Like in the thread title. What do You think about general state of the game in this nearly finished year. Talking about all aspects together. Season of the dragon story and all DLCs that were part of it , base game changes , new additions like necro class , balance , performance etc.
@Iccotak@bluebird
But we did have to buy another DLC to see the end of Nocturnal and Daedric Triad story
Both ended on cliff hangers about the Daedra Triad - Clockwork City ended with a Nocturnal boss and foreshadowing her plans for the Summerset chapter.
The Daedric War was a storyline we had to buy DLC in order to complete. It was just in two years instead of one
But I do agree the Chapter -> Zone DLC -> Chapter formula did produce a higher quality story.
@Iccotak ESO isn't like other MMOs. Not sure why that's relevant anyway, but it isn't. People who bought the Legion expansion were able to complete it, and didn't have to go back and play through The Burning Crusade expansion to find out what happens to Illidan.Well first off, ESO is an MMO. With ESO+ it literally operates like any other MMO. WoW also has DLCs they are just in the form of quarterly updates.
This literally proves that this new multi-DLC-locked storytelling is worse. So your opinion contradicts itself. The 'Year of the Dragon' story does absolutely not 'let players go where they want', it's not only a linear storyline (like MW-CWC-SS) but on top of that it's also multi-DLC locked. It's far more restrictive than anything before (obviously standalone adventures like Murkmire, Thieves Guild, Dark Brotherhood had the most flexibility to let people choose where they want to go).I like that they are going with a year long narrative that is more closely connected and has some form of linear storytelling. I think it allows them to do more with the story while still working within the boundaries of letting players go where they want.
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In fact, I think Dragonhold story was actually limited because they didn't go far enough.
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Kaalgrontiid, Abnur Tharn, and Khamira (all important characters in the Season) were absent for a third of the Story because it would not have made sense to players that had not done Elsweyr. Instead they got rushed in for 3 quests to do the Final Fight because Dragonhold focused on a completely different villain - they should have been more integral to that questline.
This isn't about player's choices to play DLCs out of order. I already said that. If players want to play only Summerset, let them. If players want to play Summerset first and then Morrowind, let them. If players played through all of it in order, good for them, whatever. But it was up to player's choices.There was some individual closure but if you play those stories out of order then it definitely makes less sense and doesn't quite work as a cohesive story. [...]However for the Daedric War; if you wanted the Whole story and for it to makes sense, then you had to play them in order.
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There was nothing retroactive about Dragonhold - they did not release the DLC only to release the final fight at a later date and make previous content inaccessible.
See, if that was even remotely true, they would NOT have included Abnur, Sai or Lyris in any of their stories. But they did. They 100% did, because the whole 'Year of the Dragon' hype is about forcing players to buy all their DLCs. Want to see some more of your old friend Sai? Buy our new DLC! Want to see how his story ends? Buy our previous Chapter! Want to see how the hell that even happened? Buy our Wrathstone Dungeon DLC!If I played Summerset before CWC then that would have left me under an entirely different impression than the correct order. You could do it in any order but it could be confusing - which ZOS knew was a growing problem.
There's also the problem of people, not having played the original game, meeting the old characters in DLC only to run into them in the base game in weird situations and being treated like they never met. I think there should at least be an option to make it so those DLCs don't activate until you finish other storylines.
Two different storylines almost ten years apart. We are talking about a storyline that takes place over the course of a single year.People who bought the Legion expansion were able to complete it, and didn't have to go back and play through The Burning Crusade expansion to find out what happens to Illidan.
You can finish the story.'the story makes more sense if you play it all in a linear fashion' is not the same as 'you can't finish this storyline if you didn't buy other DLCs before this.'
And it consequently brought alot of confusion from New Players. Hence why they went with the decision to implement a system to make sure players go through the whole story arc before they finish it.Players who bought and played CWC got more out of Summerset (lore-wise and build-up-wise) than players who only bought Summerset, but everybody had that choice.
No it didn't work because they were trying to let players do the story in any order they wanted without causing too much confusion. The beginning was great it was the middle that was "eh" because they couldn't write in the God empowered villain without confusing the player.This literally proves that this new multi-DLC-locked storytelling is worse.
No - the end of the Dragonhold story is the Laatvulon boss fight.Dragonhold's conclusion was retroactively locked behind an Elsweyr paywall
That analogy doesn't work when applied to MMOs.While Summerset's story wasn't literally locked behind Morrowind and CWC purchases. In a trilogy of movies, you can start on the last movie knowing that you probably missed out on some backstory but will still get a whole movie. The movie doesn't stop 3/4th of the way through and tell viewers that they have to leave and watch the prequels first, and only then can see the ending to the story.
Not entirely true.Previously ZOS included recurring characters - Raz, Naryu, etc. - in their future instalments without any issues. If players played old zones before and encountered them earlier, the NPCs acknowledge that; and if they didn't, that still doesn't take away from the experience and it was up to players' choices if they wanted to play through the backstory of that character or not.
Except the Clockwork story doesn't make sense after Summerset because Nocturnal is the main threat when you had beaten her is Summerset - leading to an impression that she's back. I have had to correct others when they thought this was the case.Sotha Sil featured in Summerset for example, and that was completely fine for someone who hasn't played CWC.
Except it didn't because as I have said multiple times and as many others have complained on this forum, and on Reddit, the extreme freedom to do the Story Arc in any order with no direction led to much confusion and sometime disappointment. Which is why there is still an ongoing discussion about Tutorial start locations.The old system worked fine. It provided an extra continuation and acknowledgement to players who've done previous content; without locking new players out of experiencing the current story ending, and without forcing players to buy previous DLCs.
First it is an MMO it has to sell content. No way around that.This was even more pronounced in ESO, since the purpose is so clearly to push more people into buying all DLCs. Would you like a house in Elsweyr? You can only unlock 2 of its 4 rooms if you buy extra DLCs! MW allowed us to buy 2 whole houses with gold, and Summerset allowed us to buy 1 whole house, and gave away another 1 whole house for free. Players who have been subbed for the year played through Wrathstone, the Elsweyr Prologue, Scalebreaker and Dragonhold... but they can only see the ending if they also buy Elsweyr. Come on. It's clearly a moneygrab nothing more.
Want to continue the Story of ESO? Buy the next DLC...Want to see some more of your old friend Sai? Buy our new DLC! Want to see how his story ends? Buy our previous Chapter! Want to see how the hell that even happened? Buy our Wrathstone Dungeon DLC!
1. They want to tell bigger storiesIf they were concerned about new players not knowing what's happening, they should simply make standalone stories, so that the story makes sense no matter where they join. And if they were concerned about continuity, they wouldn't make their new content revolve around old characters that will cause timeline issues if players go back to play through those.
Except it was a problem. It's not an excuse as it was a valid concern that was especially brought up during Summerset among both old and new players - this includes me.The 'people were confused' excuse is so obviously just to justify their new make-them-buy-as-many-DLCs-as-possible model, because the concerns they raised to explain it don't make any sense. 'Players told us they like that' is also just company speak, because it sounds better than saying 'we wanted to...'.
ZOS didn't have to do that. They didn't remove Sotha Sil from Summerset to cater to people who didn't play CWC. And they didn't remove Raz from SS to cater to people who never played AD zones. They also didn't force players who wanted to play Summerset to play through MW and CWC to understand the whole backstory of the Triad that maybe they were completely uninterested in. The writing team wasn't restricted from writing a cool Razumdar storyline in Elsweyr, and they didn't require you to play through the AD zones, Dark Brotherhood, Summerset to do it.@bluebird
My problem with Dragonhold was that it had to cater to people who wanted access to everything even though they haven't done the other content. So ZOS had to remove characters to make sense for them. If you want to experience chapter 2 in a story then perhaps you should have to experience chapter 1.
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In both cases of the Daedric War & Season of the Dragon we see that absolute player freedom can be a detriment to a coherent main story as it doesn't let writers take more risks or include characters because a player may or may not have met them yet.
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Having to work within the "Let players do this story arc in any order they want" is actually extremely restrictive for the writing team and doesn't let them do as much as they could.
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Tell me; would it have made sense for players to see Abnur Tharn die in Dragonhold only to go to Elsweyr and he's fine?
It's the same problem with meeting him about the Wrathstone when you haven't freed him from Mannimarco yet.
So which is it? Either MW and CWC are not needed to play SS, and neither is WS needed for EW (you don't need to know where the Wrathstone came from, the same way you don't need to know where Nocturnal came from), OR WS is absolutely needed to make sense of the EW story (it makes just as little sense to go back and find the Wrathstone pieces AFTER you kill Kalgrontiid, as it is to go back and free Sotha Sil in CWC after defeating Nocturnal in SS). Whichever answer you pick, the year of the dragon didn't improve on it at all.Except it didn't because as I have said multiple times and as many others have complained on this forum, and on Reddit, the extreme freedom to do the Story Arc in any order with no direction led to much confusion and sometime disappointment. Which is why there is still an ongoing discussion about Tutorial start locations.
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Not all of the DLCs are as self-contained as you are saying the Daeric War especially - Again. Heavily hints at Daedric Triad in each installment sets up Summerset.
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Also you don't need to play Wrathstone to understand the Prologue which is free.
1) They already wrote a big story with MW-CWC-SS. The year of the Dragon is a smaller story than that.1. They want to tell bigger storiesIf they were concerned about new players not knowing what's happening, they should simply make standalone stories, so that the story makes sense no matter where they join. And if they were concerned about continuity, they wouldn't make their new content revolve around old characters that will cause timeline issues if players go back to play through those.
2. They want to reward story to older players who have stuck around
3. They want to encourage New players to play the rest of the game as the Expansion accounts for a small sliver of what's available.
It doesn't hold up, because that excuse doesn't make sense. 'We wanted new players to be able to jump in wherever they wanted' they said, and created a story that makes 0 sense if a player joins at Dragonhold. They need to play through Wrathstone for the Year storyline to make sense, and they need to play through the Elsweyr Prologue and Elsweyr to see what's going on. That did nothing to improve the MW-CWC-SS model. 'We wanted to ensure contunuinty because stories out of order confused some people' they said, and made a story about recurring characters so that new player start in a totally anachronistic place without playing through the Main Story first. So as you can see, the 'Year of the Dragon' system did nothing to help these concerns, they are simply excuses that don't actually do what they are allegedly for.Except it was a problem. It's not an excuse as it was a valid concern that was especially brought up during Summerset among both old and new players - this includes me.
Considering they took away my stealth and my werewolf, two of my favourite things I like to play, it’s been a pretty bad year for me to say the least.