Siohwenoeht wrote: »I think folks are missing the point that was made about Bards in tes universe. It's absolutely true that they exist. It's also true they are NOT the prototypical bard from other tabletop/mmo RPGs.
I can see a bard skill line that provides buffs/debuffs, maybe even alters "charisma" characteristics for npc/justice system interactions, however there's just not enough meat in tes bardic tradition for a full blown class. The npc bards in the single player titles always describe themselves as entertainers and recorders of history.
A tes bard would (and does in the single player titles) use the same weapons that we currently have available for dd and would serve in a buff/debuff role as a support toon.
ESO is the first elder scrolls game to have a hard class structure simply because it's a MMO, but it's the outlier in the series. It shouldn't serve as a vessel to completely rewrite the series lore especially since it serves as a "prequel" game to the single player titles.
Siohwenoeht wrote: »I think folks are missing the point that was made about Bards in tes universe. It's absolutely true that they exist. It's also true they are NOT the prototypical bard from other tabletop/mmo RPGs.
I can see a bard skill line that provides buffs/debuffs, maybe even alters "charisma" characteristics for npc/justice system interactions, however there's just not enough meat in tes bardic tradition for a full blown class. The npc bards in the single player titles always describe themselves as entertainers and recorders of history.
A tes bard would (and does in the single player titles) use the same weapons that we currently have available for dd and would serve in a buff/debuff role as a support toon.
ESO is the first elder scrolls game to have a hard class structure simply because it's a MMO, but it's the outlier in the series. It shouldn't serve as a vessel to completely rewrite the series lore especially since it serves as a "prequel" game to the single player titles.
Who cares? Seriously who cares if it would be a stretch. We have people expecting Dragon Born bits from the Skyrim chapters. There is enough time between our timeline and the mainline game timeline to steer it toward known lore. Or who cares. When Lord of the Rings online brought in Rune seekers everyone lost their mind that it would kill lore and then after a while it didn't and nobody cared. And how is it considered a hard class line when you have mages and night blades able to tank as well as any other class. Yes there are class stat lines but you have entire builds where people do not use hardly any of their actually class skills.
Siohwenoeht wrote: »Siohwenoeht wrote: »I think folks are missing the point that was made about Bards in tes universe. It's absolutely true that they exist. It's also true they are NOT the prototypical bard from other tabletop/mmo RPGs.
I can see a bard skill line that provides buffs/debuffs, maybe even alters "charisma" characteristics for npc/justice system interactions, however there's just not enough meat in tes bardic tradition for a full blown class. The npc bards in the single player titles always describe themselves as entertainers and recorders of history.
A tes bard would (and does in the single player titles) use the same weapons that we currently have available for dd and would serve in a buff/debuff role as a support toon.
ESO is the first elder scrolls game to have a hard class structure simply because it's a MMO, but it's the outlier in the series. It shouldn't serve as a vessel to completely rewrite the series lore especially since it serves as a "prequel" game to the single player titles.
Who cares? Seriously who cares if it would be a stretch. We have people expecting Dragon Born bits from the Skyrim chapters. There is enough time between our timeline and the mainline game timeline to steer it toward known lore. Or who cares. When Lord of the Rings online brought in Rune seekers everyone lost their mind that it would kill lore and then after a while it didn't and nobody cared. And how is it considered a hard class line when you have mages and night blades able to tank as well as any other class. Yes there are class stat lines but you have entire builds where people do not use hardly any of their actually class skills.
I'd counter that why would you care if tes bards are different than d&d bards?
For example, Necromancer should have been a skill line instead of a class as well. Actually, necromancer as it is should've never been released as it doesn't even follow the abilities of npc necromancers in-game. Regardless, necromancer as a skill line open to all classes would have better fit how tes games have historically worked. There are too many classes as it is.
Also, we do have hard classes, just not hard roles. Even then, some classes are excellent at certain roles where others are barely adequate. Just because any class can perform any role doesn't mean they're all equal to the task.
Siohwenoeht wrote: »Siohwenoeht wrote: »I think folks are missing the point that was made about Bards in tes universe. It's absolutely true that they exist. It's also true they are NOT the prototypical bard from other tabletop/mmo RPGs.
I can see a bard skill line that provides buffs/debuffs, maybe even alters "charisma" characteristics for npc/justice system interactions, however there's just not enough meat in tes bardic tradition for a full blown class. The npc bards in the single player titles always describe themselves as entertainers and recorders of history.
A tes bard would (and does in the single player titles) use the same weapons that we currently have available for dd and would serve in a buff/debuff role as a support toon.
ESO is the first elder scrolls game to have a hard class structure simply because it's a MMO, but it's the outlier in the series. It shouldn't serve as a vessel to completely rewrite the series lore especially since it serves as a "prequel" game to the single player titles.
Who cares? Seriously who cares if it would be a stretch. We have people expecting Dragon Born bits from the Skyrim chapters. There is enough time between our timeline and the mainline game timeline to steer it toward known lore. Or who cares. When Lord of the Rings online brought in Rune seekers everyone lost their mind that it would kill lore and then after a while it didn't and nobody cared. And how is it considered a hard class line when you have mages and night blades able to tank as well as any other class. Yes there are class stat lines but you have entire builds where people do not use hardly any of their actually class skills.
I'd counter that why would you care if tes bards are different than d&d bards?
For example, Necromancer should have been a skill line instead of a class as well. Actually, necromancer as it is should've never been released as it doesn't even follow the abilities of npc necromancers in-game. Regardless, necromancer as a skill line open to all classes would have better fit how tes games have historically worked. There are too many classes as it is.
Also, we do have hard classes, just not hard roles. Even then, some classes are excellent at certain roles where others are barely adequate. Just because any class can perform any role doesn't mean they're all equal to the task.
I can't fathom the thought that there are enough classes. How is more choice and variety a bad thing?
And why is D&D continually being brought up? The only good bards in D&D were first edition.
A new class with a different flavor could not be a bad thing. Warden and Necromancer could easily be called Mage spin off classes because they are very similar with different effects. Bard would be a mix of NB and Mage
TheShadowScout wrote: »https://en.uesp.net/wiki/Arena:Classes#Bard...and a D&D class like the Bard just would not thematically fit Elder Scrolls.
https://en.uesp.net/wiki/Daggerfall:Classes
https://en.uesp.net/wiki/Morrowind:Classes#Bard
https://en.uesp.net/wiki/Oblivion:Classes#Bard
...you were saying?
But yeah, it is quite true that in the elder scrolls universe "bards" are... all-rounder characters focussing on social interaction and storytelling. With a mix of rogueish and magical skills.
BUT!
It is a very, very small step from "casting spells through mystic gestures and mumbles incantations" to "casting spells through playing musical instruments and singing"!
And thus... as long as any such "spellsongs" still use magica to power their effects... its well within the elder scrolls understanding of bards! And if ZOS so chooses, they can pick up the concept and run with it, a great many people (as you noted) would be happy to see it (and pay for it). Me, I hope they will, as a guild skill line akin to Psijic... but then I would, would I not: https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-ii
Bradyfjord wrote: »ESO is an MMO. While it's setting is Tamriel, it must still be a good game. Good games don't have overlap in their classes. Each choice needs to be unique.
An example of a successfully implemented (MMO)Bard was in EQ1. They could fight and cast a few spells, but had buffs unique to them. Their unique buffs were why people wanted a few in every raid. Some of their buffs included:
- Increased overland walking speed (no mounts in those days)
- Improved defense/offense for their allies.
- Improved resource sustain for their allies (recharging mana/stamina took a long time in that game).
All of these mechanics are already covered by various skill lines introduced in ESO. I wouldn't tell someone how to play, but there are several ways to rp/play a bard that works. You could use existing mechanics and costumes/motifs to play a bard.
TL;DR- In ESO, there is little reason to have a class based around support/buffs for allies. These buffs have already been in the game, and most can be gained through non-class specific ways (Alchemy/Provisioning).
By that logic why do we have Nightblades? Anyone can steal, anyone can assassinate, anyone can stealth. What do they bring that is unique? Anyone can role play a Nightblade.
What do necromancers bring that you can not get from Wardens and Mages?
LotRO bards while some of their effects are silly and they do have some buffs, also have a vast array of offense.
Again it strikes me as rather daft that a percentage of people are so against something new and another choice.
Bradyfjord wrote: »By that logic why do we have Nightblades? Anyone can steal, anyone can assassinate, anyone can stealth. What do they bring that is unique? Anyone can role play a Nightblade.
What do necromancers bring that you can not get from Wardens and Mages?
LotRO bards while some of their effects are silly and they do have some buffs, also have a vast array of offense.
Again it strikes me as rather daft that a percentage of people are so against something new and another choice.
They each bring unique mechanics and interactions. The point of classes is to bring something unique with their package of abilities. Some of this has been eroded with homogenization unfortunately.
Unless they are bringing in new buffs/debuffs for bards to do, there is little reason to bring the bard as a class into the game. You already can play a bard if you choose. It would be unfortunate to see the classes lose what they have so another weak class could be added to the game.
If they did bring in a bard class, I hope it would be with a new mechanic.
Absolutely a new mechanic or something new to the table is I would think what anyone would want in any new class. Even if it is more flavor than substance.
Bradyfjord wrote: »Absolutely a new mechanic or something new to the table is I would think what anyone would want in any new class. Even if it is more flavor than substance.
Hopefully the new mechanic will be interesting to use. Necros, as the exist in ESO, aren't what I was hoping for in terms of 'gameplay depth'. Warden is fine, but just barely.
@Unseelie
We're not against something new to choose from.
We have already pointed out viable skills & abilities from Elder Scroll games that would be interesting to have.
What we're saying is that the Bard class that you're looking for - the one that uses Music themed magical abilities like a Bard inspiration song - is not something TES Bards actually do.
They are primarily Illusion/Alteration users that had benefits to the speech system. None of their magical abilities involved them singing or playing an instrument.
Yes, TES was originally conceived as a tabletop RPG, a D&D setting, but at this point the current setting of ES video games is not compatible with the modern D&D class system.
That is why homemade tabletop Elder Scroll game often don't use 5E D&D, or they often have to heavily modify it.
VaranisArano wrote: »
For that matter, Tamriel is a fantasy RPG that came out of the developers' interest in pen-and-paper RPG games. Did you really expect there wouldn't be substantial influence from D&D lurking in every nook and cranny?
@Loves_guars
- No this is not a hate thread, don't go making an assumptions or throwing accusations. Also looking at all the existing classes - they all have pre-existing lore that supports them.
@Thevampirenight
Necromancers - while one aspect of conjuration - have enough content & research that an entire class based on the practice is not at all a stretch.
In ES titles we run into plenty of baddies that are purely Necromancer, so a pure necromancer class fits.
Also Necromancer abilities didn't fit any of the existing class themes except maybe the Sorcerer.
@TheNuminous1
Yes there are song priests who use existing magic schools (Conjuration, Alteration, illusion, Destruction, etc ) with their cultural practice of the arts like song, and sometimes painting.
These are for rituals, cultural practice & tradition. Not necessarily something that would be used as a class. Hence why many instances of "Art magic" are mementos.
I myself have a D&D Sorcerer character that imbues art into his spells but like I said that doesn't mean that is something that should be in ESO.
@TheNuminous1
I do not mean to leave the impression that this is a big issue.
For me this comes down more to talking with people who may be new to the game and have expectations of what the universe could offer based on an experience from a tabletop game. So this post is more about tempering expectations with no intention of "Hating" on what others like.
On the note of Aedric magic - if you examine the various culture - they all have some form of connection to aedric beings. Some cultures worship the same gods by different names (Elves & Men can't seem to understand that *sigh*) while others have found other types of connections to them.
Examples:
- Dark Elves in the 2nd era worship the Tribunal of Almalexia, Vivec, and Sotha Sil. All God-like beings who retain powers related to Aedra. It isn't until around the late 3rd - to early 4th era that Dunmer returned to worshipping the original Tribunal of Daedric Princes.
- Argonians practice sun magic which was taught to them by the Hist. Sun worship is a part of their culture.
This is why I am sufficed with instrument emotes if I want to roleplay a bard because a class can't account for the other forms of cultural expression. Argonians & Khajiit have different bardic traditions