First and foremost CP700 ish + is endgame, prior to that lack of CP makes your survivability and damage inferior with all else equal. So if you just hit CP160 or CP300 you are not at endgame yet. And you yourself will see it once you are closer to max CP. As someone else said don't blame players, blame game design.
Although it's great to strive to reach endgame faster and progress through the trials you have to understand that players you accuse of being elitist experienced countless times again and again how a single player who doesn't have experience or is not fully leveled yet can weigh down the group. It can be difference between clearing and spending 6 hours in the trial banging your head against the wall. It is very noticeable. Again don't blame players, blame game design.
Finally besides just having gear and CP player also needs to practice their rotation (absolute must for dps and even healers) which is basically developing muscle memory to be able to maximize your dps with current game design (aka obscure specifics of each skill and how it works together with other mechanics, such and light attacks, bash, block, barswap. Tbose specifics are not explained ANYWHERE in the game and are just side effects of how game was developed and agreed to be a "feature"). For a tank instead of rotation you have to basically memorize every mechanic of every trial/vet dungeon to be able to proactively manage positioning, use of block and other skills.
All of the above requires countless hours upon hours of practice and it is true prep for endgame. And this is what results in new players not to be easily accepted to the groups. So start working on your rotation first, prove by practicing on the dummy thay your DPS levels are ready or you are able to maintain buffs-debuffs (zen/mk, minor beserk and etc). Or by running vet HM dungeons thay your tanking skill is reliable. Then gradually move to 12man content. Instead of coming unprepared, weighing your group down, wasting time of 11 other people and blaming them that they are toxic when they don't want to group with you anymore.
I guarantee you, if you post 80k parse on Iron Dummy in your 4 guilds - they will start grouping with you much more willingly.
Your options are:
- find group of new players to progress together and don't expect experienced players to spend their time while you learn, unless they specify it's a training run.
- find gouilds that specify that they are aimed at training new players. There's plenty of them too, for example class rep Nefas literally does in on weekly basis during his stream.
And please stop calling people toxic for not wanting to waste their time, they don't owe anything to you.
THIS.. this is the reason Elitism is so bad in this game.
Things like this is what ruins it for a lot of people.
PVP by default is toxic.
This will never change, just like war.
witchdoctor wrote: »I'll be blunt: join a guild. There are many great guilds out there, and you can join 5. You'll never have to deal with randoms.
It's odd coming from GW2 and FFXIV seeing this kind of blatant toxicity in a community, and the fact that it's permitted by the mods.
sad.
Woop, this were to #137
Elitism and toxicity is not the same..
I say there is WAY to much Elitism in ESO that ruins it alot for people. Endgame or not.
But lets talk about Ved DLC dungeons. i have done most of them when i were under max CP.
I even done some of them with people lower CP then i were.
Its often only a bit slower then with other groups, and say it requires alot more DPS then it really need. only so then can do it 5 min faster. And for that reason also of people are not welcome og get kicked and smacked talked to.. its stupid.
First and foremost CP700 ish + is endgame, prior to that lack of CP makes your survivability and damage inferior with all else equal. So if you just hit CP160 or CP300 you are not at endgame yet. And you yourself will see it once you are closer to max CP. As someone else said don't blame players, blame game design.
Although it's great to strive to reach endgame faster and progress through the trials you have to understand that players you accuse of being elitist experienced countless times again and again how a single player who doesn't have experience or is not fully leveled yet can weigh down the group. It can be difference between clearing and spending 6 hours in the trial banging your head against the wall. It is very noticeable. Again don't blame players, blame game design.
Finally besides just having gear and CP player also needs to practice their rotation (absolute must for dps and even healers) which is basically developing muscle memory to be able to maximize your dps with current game design (aka obscure specifics of each skill and how it works together with other mechanics, such and light attacks, bash, block, barswap. Tbose specifics are not explained ANYWHERE in the game and are just side effects of how game was developed and agreed to be a "feature"). For a tank instead of rotation you have to basically memorize every mechanic of every trial/vet dungeon to be able to proactively manage positioning, use of block and other skills.
All of the above requires countless hours upon hours of practice and it is true prep for endgame. And this is what results in new players not to be easily accepted to the groups. So start working on your rotation first, prove by practicing on the dummy thay your DPS levels are ready or you are able to maintain buffs-debuffs (zen/mk, minor beserk and etc). Or by running vet HM dungeons thay your tanking skill is reliable. Then gradually move to 12man content. Instead of coming unprepared, weighing your group down, wasting time of 11 other people and blaming them that they are toxic when they don't want to group with you anymore.
I guarantee you, if you post 80k parse on Iron Dummy in your 4 guilds - they will start grouping with you much more willingly.
Your options are:
- find group of new players to progress together and don't expect experienced players to spend their time while you learn, unless they specify it's a training run.
- find gouilds that specify that they are aimed at training new players. There's plenty of them too, for example class rep Nefas literally does in on weekly basis during his stream.
And please stop calling people toxic for not wanting to waste their time, they don't owe anything to you.
THIS.. this is the reason Elitism is so bad in this game.
Things like this is what ruins it for a lot of people.
First and foremost CP700 ish + is endgame, prior to that lack of CP makes your survivability and damage inferior with all else equal. So if you just hit CP160 or CP300 you are not at endgame yet. And you yourself will see it once you are closer to max CP. As someone else said don't blame players, blame game design.
Although it's great to strive to reach endgame faster and progress through the trials you have to understand that players you accuse of being elitist experienced countless times again and again how a single player who doesn't have experience or is not fully leveled yet can weigh down the group. It can be difference between clearing and spending 6 hours in the trial banging your head against the wall. It is very noticeable. Again don't blame players, blame game design.
Finally besides just having gear and CP player also needs to practice their rotation (absolute must for dps and even healers) which is basically developing muscle memory to be able to maximize your dps with current game design (aka obscure specifics of each skill and how it works together with other mechanics, such and light attacks, bash, block, barswap. Tbose specifics are not explained ANYWHERE in the game and are just side effects of how game was developed and agreed to be a "feature"). For a tank instead of rotation you have to basically memorize every mechanic of every trial/vet dungeon to be able to proactively manage positioning, use of block and other skills.
All of the above requires countless hours upon hours of practice and it is true prep for endgame. And this is what results in new players not to be easily accepted to the groups. So start working on your rotation first, prove by practicing on the dummy thay your DPS levels are ready or you are able to maintain buffs-debuffs (zen/mk, minor beserk and etc). Or by running vet HM dungeons thay your tanking skill is reliable. Then gradually move to 12man content. Instead of coming unprepared, weighing your group down, wasting time of 11 other people and blaming them that they are toxic when they don't want to group with you anymore.
I guarantee you, if you post 80k parse on Iron Dummy in your 4 guilds - they will start grouping with you much more willingly.
Your options are:
- find group of new players to progress together and don't expect experienced players to spend their time while you learn, unless they specify it's a training run.
- find gouilds that specify that they are aimed at training new players. There's plenty of them too, for example class rep Nefas literally does in on weekly basis during his stream.
And please stop calling people toxic for not wanting to waste their time, they don't owe anything to you.
THIS.. this is the reason Elitism is so bad in this game.
Things like this is what ruins it for a lot of people.
exactly.
i totally get it.... it's aboslutly inacceptable, that vet-(raid)groups can choose themselves who they wanna run with and not.
wiping 5 hours without finishing it is just so much more fun than killing a final boss.
#voteForGettingEverythingAvailableAtFirstGameStart
So let's talk about elitism.
So i'm basically a new player that reached endgame a week ago, just started to do some normal mode trials, some vet dungeons, started gearing up my characters and all that endgame jazz that any other MMO has, and what i've realized when reaching the endgame content is that the community in general (not all) are pretty toxic towards new players and not generous enough to team up with us and we end up getting delayed regarding endgame progression. I mean, i can understand that we all want to rush things, have a consistent and reliable group to finish of
+3 nCR for example or any vet dungeon fast without any one dying once, but the reality is that everyone has to start from somewhere and make mistakes along the way...thats called learning. Being inside a dungeon or a trial with a 810 CP guy that probably has 6000h ingame, a *** ton of experience and literally being disrespected by those veteran players makes me give up the game and play something else cause at the end of the day if you end up matchmaking with a vet ESO player and that same player *** on you in chat and then rage quits the party leaving you and your group with one less member and unable to finish of the dungeon, which is pretty common btw, you're better off logging out, unistalling the game and invest your time in money on something better. These kind of elitist players totally forget that in the beggining they were trash at the game and maybe worst than some of us, that they too were learning like everyone else. This kind of behaviour needs to have consequences and ZoS doesn't do anything regarding this issue.
Another thing that i'd like to discuss are Trials and the time you spend looking for a group. By now i've did a handful of normal Trials like nCR or nAS to get some gear and i can't understand why the hell there isn't matchmaking to do them like there is in veteran Dungeons?? It doesnt make sense to me that i have to wait sometimes hours on an instance spamming in chat to get a group for a Trial, most of us work and don't have time for this nonsense. And what makes me confused is that most of these normal Trials are way easier and don't impose a real challenge like a veteran DLC dungeons does and there is matchmaking for that. FF14 as matchmaking for normal Trials and it works pretty nicelly btw. This game as like what? 6years? These issues persist and they were never addressed, they prefer to release more content than getting a solution for these problems, i feel most times that ZoS doesnt care one bit about it's community and i'm honestly thinking about leaving the game for good, it just doesn't feel worth it.
I would like to hear the community opinion regarding these points. Thank you.
SkysOutThizeOut wrote: »@MachoKen I understand it can be frustrating, recommend you go alcast's website and watch videos on builds and rotations and download the addons to record your DPS tests and share the pictures in the guild discords so people will want to invite you because you are now value added. Also, try finding new guilds that do operate on the schedule you do. But much like real world you just don't get the job making lots of money because YOU want it or YOU need it. You also don't get on the sports team or in the club unless you demonstrate the talent or make friends. To be included you have to bring value, at least initially. You could take it upon yourself to make your own guild and try to befriend people and learn together like lots of others have.
Whatever it is, I strongly recommend you read "How to Win Friends and Influence People," by Dale Carnegie.
witchdoctor wrote: »I'll be blunt: join a guild. There are many great guilds out there, and you can join 5. You'll never have to deal with randoms.
I'm part of 4 guilds, they have schedules that i cant attend and most times when i spam in chat that i need a group out of 300 people just 1 gives an answer. Guilds are overrated in this game, totally overrated.
Join different guilds, not hard. Next.
Scrap a guild, join a guild, repeat till you're tired of it, gotcha xD