RefLiberty wrote: »Antiquities might be the first step to a possible tavern games system.
What? Is that some kind of another money sink.
Daedric summoning might be looked into but if they do that for the Daedric summoning they might have to look into doing it with the Warden Bear.
2023 I guess Flapper stays.
Thevampirenight wrote: »Not all this information is in order but comes from this interview where Rich gave more information on things.
The chapter upper part will be smaller then Elswyer but the Blackreach region will add more. So there will be more to explore even if map is smaller compared to last years chapter.
They have not updated the vampire models.
Vampires feeding will be more like Blade of woe in terms of the various feeding animations.
Undeath passive is still part of the Vampire Skill Line.
Vampires are getting three new abilties.
Death Hounds will use the wolf mount movement set. But will have it own unique model and everything.
Witches seem to be the Main Enemy and the reason for the various issues going on around Western Skyrim. We have found out what the red markers and black marker on the Mysterious parchment map represent. The red markers are are not entrances to blackreach but the locations where the witches are doing their various bad stuff aka the Harrowing stuff or whatever they are doing. The Black Symbol is the Entrance to Black Reach.
The antiquities system was built so it would be easier to update and its something that might be added onto and expanded so its not just a one time thing. Its more about doing non combat while also being about adding new lore. So I think the system was built for more roleplaying value and lore exploration. So I'd expect it to be updated like they do with Housing.
Housing limit when at max furnishings and everything the way it is now. Can cause players to crash so until that is fixed or whatever they won't be updating the furnishing limit till they can get performance and the issues taken care of.
Antiquities might be the first step to a possible tavern games system. But that isn't in the works but could be its something Rich wants to do.
Undaunted ultimate is on the backburner but might come when they rework the champion system in the combat performance or whatever update they are doing.
Guild features are on the road map and we might find out more about them in the second part of the year.
Daedric summoning might be looked into but if they do that for the Daedric summoning they might have to look into doing it with the Warden Bear.
Furnishings are going to be more spread out instead of all released at once so there is more then a thousand new things.
Whiterun isn't going to be done this year as that is more East or Eastern Skyrim outside the borders of Western Skyrim. So that leaves basically just Solitude and Morthal Region and the Reach.
Vampire abilties are going to be like the Necromancers where some can do a bounty and others will not give a bounty. Being a Werewolf and turning into one will give a bounty they are also being added to the System. Only difference is all werewolf abilities will grant a bounty. While the vampires will not going by what they said. Because of the fact Werewolf is an ultimate.
Since Vampires have always been more superior and better and given the way players feel. Lighten the mood by posting this meme right here or darken it as it is after all the dark heart of Skyrim. Its more of a joke so its just meant light heartily though Hopefully they will improve werewolves. Other then that that is the gist of it. If I forgot to include anything that was talked about please post that down below.
Thevampirenight wrote: »Not all this information is in order but comes from this interview where Rich gave more information on things.
The chapter upper part will be smaller then Elswyer but the Blackreach region will add more. So there will be more to explore even if map is smaller compared to last years chapter.
They have not updated the vampire models.
Vampires feeding will be more like Blade of woe in terms of the various feeding animations.
Undeath passive is still part of the Vampire Skill Line.
Vampires are getting three new abilties.
Death Hounds will use the wolf mount movement set. But will have it own unique model and everything.
Witches seem to be the Main Enemy and the reason for the various issues going on around Western Skyrim. We have found out what the red markers and black marker on the Mysterious parchment map represent. The red markers are are not entrances to blackreach but the locations where the witches are doing their various bad stuff aka the Harrowing stuff or whatever they are doing. The Black Symbol is the Entrance to Black Reach.
The antiquities system was built so it would be easier to update and its something that might be added onto and expanded so its not just a one time thing. Its more about doing non combat while also being about adding new lore. So I think the system was built for more roleplaying value and lore exploration. So I'd expect it to be updated like they do with Housing.
Housing limit when at max furnishings and everything the way it is now. Can cause players to crash so until that is fixed or whatever they won't be updating the furnishing limit till they can get performance and the issues taken care of.
Antiquities might be the first step to a possible tavern games system. But that isn't in the works but could be its something Rich wants to do.
Undaunted ultimate is on the backburner but might come when they rework the champion system in the combat performance or whatever update they are doing.
Guild features are on the road map and we might find out more about them in the second part of the year.
Daedric summoning might be looked into but if they do that for the Daedric summoning they might have to look into doing it with the Warden Bear.
Furnishings are going to be more spread out instead of all released at once so there is more then a thousand new things.
Whiterun isn't going to be done this year as that is more East or Eastern Skyrim outside the borders of Western Skyrim. So that leaves basically just Solitude and Morthal Region and the Reach.
Vampire abilties are going to be like the Necromancers where some can do a bounty and others will not give a bounty. Being a Werewolf and turning into one will give a bounty they are also being added to the System. Only difference is all werewolf abilities will grant a bounty. While the vampires will not going by what they said. Because of the fact Werewolf is an ultimate.
Since Vampires have always been more superior and better and given the way players feel. Lighten the mood by posting this meme right here or darken it as it is after all the dark heart of Skyrim. Its more of a joke so its just meant light heartily though Hopefully they will improve werewolves. Other then that that is the gist of it. If I forgot to include anything that was talked about please post that down below.
Hopefully you mean three new abilities plus ultimate in terms of what's coming for vampire?
Also even though he only said they were adding 3 abilities, that doesn't rule out the possibility of them changing around drain and mist form a bit, right? As long as they remain a drain and "mist" ability.
Thevampirenight wrote: »Thevampirenight wrote: »Not all this information is in order but comes from this interview where Rich gave more information on things.
The chapter upper part will be smaller then Elswyer but the Blackreach region will add more. So there will be more to explore even if map is smaller compared to last years chapter.
They have not updated the vampire models.
Vampires feeding will be more like Blade of woe in terms of the various feeding animations.
Undeath passive is still part of the Vampire Skill Line.
Vampires are getting three new abilties.
Death Hounds will use the wolf mount movement set. But will have it own unique model and everything.
Witches seem to be the Main Enemy and the reason for the various issues going on around Western Skyrim. We have found out what the red markers and black marker on the Mysterious parchment map represent. The red markers are are not entrances to blackreach but the locations where the witches are doing their various bad stuff aka the Harrowing stuff or whatever they are doing. The Black Symbol is the Entrance to Black Reach.
The antiquities system was built so it would be easier to update and its something that might be added onto and expanded so its not just a one time thing. Its more about doing non combat while also being about adding new lore. So I think the system was built for more roleplaying value and lore exploration. So I'd expect it to be updated like they do with Housing.
Housing limit when at max furnishings and everything the way it is now. Can cause players to crash so until that is fixed or whatever they won't be updating the furnishing limit till they can get performance and the issues taken care of.
Antiquities might be the first step to a possible tavern games system. But that isn't in the works but could be its something Rich wants to do.
Undaunted ultimate is on the backburner but might come when they rework the champion system in the combat performance or whatever update they are doing.
Guild features are on the road map and we might find out more about them in the second part of the year.
Daedric summoning might be looked into but if they do that for the Daedric summoning they might have to look into doing it with the Warden Bear.
Furnishings are going to be more spread out instead of all released at once so there is more then a thousand new things.
Whiterun isn't going to be done this year as that is more East or Eastern Skyrim outside the borders of Western Skyrim. So that leaves basically just Solitude and Morthal Region and the Reach.
Vampire abilties are going to be like the Necromancers where some can do a bounty and others will not give a bounty. Being a Werewolf and turning into one will give a bounty they are also being added to the System. Only difference is all werewolf abilities will grant a bounty. While the vampires will not going by what they said. Because of the fact Werewolf is an ultimate.
Since Vampires have always been more superior and better and given the way players feel. Lighten the mood by posting this meme right here or darken it as it is after all the dark heart of Skyrim. Its more of a joke so its just meant light heartily though Hopefully they will improve werewolves. Other then that that is the gist of it. If I forgot to include anything that was talked about please post that down below.
Hopefully you mean three new abilities plus ultimate in terms of what's coming for vampire?
Also even though he only said they were adding 3 abilities, that doesn't rule out the possibility of them changing around drain and mist form a bit, right? As long as they remain a drain and "mist" ability.
I don't know on that they might have mentioned something about those abilties remaining how they are but I didn't catch every detail in the Stream I would have to rewatch the part where Rich comes on because I sure cannot understand German. Thankfully Rich Doesn't know German either. They had to translate for the German audience what Rich had to say.
Death Hounds will use the wolf mount movement set. But will have it own unique model and everything.
RefLiberty wrote: »Antiquities might be the first step to a possible tavern games system.
What? Is that some kind of another money sink.
Daedric summoning might be looked into but if they do that for the Daedric summoning they might have to look into doing it with the Warden Bear.
2023 I guess Flapper stays.
Thevampirenight wrote: »They have not updated the vampire models
MehrunesFlagon wrote: »I have a very hard time believing the bit on the furnishing limit crashing.I haven't ever seen anything remotely close.
Thevampirenight wrote: »MehrunesFlagon wrote: »I have a very hard time believing the bit on the furnishing limit crashing.I haven't ever seen anything remotely close.
He was talking about when people had max of the limit already put into place. That it can't really handle it at times. From what I gathered from watching it. Might be an issue with some folks. Maybe not all of them.
What are you playing on though? This game needs to run on the base versions of the Xbox One and PS4, and older PC hardware. Maybe with Jaguar CPUs the current limit is pushing things on their engine.MehrunesFlagon wrote: »Thevampirenight wrote: »MehrunesFlagon wrote: »I have a very hard time believing the bit on the furnishing limit crashing.I haven't ever seen anything remotely close.
He was talking about when people had max of the limit already put into place. That it can't really handle it at times. From what I gathered from watching it. Might be an issue with some folks. Maybe not all of them.
Honestly my housing setups are pretty intensive.Especially around the target dummies.An environment I do try to replicate in order to train for lag.And yes They are if not at limit very close to.
Thevampirenight wrote: »MehrunesFlagon wrote: »I have a very hard time believing the bit on the furnishing limit crashing.I haven't ever seen anything remotely close.
He was talking about when people had max of the limit already put into place. That it can't really handle it at times. From what I gathered from watching it. Might be an issue with some folks. Maybe not all of them.
Thevampirenight wrote: »MehrunesFlagon wrote: »I have a very hard time believing the bit on the furnishing limit crashing.I haven't ever seen anything remotely close.
He was talking about when people had max of the limit already put into place. That it can't really handle it at times. From what I gathered from watching it. Might be an issue with some folks. Maybe not all of them.
If ZOS are aware that too many furnishings in one place could be an issue and that's why they set the limits they should have set that limit low enough that no one will see the issue, or at least it would be a rare problem for players on low end machines.
But you can see the same effect in any game which lets you add objects. Sims is an easy example, fill every square in a lot with objects (animated ones ideally, for this), turn off pause and you'll get a hell of a lot of lag even on a good machine. On a bad one it could crash the whole PC. (I learned that the hard way.) And that's an off-line, single player game with only your own computer affecting things.
RefLiberty wrote: »Antiquities might be the first step to a possible tavern games system.
What? Is that some kind of another money sink.
Daedric summoning might be looked into but if they do that for the Daedric summoning they might have to look into doing it with the Warden Bear.
2023 I guess Flapper stays.
I love my Flapper!
Maybe add better texture, maybe add the ability to give her a costume.
This might be a stupid question but does anybody know if the antiquities get their own equip slot? I briefly read about them and how they're apparently 1-piece sets (lol sets) and so I'm wondering if we have to tinker our builds to fit them in or if this is just something we slap on top in a new slot (preferable.)
Thevampirenight wrote: »Daedric summoning might be looked into but if they do that for the Daedric summoning they might have to look into doing it with the Warden Bear.
Thevampirenight wrote: »Daedric summoning might be looked into but if they do that for the Daedric summoning they might have to look into doing it with the Warden Bear.
I wonder what that means? Turning them into timed pets like necro's? Nerfing them? Making them illegal action in cities? Adding skins to pets?
RefLiberty wrote: »This might be a stupid question but does anybody know if the antiquities get their own equip slot? I briefly read about them and how they're apparently 1-piece sets (lol sets) and so I'm wondering if we have to tinker our builds to fit them in or if this is just something we slap on top in a new slot (preferable.)
No additional slots, if you want it, you will need to replace it with one of your current armor items.
Thevampirenight wrote: »Not all this information is in order but comes from this interview where Rich gave more information on things.
The chapter upper part will be smaller then Elswyer but the Blackreach region will add more. So there will be more to explore even if map is smaller compared to last years chapter.
They have not updated the vampire models.
Vampires feeding will be more like Blade of woe in terms of the various feeding animations.
Undeath passive is still part of the Vampire Skill Line.
Vampires are getting three new abilties.
Death Hounds will use the wolf mount movement set. But will have it own unique model and everything.
Going what Rich hinted and said when asked about the Mysterious Parchment. The Witches do seem to be the Primary Threat of the year and the reason for the various issues going on around Western Skyrim. We have found out what the red markers and black marker on the Mysterious parchment map represent. The red markers are are not entrances to Blackreach but the locations where the witches are doing their various bad stuff aka the Harrowing stuff or whatever they are doing. The Black Symbol is the Entrance to Black Reach.
The antiquities system was built so it would be easier to update and its something that might be added onto and expanded so its not just a one time thing. Its more about doing non combat while also being about adding new lore. So I think the system was built for more roleplaying value and lore exploration. So I'd expect it to be updated like they do with Housing.
Housing limit when at max furnishings and everything the way it is now. Can cause players to crash so until that is fixed or whatever they won't be updating the furnishing limit till they can get performance and the issues taken care of.
Antiquities might be the first step to a possible tavern games system. But that isn't in the works but could be its something Rich wants to do.
Undaunted ultimate is on the backburner but might come when they rework the champion system in the combat performance or whatever update they are doing.
Guild features are on the road map and we might find out more about them in the second part of the year.
Daedric summoning might be looked into but if they do that for the Daedric summoning they might have to look into doing it with the Warden Bear.
Furnishings are going to be more spread out instead of all released at once so people are not overwhelmed with them. So spread out more across the dlcs and chapters.
Whiterun isn't going to be done this year as its location is more East outside the borders of Western Skyrim. So that leaves basically just Solitude and Morthal Region both being added with the Chapter and the Reach Forth Quarter.
Vampire abilties are going to be like the Necromancers where some can do a bounty and others will not give a bounty. Being a Werewolf and turning into one will give a bounty they are also being added to the System. Only difference is all werewolf abilities will grant a bounty. While the vampires will not going by what they said. Because of the fact Werewolf is an ultimate.
Since Vampires have always been more superior and better and given the way players feel. Lightening the mood by posting this meme right here or darkening it as it is after all the dark heart of Skyrim. Its more of a joke so its just meant light heartily though Hopefully they will improve werewolves. Other then that that is the gist of it. If I forgot to include anything that was talked about please post that down below.