Well, how many "player classes" are there in skyrim, hmmm???Rave the Histborn wrote: »Why didn't you include Skyrim? If bards are actually a player class they should be in the Skyrim too then right?
Exactly.Rave the Histborn wrote: »Oh, is it because they dropped the D&D premade "classes" and focused on a game without preset abilities.
Whoever said "all"??? Yes, a great many "bards" will rather be singing then going on adventurers. Just like a great many craftsmen stay at home crafting rather then to go out fighting monsters. But there -really- is no logical reason someone cannot be both, cannot go out with sword AND lute, fight monsters in a dwelve one night and sing in some tavern the next...Rave the Histborn wrote: »If they're all adventurers and not just musicians surely you'd find them in caves and random encounters in other games right?
Was that I am into guild skill lines not completely and utterly obvious right from the very first time I posted my "new guild ideas"??? Perhaps actually reading stuff might help you gain better understanding?Rave the Histborn wrote: »So you're asking for a useless guild skill line?
Sooo... you make a big point about Jorunn the skald king not being a bard and then...Rave the Histborn wrote: »Composing a song doesn't make you a bard. He's called the skald KING, which means he would be trained in a lot of things like combat, diplomacy, and the arts but calling him a bard is ridiculous.
I did. And what is the first thing I read:Rave the Histborn wrote: »Let me destroy that evidence quick. https://en.uesp.net/wiki/Lore:Bards_College
There's a ton of lore that supports the opposite of that. Read the link.
...which contradicts your entirel "Jorunn the skald king is not a bard..." narrative.The Bards College is well-known throughout the province as a prominent institute of music and history for the aspiring bard, or the Skald as they are known in Skyrim.
...and do they increase someones magica, stamina and health IRL by 10% as well???Rave the Histborn wrote: »What are you talking about? Warhorns exist in real life and don't require magic.
More like... room sized. For the machinery that actually makes the music to cover a large area... Ever looked at a medieval organ?Rave the Histborn wrote: »Dwemer "musical" magic requires city sized machinery...
...to build it.Rave the Histborn wrote: »...and a race so technologically advanced they don't exist anymore...
And yet we DO still have it, in a war horn that Does have a magicval effect, no matter how much you wish to ignore that, and there -are- musical machines which do have magical effects on people.Rave the Histborn wrote: »...so it is very much in the lore to NOT have music that is magic.
Actually... nothing in there contradicts anything. It only states that there is a colledge where people are trained to be bards... which -would- indicate that "bard" might be a guild skill line people can learn after chargen.Rave the Histborn wrote: »The "lore established bard guild" already exists too and it contradicts the idea that bards are a class.
Not really. Oh, sure, they are not likely for the -coming- expansion since they seem to go with different stuff there... But... who knows what ZOS might do sometime in the future, so we can still brainstorm about what could be, might be, should be, or whatever!Seraphayel wrote: »Bards pretty much died tonight for ESO, give it up. The same goes for One Hand + Rune.
The archetype of "nature-mage" and "ice-mage" characters has existed long before they released the warden class...There were no Warden's in ESO lore as well. Guess I will delete my char.
For the upteenth time, I am NOT arguing for a -class- I am arguing for an representation of a -archetype- and I would argue just as hard for it NOT being a "class" in the way ESO handles classes!!!Rave the Histborn wrote: »So you're admitting that the "class" you're fighting so hard for never even existed in TES beyond a guideline meant for the absolute beginning of the game and for new players.
Sez who?Rave the Histborn wrote: »Second you aren't a smith, you're an adventurer who happens to have these skills.
True, nerfs happen every time they add something new.Rave the Histborn wrote: »Gotcha, so it's just going to cause nerfs because that's what happens every time
First you say he is trained in the arts. Then you say that doesn't make him a bard. When there is a whole lore article about the badic college that trtains people in those arts... to be called "bards" there after (or skalds if you are nord)Rave the Histborn wrote: »Kings get nicknames based things about them that are extraordinary. Being trained in the arts as a Nord is very out of the ordinary which is where he got his name. He wasn't a bard, he was just more art inclined.
Well, AND the whole "paralyzed from the waist down" thing, since the nickname could also translated as "legless", and the more commonly accepted theory is that he suffered from a prenatal spinal mishap of sorts that... well, caused both those effects. And became a king known for his wisdon in later life despite that "cursed birth" (and most likely a really sucky childhood considering how things were among norsemen at that time in history)...Rave the Histborn wrote: »Just a heads up, he didn't get his nickname because he had no bones, but according to historical sources there was 1 "bone" he couldn't get up anymore and hence his nickname.
Look further at his lore.Rave the Histborn wrote: »Same thing, just because he wrote a poem or 2 doesn't make him an actual bard. Look at the Skaald king's lore, he's trained in the arts really young and is a singer (again like all nobility) he just happened to be a noteworthy singer. All Nords are warriors even their kings, but to highlight Jorunn they gave him a name to make him stand out.
Jorunn was never expected to be king, his older sister had the crown, and that is why he tained to be a bard at the Skald's Retreat near Riften... to do something with his life as "third child" - and earned his "Skald" nickname that way, through his -talent- as a singer!Jorunn grew up believing their elder sister, Nurnhilde, was fated to take the throne, and as such became a singer and did quite a bit of traveling. He showed a rare talent as a singer, highly prized among Nords, and was eventually dubbed the "Skald Prince" of Skyrim.
Now that is just plain and simply untrue!!!Rave the Histborn wrote: »A warhorn is not a musical instrument.
I know. I used one. Well, a replica, but still... It takes some practice, true, but once you figure out you need to use your lips and not just blow into the thing... not that much... not for the single signal at least.Rave the Histborn wrote: »It is a horn that plays a single signal sound as a warning. It also takes a lot of practice to use a warhorn, you don't just blow into it lol.
Actually, no.Rave the Histborn wrote: »You also don't seem to understand that by your own logic everyone can use a sword but it takes a bit more skill.
Yes, they do teach that.Rave the Histborn wrote: »Umm actually if you read it it does, maybe do that and respond? Little hint, they teach "Music and History" those aren't useful in an MMO.
Sure they exist. You can play as one if you so choose, so they -must- exist. Duh.Rave the Histborn wrote: »They don't even exist in the single player TES games, bards only stay at Inns or residences. You don't even meet them traveling on roads.
Everyone has "magic music" with "War Horn". So the precedent is there. The developers could expans on it, make it a guild skill line, and it would fit within TES lore as much as anything else. If they so choose.Rave the Histborn wrote: »Bards don't have "magic music" that is very very well established. The only people that did don't even exist anymore.
Now THAT is a complete and utter lie.Rave the Histborn wrote: »What your asking for doesn't fit into guild lines or professions. It would have to be a class in ESO...
TheShadowScout wrote: »Heck... take it from the in-game lore:See?In the 321st year of the 2nd Era, the Potentate gave his approval to the Guilds Act, officially sanctioning the Mages, together with the Guilds of Tinkers, Cobblers, Prostitutes, Scribes, Architects, Brewers, Vintners, Weavers, Ratcatchers, Furriers, Cooks, Astrologers, Healers, Tailors, Minstrals, Barristers, and the Syffim. In the charter, they were no longer called the Syffim, however: bowing to the name it had become known as by the people, they were to be called the Fighters Guild.
"Ministals" otherwise known as "Bards" were among the -first- GULDS officially recognized and sanctioned by the empire in the TES lore about guilds!!!
Exactly. Thus... guild skill line.Rave the Histborn wrote: »You choose a class and all your professions are SECONDARY.
No, there will ALWAYS be nerfings for ANY new stuff.Rave the Histborn wrote: »Or maybe we can not get dumb nerfs...
Did you even read the article you link to???Rave the Histborn wrote: »It isn't one by definition. There are musical horns, but a war horn ISN"T A MUSICAL INSTRUMENT.
...and following that link a bit further...The blowing horn or winding horn is a sound device that is usually made of or shaped like an animal horn, arranged to blow from a hole in the pointed end of it. This rudimentary device had a variety of functions in many cultures, in most cases reducing its scope to exhibiting, celebratory or group identification purposes (signal instrument).
So.A signal instrument is a musical instrument which is not only used for music as such, but also fit to give sound signals as a form of auditive communication, usually in the open air.
Suuuuure.Rave the Histborn wrote: »It also doesn't stand to reason because you keep trying to say the warhorn is magic. It isn't it would be a psychological boost just like in real life.
That is quite untrue again.Rave the Histborn wrote: »There are no magical schools that manipulate music in TES lore and there never have been.
You are aware that "bards" are more common then "psijics" in tamriel of the second era, I hope?Rave the Histborn wrote: »Choosing to RP as a bard doesn't mean they exist in TES LOL it means they exist in your mind and you're a one off anomaly in the world. Also if they "aren't common" by your own admission why would they be turned into a guild line/class? All current classes and guildlines are from major factions that exist in TES lore.
...you mean, something like... the Amulet of Kings? Or Ysgrammors Axe? Or the Staff of Magnus? Or the Lightless Remnant? Or the Mortuum Vivicus? Or the Sunna'rah? Or the Heart of Transparent Law?Rave the Histborn wrote: »Ok cool, well I mean why not add in the One Ring or something like that...
You DO realize ESO was only released in summer 2014? That is -six- years if you want to count Beta as well, but no more.Rave the Histborn wrote: »It's like they've had 20+ years to do that and they haven't soooooooo don't think it'll be happening.
What do you think the Numidium is behind the "fantasy" tappings?Rave the Histborn wrote: »Well I mean why don't we add some Gundams or giant mechs in then?
Rave the Histborn wrote: »For the upteenth time, I am NOT arguing for a -class- I am arguing for an representation of a -archetype- and I would argue just as hard for it NOT being a "class" in the way ESO handles classes!!!
I AM arguing the -archetype- DID exist as adventuring type in the elder scrolls lore! And I am arguing that it would be nifty to have it represented in ESO as a guild skill line!
What your asking for doesn't fit into guild lines or professions. It would have to be a class in ESO and as a class it has never actually existed beyond a premade guideline for starting players to begin.
Sez who?
Who chooses what one person defines themselves with?
It IS another staple of fantary archetypes to have those who define themselves over their "mundane" job and consider their adventuring their occasional sideline occupation... they will proudly state that they are "just" a blacksmith, tailor, librarian, wandering merchant, travelling bard... heck, some might even be a proud housewife that just so happens to know more magic then everyone around her!
Says the game. You choose a class and all your professions are SECONDARY. This is a pretty easy concept to follow.
It IS another staple of fantary archetypes to have those who define themselves over their "mundane" job and consider their adventuring their occasional sideline occupation
Where? When? Even if it is a fantasy archetype it doesn't mean that it fits into every fantasy archetype. I get that you think once it has the fantasy tag that anything goes and you can change it however you want but that's not how it works. There's still rules for the fantasy universe established in these games.
True, nerfs happen every time they add something new.
But not adding something new... is the death of any game.
So... it may be time people stop worrying and learn how to live with the nerf! ;p
Or maybe we can not get dumb nerfs we don't have to live with cuz some people aren't content with emotes. I will agree not adding new content can have bad affects on a game but I think it can be more easily argued that you don't just add content for content's sake. Adding new useless content instead of content people actually is the real death of any game.
Now that is just plain and simply untrue!!!
Sure it may not have the range of some other instruments... but it IS one by definition! And through centuries of use in music, from ancient times to medieval era... (even though they later upgraded to better instruments, true enough)
OMFG please stop. https://en.wikipedia.org/wiki/Blowing_horn
The blowing horn or winding horn is a sound device that is usually made of or shaped like an animal horn, arranged to blow from a hole in the pointed end of it. This rudimentary device had a variety of functions in many cultures, in most cases reducing its scope to exhibiting, celebratory or group identification purposes (signal instrument). On the other hand, it has kept its function and profile in many cattle raising, agricultural and hunter-gatherer societies.
It isn't one by definition. There are musical horns, but a war horn ISN"T A MUSICAL INSTRUMENT.
And THAT is exactly what using a "war horn" for a "single signal sound" is - a basic usage of a musical instrument. And a trained user can do quite a bit more with it even in pure musical sense... so in a world of magic, where that single untrained sound has a magical effect... it stands to reason that it just might be possible to make more varied effects with more skill, does it not?
No, even your video shows that it isn't. It also doesn't stand to reason because you keep trying to say the warhorn is magic. It isn't it would be a psychological boost just like in real life.
But like I said, musical magic -does- indeed exist, and music taining for someone who already has magic -could- be depicted in more musical magic.
Aaand we are back at my starting point, where I brainstorm about the possibility of a guild skill line made from that notion!
LOL because you can't get over this easy point. There is no musical magic in TES/ESO. Dwemer used technology and they don't exist anymore and the Yokudan "sword singing" is a technique that involves hyperfast attacks. There are no magical schools that manipulate music in TES lore and there never have been.
Sure they exist. You can play as one if you so choose, so they -must- exist. Duh.
They might not be all that common, since most bards seem more inclined not to risk their delicate hands adventuring and fighting monsters and all that, but they obviosuly exist.
Choosing to RP as a bard doesn't mean they exist in TES LOL it means they exist in your mind and you're a one off anomaly in the world. Also if they "aren't common" by your own admission why would they be turned into a guild line/class? All current classes and guildlines are from major factions that exist in TES lore.
Of course, they do exist because the archetype exists in fantasy stories in general. And it did long before D&D...
Ok cool, well I mean why not add in the One Ring or something like that because they existed before D&D and the archetype of fantasy stories in general. Look just because the Simpsons did it, doesn't mean everyone needs to do it. That's what kills games too, no new ideas, just coping and pasting stuff from other genres.
Everyone has "magic music" with "War Horn". So the precedent is there.
LOL you really need the war horn to be magic or everything else falls apart. Say it with me, "The War Horn is not magic, there is no musical magic."
The developers could expans on it, make it a guild skill line, and it would fit within TES lore as much as anything else. If they so choose.
It's like they've had 20+ years to do that and they haven't soooooooo don't think it'll be happening.
And actually I myself would care very little for playing as "bard".
I care about ESO getting more diversity, more options! Even options I myself might not find worth exploring, I still will think about what -might- be possible that some people could enjoy picking up for their characters...
Well I mean why don't we add some Gundams or giant mechs in then? I mean that would destroy the lore as much as you'd like to and add some absurd stuff for people just because.
EDIT: No I don't think there is a chance of anything Bard related coming out this year and this thread doesn't have anything to specifically do with Skyrim. This post is in response to various Bard discussion that I have seen that has left the impression that people don't exactly understand the Bards in TES franchise So the goal is to hopefully temper expectations
I know alot of people don't want to hear this but I see enough requests for a "Bard class" or "skill line" that I think some air should get cleared up.
Elder Scrolls is not 5E D&D. Bards don't perform spells with songs. Bards are storytellers & songwriters, that's it. If they want combat & magic then they have to learn other skills. Unlike D&D, Bards are nothing special in TES and a D&D class like the Bard just would not thematically fit Elder Scrolls.
You can already act the part of a bard in Elder Scrolls. Type /lute, /drums, /flute, etc. to play an instrument - there you're a Bard.
- In Skyrim, Bards were just musicians that traveled and collected stories. The Bards college story was about cultural history - not gaining a new power.
- In Oblivion, Bards as a class was basically a Rogue but with a focus on illusion and the social system in the game.
If any skill lines were to be added; alteration & illusion are far more likely than Bard.
There are more lore appropriate possibilities for a class that also would have more utilization than a bard in ESO.
Something that uses - illusion, alteration, and conjuration that is if ZOS wasn't possibly using those for Spellcrafting.
(we'll see at Twitch)
Also the guilds already cover the dialogue options (intimidate, Persuade, Bribery) so I don't see anything a Bard could offer mechanically.
EDIT: basically what I am saying, is that anything a Bard was traditionally known to be able to provide is already covered by various other skill lines & abilities in ESO
On the other hand - there could be plenty of Bard cosmetics in the Crown store. Like when ZOS added the Argonian instrument.
I think this might make it more clear for some people as to why a Bard class or skill line most likely won't be a thing.
The niche role of a bard would fit more in an MMO like World of Warcraft.
BUT If the Skyrim Twitch presentation proves me wrong then feel free to rub it in my face.
Rave the Histborn wrote: »I am sincerely curious what caused everyone to crawl out of the woodwork to rage on the a bard class. Did this happen when Necro was hinted at or any other class?
I mean, we have established that yes bards exist.
Yes there is even a bard college and a skill listed (the spectral drum that buffs)
We also see that bards were similar to rogues. And we see that they also had an illusion skill line.
Everything else is filling in lines and creative vision.
There is even history of tonal architecture and sword singing, affecting reality via sound
https://elderscrolls.fandom.com/wiki/Tonal_Architecture
Agreed. I think it comes down to Bard’s weren’t in WoW and people always look back fondly at their first MMO.
It's not really that, you have people asking for a bard class that really doesn't fit into the TES universe and the people asking for it are people that don't really seem to have a grasp on the lore or why it doesn't make sense, they just really want to ERP as a bard.
I mean "There is even history of tonal architecture and sword singing, affecting reality via sound"
Tonal architecture is dwemer lore that no race or class present in the TES lore has access to and hasn't been relevant for thousands of in-game years. The same goes for sword singing with the ancient Yokudans, the techniques were lost to time. Even if you use it to try and establish "magic music" or whatever you'd like it still wouldn't be producible by bards. Tonal architecture requires machines/knowledge of an entire civilization and sword singing is an ultimate technique and thus used by very very few dedicated masters.
Wifeaggro13 wrote: »EDIT: No I don't think there is a chance of anything Bard related coming out this year and this thread doesn't have anything to specifically do with Skyrim. This post is in response to various Bard discussion that I have seen that has left the impression that people don't exactly understand the Bards in TES franchise So the goal is to hopefully temper expectations
I know alot of people don't want to hear this but I see enough requests for a "Bard class" or "skill line" that I think some air should get cleared up.
Elder Scrolls is not 5E D&D. Bards don't perform spells with songs. Bards are storytellers & songwriters, that's it. If they want combat & magic then they have to learn other skills. Unlike D&D, Bards are nothing special in TES and a D&D class like the Bard just would not thematically fit Elder Scrolls.
You can already act the part of a bard in Elder Scrolls. Type /lute, /drums, /flute, etc. to play an instrument - there you're a Bard.
- In Skyrim, Bards were just musicians that traveled and collected stories. The Bards college story was about cultural history - not gaining a new power.
- In Oblivion, Bards as a class was basically a Rogue but with a focus on illusion and the social system in the game.
If any skill lines were to be added; alteration & illusion are far more likely than Bard.
There are more lore appropriate possibilities for a class that also would have more utilization than a bard in ESO.
Something that uses - illusion, alteration, and conjuration that is if ZOS wasn't possibly using those for Spellcrafting.
(we'll see at Twitch)
Also the guilds already cover the dialogue options (intimidate, Persuade, Bribery) so I don't see anything a Bard could offer mechanically.
EDIT: basically what I am saying, is that anything a Bard was traditionally known to be able to provide is already covered by various other skill lines & abilities in ESO
On the other hand - there could be plenty of Bard cosmetics in the Crown store. Like when ZOS added the Argonian instrument.
I think this might make it more clear for some people as to why a Bard class or skill line most likely won't be a thing.
The niche role of a bard would fit more in an MMO like World of Warcraft.
BUT If the Skyrim Twitch presentation proves me wrong then feel free to rub it in my face.
Ya you didnt play arena or dagerfall did https://en.uesp.net/wiki/Arena:Classes
TheNuminous1 wrote: »Rave the Histborn wrote: »For the upteenth time, I am NOT arguing for a -class- I am arguing for an representation of a -archetype- and I would argue just as hard for it NOT being a "class" in the way ESO handles classes!!!
I AM arguing the -archetype- DID exist as adventuring type in the elder scrolls lore! And I am arguing that it would be nifty to have it represented in ESO as a guild skill line!
What your asking for doesn't fit into guild lines or professions. It would have to be a class in ESO and as a class it has never actually existed beyond a premade guideline for starting players to begin.
Sez who?
Who chooses what one person defines themselves with?
It IS another staple of fantary archetypes to have those who define themselves over their "mundane" job and consider their adventuring their occasional sideline occupation... they will proudly state that they are "just" a blacksmith, tailor, librarian, wandering merchant, travelling bard... heck, some might even be a proud housewife that just so happens to know more magic then everyone around her!
Says the game. You choose a class and all your professions are SECONDARY. This is a pretty easy concept to follow.
It IS another staple of fantary archetypes to have those who define themselves over their "mundane" job and consider their adventuring their occasional sideline occupation
Where? When? Even if it is a fantasy archetype it doesn't mean that it fits into every fantasy archetype. I get that you think once it has the fantasy tag that anything goes and you can change it however you want but that's not how it works. There's still rules for the fantasy universe established in these games.
True, nerfs happen every time they add something new.
But not adding something new... is the death of any game.
So... it may be time people stop worrying and learn how to live with the nerf! ;p
Or maybe we can not get dumb nerfs we don't have to live with cuz some people aren't content with emotes. I will agree not adding new content can have bad affects on a game but I think it can be more easily argued that you don't just add content for content's sake. Adding new useless content instead of content people actually is the real death of any game.
Now that is just plain and simply untrue!!!
Sure it may not have the range of some other instruments... but it IS one by definition! And through centuries of use in music, from ancient times to medieval era... (even though they later upgraded to better instruments, true enough)
OMFG please stop. https://en.wikipedia.org/wiki/Blowing_horn
The blowing horn or winding horn is a sound device that is usually made of or shaped like an animal horn, arranged to blow from a hole in the pointed end of it. This rudimentary device had a variety of functions in many cultures, in most cases reducing its scope to exhibiting, celebratory or group identification purposes (signal instrument). On the other hand, it has kept its function and profile in many cattle raising, agricultural and hunter-gatherer societies.
It isn't one by definition. There are musical horns, but a war horn ISN"T A MUSICAL INSTRUMENT.
And THAT is exactly what using a "war horn" for a "single signal sound" is - a basic usage of a musical instrument. And a trained user can do quite a bit more with it even in pure musical sense... so in a world of magic, where that single untrained sound has a magical effect... it stands to reason that it just might be possible to make more varied effects with more skill, does it not?
No, even your video shows that it isn't. It also doesn't stand to reason because you keep trying to say the warhorn is magic. It isn't it would be a psychological boost just like in real life.
But like I said, musical magic -does- indeed exist, and music taining for someone who already has magic -could- be depicted in more musical magic.
Aaand we are back at my starting point, where I brainstorm about the possibility of a guild skill line made from that notion!
LOL because you can't get over this easy point. There is no musical magic in TES/ESO. Dwemer used technology and they don't exist anymore and the Yokudan "sword singing" is a technique that involves hyperfast attacks. There are no magical schools that manipulate music in TES lore and there never have been.
Sure they exist. You can play as one if you so choose, so they -must- exist. Duh.
They might not be all that common, since most bards seem more inclined not to risk their delicate hands adventuring and fighting monsters and all that, but they obviosuly exist.
Choosing to RP as a bard doesn't mean they exist in TES LOL it means they exist in your mind and you're a one off anomaly in the world. Also if they "aren't common" by your own admission why would they be turned into a guild line/class? All current classes and guildlines are from major factions that exist in TES lore.
Of course, they do exist because the archetype exists in fantasy stories in general. And it did long before D&D...
Ok cool, well I mean why not add in the One Ring or something like that because they existed before D&D and the archetype of fantasy stories in general. Look just because the Simpsons did it, doesn't mean everyone needs to do it. That's what kills games too, no new ideas, just coping and pasting stuff from other genres.
Everyone has "magic music" with "War Horn". So the precedent is there.
LOL you really need the war horn to be magic or everything else falls apart. Say it with me, "The War Horn is not magic, there is no musical magic."
The developers could expans on it, make it a guild skill line, and it would fit within TES lore as much as anything else. If they so choose.
It's like they've had 20+ years to do that and they haven't soooooooo don't think it'll be happening.
And actually I myself would care very little for playing as "bard".
I care about ESO getting more diversity, more options! Even options I myself might not find worth exploring, I still will think about what -might- be possible that some people could enjoy picking up for their characters...
Well I mean why don't we add some Gundams or giant mechs in then? I mean that would destroy the lore as much as you'd like to and add some absurd stuff for people just because.
You are an angry little man with angry little problems. To assume you know what others want. How you responded to this persons post speaks ages and miles of your personality and easily lets me shut out your opinion.
Warhorns are instruments.
Musical ritual and magic is in TES.
And people DO want a Bardic Skillline/class
If 1 single person requests it. And I do.
Then that means someone wants it for the game. So you cant say what people do or dont want with any confidance. Because you are just simply.
Wrong.
Rave the Histborn wrote: »I am sincerely curious what caused everyone to crawl out of the woodwork to rage on the a bard class. Did this happen when Necro was hinted at or any other class?
I mean, we have established that yes bards exist.
Yes there is even a bard college and a skill listed (the spectral drum that buffs)
We also see that bards were similar to rogues. And we see that they also had an illusion skill line.
Everything else is filling in lines and creative vision.
There is even history of tonal architecture and sword singing, affecting reality via sound
https://elderscrolls.fandom.com/wiki/Tonal_Architecture
Agreed. I think it comes down to Bard’s weren’t in WoW and people always look back fondly at their first MMO.
It's not really that, you have people asking for a bard class that really doesn't fit into the TES universe and the people asking for it are people that don't really seem to have a grasp on the lore or why it doesn't make sense, they just really want to ERP as a bard.
I mean "There is even history of tonal architecture and sword singing, affecting reality via sound"
Tonal architecture is dwemer lore that no race or class present in the TES lore has access to and hasn't been relevant for thousands of in-game years. The same goes for sword singing with the ancient Yokudans, the techniques were lost to time. Even if you use it to try and establish "magic music" or whatever you'd like it still wouldn't be producible by bards. Tonal architecture requires machines/knowledge of an entire civilization and sword singing is an ultimate technique and thus used by very very few dedicated masters.
Yea, you’re right. I’m the type of player who never follows lore, skips all the dialogue in quests, and doesn’t want to be bothered to learn either. In other words I’m like the majority of players. What matters most is fun gameplay.
I just like being really fast and speed, plus like support roles.
People seem to be on both sides about whether it fits in the lore. I don’t know if it does, don’t care, I still want a bard skill line or class. When you first play a class in a MMO you get attached to the theme, you look for what fits that theme in a new MMO, for me that means healers, Bards, and rogues.
Bobby_V_Rockit wrote: »Wifeaggro13 wrote: »EDIT: No I don't think there is a chance of anything Bard related coming out this year and this thread doesn't have anything to specifically do with Skyrim. This post is in response to various Bard discussion that I have seen that has left the impression that people don't exactly understand the Bards in TES franchise So the goal is to hopefully temper expectations
I know alot of people don't want to hear this but I see enough requests for a "Bard class" or "skill line" that I think some air should get cleared up.
Elder Scrolls is not 5E D&D. Bards don't perform spells with songs. Bards are storytellers & songwriters, that's it. If they want combat & magic then they have to learn other skills. Unlike D&D, Bards are nothing special in TES and a D&D class like the Bard just would not thematically fit Elder Scrolls.
You can already act the part of a bard in Elder Scrolls. Type /lute, /drums, /flute, etc. to play an instrument - there you're a Bard.
- In Skyrim, Bards were just musicians that traveled and collected stories. The Bards college story was about cultural history - not gaining a new power.
- In Oblivion, Bards as a class was basically a Rogue but with a focus on illusion and the social system in the game.
If any skill lines were to be added; alteration & illusion are far more likely than Bard.
There are more lore appropriate possibilities for a class that also would have more utilization than a bard in ESO.
Something that uses - illusion, alteration, and conjuration that is if ZOS wasn't possibly using those for Spellcrafting.
(we'll see at Twitch)
Also the guilds already cover the dialogue options (intimidate, Persuade, Bribery) so I don't see anything a Bard could offer mechanically.
EDIT: basically what I am saying, is that anything a Bard was traditionally known to be able to provide is already covered by various other skill lines & abilities in ESO
On the other hand - there could be plenty of Bard cosmetics in the Crown store. Like when ZOS added the Argonian instrument.
I think this might make it more clear for some people as to why a Bard class or skill line most likely won't be a thing.
The niche role of a bard would fit more in an MMO like World of Warcraft.
BUT If the Skyrim Twitch presentation proves me wrong then feel free to rub it in my face.
Ya you didnt play arena or dagerfall did https://en.uesp.net/wiki/Arena:Classes
Yeah, that description pretty much just describes Bretons... no word on magical musics or support. It even says they are a relatively poor class out skilled by basically everyone else.
TX12001rwb17_ESO wrote: »Oh yes I am so scared of some-guy playing terrible music, don't throw your flute at me!!
Seriously who would want to be something THAT lame over a Necromancer or a Dragonknight or a Nightblade?
...once.Rave the Histborn wrote: »The Psijics were a major guild in lore...
...except when it comes to, oh, the formal declaration of guilds from the emperor?Rave the Histborn wrote: »Sorry, the Bards aren't and weren't ever a major guild...
And there you have it, for the third friggin time! As "major " guild as the fighters guild. Or the ratcatchers guild. Or the Brewers guild. Or any of them.In the 321st year of the 2nd Era, the Potentate gave his approval to the Guilds Act, officially sanctioning the Mages, together with the Guilds of Tinkers, Cobblers, Prostitutes, Scribes, Architects, Brewers, Vintners, Weavers, Ratcatchers, Furriers, Cooks, Astrologers, Healers, Tailors, Minstrals, Barristers, and the Syffim. In the charter, they were no longer called the Syffim, however: bowing to the name it had become known as by the people, they were to be called the Fighters Guild.
That's the "crafting skills".Rave the Histborn wrote: »All the professions craft things and are also related to the housing system.
Usually, stongs, stories and entertainment.Rave the Histborn wrote: »What do you plan on a bard crafting?
Only quoting stuff from wikipedia there. Not my fault when it does not support your opinion.Rave the Histborn wrote: »No. lol I'm starting to think you don't know what the definition of music is or what it actually entails.
True. But definitely -not- a mundane resource like stamina if you look at what it does.Rave the Histborn wrote: »If it was magic it would use magic. Ultimate is a different resource.
How about...Rave the Histborn wrote: »Oh hey, random thought, how is it magic if there's no magic user to manipulate this stuff still?
Actually... deadric princes are known to lend out their power now and then. We have a whole class in eso built on that, they are called sorcerors. Nothing in the lore to stop any bards from making contracts with daedra as well...Rave the Histborn wrote: »LOL so the daedra related quest with daedric (demi god that no regular person controls) magic. Yeah bards don't have access to any of that...
And we don't have bronze swords in medievel games either, which does not prove they never existed.Rave the Histborn wrote: »We have games going into the 4th era that don't have musical magic. It doesn't exist.
The Psijics are known as legends... as in "Yeah, four hundred years ago there used to be psijics all over the place, but then they went away and now... we have the mages guild instead". While bards... are all over the place, singing for their dinner. Now, as you rightly state, those bards are not the fighting type, they just sing and tell stories. But that means... there is nothing in the lore stopping adventurers from learning bardic skills as sideline to their swordsmanship and/or magic. Much like the aforementioned Jorunn did.Rave the Histborn wrote: »True, but you understand that Psijics in lore even in the 2nd era are a major guild by that time that even commoners have heard stories about for ages at this point. They are more known and established at this point without actually being on Tamriel than bards ever have been outside of 1 guy that would only be known in Skyrim.
That sounds like the last gasp of denial from a confused person.Rave the Histborn wrote: »No.
Only magic is in TES.
No.
Finally someone said it. All the bard request threads have been grating on my TES-lore-loving soul. This isn't D&D.
On a side note, I do think it would be nice if ZOS expanded upon the musical instrument system in the game to make it similar to how it works in LOTRO. In LOTRO you can actually play individual notes with the number keys, and can upload files to a folder in your game directory to have pre-loaded songs you can play in-game using a written command in the chat bar.
It's a small thing that LOTRO has but I always thought it gave the world a lot of flavour.