The Elitism in ESO is REALLY REALLY bad.
And most of it come from the unrealistic DPS requirements some higher levels set as a "Standard"
In many others game you can do the game contest if you have the gear for it.
In ESO some people have an ide and others are not welcome if they don't do a specific DPS number and therefor slow the group with something that look like 5-10 min. and say they don't have the time and its waste of their time.
Its the thing that ruins the game the most out of all things.
Personal i would rather have x2 the lag and ping then now if they got rid og the DPS maniac there is.
Never played DPS in this game but i'm in a guild that has some insane high values for DD's as a requirement to join their raids, not only that but to join their core group you need a *** ton of pve achievements plus be +700CP...i mean..whats the point of this hardcore Elitism? The casual guy that plays to have a good time and make some pals ingame doesnt have time for this kind of heavy requirements, you even need to prove it by sending the guild master screenshots with your achievements. Did they forgot that this is all about having a good time and shake their heads out of the irl day to day stress? I mean, you have problems to solve irl and you have to put yourself up to this *** in a videogame? (left that guild after reading the requirements on discord btw, and they called themselves a "Social and Casual" guild. True story this one loool
TelvanniWizard wrote: »The Elitism in ESO is REALLY REALLY bad.
And most of it come from the unrealistic DPS requirements some higher levels set as a "Standard"
In many others game you can do the game contest if you have the gear for it.
In ESO some people have an ide and others are not welcome if they don't do a specific DPS number and therefor slow the group with something that look like 5-10 min. and say they don't have the time and its waste of their time.
Its the thing that ruins the game the most out of all things.
Personal i would rather have x2 the lag and ping then now if they got rid og the DPS maniac there is.
Getting rid of LA weaving and animation cancelling would be a step in the right direction.
Do that, and I can guarantee you'd be begging for it back, the moment it's removed. Animation cancelling is necessary for a consistently responsive experience, as ESO uses an active approach to combat. Need to be able to dodge/block/bash attacks ASAP, not a second later.
Want an example of what it'd be like without animation cancelling? Look at old Path of Exile melee.
Before they added animation cancelling, the melee meta was to stack attack speed, as you needed it to get through animations quickly enough to react to telegraphs, else you'd be stuck in the middle of an animation and can't move out of the way or use a movement skill to dodge the attack.
This caused any melee playstyles that didn't revolve around attack speed to become unplayable, and caused the cost of gearing a melee character to skyrocket, since attack speed was, funnily enough, also a strong stat to stack when it comes to damage.
A few leagues back, they added animation cancelling that allowed certain movement or defensive actions to cancel other actions, which massively helped the viability of melee playstyles. Suddenly the cost of gearing a melee character dropped, and a ton of other melee attacks became viable, which not only helped in making melee more playable as a whole, but also more diverse in builds.
Remove animation cancelling, and I can guarantee you'd be begging for it back, because you'd suddenly be unable to block, dodge or interrupt skills you used to be able to. We don't have an attack speed stat, so they only alternative to adding it back in would be either nerfing all content in the game, or forcing players to slow down, which I'm sure would go over just fine with the community.
MartiniDaniels wrote: »The Elitism in ESO is REALLY REALLY bad.
And most of it come from the unrealistic DPS requirements some higher levels set as a "Standard"
In many others game you can do the game contest if you have the gear for it.
In ESO some people have an ide and others are not welcome if they don't do a specific DPS number, and therefor slow the group with something that looks like 5-10 min. and say they don't have the time and its waste of their time.
Its the thing that ruins the game the most out of all things.
Personal i would rather have x2 the lag and ping then now if they got rid of the DPS maniac there is.
You can do normal content in any gear and without dps requirements.
The Elitism in ESO is REALLY REALLY bad.
And most of it come from the unrealistic DPS requirements some higher levels set as a "Standard"
In many others game you can do the game contest if you have the gear for it.
In ESO some people have an ide and others are not welcome if they don't do a specific DPS number and therefor slow the group with something that look like 5-10 min. and say they don't have the time and its waste of their time.
Its the thing that ruins the game the most out of all things.
Personal i would rather have x2 the lag and ping then now if they got rid og the DPS maniac there is.
Never played DPS in this game but i'm in a guild that has some insane high values for DD's as a requirement to join their raids, not only that but to join their core group you need a *** ton of pve achievements plus be +700CP...i mean..whats the point of this hardcore Elitism? The casual guy that plays to have a good time and make some pals ingame doesnt have time for this kind of heavy requirements, you even need to prove it by sending the guild master screenshots with your achievements. Did they forgot that this is all about having a good time and shake their heads out of the irl day to day stress? I mean, you have problems to solve irl and you have to put yourself up to this *** in a videogame? (left that guild after reading the requirements on discord btw, and they called themselves a "Social and Casual" guild. True story this one loool
So let's talk about elitism.
So i'm basically a new player that reached endgame a week ago, just started to do some normal mode trials, some vet dungeons, started gearing up my characters and all that endgame jazz that any other MMO has, and what i've realized when reaching the endgame content is that the community in general (not all) are pretty toxic towards new players and not generous enough to team up with us and we end up getting delayed regarding endgame progression. I mean, i can understand that we all want to rush things, have a consistent and reliable group to finish of
+3 nCR for example or any vet dungeon fast without any one dying once, but the reality is that everyone has to start from somewhere and make mistakes along the way...thats called learning. Being inside a dungeon or a trial with a 810 CP guy that probably has 6000h ingame, a *** ton of experience and literally being disrespected by those veteran players makes me give up the game and play something else cause at the end of the day if you end up matchmaking with a vet ESO player and that same player *** on you in chat and then rage quits the party leaving you and your group with one less member and unable to finish of the dungeon, which is pretty common btw, you're better off logging out, unistalling the game and invest your time in money on something better. These kind of elitist players totally forget that in the beggining they were trash at the game and maybe worst than some of us, that they too were learning like everyone else. This kind of behaviour needs to have consequences and ZoS doesn't do anything regarding this issue.
Another thing that i'd like to discuss are Trials and the time you spend looking for a group. By now i've did a handful of normal Trials like nCR or nAS to get some gear and i can't understand why the hell there isn't matchmaking to do them like there is in veteran Dungeons?? It doesnt make sense to me that i have to wait sometimes hours on an instance spamming in chat to get a group for a Trial, most of us work and don't have time for this nonsense. And what makes me confused is that most of these normal Trials are way easier and don't impose a real challenge like a veteran DLC dungeons does and there is matchmaking for that. FF14 as matchmaking for normal Trials and it works pretty nicelly btw. This game as like what? 6years? These issues persist and they were never addressed, they prefer to release more content than getting a solution for these problems, i feel most times that ZoS doesnt care one bit about it's community and i'm honestly thinking about leaving the game for good, it just doesn't feel worth it.
I would like to hear the community opinion regarding these points. Thank you.
roflcopter wrote: »TelvanniWizard wrote: »The Elitism in ESO is REALLY REALLY bad.
And most of it come from the unrealistic DPS requirements some higher levels set as a "Standard"
In many others game you can do the game contest if you have the gear for it.
In ESO some people have an ide and others are not welcome if they don't do a specific DPS number and therefor slow the group with something that look like 5-10 min. and say they don't have the time and its waste of their time.
Its the thing that ruins the game the most out of all things.
Personal i would rather have x2 the lag and ping then now if they got rid og the DPS maniac there is.
Getting rid of LA weaving and animation cancelling would be a step in the right direction.
Do that, and I can guarantee you'd be begging for it back, the moment it's removed. Animation cancelling is necessary for a consistently responsive experience, as ESO uses an active approach to combat. Need to be able to dodge/block/bash attacks ASAP, not a second later.
Want an example of what it'd be like without animation cancelling? Look at old Path of Exile melee.
Before they added animation cancelling, the melee meta was to stack attack speed, as you needed it to get through animations quickly enough to react to telegraphs, else you'd be stuck in the middle of an animation and can't move out of the way or use a movement skill to dodge the attack.
This caused any melee playstyles that didn't revolve around attack speed to become unplayable, and caused the cost of gearing a melee character to skyrocket, since attack speed was, funnily enough, also a strong stat to stack when it comes to damage.
A few leagues back, they added animation cancelling that allowed certain movement or defensive actions to cancel other actions, which massively helped the viability of melee playstyles. Suddenly the cost of gearing a melee character dropped, and a ton of other melee attacks became viable, which not only helped in making melee more playable as a whole, but also more diverse in builds.
Remove animation cancelling, and I can guarantee you'd be begging for it back, because you'd suddenly be unable to block, dodge or interrupt skills you used to be able to. We don't have an attack speed stat, so they only alternative to adding it back in would be either nerfing all content in the game, or forcing players to slow down, which I'm sure would go over just fine with the community.
I wouldn't beg for it back. It's a trash system and creates the level of toxicity that this thread is showing the way it currently is. If anything they need to consider adding a setting where users can toggle on and off animations. That way it's an equal playing field for all. People with disabilities should have an equal opportunity to enjoy all hard / normal content.
Most of the content in the game doesn't even require even remotely close to the level of DPS that some trial guilds require.
ZOS created this trash pile we all swim in. It's their mess to clean it up.
roflcopter wrote: »TelvanniWizard wrote: »The Elitism in ESO is REALLY REALLY bad.
And most of it come from the unrealistic DPS requirements some higher levels set as a "Standard"
In many others game you can do the game contest if you have the gear for it.
In ESO some people have an ide and others are not welcome if they don't do a specific DPS number and therefor slow the group with something that look like 5-10 min. and say they don't have the time and its waste of their time.
Its the thing that ruins the game the most out of all things.
Personal i would rather have x2 the lag and ping then now if they got rid og the DPS maniac there is.
Getting rid of LA weaving and animation cancelling would be a step in the right direction.
Do that, and I can guarantee you'd be begging for it back, the moment it's removed. Animation cancelling is necessary for a consistently responsive experience, as ESO uses an active approach to combat. Need to be able to dodge/block/bash attacks ASAP, not a second later.
Want an example of what it'd be like without animation cancelling? Look at old Path of Exile melee.
Before they added animation cancelling, the melee meta was to stack attack speed, as you needed it to get through animations quickly enough to react to telegraphs, else you'd be stuck in the middle of an animation and can't move out of the way or use a movement skill to dodge the attack.
This caused any melee playstyles that didn't revolve around attack speed to become unplayable, and caused the cost of gearing a melee character to skyrocket, since attack speed was, funnily enough, also a strong stat to stack when it comes to damage.
A few leagues back, they added animation cancelling that allowed certain movement or defensive actions to cancel other actions, which massively helped the viability of melee playstyles. Suddenly the cost of gearing a melee character dropped, and a ton of other melee attacks became viable, which not only helped in making melee more playable as a whole, but also more diverse in builds.
Remove animation cancelling, and I can guarantee you'd be begging for it back, because you'd suddenly be unable to block, dodge or interrupt skills you used to be able to. We don't have an attack speed stat, so they only alternative to adding it back in would be either nerfing all content in the game, or forcing players to slow down, which I'm sure would go over just fine with the community.
I wouldn't beg for it back. It's a trash system and creates the level of toxicity that this thread is showing the way it currently is. If anything they need to consider adding a setting where users can toggle on and off animations. That way it's an equal playing field for all. People with disabilities should have an equal opportunity to enjoy all hard / normal content.
Most of the content in the game doesn't even require even remotely close to the level of DPS that some trial guilds require.
ZOS created this trash pile we all swim in. It's their mess to clean it up.
You say that now, go do some vet dungeons while waiting for every animation to end before performing any action, and you'll probably say otherwise. That a one-shot AoE? That a guaranteed ***-you stun? Wait until your character returns to the idle pose before you dodge or block that. That's what fights would be like without animation cancelling.
MartiniDaniels wrote: »Blame ZOS not players. There should be at least recommended DPS number near every dungeon icon and on loading screen to that dungeon. This will greatly reduce toxicity.
Seraphayel wrote: »MartiniDaniels wrote: »Blame ZOS not players. There should be at least recommended DPS number near every dungeon icon and on loading screen to that dungeon. This will greatly reduce toxicity.
And how should console players deal with this?
witchdoctor wrote: »I'll be blunt: join a guild. There are many great guilds out there, and you can join 5. You'll never have to deal with randoms.
I'm part of 4 guilds, they have schedules that i cant attend and most times when i spam in chat that i need a group out of 300 people just 1 gives an answer. Guilds are overrated in this game, totally overrated.
Salvas_Aren wrote: »Seraphayel wrote: »MartiniDaniels wrote: »Blame ZOS not players. There should be at least recommended DPS number near every dungeon icon and on loading screen to that dungeon. This will greatly reduce toxicity.
And how should console players deal with this?
Trial dummy?
Seraphayel wrote: »Salvas_Aren wrote: »Seraphayel wrote: »MartiniDaniels wrote: »Blame ZOS not players. There should be at least recommended DPS number near every dungeon icon and on loading screen to that dungeon. This will greatly reduce toxicity.
And how should console players deal with this?
Trial dummy?
With how you approach it and use it etc? No way. On PC maybe, on console it’s a major no. The UI options for consoles are so limited that anything requiring in depth information is just a major no. You just can’t get it.
That’s why any DPS recommendation in game makes no sense as long as the console UI isn’t vastly improved.
Cirantille wrote: »"PvP is toxic"
!?
You say that now, go do some vet dungeons while waiting for every animation to end before performing any action, and you'll probably say otherwise. That a one-shot AoE? That a guaranteed ***-you stun? Wait until your character returns to the idle pose before you dodge or block that. That's what fights would be like without animation cancelling.
roflcopter wrote: »roflcopter wrote: »TelvanniWizard wrote: »The Elitism in ESO is REALLY REALLY bad.
And most of it come from the unrealistic DPS requirements some higher levels set as a "Standard"
In many others game you can do the game contest if you have the gear for it.
In ESO some people have an ide and others are not welcome if they don't do a specific DPS number and therefor slow the group with something that look like 5-10 min. and say they don't have the time and its waste of their time.
Its the thing that ruins the game the most out of all things.
Personal i would rather have x2 the lag and ping then now if they got rid og the DPS maniac there is.
Getting rid of LA weaving and animation cancelling would be a step in the right direction.
Do that, and I can guarantee you'd be begging for it back, the moment it's removed. Animation cancelling is necessary for a consistently responsive experience, as ESO uses an active approach to combat. Need to be able to dodge/block/bash attacks ASAP, not a second later.
Want an example of what it'd be like without animation cancelling? Look at old Path of Exile melee.
Before they added animation cancelling, the melee meta was to stack attack speed, as you needed it to get through animations quickly enough to react to telegraphs, else you'd be stuck in the middle of an animation and can't move out of the way or use a movement skill to dodge the attack.
This caused any melee playstyles that didn't revolve around attack speed to become unplayable, and caused the cost of gearing a melee character to skyrocket, since attack speed was, funnily enough, also a strong stat to stack when it comes to damage.
A few leagues back, they added animation cancelling that allowed certain movement or defensive actions to cancel other actions, which massively helped the viability of melee playstyles. Suddenly the cost of gearing a melee character dropped, and a ton of other melee attacks became viable, which not only helped in making melee more playable as a whole, but also more diverse in builds.
Remove animation cancelling, and I can guarantee you'd be begging for it back, because you'd suddenly be unable to block, dodge or interrupt skills you used to be able to. We don't have an attack speed stat, so they only alternative to adding it back in would be either nerfing all content in the game, or forcing players to slow down, which I'm sure would go over just fine with the community.
I wouldn't beg for it back. It's a trash system and creates the level of toxicity that this thread is showing the way it currently is. If anything they need to consider adding a setting where users can toggle on and off animations. That way it's an equal playing field for all. People with disabilities should have an equal opportunity to enjoy all hard / normal content.
Most of the content in the game doesn't even require even remotely close to the level of DPS that some trial guilds require.
ZOS created this trash pile we all swim in. It's their mess to clean it up.
You say that now, go do some vet dungeons while waiting for every animation to end before performing any action, and you'll probably say otherwise. That a one-shot AoE? That a guaranteed ***-you stun? Wait until your character returns to the idle pose before you dodge or block that. That's what fights would be like without animation cancelling.
K let's get a toggle animations in settings. Problem solved.
The way it's currently implemented is trash and isolates some players from being able to compete. It's done nothing but create a build up of toxicity and animosity for PVE content that I left behind after getting my old Trials guild through VMOL.
You can have your AC the way it is. I think its trash and a horrible look for the game, you can tell just by going through these forums and spending a bit of time in endgame.
Nothing as entertaining where it turns out the person complaining about toxicity (which is a legit issue) turns out to be the most toxic person in the thread. GG
TelvanniWizard wrote: »The Elitism in ESO is REALLY REALLY bad.
And most of it come from the unrealistic DPS requirements some higher levels set as a "Standard"
In many others game you can do the game contest if you have the gear for it.
In ESO some people have an ide and others are not welcome if they don't do a specific DPS number and therefor slow the group with something that look like 5-10 min. and say they don't have the time and its waste of their time.
Its the thing that ruins the game the most out of all things.
Personal i would rather have x2 the lag and ping then now if they got rid og the DPS maniac there is.
Getting rid of LA weaving and animation cancelling would be a step in the right direction.
Do that, and I can guarantee you'd be begging for it back, the moment it's removed. Animation cancelling is necessary for a consistently responsive experience, as ESO uses an active approach to combat. Need to be able to dodge/block/bash attacks ASAP, not a second later.
First and foremost CP700 ish + is endgame, prior to that lack of CP makes your survivability and damage inferior with all else equal. So if you just hit CP160 or CP300 you are not at endgame yet. And you yourself will see it once you are closer to max CP. As someone else said don't blame players, blame game design.
Although it's great to strive to reach endgame faster and progress through the trials you have to understand that players you accuse of being elitist experienced countless times again and again how a single player who doesn't have experience or is not fully leveled yet can weigh down the group. It can be difference between clearing and spending 6 hours in the trial banging your head against the wall. It is very noticeable. Again don't blame players, blame game design.
Finally besides just having gear and CP player also needs to practice their rotation (absolute must for dps and even healers) which is basically developing muscle memory to be able to maximize your dps with current game design (aka obscure specifics of each skill and how it works together with other mechanics, such and light attacks, bash, block, barswap. Tbose specifics are not explained ANYWHERE in the game and are just side effects of how game was developed and agreed to be a "feature"). For a tank instead of rotation you have to basically memorize every mechanic of every trial/vet dungeon to be able to proactively manage positioning, use of block and other skills.
All of the above requires countless hours upon hours of practice and it is true prep for endgame. And this is what results in new players not to be easily accepted to the groups. So start working on your rotation first, prove by practicing on the dummy thay your DPS levels are ready or you are able to maintain buffs-debuffs (zen/mk, minor beserk and etc). Or by running vet HM dungeons thay your tanking skill is reliable. Then gradually move to 12man content. Instead of coming unprepared, weighing your group down, wasting time of 11 other people and blaming them that they are toxic when they don't want to group with you anymore.
I guarantee you, if you post 80k parse on Iron Dummy in your 4 guilds - they will start grouping with you much more willingly.
Your options are:
- find group of new players to progress together and don't expect experienced players to spend their time while you learn, unless they specify it's a training run.
- find gouilds that specify that they are aimed at training new players. There's plenty of them too, for example class rep Nefas literally does in on weekly basis during his stream.
And please stop calling people toxic for not wanting to waste their time, they don't owe anything to you.