Olupajmibanan wrote: »Your comparison doesn't make sense. Crystal Fragments belongs to the family of instant cast hard hitting abilities. These abilities require a condition to be met.
Some abilities from this family:
- Grim Focus, needs 5 light attacks before being able to fire the arrow
- Bound Armaments, need at least one light attack before being able to fire a dagger. The more LAs you do, the more daggers you are able to fire at once, up to 4
- Crystal Fragments, needs to keep casting other abilities while on the bar with CF until you get the proc. Statisticaly, every fifth ability is a guaranteed proc.
And when do the right comparison (Grim Focus vs Bound Armaments vs CFrags) you'll see there is nothing wrong with CF. It has easier proc condition, but does less damage and has no additional effects.
At least for me this is a huge difference.They said statistically guaranteed (without defining it properly, however). Not getting a proc from casting five abilities on the frag bar has a probability of about 12.5%, we could call that insignificant and neglect it for the sake of the argument.universal_wrath wrote: »Aside from that, I don't think there is a condition or mechanic for crystal fragment that garntee proc after every 5th cast.
Does Crystal Fragments Needs Adjustment?
Yes, it should get the stun back.
Nordic__Knights wrote: »Ill give you the only change it needs YOU LEAVING THE GAME zenimax should remove everyone who ask for NURFS to any skill but listen to them that ask for skills to be BUFFED at an small amount to help it improve an CLASS or for something that that CLASS is Missing be added to an skill
The only person that should beable to say hey this skill an lil to much is CLASS reps that should be their pay out for the work they do as they could then use open feedback to help development make an better game for us to enjoy ok ty now you may go bye
Nordic__Knights wrote: »Ill give you the only change it needs YOU LEAVING THE GAME zenimax should remove everyone who ask for NURFS to any skill but listen to them that ask for skills to be BUFFED at an small amount to help it improve an CLASS or for something that that CLASS is Missing be added to an skill
The only person that should beable to say hey this skill an lil to much is CLASS reps that should be their pay out for the work they do as they could then use open feedback to help development make an better game for us to enjoy ok ty now you may go bye
universal_wrath wrote: »First of all, my first toon every on ps4 was mag sorc and I was playing for 3 years since launch and moved to pc and I still create my sorc second toon there 2 years ago. By no mean I'm not asking for nerfs, and i don't have any peoblem with the skill. I like the skill a lot and I think it is inteeesting. I just want poeple to think a bit about what I'm saying. This thread is only for sharing thoughts which is why I have a question on title.
Solar flare is the closest thing to the original skill, different is first skill is plain and second grant empower. Real different is morphs
First one have a chance for stronger and cheaper instant cast skill, second grant empower and major defile.
For crystal fragment why does the proc make more dmg than the cast time part? I understand the cost decrease, but the dmg increase is just making the skill without the proc useless; bound armament mostly sloted for the passive and not the active making half of the skill useless, crystal fragment is sloted for the proc rather than the original skill making half of the skill useless as well.
I will just state my honest opinion and and feel free to disagree and try to convince me even.
I think the proc part of crystal fragment should be weaker than the cast time part of the skill, otherwise, nobody is cast time crystal fragments. 15-20% weaker, or even dealing same dmg, and still 50% cheaper. It just makes sinse to me that instant cast should be weaker the cast time sense tou are risking being interupted and people can anticipite you attack and prepare a counter because they see you cocking the crystal fragment. The proc part does not have any risk reward thing, it is just reward for not using the original skill. I totally understand that the proc has a chance to proc. I had many fights were the skill procs 1 rime during whole fight and other instances it procs after any cast of a different skill. This still does not a good reason for people to use the proc over the cast time of crystal fragments.
Please let me know if I posted wrong information or if something not clear.
universal_wrath wrote: »universal_wrath wrote: »I think the proc part of crystal fragment should be weaker than the cast time part of the skill, otherwise, nobody is cast time crystal fragments. 15-20% weaker, or even dealing same dmg, and still 50% cheaper. It just makes sinse to me that instant cast should be weaker the cast time sense tou are risking being interupted and people canar.
Why, because it does. One could argue that the amazing power that came to be granting the instant cast also increased the damage.
Regardless, the overall picture of the skill, how damage averages out, is what is more important. If you are going to compare skills that big picture is all that matters. Judging from what I have read here making a very biased comparison by focusing on the proc and ignoring the average of the skill.
The big part you are ignoring is a Templar will use Dark Flare when they want to. A skilled sorc will ignore frags until it procs which changes its usefulness.
That what I'm saying, why would use the cast time part of crystal fragment over the proc part?
"This isn't a nerf thread, I want the damage reduced, but it isn't a nerf thread, I promise!"
Basically sums up this thread in a nutshell.
In short...
https://www.youtube.com/watch?v=FyU1a4c1Tdk
@f047ys3v3n hit the nail on the *** head. You're not balancing, you're equalising, you're homogenising. The game has seen enough of that, and we are in this spot because people keep crying about every little thing that kills them in this game, comparing to alternatives in pure vacuums, not taking into consideration the interaction between the rest of the kit, or even how the damn skill is used in the first place.
I'm getting real tired of coming on the forums, and seeing a new nerf thread about something that has never been complained about, because the OP refuses to L2P, and wants the entire game to revolve around them.
Your OP reads exactly like one of those threads, complete with the pure vacuum comparisons to a skill another class has, with no consideration of the rest of the kit or how the skill is used, that is aimed squarely at nerfing Frags.
You can say it isn't a nerf thread, but when you say you want the damage reduced or whatever to bring it in line with Dark Flare (no matter how wrong the comparison even is), it is a nerf thread. You can maybe convince yourself that it isn't, but you sure as hell ain't convincing anybody else.
So, again, in short, no, no, hell no, no, no, I refu-- no, no, *** off.
Your Thoughts It's the opposite as Dev wants, they already nerfed the damage on the cast time but increase the damage on proc for balance.. because that's the way they want it to be used also they removed the stun too, a skill with good damage should not have CC (except ultimates), Sorc they used to be more tanks before so they increase the damage slighly (that's was mentioned for the damage shield changes), they are doing a good balance but I doubt what this thread proposes, is not in the right direction.
Nordic__Knights wrote: »Ill give you the only change it needs YOU LEAVING THE GAME zenimax should remove everyone who ask for NURFS to any skill but listen to them that ask for skills to be BUFFED at an small amount to help it improve an CLASS or for something that that CLASS is Missing be added to an skill
The only person that should beable to say hey this skill an lil to much is CLASS reps that should be their pay out for the work they do as they could then use open feedback to help development make an better game for us to enjoy ok ty now you may go bye
RighteousBacon wrote: »universal_wrath wrote: »First of all, my first toon every on ps4 was mag sorc and I was playing for 3 years since launch and moved to pc and I still create my sorc second toon there 2 years ago. By no mean I'm not asking for nerfs, and i don't have any peoblem with the skill. I like the skill a lot and I think it is inteeesting. I just want poeple to think a bit about what I'm saying. This thread is only for sharing thoughts which is why I have a question on title.
Solar flare is the closest thing to the original skill, different is first skill is plain and second grant empower. Real different is morphs
First one have a chance for stronger and cheaper instant cast skill, second grant empower and major defile.
For crystal fragment why does the proc make more dmg than the cast time part? I understand the cost decrease, but the dmg increase is just making the skill without the proc useless; bound armament mostly sloted for the passive and not the active making half of the skill useless, crystal fragment is sloted for the proc rather than the original skill making half of the skill useless as well.
I will just state my honest opinion and and feel free to disagree and try to convince me even.
I think the proc part of crystal fragment should be weaker than the cast time part of the skill, otherwise, nobody is cast time crystal fragments. 15-20% weaker, or even dealing same dmg, and still 50% cheaper. It just makes sinse to me that instant cast should be weaker the cast time sense tou are risking being interupted and people can anticipite you attack and prepare a counter because they see you cocking the crystal fragment. The proc part does not have any risk reward thing, it is just reward for not using the original skill. I totally understand that the proc has a chance to proc. I had many fights were the skill procs 1 rime during whole fight and other instances it procs after any cast of a different skill. This still does not a good reason for people to use the proc over the cast time of crystal fragments.
Please let me know if I posted wrong information or if something not clear.
Crystal frag is great rn, it adds a unique play style to sorc. Someone who is asking for it to be looked at obviously hasn’t been around for long and shouldn’t be taken too seriously in my opinion.
Chilly-McFreeze wrote: »It was said often before but I want to make sure: Do you share the opinion that the getting it to proc (or not) is the risk and the dmg and insta cast are the rewards for revolving your combo around that random proc that might not even happen when you need it?
If you want to make the cast time part more meaningful add something to that, which get's stripped off when the proc happens. Adjust cost accordingly. But honestly, the skill is fine as is.
The way I see it, if it was instant it would probably receive a decent damage decrease and/or a cost increase, opposite to the proc condition. That 35% chance to proc is effectively 11.55% (.35 * 33%) additional damage and 17.5% (.35 * 50%) cost reduction, which could factor into the hypothetical instant Crystal Fragments version. I dunno what the end result would be exactly but I'd still see it doing less damage and costing a bit more. Now imagine if you could only benefit from using it 35% of the time. I'd expect a condition like that to come with something special, like more damage and/or less cost, which is the current Crystal Fragments and in a different way operate like Grim Focus, Bound Armaments, etc.
On another note, the morph could've just been extra damage and lower cost like some other skill morphs work but I guess they wanted to make it unique (good thing too since then both cast time skill morphs probably wouldn't be used).
universal_wrath wrote: »RighteousBacon wrote: »universal_wrath wrote: »First of all, my first toon every on ps4 was mag sorc and I was playing for 3 years since launch and moved to pc and I still create my sorc second toon there 2 years ago. By no mean I'm not asking for nerfs, and i don't have any peoblem with the skill. I like the skill a lot and I think it is inteeesting. I just want poeple to think a bit about what I'm saying. This thread is only for sharing thoughts which is why I have a question on title.
Solar flare is the closest thing to the original skill, different is first skill is plain and second grant empower. Real different is morphs
First one have a chance for stronger and cheaper instant cast skill, second grant empower and major defile.
For crystal fragment why does the proc make more dmg than the cast time part? I understand the cost decrease, but the dmg increase is just making the skill without the proc useless; bound armament mostly sloted for the passive and not the active making half of the skill useless, crystal fragment is sloted for the proc rather than the original skill making half of the skill useless as well.
I will just state my honest opinion and and feel free to disagree and try to convince me even.
I think the proc part of crystal fragment should be weaker than the cast time part of the skill, otherwise, nobody is cast time crystal fragments. 15-20% weaker, or even dealing same dmg, and still 50% cheaper. It just makes sinse to me that instant cast should be weaker the cast time sense tou are risking being interupted and people can anticipite you attack and prepare a counter because they see you cocking the crystal fragment. The proc part does not have any risk reward thing, it is just reward for not using the original skill. I totally understand that the proc has a chance to proc. I had many fights were the skill procs 1 rime during whole fight and other instances it procs after any cast of a different skill. This still does not a good reason for people to use the proc over the cast time of crystal fragments.
Please let me know if I posted wrong information or if something not clear.
Crystal frag is great rn, it adds a unique play style to sorc. Someone who is asking for it to be looked at obviously hasn’t been around for long and shouldn’t be taken too seriously in my opinion.
I still adds unique play style even if it's dmg reduced, or is it not? 4 years into the game as sorcerer while the game is 5 years old, I don't how long do you need me to be in order to validate my opinion. Still, it doesn't matter what happened 2 or 5 years ago or how many time CF got nerfed or buffed, what matter is now. Anyone who is playing sorcerer for atleast good 1 year or so should have a valid opinion and can express their thought of the class.