SjornParadox52 wrote: »Thevampirenight wrote: »Not all this information is in order but comes from this interview where Rich gave more information on things.
The chapter upper part will be smaller then Elswyer but the Blackreach region will add more. So there will be more to explore even if map is smaller compared to last years chapter.
They have not updated the vampire models.
Vampires feeding will be more like Blade of woe in terms of the various feeding animations.
Undeath passive is still part of the Vampire Skill Line.
Vampires are getting three new abilties.
Death Hounds will use the wolf mount movement set. But will have it own unique model and everything.
Going what Rich hinted and said when asked about the Mysterious Parchment. The Witches do seem to be the Primary Threat of the year and the reason for the various issues going on around Western Skyrim. We have found out what the red markers and black marker on the Mysterious parchment map represent. The red markers are are not entrances to Blackreach but the locations where the witches are doing their various bad stuff aka the Harrowing stuff or whatever they are doing. The Black Symbol is the Entrance to Black Reach.
The antiquities system was built so it would be easier to update and its something that might be added onto and expanded so its not just a one time thing. Its more about doing non combat while also being about adding new lore. So I think the system was built for more roleplaying value and lore exploration. So I'd expect it to be updated like they do with Housing.
Housing limit when at max furnishings and everything the way it is now. Can cause players to crash so until that is fixed or whatever they won't be updating the furnishing limit till they can get performance and the issues taken care of.
Antiquities might be the first step to a possible tavern games system. But that isn't in the works but could be its something Rich wants to do.
Undaunted ultimate is on the backburner but might come when they rework the champion system in the combat performance or whatever update they are doing.
Guild features are on the road map and we might find out more about them in the second part of the year.
Daedric summoning might be looked into but if they do that for the Daedric summoning they might have to look into doing it with the Warden Bear.
Furnishings are going to be more spread out instead of all released at once so people are not overwhelmed with them. So spread out more across the dlcs and chapters.
Whiterun isn't going to be done this year as its location is more East outside the borders of Western Skyrim. So that leaves basically just Solitude and Morthal Region both being added with the Chapter and the Reach Forth Quarter.
Vampire abilties are going to be like the Necromancers where some can do a bounty and others will not give a bounty. Being a Werewolf and turning into one will give a bounty they are also being added to the System. Only difference is all werewolf abilities will grant a bounty. While the vampires will not going by what they said. Because of the fact Werewolf is an ultimate.
Since Vampires have always been more superior and better and given the way players feel. Lightening the mood by posting this meme right here or darkening it as it is after all the dark heart of Skyrim. Its more of a joke so its just meant light heartily though Hopefully they will improve werewolves. Other then that that is the gist of it. If I forgot to include anything that was talked about please post that down below.
So all werewolf abilities will result in bounties should you be spotted while transformed while vampires don't have as much abilities that result in bounties?
Thevampirenight wrote: »Daedric summoning might be looked into but if they do that for the Daedric summoning they might have to look into doing it with the Warden Bear.
Also even though he only said they were adding 3 abilities, that doesn't rule out the possibility of them changing around drain and mist form a bit, right? As long as they remain a drain and "mist" ability.
MehrunesFlagon wrote: »I have a very hard time believing the bit on the furnishing limit crashing.I haven't ever seen anything remotely close.
Darkstorne wrote: »What are you playing on though? This game needs to run on the base versions of the Xbox One and PS4, and older PC hardware. Maybe with Jaguar CPUs the current limit is pushing things on their engine.MehrunesFlagon wrote: »Thevampirenight wrote: »MehrunesFlagon wrote: »I have a very hard time believing the bit on the furnishing limit crashing.I haven't ever seen anything remotely close.
He was talking about when people had max of the limit already put into place. That it can't really handle it at times. From what I gathered from watching it. Might be an issue with some folks. Maybe not all of them.
Honestly my housing setups are pretty intensive.Especially around the target dummies.An environment I do try to replicate in order to train for lag.And yes They are if not at limit very close to.
Shame to hear that the overland content is smaller than Elsweyr. ESO's expansions have always been smaller than the competition's (WoW expansions tend to be cheaper, add four or more zones, and new gameplay mechanics...) so I was kinda hoping ZOS would strive to make their Chapters larger or at least reduce the cost
Thevampirenight wrote: »SjornParadox52 wrote: »Thevampirenight wrote: »Not all this information is in order but comes from this interview where Rich gave more information on things.
The chapter upper part will be smaller then Elswyer but the Blackreach region will add more. So there will be more to explore even if map is smaller compared to last years chapter.
They have not updated the vampire models.
Vampires feeding will be more like Blade of woe in terms of the various feeding animations.
Undeath passive is still part of the Vampire Skill Line.
Vampires are getting three new abilties.
Death Hounds will use the wolf mount movement set. But will have it own unique model and everything.
Going what Rich hinted and said when asked about the Mysterious Parchment. The Witches do seem to be the Primary Threat of the year and the reason for the various issues going on around Western Skyrim. We have found out what the red markers and black marker on the Mysterious parchment map represent. The red markers are are not entrances to Blackreach but the locations where the witches are doing their various bad stuff aka the Harrowing stuff or whatever they are doing. The Black Symbol is the Entrance to Black Reach.
The antiquities system was built so it would be easier to update and its something that might be added onto and expanded so its not just a one time thing. Its more about doing non combat while also being about adding new lore. So I think the system was built for more roleplaying value and lore exploration. So I'd expect it to be updated like they do with Housing.
Housing limit when at max furnishings and everything the way it is now. Can cause players to crash so until that is fixed or whatever they won't be updating the furnishing limit till they can get performance and the issues taken care of.
Antiquities might be the first step to a possible tavern games system. But that isn't in the works but could be its something Rich wants to do.
Undaunted ultimate is on the backburner but might come when they rework the champion system in the combat performance or whatever update they are doing.
Guild features are on the road map and we might find out more about them in the second part of the year.
Daedric summoning might be looked into but if they do that for the Daedric summoning they might have to look into doing it with the Warden Bear.
Furnishings are going to be more spread out instead of all released at once so people are not overwhelmed with them. So spread out more across the dlcs and chapters.
Whiterun isn't going to be done this year as its location is more East outside the borders of Western Skyrim. So that leaves basically just Solitude and Morthal Region both being added with the Chapter and the Reach Forth Quarter.
Vampire abilties are going to be like the Necromancers where some can do a bounty and others will not give a bounty. Being a Werewolf and turning into one will give a bounty they are also being added to the System. Only difference is all werewolf abilities will grant a bounty. While the vampires will not going by what they said. Because of the fact Werewolf is an ultimate.
Since Vampires have always been more superior and better and given the way players feel. Lightening the mood by posting this meme right here or darkening it as it is after all the dark heart of Skyrim. Its more of a joke so its just meant light heartily though Hopefully they will improve werewolves. Other then that that is the gist of it. If I forgot to include anything that was talked about please post that down below.
So all werewolf abilities will result in bounties should you be spotted while transformed while vampires don't have as much abilities that result in bounties?
Well from what they talked about given the nature of the way the abilties can only be used while the Ultimate is active. The Entire skill line will be a crime since werewolf transformation is a crime and an ultimate the entire skill line is a crime . So If you transform into a werewolf you get a bounty.
While Vampire abilties will not all be tied up in the new Bloodscion Transformation. So its likely going to be like the old version of Sorcs Storm ultimate accept maybe not being able to slot non vampire abilties with it. I can see it being designed more like this. So when you transform you get a unique vampire lord bar that has all your vampire abilties on it. Either timed like werewolf or based on how much ultimate you have left or it could be a toggle like say Warden Bear. But have a unique hand to hand attack animation and maybe lift up a couple of feet in the air and fly around like Skyrims version when sprinting but I doubt it would have separate modes like Skryim's Vampire lord did. So blood magic and ground will likely be tied together unlike Skyrims where you had to fly to use the vampire lord blood magic abilties. While those same abilties can be used out of the transformation. So you have access to them in both Humanoid and Vampire Lord forms. While you have to be in werewolf form to use its abilties.
I can see them making the base humanoid version of the vampire abilties not criminal while making their use in vampire lord form a crime. They could go that route too. We will have to see when they put Greymoor on the pts.