's recap the key points for you:
- The minimum CP requirement for vet DLC dungeons is CP300. That's the line ZOS says players should be able to complete a vet DLC dungeon.
- If a player over CP300 knows they can not complete a vet DLC dungeon, they should not queue for random vet. Such actions hold up the queue, and, inconvenience three (3) other players who are ready to complete the random vet queue.
- Splitting the random queue is neither in players' interest nor ZOS's interest ... since it would increase the wait times on both sides.
- ESO+ does not penalize players for having DLC dungeons included in the random queue. Players penalize themselves by being lazy and not learning the DLC mechanics for a quick and efficient clear (again, only players over CP300 for vet).
I like DLC dungeons. But my first journey into a DLC dungeon, even with a very capable group in discord, can take hours as we learn the mechanics and the teamwork required.
CP is no indication of ability whatsoever. I subscribe and did my first dungeon at CP 460 (and yes I was no help to anyone in BC1 let alone anywhere else). Suggesting that at that point I should have read up on every dungeon is fatuous, not least because it would not have helped anyone.
My first normal random, RoM, was such an unpleasant experience that I didn’t bother to do another dungeon for a year. Players who are totally capable on all non-DLC vet dungeons may still not be ready for DLC ones. It should be their choice, not something forced on them.
Putting players who cannot complete the content, into content they cannot complete benefits no one. The best way to determine whether a player can/cannot complete is the player themselves. I’d rather wait a little longer to get players who are able to complete my chosen DLC dungeon, than get some poor 300CP+ player who’s never been in a DLC dungeon and doesn’t want to be there a few minutes sooner. I fully understand those players who bail and take a 15 minute penalty as soon as they hit a DLC dungeon.
ZOS does penalise players who sub in the random queues by imposing a roughly 36%+ chance of being flung into a DLC dungeon. That’s a crap reward for players who don’t want to do DLC dungeons but do want to support the game.
But you’re right, players do penalise themselves. It’s called subbing.
Taleof2Cities wrote: »I don't think you've read anything in the thread, @Verana ... it's either your way or the highway.
So, let's recap the key points for you:
- The minimum CP requirement for vet DLC dungeons is CP300. That's the line ZOS says players should be able to complete a vet DLC dungeon.
- If a player over CP300 knows they can not complete a vet DLC dungeon, they should not queue for random vet. Such actions hold up the queue, and, inconvenience three (3) other players who are ready to complete the random vet queue.
- Splitting the random queue is neither in players' interest nor ZOS's interest ... since it would increase the wait times on both sides.
- ESO+ does not penalize players for having DLC dungeons included in the random queue. Players penalize themselves by being lazy and not learning the DLC mechanics for a quick and efficient clear (again, only players over CP300 for vet).
I like DLC dungeons. But my first journey into a DLC dungeon, even with a very capable group in discord, can take hours as we learn the mechanics and the teamwork required.
CP is no indication of ability whatsoever. I subscribe and did my first dungeon at CP 460 (and yes I was no help to anyone in BC1 let alone anywhere else). Suggesting that at that point I should have read up on every dungeon is fatuous, not least because it would not have helped anyone.
My first normal random, RoM, was such an unpleasant experience that I didn’t bother to do another dungeon for a year. Players who are totally capable on all non-DLC vet dungeons may still not be ready for DLC ones. It should be their choice, not something forced on them.
Putting players who cannot complete the content, into content they cannot complete benefits no one. The best way to determine whether a player can/cannot complete is the player themselves. I’d rather wait a little longer to get players who are able to complete my chosen DLC dungeon, than get some poor 300CP+ player who’s never been in a DLC dungeon and doesn’t want to be there a few minutes sooner. I fully understand those players who bail and take a 15 minute penalty as soon as they hit a DLC dungeon.
ZOS does penalise players who sub in the random queues by imposing a roughly 36%+ chance of being flung into a DLC dungeon. That’s a crap reward for players who don’t want to do DLC dungeons but do want to support the game.
But you’re right, players do penalise themselves. It’s called subbing.
I've mentioned this in previous threads, but for the ESO+ thing, there should be a way for subscribers to opt out of DLC they absolutely don't want, but there should be limits to this. If you want the dungeon DLC and play it, you have to face it in random queue. Opting out should be an all or nothing deal (though there should be some leeway to allow for a change of mind).
Heck, if ESO showed any capability of MMR, then queue should be able to place someone with no dungeon-running under their belt into a specific set of dungeons anyway, as that is how a smart dungeon finder should work. But that's a big 'if'.
Also, the DPS needed for the newer dungeons is probably less than the old dungeons. vCoA II has two real dps checks that low dps cannot pass. One boss is healed by their adds and two strong trash have atronach adds that keep spawning in greater numbers the longer it takes to kill the strong trash mob. When I used to queue solo as a tank to help the GF I did come across groups that could not get past them.
The main difference between the new dungeons and the old is the new dungeons require more paying attention to what is going on. Some seem to get tripped up by that.
Taleof2Cities wrote: »I don't think you've read anything in the thread, @Verana ... it's either your way or the highway.
So, let's recap the key points for you:
- The minimum CP requirement for vet DLC dungeons is CP300. That's the line ZOS says players should be able to complete a vet DLC dungeon.
- If a player over CP300 knows they can not complete a vet DLC dungeon, they should not queue for random vet. Such actions hold up the queue, and, inconvenience three (3) other players who are ready to complete the random vet queue.
- Splitting the random queue is neither in players' interest nor ZOS's interest ... since it would increase the wait times on both sides.
- ESO+ does not penalize players for having DLC dungeons included in the random queue. Players penalize themselves by being lazy and not learning the DLC mechanics for a quick and efficient clear (again, only players over CP300 for vet).
I like DLC dungeons. But my first journey into a DLC dungeon, even with a very capable group in discord, can take hours as we learn the mechanics and the teamwork required.
CP is no indication of ability whatsoever. I subscribe and did my first dungeon at CP 460 (and yes I was no help to anyone in BC1 let alone anywhere else). Suggesting that at that point I should have read up on every dungeon is fatuous, not least because it would not have helped anyone.
My first normal random, RoM, was such an unpleasant experience that I didn’t bother to do another dungeon for a year. Players who are totally capable on all non-DLC vet dungeons may still not be ready for DLC ones. It should be their choice, not something forced on them.
Putting players who cannot complete the content, into content they cannot complete benefits no one. The best way to determine whether a player can/cannot complete is the player themselves. I’d rather wait a little longer to get players who are able to complete my chosen DLC dungeon, than get some poor 300CP+ player who’s never been in a DLC dungeon and doesn’t want to be there a few minutes sooner. I fully understand those players who bail and take a 15 minute penalty as soon as they hit a DLC dungeon.
ZOS does penalise players who sub in the random queues by imposing a roughly 36%+ chance of being flung into a DLC dungeon. That’s a crap reward for players who don’t want to do DLC dungeons but do want to support the game.
But you’re right, players do penalise themselves. It’s called subbing.
I've mentioned this in previous threads, but for the ESO+ thing, there should be a way for subscribers to opt out of DLC they absolutely don't want, but there should be limits to this. If you want the dungeon DLC and play it, you have to face it in random queue. Opting out should be an all or nothing deal (though there should be some leeway to allow for a change of mind).
Heck, if ESO showed any capability of MMR, then queue should be able to place someone with no dungeon-running under their belt into a specific set of dungeons anyway, as that is how a smart dungeon finder should work. But that's a big 'if'.
The issue with ESO+ is that many players who sub don’t actually sub because of the DLC content and are not ready for it. While players who purchase the DLC dungeons clearly want to play them (although maybe not all the time). There needs to be some mechanic for players who sub but don’t want to do DLC dungeons to have the same random dungeon option that non-subscribers have.
MMR should not be a factor here. Mainly because it is much, much easier to let a player decide if they want to do/are ready for a DLC dungeon than it would be for ZOS to create a script intelligent and sophisticated enough to make the correct decision on that player’s behalf. Allowing the player to choose means you will get fewer frustrated players and that players who do get drawn in to fill gaps in DLC dungeons actually want to be there.
As an example, I might be very capable of doing DLC content on my dd, but I choose to build a tank. They get to L50, immediately get a ton of CP points, but don’t have a lot of skills or a decent set of gear and my tanking, while OK for normal vets would be a disgrace in, say vBRF.
I don’t want to faceroll through normal dungeons, because I learn nothing about tanking there. But if I do a random vet, as a tank I am almost guaranteed to get a DLC dungeon. That’s no help to anyone - it’s beyond my abilities, so again I learn nothing, while the dds who want to run the DLC will get frustrated and write angry posts about incapable tanks. No MMR is going to understand that this CP 1000+ tank is a just minted L50 or that I might be learning how to tank. But giving me the option to choose solves all of that without ZOS having to do any heavy lifting.
Taleof2Cities wrote: »Instead of all these fancy solutions listed above, what would happen if players just took 5 minutes to read up on the mechanics of a DLC dungeon ... so that they can complete it when the random queue pops?
A lovely idea, but it doesn’t take into account that there are many, many players who are very capable of doing the basic vet dungeons, are completely competent with version 2 vet dungeons, but are totally out of their depths in even normal DLC dungeons.
They don’t want to do DLC dungeons, they’re not ready for DLC dungeons and they’re no help at all to players who want to do DLC dungeons. They are thrown into DLC dungeons simply because the have subscribed to ESO+.
There are currently 14 DLC dungeons, so even if you could learn all the mechanics and tactics in 5 minutes of reading (very unlikely imho), that’s over an hour of studying before you’re ‘allowed’ to roll a random dungeon... or 5 minutes of time your ‘gut gud’ buddies aren’t going to let you have at the beginning of ‘their’ dungeon.
I think it’s much better for all concerned not to throw players who don’t want to do content into the content they don’t want to do (whether that’s DLC dungeons or PvP or whatever). Throwing players into DLC dungeons simply because they have subscribed is a stupid idea, which doesn’t benefit anyone.
I would much prefer an option to add DLC to my random dungeons. That way players who get DLC are players who want to play DLC dungeons.
The discussion has shifted into value judgements from noting the disparity of Base and DLC (both non-veteran in expounded context) in the same random queue.
...
Again, if Base and DLC (both NV) were approximate in difficulty, then there would be no dilemma. Telling people L2P or invest more time on the casual side of game is self defeating and unproductive, and arguably incurious to substance.
The thread started with a value judgement. One that specifically said I want an easier option and reduced risk. That stemmed from a value judgement, one that stepped away from wanting a true random dungeon as the name implies.
Now here you begin to speak some logic. One that suggests those who are willing to risk getting a DLC dungeon can opt in so their random includes all but get a greater reward. I suggested a gold level reward for including DLC dungeons on the first page. I assume you would agree that is a good idea.
Taleof2Cities wrote: »Bobby_V_Rockit wrote: »I just bail on every single DLC dungeon I get, I never bought them, I subscribe for the craft bag and DLC zones. So I eat the 15 minute penalty and smile every time. Usually I just type “nope” into area chat and leave immediately.
Not wasting my time, 15 minutes is still less than the time it’d take to attempt and fail at the dungeon anyway
You realize you should queue for normal if you're doing random ... right?
Because you're wasting three other players' time who are ready to go and complete the dungeon ... so you can selfishly roll the dice on getting a regular vet dungeon.
BejaProphet wrote: »
Once again, nobody gets thrown into DLC dungeons for subscribing to ESO plus. They must actively choose it by selecting “put me in a random dungeon.”
BejaProphet wrote: »Taleof2Cities wrote: »Instead of all these fancy solutions listed above, what would happen if players just took 5 minutes to read up on the mechanics of a DLC dungeon ... so that they can complete it when the random queue pops?
A lovely idea, but it doesn’t take into account that there are many, many players who are very capable of doing the basic vet dungeons, are completely competent with version 2 vet dungeons, but are totally out of their depths in even normal DLC dungeons.
They don’t want to do DLC dungeons, they’re not ready for DLC dungeons and they’re no help at all to players who want to do DLC dungeons. They are thrown into DLC dungeons simply because the have subscribed to ESO+.
There are currently 14 DLC dungeons, so even if you could learn all the mechanics and tactics in 5 minutes of reading (very unlikely imho), that’s over an hour of studying before you’re ‘allowed’ to roll a random dungeon... or 5 minutes of time your ‘gut gud’ buddies aren’t going to let you have at the beginning of ‘their’ dungeon.
I think it’s much better for all concerned not to throw players who don’t want to do content into the content they don’t want to do (whether that’s DLC dungeons or PvP or whatever). Throwing players into DLC dungeons simply because they have subscribed is a stupid idea, which doesn’t benefit anyone.
I would much prefer an option to add DLC to my random dungeons. That way players who get DLC are players who want to play DLC dungeons.
Once again, nobody gets thrown into DLC dungeons for subscribing to ESO plus. They must actively choose it by selecting “put me in a random dungeon.”
Here is my proposal:
1. Random Dungeon, full experience bonus, normal expected loot, normal and dlc dungeons you have access to (because you own or subscribe)
2. Random Base Game Dungeon. Non DLC only, no experience boost, normal expected loot.
3. Story Mode. Dungeon is soloable, best through some Battle Spirit Mechanism. Normal Mob and Delve Boss loot tables commensurate with the zone the dungeon is in. No Monster Helms. Probably best to make it so you have to travel manually to the Dungeon. Reduce GF load.
4. Traditional form your own group, travel to and enter manually we have had for years, except that the boost people get for the using the GF is automatically given out. This cuts down on the GF load.
Exactly that - because that is how things are for people who did not give ZOS money.BejaProphet wrote: »If you wish you could have some random rewards without doing DLC’s just say that. Don’t act like you are being forced to do DLC.
But does it fulfil that purpose now? I very much doubt it.BejaProphet wrote: »2.) The objective of random rewards is to help players be able to find a group for any dungeon they want to do. You will not appreciate how changes are breaking the system in place if you fail to understand the system in place. This is not a system to incentivize playing harder dungeons. The dungeons themselves have the rewards for that. This system is there to get me not to play harder dungeons, but get me to help another guy finish whatever dungeon he specifically needs to do. The actual goal of the system is to make it so when little Johnny queues up specifically for City of Ash 2, or Moon hunter Keep, or any specific dungeon he needs, he is immediately met with a flood of players who say, “Sure. I’m up for running anything.”
As soon as the rewards are given for doing the dungeons YOU feel are appropriate, the system is no longer creating a group of players who are rushing to fill groups in dungeons they might not have ever chosen.
Bobby_V_Rockit wrote: »BejaProphet wrote: »Taleof2Cities wrote: »Instead of all these fancy solutions listed above, what would happen if players just took 5 minutes to read up on the mechanics of a DLC dungeon ... so that they can complete it when the random queue pops?
A lovely idea, but it doesn’t take into account that there are many, many players who are very capable of doing the basic vet dungeons, are completely competent with version 2 vet dungeons, but are totally out of their depths in even normal DLC dungeons.
They don’t want to do DLC dungeons, they’re not ready for DLC dungeons and they’re no help at all to players who want to do DLC dungeons. They are thrown into DLC dungeons simply because the have subscribed to ESO+.
There are currently 14 DLC dungeons, so even if you could learn all the mechanics and tactics in 5 minutes of reading (very unlikely imho), that’s over an hour of studying before you’re ‘allowed’ to roll a random dungeon... or 5 minutes of time your ‘gut gud’ buddies aren’t going to let you have at the beginning of ‘their’ dungeon.
I think it’s much better for all concerned not to throw players who don’t want to do content into the content they don’t want to do (whether that’s DLC dungeons or PvP or whatever). Throwing players into DLC dungeons simply because they have subscribed is a stupid idea, which doesn’t benefit anyone.
I would much prefer an option to add DLC to my random dungeons. That way players who get DLC are players who want to play DLC dungeons.
Once again, nobody gets thrown into DLC dungeons for subscribing to ESO plus. They must actively choose it by selecting “put me in a random dungeon.”
And once again, random is different for subscribers and non-subscribers. We just want the option to opt out and not waste everyones time with DLCs we are inevitably going to leave.
Personally, I’m perfectly happy bailing every time, I just want the nice relaxing dungeon, bit of XP, transmute stone and to enjoy my evening.
Imagine this scenario: Two players of equal skill. who don't have killer dps, are learning dungeons. TThey are over cp300, so they queue for a random vet dungeon.
Non eso+ account selects random vet dungeon. (add I and II when appropriate) Can get fungal grotton , Spindleclutch, banished cells, darkshade, elden hollow, wayrest, arx , coa, crypt, direfrost tempest, volenfell, BH, blessed Crucible, Selenes or VOM. (Has a good chance of finishing the dungeon in under 1/2 hr as some ppl he may be grouped with could solo or duo most of these.). Gets the random dungeon reward at the end and monster helm at the end of every vet dungeon queue.
ESO + account selects random vet and has a good chance at being thrown into Fang Lair, SCP,BRF,
Falkreath Hold, ICP, WGT, COS, Mazzatun, MOS, MHK, Frostvault, DOM, Moongrave Fane, LOM Spends over an hour in
the harder dungeons, possibly watching people rage quit, spends at least twice the amount of time that the non eso plus person above did and may or may not get the random reward at the end.
By saying that someone should not queue for random vet and get the random daily reward if they can't do the harder dlc's is saying that they should be penalized because they have eso plus. After all, the non plus players are collecting daily rewards and do not have a chance at getting the dlc.
thadjarvis wrote: »Eg even causual players that do nFG1 a dozen times can handle the next level of say nVoM without feeling pushed I would think. Careful segmenting all the way up can control it. More segments would make it quite gradual.
We got a problem. Majority of the community is subpar players, and tbh, i dont want gf to end up "only for elitists" kind of thing.
I think zos needs to give us more ingame tools to help players improve their dps, healing or tanking. Like you know, proper tutorials that later stages of tutorials are vMA difficulty, and make dungeons require specific stage of a specific tutorial to queue as the specific role. It will take care of fake dds, fake healers, and fake tanks in one swoop!
You know, something like spammable spamming with heavy for resources as stage 1 of dd (required for normal dungeons) with dot applying position and targetting as last stage of dd
Tank last stage on the other side will be tons of one shot aoes around, one shot heavies from 2 mobs with two different heavies that has different animation and timing, with stacking bleed effects that eat your health.and ask them to survive for a minute.
Then make queue put u with players of the same "stage"
thadjarvis wrote: »@zvavi
A training program would be great but that takes a lot of resources to implement. Thus, the MMR like ideas are possible solutions that do not require new content, testing, loot changes...