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Revert ice staff back to a DPS option

Somber97866
Somber97866
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All the tanks are using shock staves anyway.

Revert ice staff back to a DPS option 249 votes

Yes
41%
MisterBigglesworthInklingsHanokihsFaulgorNebthet78david_m_18b16_ESOeyeseezombiesub17_ESOluen79rwb17_ESOYukon2112BlueVioletxenowarrior92eb17_ESOVandrilbeckamayEvergnarStreegaCaffeinatedMayhemfeyiiEdziuFearlessOne_2014OneForSorrow 104 votes
No
29%
DominoidBeolundDTStormfoxHyperSodanTokSoellaMaximilianSFxxKANExxsrfrogg23KeriokoTrayethGarishThePlayeryRavenBigevilpeterVoodooPlatypusTheValkynSirDopeyFreakin_Hytte0lbertikus 74 votes
Undecided
3%
peacenoteXarcusEmma_OverloadsusmitdsReaver-Stormhamreburty61MADGODMARCHCanned_Applesscubasteve28 9 votes
Don't care
6%
AimorasigsergvMicalleftahol10069PuzzlenutsRouDeRNevascaLadislaoaltunit21D0PAMINEDaedric_NB_187NerftheforumsArgonianwerecroc212cheifsoapiJuacobMellowMagic 16 votes
Yes but change the way ice works to increase damage instead of damage shol
18%
ImryllNyteshadekendellking_chaosb14_ESOp_tsakirisb16_ESODagoth_RacOtarTheMadEnemy-of-ColdharbourmoleculeSnowZeniaCloudlessEpicRekkoningArchMikemTheDominionfireraptureDrdeath20emilyhyoyeonUrbanMonk2WeeniesIrfindSaintSubwayy 46 votes
  • Somber97866
    Somber97866
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    Yes but change the way ice works to increase damage instead of damage shol
    That last option is to change the way it works. Get rid of damage shield and make it into some kind of damage modifier
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    Yes
    and pls add instead 1 handed spears and greatshields!
  • Drdeath20
    Drdeath20
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    Yes but change the way ice works to increase damage instead of damage shol
    Wind staff for tanks.
  • TheShadowScout
    TheShadowScout
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    Yes
    Revert ice staff back to a DPS option
    YES! So much yes!
    And then... add a "tanky" staff option in a different flavor! Warding staff, anyone?
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1 ;)
  • Gadamlub14_ESO
    Gadamlub14_ESO
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    FakeFox wrote: »
    Each staff should give a increase to damage of its element, so builds focus on one element instead of that weird mix we have now.
    Meanwhile, the only element not used by necromancy class skills is oblivion damage.
  • logarifmik
    logarifmik
    ✭✭✭✭✭
    Yes
    The best defense is... destruction?
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    No
    They used to be paperweights. At least now they provide utility for those who make use of them.
    (AD) Artim X |PC/NA| Primary Guild: Storm Guides NA Casual staff wielding vampire sorcerer.

    My Easygoing Builds
    Electric-Stun
    https://media.giphy.com/media/hokMyu1PAKfJK/giphy.gif
    Proc free DPS build for when a tank isn't holding bosses in place and for times where one is not getting buffed by a healer.
    Gear: 5 Netch's Touch (All apparel Divines with Max Mag Enchants), 2 Slimecraw (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Shock Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Storms, and Thunderous Rage.

    Electric-Burn
    [url="https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif[/url]
    DPS build for more organized groups.
    Gear: 5 Burning Spellweave (All apparel Divines with Max Mag Enchants), 2 Grothdarr (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Inferno Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Flame Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Fire, and Fiery Rage.

    Electric-Cool
    [url="https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif[/url]
    Utility focused DPS build that is capable of tanking normal dungeons and vet non dlc dungeons, but it does not provide enough tank based buffs/debuffs to warrant it's use in trials/vet dlc dungeons and due to the limits of damage shields it would be too much of a liability due to the sheer number of potential one-shot mechanics that a pure tank would have an easier time dealing with.
    Gear: 5 Icy Conjuror (All apparel Divines with Max Mag Enchants), 2 Iceheart (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Ice Staff (infused/ice enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath (Elemental Drain in vet content if healer isn't using it), Hardened Ward, Lightning Flood, and Power Overload (Replenishing Barrier when healer isn't keeping others alive).
    Ability-Bar 2: Dark Deal, Streak (Inner Rage when dealing with multiple bosses), Frost Reach (Restraining Prison when I want to lock enemies down), Dampen Magic, Unstable Wall of Frost, and Icy Rage (Aggressive Horn when DPS is decent).

    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    My healer build that I for the most part only use in normal dungeons/trials or in Vet premades, since playing with randoms tend to result in me being in a group that lacks DPS, has a fake tank, or both.
    Gear: 5 Spell Power Cure (All apparel Divines with Max Mag Enchants), 2 spell critical monster set pieces when I don't feel like using spell crit pots, Grothdarr when I want to do more damage, Bogdan when I want more HoTs, Symphony of Blades to provide more emergency resources, or Earthgore when I feel like it would make a significant difference (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (infused with weapon damage enchant).
    Ability-Bar 1: Critical Surge (Power Surge for more heals), Boundless Storm, Combat Prayer, Ward Ally (Twilight Matriarch for another burst heal and damage), Energy Orb, and Replenishing Barrier.
    Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Hardened Ward (Twilight Matriarch for another burst heal and damage), Unstable Wall of Storms, and Aggressive Horn.

    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    Tanky utility focused PvP healer that can take down very inexperienced players, but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    Gear: 5 Torug's Pact (3 heavy body pieces, light waist, and medium hands. All Impenetrable. Max Mag Enchants), 2 heavy Mighty Chudan (All Impenetrable. Max Mag Enchants), and Knight Slayer jewelry (arcane with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant. Same enchant as lightning in order to maintain consistent pressure regardless of which staff you're heavy attacking with). [When more focused on damage will change Chudan pieces to medium and light. Also all my Torug body pieces to light except the chest that stays heavy].
    Ability-Bar 1: Structured Entropy, Consuming Trap, Haunting Curse, Ward Ally, Rapid Regeneration, and Life Giver (or Soul Assault).
    Ability-Bar 2: Dark Deal, Elusive Mist, Rune Cage, Hardened Ward, Efficient Purge, and Shooting Star.

    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    Damage shield tank designed to help my guildmates clear vet dungeons when a typical tank isn't available.
    Gear: 5 Brands of the Imperium (All Divines with Max Mag Enchants), 2 Mother Ciannait (All Divines. 1 med/1 light. Max Mag Enchants). Combat Physician jewelry (arcane with spell damage enchant)/Ice Staff (infused/crusher). Blackrose Restoration Staff (doesn't have to be the perfect version. infused/hardening enchant).
    Ability-Bar 1: Critical Surge, Bound Aegis, Inner Rage, Boundless Storm, Ward Ally, and Replenishing Barrier.
    Ability-Bar 2: Deep Thoughts, Bound Aegis, Restraining Prison (Elemental Drain in vet content if healer isn't using it), Unstable Wall of Frost, Hardened Ward, and Temporal Guard.

    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap. Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).

    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.

    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    PvP: The Atronach.
    PvE: I will almost always use the Atronach in this content as well (especially if I'm healing in PvE or playing it safe while solo). However, in a strong group other Mundus Stones can be effective (Thief is what I would use in a serious group as a healer. As DPS I would use Shadow or Lover depending on group), since a heavy attack rotation will ensure that you're always restoring magicka at a decent rate. When using electric-ward in vet content I will always use the Lady to reach 25k+ physical/spell resistances.

    Current Champion Points
    [url="https://media.giphy.com/media/y2RgvEEy1R5rW/giphy.gif[/url]
    Mag Sorc: More focused on damage, since changing CP isn't free. Mage: Elfborn (56), Spell Erosion (22), Elemental Expert (64), Staff Expert (44), Master-at-Arms (9), and Thaumaturge (75). Warrior: Ironclad (34), Resistant (8), Light Armor Focus (12), Hardy (32), Elemental Defender (32), Thick Skinned (31), Expert Defender (33), Bastion (56), and Quick Recovery (32). Thief: Warlord (31), Sprinter (6), Bashing Focus (6), Arcanist (75), Tenacity (75), Shade (25), Tumbling (26), and Shadow Ward (26).

    Rotations
    [url="https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif[/url]
    Mag Sorc: (In your gameplay settings turn on quick cast ground abilities) Buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, drop Rage if it's active (only drop it on significant bosses or in situations with lots of enemies where you know you'll have the ult filled up by the next boss), Reach, Unstable, quickly weapon swap, Liquid Flood, two heavy attacks, activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, and repeat. If you have an excessive amount of ult and you're dealing with trash mobs activate overload before performing the rotation, but don't heavy attack for too long. If you have enough ult for Rage while you're fighting a serious boss and you're in the middle of the rotation just focus on activating the ultimate, afterwards either continue the rotation or start from scratch. During the execute phase (around 20% health) replace the second heavy attack with about 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold heavy attack while spamming Wrath). When using Twilight Tormentor only use the active ability before a fight and at times where you aren't actively engaging the boss.

    When frost staff tanking a single boss buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff, drop Rage if it's active, Reach/Restraining (at times can be replaced with an additional lightning staff heavy for sustain), Unstable, quickly weapon swap, Lightning Flood, one heavy attack (two if Reach isn't used), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, one heavy attack, and repeat. If frost staff tanking multiple bosses buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff each enemy, drop Rage if it's active, Unstable, quickly weapon swap, Lightning Flood, heavy attack priority boss in order to proc IA (pink smoke), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, heavy attack all the bosses, and repeat. Can also slot in Inner Rage and forego heavy attacking with the ice staff. If using inner rage after getting aggro perform the DPS oriented rotation and retake aggro after 1 rotation. Most challenging bosses to keep aggroed will be the Pact in the Blessed Crucible and the knights in the White-Gold Tower, since you need to keep 3 enemies taunted, but they can also be locked down with Restraining. During the execute phase on a single target (around 20% health) replace the second heavy attack with a partial heavy attack in order to proc IA and around 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold block while spamming Wrath).

    When healing in PvE just keep all support skills and Unstable up. Heavy attack primarily with a restoration staff whenever you can. Be reactive with your heals (when someone is scratched use ward ally and top them off with some Prayers). When taking a lot of continuous damage make sure to have all buffs/debuffs up while keeping Energy Orb active in the group. At the boss use the horn ult, but only when the group has decent survivability and damage. If too many players lack survivability then use the barrier ult to make life easier (longer fight, but less risk of death). Can use barrier when dealing with trash mobs (gives back ult).

    In PvP you'll rarely be in a scenario where you can perform a PvE esque rotation with AOE unless you're performing a single target burst. For the most part just stun peeps whenever possible, apply dots, and heavy attack them a few times. Rinse and repeat till they die and use ults as needed, but make sure to keep your health and shields up whenever you take significant damage (might have to keep one's distance if a dk is using a skill like draw essence). When in a high pressure situation stay on the lightning staff bar and keep hardened ward up while stunning and heavy attacking hostiles make sure to keep primary buffs up, heal up, purge, and shield stack as needed. When dealing with a large amount of enemy players alongside your faction keep your distance from friendlies (avoid bombs). If you get debuffs on you be careful not to overuse efficient purge, which is still quite costly. If not grouped up do not bother using purge on a debuffed friendly, since it will not affect them at all.

    In PvE and PvP make sure to utilize tab target to keep track of priority enemies. Use streak in PvE for mag based movement that also allows you to stun a group of enemies. Use elusive mist for mag based movement, snare removal, and damage mitigation in PvP (can also be used in stealth, but will pop you out of a hidden state for a brief moment).

    In PvP when solo taking a resource ride your mount towards the tower, aggro the two guards at the front of the entrance, then head on inside the tower, buff up, purge, head up the stairs, kill everyone that follows especially the mage guard, kill everyone on the flag, and flip.

    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    Gold Food for PvE:
    (DPS) Corrupting Bloody Mara (increases Max Magicka by 4620, Max Health by 5051, and Health Recovery by 505 for 2 hours). If a vampire use font of loss furnishing to decrease vampirism to stage 1 to benefit from health recovery.

    Gold Food for PvP and PvE:
    (PvP healer/PvE serious tank) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours).

    Trash Potions when feeling cheap:
    Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.

    Crafted Potions:
    Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking).
  • idk
    idk
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    While it would have made sense for Zos to create an actual magicka tanking weapon if they were actually serous about it and would have also made sense to leave the frost staff alone even though it has always been bad DPS, I doubt Zos will because it takes more work to create an actual weapon than to shoehorn a weapon to perform a different role.

    As such the frost staff is woefully inferior and as they say.
    Really, idk
  • Irfind
    Irfind
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    Yes but change the way ice works to increase damage instead of damage shol
    How about slowdown and crit ? slow helps in PvP and crit in PvE ;)

    PC EU
    EP Irfind - Stam NB Dunmer
    EP Iswind - Mag Warden Dunmer
    EP Ko'runa Silberklaue - Mag Temp Khajiit
    EP Rena R'is - Stam Warden Dunmer
    EP Saga Hagal - Stam Sorc Ork
    EP Eldrid Hagal - Mag DK Dunmer
    EP Feyne R'is - Stam Sorc Dunmer ...with Bow
    EP Wynn Loraethaine - Mag NB Dunmer
    AD Runare Loraethaine - Mag Sorc Altmer
    AD Skadi Hagal - Stam DK Khajiit
  • D0PAMINE
    D0PAMINE
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    ✭✭
    Don't care
    I backbar a Lightning Staff on my tank. A dps frost mage would be sick af tho.
    Edited by D0PAMINE on October 13, 2019 9:19PM
  • max_only
    max_only
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    Yes
    A tank with a staff should be niche and specialized. Tanks don’t use staves in any rpg setting until this one and we only started using because Zos has nerfed tanks into the mud.

    Yes, I’m salty. They ruined tanking for me. Which I thought was impossible since I’m always the tank or healer in every mmo and not just in rpg settings. Yes even in FPS
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • idk
    idk
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    Irfind wrote: »
    How about slowdown and crit ? slow helps in PvP and crit in PvE ;)

    Frost staff is still useful in PvP.
    Really, idk
  • Recent
    Recent
    ✭✭✭✭
    Yes
    Yes please. Ice staves are screaming to be used and it would be fun to have another option for dps
  • max_only
    max_only
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    Yes
    Jaraal wrote: »
    Damage shol is destroying ESO.

    Nerf damage shol!

    Damage shoals
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • D0PAMINE
    D0PAMINE
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    ✭✭
    Don't care
    max_only wrote: »
    A tank with a staff should be niche and specialized. Tanks don’t use staves in any rpg setting until this one and we only started using because Zos has nerfed tanks into the mud.

    Yes, I’m salty. They ruined tanking for me. Which I thought was impossible since I’m always the tank or healer in every mmo and not just in rpg settings. Yes even in FPS

    You can still double SnB. Xynode still does. I like having the option for a staff, but I wouldn't be forced to use it. I don't run a frost staff because it feels weird, but lightning feels nice to me. Just run your setup you like and you can still do any content with it.
  • ArchMikem
    ArchMikem
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    Yes but change the way ice works to increase damage instead of damage shol
    My Ice Mage wants this.
    CP1,200+ Master Explorer - AvA Praetorian - Console Peasant
  • Araneae6537
    Araneae6537
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    Yes but change the way ice works to increase damage instead of damage shol
    There's a number of players who like to have a magicka tanking option, so you'd have to propose a replacement, like an Alteration Staff.

    Personally, I enjoy the Ice Staff CC and tankiness in PVP, especially Battlegrounds in Flag and Land Grab matches.

    I agree, love having a magicka option to tank, but I think it should be separate from the staff type, maybe ability morph options and/or skill lines. I’d like lightning staff to be just as viable for tanking and frost staff to be just as viable for DPS.
  • LeHarrt91
    LeHarrt91
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    Yes
    They could keep the Ice staff as a Tanking/ Defensive weapon and still make it used as a DPS Weapon. The Heavy Attack passive (Tri-Focus) can be the Tank one, with block passives etc. Move HA taunt to Elemental Susceptibility and add fracture, that way you still get the benefit of HA Taunt/ Resources but also have it on a skill tanks would use. Then make Ancient Knowledge 8% Crit or DoT Damage.
    PS4 NA 1200+ CP
    Have played all classes.
    Warden Main
  • Bekkael
    Bekkael
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    What's damage shol? O_o
    ~~ Lady Gamer ~~ ♥ ~~ Xbox NA ~~
  • Imryll
    Imryll
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    Yes but change the way ice works to increase damage instead of damage shol
    Actually, I'd be fine if it could be either a DPS or a tanking weapon based on the morphs chosen. No need to remove tanking options, but ice mages deserve support.
  • Pauls
    Pauls
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    No
    I use frost staff on my healer when doing pledges with randoms. Having built in taunt is helpful when tank dies (happens rarely
    but still) and I need to keep boss away from squishy DDs while they ressing tank.
  • srfrogg23
    srfrogg23
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    No
    Nah. Having a 3rd, completely different, option with frost gives destro staves more variety, imo. Before the change it was basically just a blue version of the inferno staves. Now it has a unique place in character builds.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Yes
    Ice Staff should really be CC-based DOT damage for Soft/Off Tanks and Support DPS.

    But that would require some actual thought from the Devs.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • mikemacon
    mikemacon
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    No
    All the tanks are using shock staves anyway.

    Only those who are very, very bad at reading comprehension.
  • starkerealm
    starkerealm
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    mikemacon wrote: »
    All the tanks are using shock staves anyway.

    Only those who are very, very bad at reading comprehension.

    So, like, more than half?
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • IndianaJames7
    IndianaJames7
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    No
    Instead of changing the effect of each type of staffs themselves, why not change the Destro skill line passives, so that any type of staff can be used for tanking/healing/dps.

    Make it a 3 level passive. Rank 1 adds dps boost, rank 2 adds group duff/ target rebuff, rank 3 helps with taunt. In that order obviously so that newbies aren’t pulling aggro right off the bat by putting passives in the wrong place not knowing any better like unknowing dps currently are doing with ice stave taunt.
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