universal_wrath wrote: »I think the proc part of crystal fragment should be weaker than the cast time part of the skill, otherwise, nobody is cast time crystal fragments. 15-20% weaker, or even dealing same dmg, and still 50% cheaper. It just makes sinse to me that instant cast should be weaker the cast time sense tou are risking being interupted and people canar.
universal_wrath wrote: »First of all, my first toon every on ps4 was mag sorc and I was playing for 3 years since launch and moved to pc and I still create my sorc second toon there 2 years ago. By no mean I'm not asking for nerfs, and i don't have any peoblem with the skill. I like the skill a lot and I think it is inteeesting. I just want poeple to think a bit about what I'm saying. This thread is only for sharing thoughts which is why I have a question on title.
Solar flare is the closest thing to the original skill, different is first skill is plain and second grant empower. Real different is morphs
First one have a chance for stronger and cheaper instant cast skill, second grant empower and major defile.
For crystal fragment why does the proc make more dmg than the cast time part? I understand the cost decrease, but the dmg increase is just making the skill without the proc useless; bound armament mostly sloted for the passive and not the active making half of the skill useless, crystal fragment is sloted for the proc rather than the original skill making half of the skill useless as well.
I will just state my honest opinion and and feel free to disagree and try to convince me even.
I think the proc part of crystal fragment should be weaker than the cast time part of the skill, otherwise, nobody is cast time crystal fragments. 15-20% weaker, or even dealing same dmg, and still 50% cheaper. It just makes sinse to me that instant cast should be weaker the cast time sense tou are risking being interupted and people can anticipite you attack and prepare a counter because they see you cocking the crystal fragment. The proc part does not have any risk reward thing, it is just reward for not using the original skill. I totally understand that the proc has a chance to proc. I had many fights were the skill procs 1 rime during whole fight and other instances it procs after any cast of a different skill. This still does not a good reason for people to use the proc over the cast time of crystal fragments.
Please let me know if I posted wrong information or if something not clear.
sfpiesb14_ESO wrote: »No. Crystal shard is fine the way it is. Reducing the damage would make this skill absolutely useless. Dark flare has 2 additional effects. Empower and defile. Cristal frags is just damage and that’s it so the damage should be high.
universal_wrath wrote: »I think the proc part of crystal fragment should be weaker than the cast time part of the skill, otherwise, nobody is cast time crystal fragments. 15-20% weaker, or even dealing same dmg, and still 50% cheaper. It just makes sinse to me that instant cast should be weaker the cast time sense tou are risking being interupted and people canar.
Why, because it does. One could argue that the amazing power that came to be granting the instant cast also increased the damage.
Regardless, the overall picture of the skill, how damage averages out, is what is more important. If you are going to compare skills that big picture is all that matters. Judging from what I have read here making a very biased comparison by focusing on the proc and ignoring the average of the skill.
The big part you are ignoring is a Templar will use Dark Flare when they want to. A skilled sorc will ignore frags until it procs which changes its usefulness.
Uh. You mention not wanting to nerf the skill but then that's basically what the change you suggested does.
Besides that, I kind of see where you're coming from but ultimately, what it amounts to is that Crystal Shard and its morphs just don't have a lot going for them, especially when comparing them to Solar Flare and its morphs. Besides the abilities present within the skills themselves, the passive skills when using Dark Flare (ult gen , increased duration and Minor Sorcery) vs Crystal Fragment (or even Crystal Blast which is a better comparison given its disposition towards PvP with a heal scaling off max Health, 2% weapon/spell damage and Minor Prophecy) are better as well when using Dark Flare. Even just one Empowered Light attack following causes Dark Flare to effectively provide more damage dealt overall after every use, but Crystal Fragments proc only benefits 35% of the time.
There are more suitable stun options that aren't attached to a cast time ability for sorcs as far as Crystal Blast goes and Major Defile is pretty desirable in PvP. I see more people using Crystal Fragments in PvP than the other morph, so it all kind of speaks for itself.
GrimTheReaper45 wrote: »just leave, *** frag alone. sorc needs at least 1 *** skill that doesnt suck
Uh. You mention not wanting to nerf the skill but then that's basically what the change you suggested does.
Besides that, I kind of see where you're coming from but ultimately, what it amounts to is that Crystal Shard and its morphs just don't have a lot going for them, especially when comparing them to Solar Flare and its morphs. Besides the abilities present within the skills themselves, the passive skills when using Dark Flare (ult gen , increased duration and Minor Sorcery) vs Crystal Fragment (or even Crystal Blast which is a better comparison given its disposition towards PvP with a heal scaling off max Health, 2% weapon/spell damage and Minor Prophecy) are better as well when using Dark Flare. Even just one Empowered Light attack following causes Dark Flare to effectively provide more damage dealt overall after every use, but Crystal Fragments proc only benefits 35% of the time.
There are more suitable stun options that aren't attached to a cast time ability for sorcs as far as Crystal Blast goes and Major Defile is pretty desirable in PvP. I see more people using Crystal Fragments in PvP than the other morph, so it all kind of speaks for itself.
universal_wrath wrote: »First of all, my first toon every on ps4 was mag sorc and I was playing for 3 years since launch and moved to pc and I still create my sorc second toon there 2 years ago. By no mean I'm not asking for nerfs, and i don't have any peoblem with the skill. I like the skill a lot and I think it is inteeesting. I just want poeple to think a bit about what I'm saying. This thread is only for sharing thoughts which is why I have a question on title.
Solar flare is the closest thing to the original skill, different is first skill is plain and second grant empower. Real different is morphs
First one have a chance for stronger and cheaper instant cast skill, second grant empower and major defile.
For crystal fragment why does the proc make more dmg than the cast time part? I understand the cost decrease, but the dmg increase is just making the skill without the proc useless; bound armament mostly sloted for the passive and not the active making half of the skill useless, crystal fragment is sloted for the proc rather than the original skill making half of the skill useless as well.
I will just state my honest opinion and and feel free to disagree and try to convince me even.
I think the proc part of crystal fragment should be weaker than the cast time part of the skill, otherwise, nobody is cast time crystal fragments. 15-20% weaker, or even dealing same dmg, and still 50% cheaper. It just makes sinse to me that instant cast should be weaker the cast time sense tou are risking being interupted and people can anticipite you attack and prepare a counter because they see you cocking the crystal fragment. The proc part does not have any risk reward thing, it is just reward for not using the original skill. I totally understand that the proc has a chance to proc. I had many fights were the skill procs 1 rime during whole fight and other instances it procs after any cast of a different skill. This still does not a good reason for people to use the proc over the cast time of crystal fragments.
Please let me know if I posted wrong information or if something not clear.
universal_wrath wrote: »First of all, my first toon every on ps4 was mag sorc and I was playing for 3 years since launch and moved to pc and I still create my sorc second toon there 2 years ago. By no mean I'm not asking for nerfs, and i don't have any peoblem with the skill. I like the skill a lot and I think it is inteeesting. I just want poeple to think a bit about what I'm saying. This thread is only for sharing thoughts which is why I have a question on title.
Solar flare is the closest thing to the original skill, different is first skill is plain and second grant empower. Real different is morphs
First one have a chance for stronger and cheaper instant cast skill, second grant empower and major defile.
For crystal fragment why does the proc make more dmg than the cast time part? I understand the cost decrease, but the dmg increase is just making the skill without the proc useless; bound armament mostly sloted for the passive and not the active making half of the skill useless, crystal fragment is sloted for the proc rather than the original skill making half of the skill useless as well.
I will just state my honest opinion and and feel free to disagree and try to convince me even.
I think the proc part of crystal fragment should be weaker than the cast time part of the skill, otherwise, nobody is cast time crystal fragments. 15-20% weaker, or even dealing same dmg, and still 50% cheaper. It just makes sinse to me that instant cast should be weaker the cast time sense tou are risking being interupted and people can anticipite you attack and prepare a counter because they see you cocking the crystal fragment. The proc part does not have any risk reward thing, it is just reward for not using the original skill. I totally understand that the proc has a chance to proc. I had many fights were the skill procs 1 rime during whole fight and other instances it procs after any cast of a different skill. This still does not a good reason for people to use the proc over the cast time of crystal fragments.
Please let me know if I posted wrong information or if something not clear.
bound armament mostly sloted for the passive and not the active making half of the skill useles
Does Crystal Fragments Needs Adjustment?
the1andonlyskwex wrote: »I think a more interesting comparison to Dark Flare is Crystal Blast. Crystal Blast does the same base damage as Dark Flare, but stuns the target and does AoE damage (equal to it's single target damage). I think those are way better than AoE Defile and one buffed light attack.
Given that, it's notable that Crystal Blast is practically considered a dead morph that nobody uses.
Personally, I would say that Dark Flare needs a buff, if Templars weren't already so strong because of the rest of their kit.
Answer to the question depends on if you’re a sorc or not. I wouldn’t expect impartial answers on this forum.
Olupajmibanan wrote: »Your comparison doesn't make sense. Crystal Fragments belongs to the family of instant cast hard hitting abilities. These abilities require a condition to be met.
Some abilities from this family:
- Grim Focus, needs 5 light attacks before being able to fire the arrow
- Bound Armaments, need at least one light attack before being able to fire a dagger. The more LAs you do, the more daggers you are able to fire at once, up to 4
- Crystal Fragments, needs to keep casting other abilities while on the bar with CF until you get the proc. Statisticaly, every fifth ability is a guaranteed proc.
And when do the right comparison (Grim Focus vs Bound Armaments vs CFrags) you'll see there is nothing wrong with CF. It has easier proc condition, but does less damage and has no additional effects.
universal_wrath wrote: »Olupajmibanan wrote: »Your comparison doesn't make sense. Crystal Fragments belongs to the family of instant cast hard hitting abilities. These abilities require a condition to be met.
Some abilities from this family:
- Grim Focus, needs 5 light attacks before being able to fire the arrow
- Bound Armaments, need at least one light attack before being able to fire a dagger. The more LAs you do, the more daggers you are able to fire at once, up to 4
- Crystal Fragments, needs to keep casting other abilities while on the bar with CF until you get the proc. Statisticaly, every fifth ability is a guaranteed proc.
And when do the right comparison (Grim Focus vs Bound Armaments vs CFrags) you'll see there is nothing wrong with CF. It has easier proc condition, but does less damage and has no additional effects.
Aside from that, I don't think there is a condition or mechanic for crystal fragment that garntee proc after every 5th cast.
LiquidPony wrote: »universal_wrath wrote: »First of all, my first toon every on ps4 was mag sorc and I was playing for 3 years since launch and moved to pc and I still create my sorc second toon there 2 years ago. By no mean I'm not asking for nerfs, and i don't have any peoblem with the skill. I like the skill a lot and I think it is inteeesting. I just want poeple to think a bit about what I'm saying. This thread is only for sharing thoughts which is why I have a question on title.
Solar flare is the closest thing to the original skill, different is first skill is plain and second grant empower. Real different is morphs
First one have a chance for stronger and cheaper instant cast skill, second grant empower and major defile.
For crystal fragment why does the proc make more dmg than the cast time part? I understand the cost decrease, but the dmg increase is just making the skill without the proc useless; bound armament mostly sloted for the passive and not the active making half of the skill useless, crystal fragment is sloted for the proc rather than the original skill making half of the skill useless as well.
I will just state my honest opinion and and feel free to disagree and try to convince me even.
I think the proc part of crystal fragment should be weaker than the cast time part of the skill, otherwise, nobody is cast time crystal fragments. 15-20% weaker, or even dealing same dmg, and still 50% cheaper. It just makes sinse to me that instant cast should be weaker the cast time sense tou are risking being interupted and people can anticipite you attack and prepare a counter because they see you cocking the crystal fragment. The proc part does not have any risk reward thing, it is just reward for not using the original skill. I totally understand that the proc has a chance to proc. I had many fights were the skill procs 1 rime during whole fight and other instances it procs after any cast of a different skill. This still does not a good reason for people to use the proc over the cast time of crystal fragments.
Please let me know if I posted wrong information or if something not clear.universal_wrath wrote: »First of all, my first toon every on ps4 was mag sorc and I was playing for 3 years since launch and moved to pc and I still create my sorc second toon there 2 years ago. By no mean I'm not asking for nerfs, and i don't have any peoblem with the skill. I like the skill a lot and I think it is inteeesting. I just want poeple to think a bit about what I'm saying. This thread is only for sharing thoughts which is why I have a question on title.
Solar flare is the closest thing to the original skill, different is first skill is plain and second grant empower. Real different is morphs
First one have a chance for stronger and cheaper instant cast skill, second grant empower and major defile.
For crystal fragment why does the proc make more dmg than the cast time part? I understand the cost decrease, but the dmg increase is just making the skill without the proc useless; bound armament mostly sloted for the passive and not the active making half of the skill useless, crystal fragment is sloted for the proc rather than the original skill making half of the skill useless as well.
I will just state my honest opinion and and feel free to disagree and try to convince me even.
I think the proc part of crystal fragment should be weaker than the cast time part of the skill, otherwise, nobody is cast time crystal fragments. 15-20% weaker, or even dealing same dmg, and still 50% cheaper. It just makes sinse to me that instant cast should be weaker the cast time sense tou are risking being interupted and people can anticipite you attack and prepare a counter because they see you cocking the crystal fragment. The proc part does not have any risk reward thing, it is just reward for not using the original skill. I totally understand that the proc has a chance to proc. I had many fights were the skill procs 1 rime during whole fight and other instances it procs after any cast of a different skill. This still does not a good reason for people to use the proc over the cast time of crystal fragments.
Please let me know if I posted wrong information or if something not clear.
What are you even talking about?
Frags is stronger because it's a proc. You say you "understand that the proc has a chance to proc", but clearly you don't.
You're comparing to the wrong skills. Compare to the proc from Grim Focus morphs or from Bound Armaments.
[quoote]bound armament mostly sloted for the passive and not the active making half of the skill useles
universal_wrath wrote: »universal_wrath wrote: »I think the proc part of crystal fragment should be weaker than the cast time part of the skill, otherwise, nobody is cast time crystal fragments. 15-20% weaker, or even dealing same dmg, and still 50% cheaper. It just makes sinse to me that instant cast should be weaker the cast time sense tou are risking being interupted and people canar.
Why, because it does. One could argue that the amazing power that came to be granting the instant cast also increased the damage.
Regardless, the overall picture of the skill, how damage averages out, is what is more important. If you are going to compare skills that big picture is all that matters. Judging from what I have read here making a very biased comparison by focusing on the proc and ignoring the average of the skill.
The big part you are ignoring is a Templar will use Dark Flare when they want to. A skilled sorc will ignore frags until it procs which changes its usefulness.
That what I'm saying, why would use the cast time part of crystal fragment over the proc part?
Answer to the question depends on if you’re a sorc or not. I wouldn’t expect impartial answers on this forum.
OP is making a comparison as though frags is proced 100% of the time and that is false no matter what class you prefer to play. It is just a bad comparison from the foundation due to poor methodology.
universal_wrath wrote: »Answer to the question depends on if you’re a sorc or not. I wouldn’t expect impartial answers on this forum.
OP is making a comparison as though frags is proced 100% of the time and that is false no matter what class you prefer to play. It is just a bad comparison from the foundation due to poor methodology.
I did mention that crystal fragments works on luck purely. I did the comparison while I have that in mind. How would compare it if you were me? And on what basis?
universal_wrath wrote: »sfpiesb14_ESO wrote: »No. Crystal shard is fine the way it is. Reducing the damage would make this skill absolutely useless. Dark flare has 2 additional effects. Empower and defile. Cristal frags is just damage and that’s it so the damage should be high.
You reverting back the stun make it viable?