Taleof2Cities wrote: »...if you think that dds that go into vet dlc always have the mechanical skill and dps to clear it, my friend, you are dead wrong.Taleof2Cities wrote: »Taleof2Cities wrote: »Instead of all these fancy solutions listed above, what would happen if players just took 5 minutes to read up on the mechanics of a DLC dungeon ... so that they can complete it when the random queue pops?
Players many times lack the mechanical skill and sometimes the dps to do it. I still think that one possible dps requirement for dlc dungeons could be vMA clear.
It checks dps. It checks mechanical skill. And it checks if u can actually attack while doing the mechanics.
There is no vMA clear required for any DLC dungeon.
If a player doesn’t have the mechanical skill or DPS, they will be aware to select normal random ... or risk being booted from the group if they queue for vet. Though in most cases it’s neither of those ... it’s the player not knowing dungeon mechanics.
I agree, but that’s not the dungeon finder’s fault ... that’s on the player.
A player in that category is likely to have problems with regular vet dungeons too. They should queue for normal if that’s the case.
gatekeeper13 wrote: »In my opinion ZOS should add a "transitional" difficulty mode between the two.
The normal difficulty is for those challenged with the vet difficulty.
Taleof2Cities wrote: »Instead of all these fancy solutions listed above, what would happen if players just took 5 minutes to read up on the mechanics of a DLC dungeon ... so that they can complete it when the random queue pops?
Players many times lack the mechanical skill and sometimes the dps to do it. I still think that one possible dps requirement for dlc dungeons could be vMA clear.
It checks dps. It checks mechanical skill. And it checks if u can actually attack while doing the mechanics.
Edit: also many times guides are misleading and not 100% correct.
Taleof2Cities wrote: »...if you think that dds that go into vet dlc always have the mechanical skill and dps to clear it, my friend, you are dead wrong.Taleof2Cities wrote: »Taleof2Cities wrote: »Instead of all these fancy solutions listed above, what would happen if players just took 5 minutes to read up on the mechanics of a DLC dungeon ... so that they can complete it when the random queue pops?
Players many times lack the mechanical skill and sometimes the dps to do it. I still think that one possible dps requirement for dlc dungeons could be vMA clear.
It checks dps. It checks mechanical skill. And it checks if u can actually attack while doing the mechanics.
There is no vMA clear required for any DLC dungeon.
If a player doesn’t have the mechanical skill or DPS, they will be aware to select normal random ... or risk being booted from the group if they queue for vet. Though in most cases it’s neither of those ... it’s the player not knowing dungeon mechanics.
I agree, but that’s not the dungeon finder’s fault ... that’s on the player.
A player in that category is likely to have problems with regular vet dungeons too. They should queue for normal if that’s the case.
The discussion has shifted into value judgements from noting the disparity of Base and DLC (both non-veteran in expounded context) in the same random queue.
Separating the two into a different tier of reward - one for Base Only and one for DLC Included (or only?) - would very likely yield fruitful data whilst simultaneously improving quality of gametime across entire community.
If DLC are going to continue being disruptive from the aggregate of average participation, with expected apologetics from a minority of community embracing the stress and encroaching time investment of the majority, then it increasingly functions as a soft punishment rather than a more likely pleasant experience.
People will talk of unexpected consequences, and true to life, yet game mechanics can be harmlessly tested and implemented if well received - such as separating Base Only and DLC Included (or only?) in Dungeon Finder, for different rewards (or in the latter potential higher if landed into DLC), etc.
Again, if Base and DLC (both NV) were approximate in difficulty, then there would be no dilemma. Telling people L2P or invest more time on the casual side of game is self defeating and unproductive, and arguably incurious to substance.
gatekeeper13 wrote: »gatekeeper13 wrote: »In my opinion ZOS should add a "transitional" difficulty mode between the two.
The normal difficulty is for those challenged with the vet difficulty.
The normal difficulty is way easier than veteran difficulty and the gap between the two is huge. Normal difficulty does not prepare you for veteran, as it should.
Bobby_V_Rockit wrote: »I just bail on every single DLC dungeon I get, I never bought them, I subscribe for the craft bag and DLC zones. So I eat the 15 minute penalty and smile every time. Usually I just type “nope” into area chat and leave immediately.
Not wasting my time, 15 minutes is still less than the time it’d take to attempt and fail at the dungeon anyway
validifyedneb18_ESO wrote: »The only problem ofcourse isnt that DLC dungeons are any harder, just that they actually have this thing called "mechanics" which most players - certainly in standard queue, and certainly with how little the rest of ESO uses such an element of game design - have no *** clue what to do with.
Normal DLC is around as hard as easier base game vet dungeons with some like moon hunter keep and march of sacrifice being harder.phileunderx2 wrote: »During the eso plus free period I did a random on my alt account. Got normal MHK. I was healing and I bailed after the first trash pull as it was obvious that our "tank" was fake.
Base game dungeons are quite easy to complete no matter the roles, dlc's not so much.
upside I did get a cool hat for just walking in.
An hint is to always do the pledge dungeons, they tend to get far better groups.Taleof2Cities wrote: »Instead of all these fancy solutions listed above, what would happen if players just took 5 minutes to read up on the mechanics of a DLC dungeon ... so that they can complete it when the random queue pops?
Players many times lack the mechanical skill and sometimes the dps to do it. I still think that one possible dps requirement for dlc dungeons could be vMA clear.
It checks dps. It checks mechanical skill. And it checks if u can actually attack while doing the mechanics.
Edit: also many times guides are misleading and not 100% correct.
With some of the survival builds out and about designed specifically to get through vMA that accomplishment doesn't mean much other than you can clear solo content. When I get a DLC from a random queue and other players want to not even try it I suggest we at least go to the first boss and see how it goes. Sometimes we get to the boss and fail sometimes we make it through the dungeon. There are a lot of players that can do that content but have heard horror stories so are afraid to try. It's fun to see how excited some players get after their first clear.
Taleof2Cities wrote: »Bobby_V_Rockit wrote: »I just bail on every single DLC dungeon I get, I never bought them, I subscribe for the craft bag and DLC zones. So I eat the 15 minute penalty and smile every time. Usually I just type “nope” into area chat and leave immediately.
Not wasting my time, 15 minutes is still less than the time it’d take to attempt and fail at the dungeon anyway
You realize you should queue for normal if you're doing random ... right?
Because you're wasting three other players' time who are ready to go and complete the dungeon ... so you can selfishly roll the dice on getting a regular vet dungeon.
Bobby_V_Rockit wrote: »Taleof2Cities wrote: »Bobby_V_Rockit wrote: »I just bail on every single DLC dungeon I get, I never bought them, I subscribe for the craft bag and DLC zones. So I eat the 15 minute penalty and smile every time. Usually I just type “nope” into area chat and leave immediately.
Not wasting my time, 15 minutes is still less than the time it’d take to attempt and fail at the dungeon anyway
You realize you should queue for normal if you're doing random ... right?
Because you're wasting three other players' time who are ready to go and complete the dungeon ... so you can selfishly roll the dice on getting a regular vet dungeon.
Mebbe ZOS should split the queue rather than forcing me into a product I never wanted or purchased then.
No, they should not queue for normal. They should queue for vet because that is what they want to do, and are capable of doing. Vet base game, not DLC. It's not their fault that ZOS decided to punish players who pay them real money each month, with a much harder random queue than those who don't, for the same reward.validifyedneb18_ESO wrote: »The only problem ofcourse isnt that DLC dungeons are any harder, just that they actually have this thing called "mechanics" which most players - certainly in standard queue, and certainly with how little the rest of ESO uses such an element of game design - have no *** clue what to do with.
Yeah, because the DPS needed for Maarselok is exactly the same as for Fungal 1, you just have to run around a bit more. *head->desk
I used to be opposed, but you know what? Give people the option of opting out of DLC dungeons and lower their reward to the Blue tier rather than purple.
And the people who opt for ALL dungeons keep the purple reward.
No, they should not queue for normal. They should queue for vet because that is what they want to do, and are capable of doing. Vet base game, not DLC. It's not their fault that ZOS decided to punish players who pay them real money each month, with a much harder random queue than those who don't, for the same reward.validifyedneb18_ESO wrote: »The only problem ofcourse isnt that DLC dungeons are any harder, just that they actually have this thing called "mechanics" which most players - certainly in standard queue, and certainly with how little the rest of ESO uses such an element of game design - have no *** clue what to do with.
Yeah, because the DPS needed for Maarselok is exactly the same as for Fungal 1, you just have to run around a bit more. *head->desk
I've never finished vMA but have completed all Vet DLC dungeons on my Tank and DPS main.
I've never finished vMA but have completed all Vet DLC dungeons on my Tank and DPS main.
Fair. I stand corrected, but the problem still stays, people that can't complete the dungeon without being completely carried, queue for it. And others just leave when they get dlc dungeon in queue, kinda frustrating.
Taleof2Cities wrote: »Taleof2Cities wrote: »...if you think that dds that go into vet dlc always have the mechanical skill and dps to clear it, my friend, you are dead wrong.Taleof2Cities wrote: »Taleof2Cities wrote: »Instead of all these fancy solutions listed above, what would happen if players just took 5 minutes to read up on the mechanics of a DLC dungeon ... so that they can complete it when the random queue pops?
Players many times lack the mechanical skill and sometimes the dps to do it. I still think that one possible dps requirement for dlc dungeons could be vMA clear.
It checks dps. It checks mechanical skill. And it checks if u can actually attack while doing the mechanics.
There is no vMA clear required for any DLC dungeon.
If a player doesn’t have the mechanical skill or DPS, they will be aware to select normal random ... or risk being booted from the group if they queue for vet. Though in most cases it’s neither of those ... it’s the player not knowing dungeon mechanics.
I agree, but that’s not the dungeon finder’s fault ... that’s on the player.
A player in that category is likely to have problems with regular vet dungeons too. They should queue for normal if that’s the case.
They may have problems - but they will clear it. Base game vet dungeons are a completely different game to DLC vets, and I have no idea why that even is something that needs to be pointed out. You can safely go into most base game vet dungeons with a character that has no business in a DLC vet.
Nope.
That’s why the minimum CP requirement for vet DLC dungeons is CP300.
Which will take care of the vast majority of players that can clear regular vet dungeons ... but not vet DLC ones.
After that, it’s on the player over CP300 to know the dungeon mechanics OR queue for normal so they don’t get booted for substandard gameplay.
I have seen no argument in this thread good enough for ZOS to consider making a change. Especially when separating the random queue would mean longer wait times for both sides - vet and vet DLC dungeons.
Bottom Line: Random means RANDOM ... a queue selection from all available choices including DLC dungeons.
Most forum-goers in this thread should be using their time to learn DLC mechanics online ... rather than wasting that time to make yet another forums post on the topic.
Taleof2Cities wrote: »Instead of all these fancy solutions listed above, what would happen if players just took 5 minutes to read up on the mechanics of a DLC dungeon ... so that they can complete it when the random queue pops?