witchdoctor wrote: »I'll be blunt: join a guild. There are many great guilds out there, and you can join 5. You'll never have to deal with randoms.
So let's talk about elitism.
So i'm basically a new player that reached endgame a week ago, just started to do some normal mode trials, some vet dungeons, started gearing up my characters and all that endgame jazz that any other MMO has, and what i've realized when reaching the endgame content is that the community in general (not all) are pretty toxic towards new players and not generous enough to team up with us and we end up getting delayed regarding endgame progression. I mean, i can understand that we all want to rush things, have a consistent and reliable group to finish of
+3 nCR for example or any vet dungeon fast without any one dying once, but the reality is that everyone has to start from somewhere and make mistakes along the way...thats called learning. Being inside a dungeon or a trial with a 810 CP guy that probably has 6000h ingame, a *** ton of experience and literally being disrespected by those veteran players makes me give up the game and play something else cause at the end of the day if you end up matchmaking with a vet ESO player and that same player *** on you in chat and then rage quits the party leaving you and your group with one less member and unable to finish of the dungeon, which is pretty common btw, you're better off logging out, unistalling the game and invest your time in money on something better. These kind of elitist players totally forget that in the beggining they were trash at the game and maybe worst than some of us, that they too were learning like everyone else. This kind of behaviour needs to have consequences and ZoS doesn't do anything regarding this issue.
Another thing that i'd like to discuss are Trials and the time you spend looking for a group. By now i've did a handful of normal Trials like nCR or nAS to get some gear and i can't understand why the hell there isn't matchmaking to do them like there is in veteran Dungeons?? It doesnt make sense to me that i have to wait sometimes hours on an instance spamming in chat to get a group for a Trial, most of us work and don't have time for this nonsense. And what makes me confused is that most of these normal Trials are way easier and don't impose a real challenge like a veteran DLC dungeons does and there is matchmaking for that. FF14 as matchmaking for normal Trials and it works pretty nicelly btw. This game as like what? 6years? These issues persist and they were never addressed, they prefer to release more content than getting a solution for these problems, i feel most times that ZoS doesnt care one bit about it's community and i'm honestly thinking about leaving the game for good, it just doesn't feel worth it.
I would like to hear the community opinion regarding these points. Thank you.
I'm sorry to hear you're having these kinds of experiences when trying to get into endgame. It does suck, and I would agree that it certainly drives people away. What I would suggest is to try and find a progression guild to help you learn - there are definitely patient, amazing end gamers out there and I'm sorry you had to come into contact with our crappy one's first. Every MMO has bad eggs because at the end of the day, we're only human, and some humans suck.
As for consequences - there are certain bits of the TOS that are supposed to protect us, so what I'd suggest is reporting people and then blocking them, or simply stop playing with them. Zos will ultimately decide if what they did merits a response and will act - or not. Either way they will not update you on their decision, so it's best to just report and move on.
As for matchmaking in trials - our group finder has just recently become stable enough to handle dungeons consistently. I think trials are a ways off.
MartiniDaniels wrote: »Blame ZOS not players. There should be at least recommended DPS number near every dungeon icon and on loading screen to that dungeon. This will greatly reduce toxicity.
"This game as like what? 6years? These issues persist and they were never addressed, they prefer to release more content than getting a solution for these problems, i feel most times that ZoS doesn't care one bit about its community and I'm honestly thinking about leaving the game for good, it just doesn't feel worth it."
Join a guild. Large guilds will have their core vet trial team to compete for scores and a training run team to help people learn.
You just got to end game so you’re more suited for a training run team.
You’re right about the group finder. It doesn’t work. It’s stupid how that thing doesn’t work in a group based game.
"This game as like what? 6years? These issues persist and they were never addressed, they prefer to release more content than getting a solution for these problems, i feel most times that ZoS doesn't care one bit about its community and I'm honestly thinking about leaving the game for good, it just doesn't feel worth it."
I have been dealing with this issue for 6 years. I'm still looking for a better game. When one comes out - I am fairly certain that almost every long-time player of this game will leave due to this specific issue. ZOS does not care about long term players. They only care about new players - so enjoy!
Also, those "Elitist SCUM" are just that - please don't let that be the thing that ruins the game for you - some people are just pieces of ****. I would like to see a queue for trials too though! Good luck and don't let jerks ruin the game for you - I have found that there are many, many, MANY extremely helpful people in this game. You just have to find them, and when you do - ask to friend them or find out what gu9ild they are in.
Ask about specific PVP, PVE, trading, or crafting guilds in zone chat. Deshaan, Stormhaven, Grahtwood, and Craglorn are good places for this. I wish you the best of luck!
AgaTheGreat wrote: »End game doesn't start as soon as you reach 160 CP or whatever. It literally takes months and sometimes years of experience. Raiding guilds are notoriously hard to get into. The reason behind is that most of them rely on crowd experience and each time they have to teach someone new, the experience lessens.
What you should do is:
1. Join a casual guild with discord. One that organises normal trials and dungeons a lot.
2. Find out what you can about your class and practise your dps.
3. Avoid builds from xynode and other off-meta crap. This won't ever get you into any serious raiding guild.
4. Once your dps is decent, find a progression guild or set up a progression group within your current guild. Gaining experience with people you like is very rewarding. Much more rewarding than joining an already established group.
5. When you do trials, try to do it with the best optimal setup, vitality, style and score. This will give you a sense of accomplishment, especially if you improve on your scores.
6. Learn from others! Watch runs on youtube. Join nefas' discrod. Be active in all these ESO Builds FB groups and stuff like that.
Why end-gamers might look "elitist" is because when you are on a certain level you sort of expect people you run with to be good, otherwise they're just wasting their time. Each end-gamer had to go through the above steps, unless they were somehow added to a group that essentially carried them. Experience is everything.
With enough time you'll have enough DPS, knowledge and experience. Just make sure you're part of a community that does trials. I can't stress enough how beneficial it is to "be known". End game community is small, so word gets around quickly.
When I want to add someone who I haven't heard about to my run, I always ask about if they're a decent player. There's always someone who had contact with that person.
Don't give up. Good luck
MartiniDaniels wrote: »Blame ZOS not players. There should be at least recommended DPS number near every dungeon icon and on loading screen to that dungeon. This will greatly reduce toxicity.
ZoS created the game, the community makes the game in it's whole if this makes sense. So yes, i blame the playerbase because they are the ones playing the game every single day and not the devs
AgaTheGreat wrote: »End game doesn't start as soon as you reach 160 CP or whatever. It literally takes months and sometimes years of experience. Raiding guilds are notoriously hard to get into. The reason behind is that most of them rely on crowd experience and each time they have to teach someone new, the experience lessens.
What you should do is:
1. Join a casual guild with discord. One that organises normal trials and dungeons a lot.
2. Find out what you can about your class and practise your dps.
3. Avoid builds from xynode and other off-meta crap. This won't ever get you into any serious raiding guild.
4. Once your dps is decent, find a progression guild or set up a progression group within your current guild. Gaining experience with people you like is very rewarding. Much more rewarding than joining an already established group.
5. When you do trials, try to do it with the best optimal setup, vitality, style and score. This will give you a sense of accomplishment, especially if you improve on your scores.
6. Learn from others! Watch runs on youtube. Join nefas' discrod. Be active in all these ESO Builds FB groups and stuff like that.
Why end-gamers might look "elitist" is because when you are on a certain level you sort of expect people you run with to be good, otherwise they're just wasting their time. Each end-gamer had to go through the above steps, unless they were somehow added to a group that essentially carried them. Experience is everything.
With enough time you'll have enough DPS, knowledge and experience. Just make sure you're part of a community that does trials. I can't stress enough how beneficial it is to "be known". End game community is small, so word gets around quickly.
When I want to add someone who I haven't heard about to my run, I always ask about if they're a decent player. There's always someone who had contact with that person.
Don't give up. Good luck
I can understand what you are saying but..dont take it personally, i have a life and enjoy my showers, not gonna waste it to spend my life role playing a guy on a videogame xD
MartiniDaniels wrote: »MartiniDaniels wrote: »Blame ZOS not players. There should be at least recommended DPS number near every dungeon icon and on loading screen to that dungeon. This will greatly reduce toxicity.
ZoS created the game, the community makes the game in it's whole if this makes sense. So yes, i blame the playerbase because they are the ones playing the game every single day and not the devs
Mechanics can be explained on the run, but dps still requires proper gear and rotation. If somebody don't know what to do in particular dungeons (but I see regular group dps and support is ok), I'll try to explain and won't leave if I see teammates are trying... but every dungeons has clear dps requirements to be completed reliably and if group is far from that requirement there is simply no point to continue.
Also I may recommend learning dungeons in tank role. You queue fast and you have better chance to learn mechanics, because not everything one-shots youalso install Combat metrics or Bandit's interface (or both) if you are on PC, this will help a lot to understand what's going on.
AgaTheGreat wrote: »AgaTheGreat wrote: »End game doesn't start as soon as you reach 160 CP or whatever. It literally takes months and sometimes years of experience. Raiding guilds are notoriously hard to get into. The reason behind is that most of them rely on crowd experience and each time they have to teach someone new, the experience lessens.
What you should do is:
1. Join a casual guild with discord. One that organises normal trials and dungeons a lot.
2. Find out what you can about your class and practise your dps.
3. Avoid builds from xynode and other off-meta crap. This won't ever get you into any serious raiding guild.
4. Once your dps is decent, find a progression guild or set up a progression group within your current guild. Gaining experience with people you like is very rewarding. Much more rewarding than joining an already established group.
5. When you do trials, try to do it with the best optimal setup, vitality, style and score. This will give you a sense of accomplishment, especially if you improve on your scores.
6. Learn from others! Watch runs on youtube. Join nefas' discrod. Be active in all these ESO Builds FB groups and stuff like that.
Why end-gamers might look "elitist" is because when you are on a certain level you sort of expect people you run with to be good, otherwise they're just wasting their time. Each end-gamer had to go through the above steps, unless they were somehow added to a group that essentially carried them. Experience is everything.
With enough time you'll have enough DPS, knowledge and experience. Just make sure you're part of a community that does trials. I can't stress enough how beneficial it is to "be known". End game community is small, so word gets around quickly.
When I want to add someone who I haven't heard about to my run, I always ask about if they're a decent player. There's always someone who had contact with that person.
Don't give up. Good luck
I can understand what you are saying but..dont take it personally, i have a life and enjoy my showers, not gonna waste it to spend my life role playing a guy on a videogame xD
Then real end game is not for you. Simple.
AgaTheGreat wrote: »AgaTheGreat wrote: »End game doesn't start as soon as you reach 160 CP or whatever. It literally takes months and sometimes years of experience. Raiding guilds are notoriously hard to get into. The reason behind is that most of them rely on crowd experience and each time they have to teach someone new, the experience lessens.
What you should do is:
1. Join a casual guild with discord. One that organises normal trials and dungeons a lot.
2. Find out what you can about your class and practise your dps.
3. Avoid builds from xynode and other off-meta crap. This won't ever get you into any serious raiding guild.
4. Once your dps is decent, find a progression guild or set up a progression group within your current guild. Gaining experience with people you like is very rewarding. Much more rewarding than joining an already established group.
5. When you do trials, try to do it with the best optimal setup, vitality, style and score. This will give you a sense of accomplishment, especially if you improve on your scores.
6. Learn from others! Watch runs on youtube. Join nefas' discrod. Be active in all these ESO Builds FB groups and stuff like that.
Why end-gamers might look "elitist" is because when you are on a certain level you sort of expect people you run with to be good, otherwise they're just wasting their time. Each end-gamer had to go through the above steps, unless they were somehow added to a group that essentially carried them. Experience is everything.
With enough time you'll have enough DPS, knowledge and experience. Just make sure you're part of a community that does trials. I can't stress enough how beneficial it is to "be known". End game community is small, so word gets around quickly.
When I want to add someone who I haven't heard about to my run, I always ask about if they're a decent player. There's always someone who had contact with that person.
Don't give up. Good luck
I can understand what you are saying but..dont take it personally, i have a life and enjoy my showers, not gonna waste it to spend my life role playing a guy on a videogame xD
Then real end game is not for you. Simple.
Real endgame is forgetting my irl existence, ignoring my kids and babe just to be a top tier ESO gamer? Ty for your reply and opinion but no thanks bud, have a good day
Join a guild. Large guilds will have their core vet trial team to compete for scores and a training run team to help people learn.
You just got to end game so you’re more suited for a training run team.
You’re right about the group finder. It doesn’t work. It’s stupid how that thing doesn’t work in a group based game.
The thing is, i'm on 4 different guilds and i dont have time for their schedules and like me theres many i bet, this is why matchmaking would fix these issues.
I would like to hear the community opinion regarding these points. Thank you.
MartiniDaniels wrote: »MartiniDaniels wrote: »Blame ZOS not players. There should be at least recommended DPS number near every dungeon icon and on loading screen to that dungeon. This will greatly reduce toxicity.
ZoS created the game, the community makes the game in it's whole if this makes sense. So yes, i blame the playerbase because they are the ones playing the game every single day and not the devs
Mechanics can be explained on the run, but dps still requires proper gear and rotation. If somebody don't know what to do in particular dungeons (but I see regular group dps and support is ok), I'll try to explain and won't leave if I see teammates are trying... but every dungeons has clear dps requirements to be completed reliably and if group is far from that requirement there is simply no point to continue.
Also I may recommend learning dungeons in tank role. You queue fast and you have better chance to learn mechanics, because not everything one-shots youalso install Combat metrics or Bandit's interface (or both) if you are on PC, this will help a lot to understand what's going on.
I don't play nor DPS nor Tank..i'm enjoying my Healing guy^^
I'm part of 4 guilds, they have schedules that i cant attend and most times when i spam in chat that i need a group out of 300 people just 1 gives an answer. Guilds are overrated in this game, totally overrated.
witchdoctor wrote: »I'll be blunt: join a guild. There are many great guilds out there, and you can join 5. You'll never have to deal with randoms.
I'm part of 4 guilds, they have schedules that i cant attend and most times when i spam in chat that i need a group out of 300 people just 1 gives an answer. Guilds are overrated in this game, totally overrated.
MartiniDaniels wrote: »Blame ZOS not players. There should be at least recommended DPS number near every dungeon icon and on loading screen to that dungeon. This will greatly reduce toxicity.
witchdoctor wrote: »I'll be blunt: join a guild. There are many great guilds out there, and you can join 5. You'll never have to deal with randoms.
I'm part of 4 guilds, they have schedules that i cant attend and most times when i spam in chat that i need a group out of 300 people just 1 gives an answer. Guilds are overrated in this game, totally overrated.