Olupajmibanan wrote: »Your comparison doesn't make sense. Crystal Fragments belongs to the family of instant cast hard hitting abilities. These abilities require a condition to be met.
Some abilities from this family:
- Grim Focus, needs 5 light attacks before being able to fire the arrow
- Bound Armaments, need at least one light attack before being able to fire a dagger. The more LAs you do, the more daggers you are able to fire at once, up to 4
- Crystal Fragments, needs to keep casting other abilities while on the bar with CF until you get the proc. Statisticaly, every fifth ability is a guaranteed proc.
And when do the right comparison (Grim Focus vs Bound Armaments vs CFrags) you'll see there is nothing wrong with CF. It has easier proc condition, but does less damage and has no additional effects.
universal_wrath wrote: »The way I see it, if it was instant it would probably receive a decent damage decrease and/or a cost increase, opposite to the proc condition. That 35% chance to proc is effectively 11.55% (.35 * 33%) additional damage and 17.5% (.35 * 50%) cost reduction, which could factor into the hypothetical instant Crystal Fragments version. I dunno what the end result would be exactly but I'd still see it doing less damage and costing a bit more. Now imagine if you could only benefit from using it 35% of the time. I'd expect a condition like that to come with something special, like more damage and/or less cost, which is the current Crystal Fragments and in a different way operate like Grim Focus, Bound Armaments, etc.
On another note, the morph could've just been extra damage and lower cost like some other skill morphs work but I guess they wanted to make it unique (good thing too since then both cast time skill morphs probably wouldn't be used).
In theory it would only proc 35% of the time, but that is far from accurate. Sometime the skill would proc almost 80-100%, and on different occasions the skill proc almost never.
universal_wrath wrote: »universal_wrath wrote: »I think the proc part of crystal fragment should be weaker than the cast time part of the skill, otherwise, nobody is cast time crystal fragments. 15-20% weaker, or even dealing same dmg, and still 50% cheaper. It just makes sinse to me that instant cast should be weaker the cast time sense tou are risking being interupted and people canar.
Why, because it does. One could argue that the amazing power that came to be granting the instant cast also increased the damage.
Regardless, the overall picture of the skill, how damage averages out, is what is more important. If you are going to compare skills that big picture is all that matters. Judging from what I have read here making a very biased comparison by focusing on the proc and ignoring the average of the skill.
The big part you are ignoring is a Templar will use Dark Flare when they want to. A skilled sorc will ignore frags until it procs which changes its usefulness.
That what I'm saying, why would use the cast time part of crystal fragment over the proc part?
My god, did you seriously say that since you only use the proc, you are basically using half of the skill?
The whole point of this morph is the proc, like wtf are you even saying?
universal_wrath wrote: »universal_wrath wrote: »I think the proc part of crystal fragment should be weaker than the cast time part of the skill, otherwise, nobody is cast time crystal fragments. 15-20% weaker, or even dealing same dmg, and still 50% cheaper. It just makes sinse to me that instant cast should be weaker the cast time sense tou are risking being interupted and people canar.
Why, because it does. One could argue that the amazing power that came to be granting the instant cast also increased the damage.
Regardless, the overall picture of the skill, how damage averages out, is what is more important. If you are going to compare skills that big picture is all that matters. Judging from what I have read here making a very biased comparison by focusing on the proc and ignoring the average of the skill.
The big part you are ignoring is a Templar will use Dark Flare when they want to. A skilled sorc will ignore frags until it procs which changes its usefulness.
That what I'm saying, why would use the cast time part of crystal fragment over the proc part?
That is not really what you are saying.
An experienced player would not use the skill unless it proced. With your idea an experienced player would not use the skill at all because it would be a DPS loss.
universal_wrath wrote: »Answer to the question depends on if you’re a sorc or not. I wouldn’t expect impartial answers on this forum.
OP is making a comparison as though frags is proced 100% of the time and that is false no matter what class you prefer to play. It is just a bad comparison from the foundation due to poor methodology.
I did mention that crystal fragments works on luck purely. I did the comparison while I have that in mind. How would compare it if you were me? And on what basis?
universal_wrath wrote: »My god, did you seriously say that since you only use the proc, you are basically using half of the skill?
The whole point of this morph is the proc, like wtf are you even saying?
So what us the point of the cast time part, why not just remove it and nake the skill "while sloted, activate other skill have chance to proc x dmg crystal frag"?
universal_wrath wrote: »universal_wrath wrote: »universal_wrath wrote: »I think the proc part of crystal fragment should be weaker than the cast time part of the skill, otherwise, nobody is cast time crystal fragments. 15-20% weaker, or even dealing same dmg, and still 50% cheaper. It just makes sinse to me that instant cast should be weaker the cast time sense tou are risking being interupted and people canar.
Why, because it does. One could argue that the amazing power that came to be granting the instant cast also increased the damage.
Regardless, the overall picture of the skill, how damage averages out, is what is more important. If you are going to compare skills that big picture is all that matters. Judging from what I have read here making a very biased comparison by focusing on the proc and ignoring the average of the skill.
The big part you are ignoring is a Templar will use Dark Flare when they want to. A skilled sorc will ignore frags until it procs which changes its usefulness.
That what I'm saying, why would use the cast time part of crystal fragment over the proc part?
That is not really what you are saying.
An experienced player would not use the skill unless it proced. With your idea an experienced player would not use the skill at all because it would be a DPS loss.
I know, "never cast time crystal fragments" moto. That is the problem, why do i get punished hard fir cast timing crystal fragment, and get all the cool stuff for instant cast, since I can be inturepted in pvp, and can't use heals, pots, or other skills while cast time. There is zero reasons for anyone to use the cast time part of crystal fragments in both pve and pvp. Just my thoughts
Does Crystal Fragments Needs Adjustment?
Yes, it should get the stun back.
It really shouldnt. Game balance is not a vacuum. Lot of thngs have changed since crystal frag stun was removed and giving it back right now would make it kinda broken and also would go against ZoS's idea of high burst damage ability not being tied to CCs. Lets be honest it was fun to use but also extremly powerfull combo and currently when we recived abilities like Elemental Weapon and overload changes plus many other things it would be just too much. I mean many people is complaining about tank meta but tank meta exists also because combos like that are possible so people wants to prevent themselves from dying to it and basically everyone who isnt a tank would simply die to combo of curse+overload+frag+ele weapon+overload+endless fury all in 1 second while enemy is also stunned.
Does Crystal Fragments Needs Adjustment?
Yes, it should get the stun back.
It really shouldnt. Game balance is not a vacuum. Lot of thngs have changed since crystal frag stun was removed and giving it back right now would make it kinda broken and also would go against ZoS's idea of high burst damage ability not being tied to CCs. Lets be honest it was fun to use but also extremly powerfull combo and currently when we recived abilities like Elemental Weapon and overload changes plus many other things it would be just too much. I mean many people is complaining about tank meta but tank meta exists also because combos like that are possible so people wants to prevent themselves from dying to it and basically everyone who isnt a tank would simply die to combo of curse+overload+frag+ele weapon+overload+endless fury all in 1 second while enemy is also stunned.
I had lots of fun with original Crystal Fragmens. I could solo amazing things in Craglorn, back when it was hard.
Oh, wait, you think about PvP, that is the thing that ruins this game for everybody but 0.5% of players, right?
WrathOfInnos wrote: »universal_wrath wrote: »My god, did you seriously say that since you only use the proc, you are basically using half of the skill?
The whole point of this morph is the proc, like wtf are you even saying?
So what us the point of the cast time part, why not just remove it and nake the skill "while sloted, activate other skill have chance to proc x dmg crystal frag"?
That’s effectively how the skill is used by every Sorcerer I know. It’s been a running joke for years that any Sorcerer hard casting Frags or Blast has no clue what they’re doing. It would actually be preferable IMO to make the skill do nothing if it did not have a proc, since this would prevent the situations where you think it is ready but it turns out to be a UI bug and you get stuck hard casting Frags.
universal_wrath wrote: »Answer to the question depends on if you’re a sorc or not. I wouldn’t expect impartial answers on this forum.
OP is making a comparison as though frags is proced 100% of the time and that is false no matter what class you prefer to play. It is just a bad comparison from the foundation due to poor methodology.
I did mention that crystal fragments works on luck purely. I did the comparison while I have that in mind. How would compare it if you were me? And on what basis?
On the basis that the frag proc should be compared with other prooced skills like grim focus which was already mentioned to you. Not with freaking cast time skills.
Here is the thing, you identified a problem, hard casting frags never being used and you are correct, no one is hard casting frags. But the problem is that you completely fail to identify the root of that problem. The problem isnt that the frag proc hits harder than the hard cast frag. The problem is that cast time abilities simply suck and that why hard casting frags is useless. Period.
WrathOfInnos wrote: »universal_wrath wrote: »My god, did you seriously say that since you only use the proc, you are basically using half of the skill?
The whole point of this morph is the proc, like wtf are you even saying?
So what us the point of the cast time part, why not just remove it and nake the skill "while sloted, activate other skill have chance to proc x dmg crystal frag"?
That’s effectively how the skill is used by every Sorcerer I know. It’s been a running joke for years that any Sorcerer hard casting Frags or Blast has no clue what they’re doing. It would actually be preferable IMO to make the skill do nothing if it did not have a proc, since this would prevent the situations where you think it is ready but it turns out to be a UI bug and you get stuck hard casting Frags.
An idea:
1 second cast time - the ability is AoE damage
proc cast - as it is now
The other morph:
scales off stamina and deals physical damage. Same rules apply.
universal_wrath wrote: »My god, did you seriously say that since you only use the proc, you are basically using half of the skill?
The whole point of this morph is the proc, like wtf are you even saying?
So what us the point of the cast time part, why not just remove it and nake the skill "while sloted, activate other skill have chance to proc x dmg crystal frag"?
Chilly-McFreeze wrote: »Nordic__Knights wrote: »Ill give you the only change it needs YOU LEAVING THE GAME zenimax should remove everyone who ask for NURFS to any skill but listen to them that ask for skills to be BUFFED at an small amount to help it improve an CLASS or for something that that CLASS is Missing be added to an skill
The only person that should beable to say hey this skill an lil to much is CLASS reps that should be their pay out for the work they do as they could then use open feedback to help development make an better game for us to enjoy ok ty now you may go bye
Ironic
Nordic__Knights wrote: »Chilly-McFreeze wrote: »Nordic__Knights wrote: »Ill give you the only change it needs YOU LEAVING THE GAME zenimax should remove everyone who ask for NURFS to any skill but listen to them that ask for skills to be BUFFED at an small amount to help it improve an CLASS or for something that that CLASS is Missing be added to an skill
The only person that should beable to say hey this skill an lil to much is CLASS reps that should be their pay out for the work they do as they could then use open feedback to help development make an better game for us to enjoy ok ty now you may go bye
Ironic
Yeah it is ironic isn't it I don't ask for the nurfs and I don't ask for the buffs I State reasons why people want something by my own experience playing with or against it you find me one thread that I started up that says Nerf this or buff that and I'll gladly leave this game but you'll never find one yes I will state reasons why something should be changed or shouldn't be changed but never will I get on here asking for something to be one or the other
Chilly-McFreeze wrote: »Nordic__Knights wrote: »Chilly-McFreeze wrote: »Nordic__Knights wrote: »Ill give you the only change it needs YOU LEAVING THE GAME zenimax should remove everyone who ask for NURFS to any skill but listen to them that ask for skills to be BUFFED at an small amount to help it improve an CLASS or for something that that CLASS is Missing be added to an skill
The only person that should beable to say hey this skill an lil to much is CLASS reps that should be their pay out for the work they do as they could then use open feedback to help development make an better game for us to enjoy ok ty now you may go bye
Ironic
Yeah it is ironic isn't it I don't ask for the nurfs and I don't ask for the buffs I State reasons why people want something by my own experience playing with or against it you find me one thread that I started up that says Nerf this or buff that and I'll gladly leave this game but you'll never find one yes I will state reasons why something should be changed or shouldn't be changed but never will I get on here asking for something to be one or the other
Huh? Aren't you on the forefront telling everyone how OP dizzy and sweeps are? That using the former is pure "cheese" etc.?
Stating reasons why something should be changed for the worse is effectively asking for nerfs. If those are justified is another question but there's no reason to beat around the bush.