I was being polite when I said 'pretty sure'. What I meant was 'I'm absolutely sure and you have to be a special kind of challenged to not figure it out, it's obvious what OP means' that's how forum polls have always worked.Except being ‘pretty sure’ isn’t a good look for a survey. Especially when it’s laid out with 1 at the top. It’s why proper surveys have rather long winded questions like “how would you rate the following on a scale of 1 - 10, where 1 is utter failure and 10 is complete perfection”. Then you are ‘sure sure’ what the scale means.I'm pretty sure that rating something on a scale of 1 to 10 means that 1 is the worst. The only way 1 would be 'better' than 10 is if it was a ranking, not a rating, but that can't really apply to this question.Pyr0xyrecuprotite wrote: »I can't vote in a poll that doesn't explain the scale, i.e. indicate whether 1 is good or bad (and 10 the opposite).
I was being polite when I said 'pretty sure'. What I meant was 'I'm absolutely sure and you have to be a special kind of challenged to not figure it out, it's obvious what OP means' that's how forum polls have always worked.Except being ‘pretty sure’ isn’t a good look for a survey. Especially when it’s laid out with 1 at the top. It’s why proper surveys have rather long winded questions like “how would you rate the following on a scale of 1 - 10, where 1 is utter failure and 10 is complete perfection”. Then you are ‘sure sure’ what the scale means.I'm pretty sure that rating something on a scale of 1 to 10 means that 1 is the worst. The only way 1 would be 'better' than 10 is if it was a ranking, not a rating, but that can't really apply to this question.Pyr0xyrecuprotite wrote: »I can't vote in a poll that doesn't explain the scale, i.e. indicate whether 1 is good or bad (and 10 the opposite).
'How would you rate this game', with an option of choosing 1 to 10, is clearly a scale with 10 being the best. Scales with the highest number being the best are incredibly common to rate things, be that game reviews or women or whatever else. Should we also put warnings on every kettle that you shouldn't bath your pet kittens in it because they mail boil to death? I mean, it wasn't clear, right, there's no way we could figure that out with common sense!
I was being polite when I said 'pretty sure'. What I meant was 'I'm absolutely sure and you have to be a special kind of challenged to not figure it out, it's obvious what OP means' that's how forum polls have always worked.Except being ‘pretty sure’ isn’t a good look for a survey. Especially when it’s laid out with 1 at the top. It’s why proper surveys have rather long winded questions like “how would you rate the following on a scale of 1 - 10, where 1 is utter failure and 10 is complete perfection”. Then you are ‘sure sure’ what the scale means.I'm pretty sure that rating something on a scale of 1 to 10 means that 1 is the worst. The only way 1 would be 'better' than 10 is if it was a ranking, not a rating, but that can't really apply to this question.Pyr0xyrecuprotite wrote: »I can't vote in a poll that doesn't explain the scale, i.e. indicate whether 1 is good or bad (and 10 the opposite).
'How would you rate this game', with an option of choosing 1 to 10, is clearly a scale with 10 being the best. Scales with the highest number being the best are incredibly common to rate things, be that game reviews or women or whatever else. Should we also put warnings on every kettle that you shouldn't bath your pet kittens in it because they mail boil to death? I mean, it wasn't clear, right, there's no way we could figure that out with common sense!
Except it wasn’t clear. Just because you think something is obvious, doesn’t mean other people do. The fact that there are people saying they are confused about it should be reason enough to wish that the poll had been clearer.
Anyone who designs surveys to attract meaningful data will tell you you need to be precise, both about the way you phrase the questions (so you don’t inadvertently inject bias into responses) and the meaning of responses.
Thankfully it’s a totally moot point as most voters are leaving some kind of explanations of why they voted the way they did, which are far more interesting than any number (however flawed) the survey may generate.
Unless specified otherwise, a scale of 1 to 10 will feature the higher and better ratings at 10. So the fact that no special directions were given ought to have given a hint that this Forum poll also uses the usual 1-10 scale with 10 being the best, which most people here commonly encounter in their every day lives without any written explanation.I was being polite when I said 'pretty sure'. What I meant was 'I'm absolutely sure and you have to be a special kind of challenged to not figure it out, it's obvious what OP means' that's how forum polls have always worked.Except being ‘pretty sure’ isn’t a good look for a survey. Especially when it’s laid out with 1 at the top. It’s why proper surveys have rather long winded questions like “how would you rate the following on a scale of 1 - 10, where 1 is utter failure and 10 is complete perfection”. Then you are ‘sure sure’ what the scale means.I'm pretty sure that rating something on a scale of 1 to 10 means that 1 is the worst. The only way 1 would be 'better' than 10 is if it was a ranking, not a rating, but that can't really apply to this question.Pyr0xyrecuprotite wrote: »I can't vote in a poll that doesn't explain the scale, i.e. indicate whether 1 is good or bad (and 10 the opposite).
'How would you rate this game', with an option of choosing 1 to 10, is clearly a scale with 10 being the best. Scales with the highest number being the best are incredibly common to rate things, be that game reviews or women or whatever else. Should we also put warnings on every kettle that you shouldn't bath your pet kittens in it because they mail boil to death? I mean, it wasn't clear, right, there's no way we could figure that out with common sense!
Except it wasn’t clear. Just because you think something is obvious, doesn’t mean other people do. The fact that there are people saying they are confused about it should be reason enough to wish that the poll had been clearer.
Anyone who designs surveys to attract meaningful data will tell you you need to be precise, both about the way you phrase the questions (so you don’t inadvertently inject bias into responses) and the meaning of responses.
Thankfully it’s a totally moot point as most voters are leaving some kind of explanations of why they voted the way they did, which are far more interesting than any number (however flawed) the survey may generate.
I'm sorry that there are so many issues with ESO, which is a game that I love, but this year was a total letdown... and since I didn't receive a survey, I'll have to vent here (lol).1) Lower quality and quantity of content that was sneakily passed off as 'year-long story woohoo dragons'
If Dragonguard had been better, I may have given a 5. But this year's Q4 DLC was an absolute travesty. Dragonguard offered no new trial or arena - while previous zone DLCs always had some PvE content (Murkmire had BRP, CWC had AS). The DLC zone itself was a copy-paste and lazy recolour of Elsweyr - while Clockwork City and Murkmire had unique new assets and architectural styles. Dragonhold also added no furnishing blueprints - not even more Elsweyr style stuff -while CWC and Murkmire both offered new schematics. The Grappling Bow's 'unique traversal mechanic' that devs drummed up in one of the livestreams as a new feature for Dragonhold is not new but simply ripped straight from Murkmire's Tamed Vine-Tongue mechanic.
Add that to the fact that the year's Chapter itself already had less content than previous years' Chapters. Players could only unlock 2/4th of a single house through gameplay (while they could get a whole house in Summerset and 2 whole houses in Morrowind with ingame gold), and the rest of the house was locked behind 2 further DLC purchases. The story of Elsweyr also ended on a cliffhanger with Kalgrontiid (it really didn't need to, we could have fought him at Jode's Core instead of his no-name lackey), so they locked the Chapter's major villain and story conclusion behind the purchase and completion of another DLC (that's as if we had to buy and complete Murkmire before we get to defeat Nocturnal in Summerset's story). Not to mention the clunky as hell and borderline broken state of the Necro when it launched.
If you want to write 'year-long stories', write them like you wrote Morrowind-CWC-Summerset; with all DLCs and Chapters standing on their own as a complete adventure, while still having an overarching narrative. But this year's 'Year of the Dragon Hype and Ripoff Content' model was just insulting, honestly. It failed to deliver the quality and quantity of content that ESO has been known for so far, and was instead focused on forcing players to buy every DLC while reducing production costs by reusing assets and cutting tons of content compared to previous Q4 DLCs.2) Performance issues even after the alleged updates
The LFG toon was allegedly reworked for Q4's Update 24, and according to the ZOS performance update article, I quote 'is now functioning well and is holding up to the player load'. We know that this isn't the case. The server load during the Undaunted Event completely broke the EU server, not just the LFG tool. But even outside of events, it still produces the same issues during peak hours. Add that to the recurring issues with lag and connection issues (mostly EU, and you can't even blame it on Steam this time), and we have a frustrating unplayable mess that almost regularly breaks, especially during events and after maintenance.3) Nonsensical nerfs and balancing changes
It's hard to have faith in the combat design team when they regularly make changes that contradict each other, going back and forth on the buff and nerf cycle. Starting with the in random out-of-nowhere buff to generic DoT abilities (like Mages Guild's Entropy, and Soul Magic's Soul Trap - buffs which suspiciously coincided with the introduction of selling these Skill Lines for Crowns I might add) that lead to a massive loss of class diversity since everybody and their mother was running OP DoT builds. And then the 'fix' to the problem that they created was an insane nerf to all DoTs making them a nearly useless drain on resources with so much less damage that they're barely worth casting anymore. The impact of both these buffs and nerfs was discussed extensively on the PTS, cautioning ZOS against such extreme changes, and the feedback was ignored.
There are also other signs of aimlessness, such as taking away Minor Berserk and Minor Endurance from Grim Focus 'because it's a damage skill and it does too much in one button', but then giving Bound Armaments a Grim-Focus-esque triggered damage component on top of the bonus Stamina and Light Attack damage it already had. Also removing Major Sorcery from Surge and then adding it back again. These sudden and dramatic changes with seemingly very little logic do not engender the trust of the playerbase in ZOS's ability to oversee and balance the combat changes in their game. The Elsweyr-Scalebreaker-Dragonhold back-and-forth was such a rollercoaster of 'WTF-why?'s that the game's combat direction is a rudderless ship drifting from insane iteration to insane iteration. And we thought Murkmire was bad, lol.
Played for nearly 2 years, got so tired of the bugs, lag, and unbalanced PVP, so I took a year off from ESO. Recently I gave ESO another chance. Shocked to find that not only has nothing been fixed but the state of the game is worse than ever.
As always ESO is a beautiful game . The story is great and little nuances make the game apart from others. However, none of the design matters if I can not actually play the game. The server issues are my main complaint. At this point makes the game painful and unpleasant.
Dear Zos, If you want to make more money from this IP, please consider a Performance and optimization "season" update. Fallout 76 is a lost cause, concentrate your efforts and servers here where the real money is! thanks