This is such a hodgepodge of possibly accurate signs of hacking and conspiracy theory, it's hard to take seriously.I've heard about players who find a bug or glitch in some set or skill and exploit it. Whatever.
By far the worse problem has been the cheating. The same names keep doing it, day after day.
Here are some examples I have seen in recent months...
-- 20 ranged shots in a row dodged (not roll dodges). This miracle of chance is repeated every time they are engaged. Not even in medium armor. Same players, same names.
-- Characters that cannot be CC'd - for a much longer time period than any combo of pots or skills would allow (constantly for minutes on end). Pots run out and have a cool-down. This performance is often combined with never-ending super speed.
-- Global cool-down of skills being bypassed (often referred to as macros, but much more than simple macros). When this happens, the character will shudder oddly. Very different from the visual appearance animation cancelling - it's like a strobe effect. Same players, every time, while other attacking enemies in the area show no signs of lag.
-- Extremely poor players who are easily killed on repeated encounters suddenly become god-like and wipe out swathes of players while their health bar barely moves. Did they suddenly 'L2P'?
-- Weapon enchantments and other proc's hitting every single second without fail. This a new one that I have noticed only in the last few months. Constant 100% up time on enchants adds a lot of damage.
-- Characters who repeatedly drop ultimates in very short time frames. I see some who forget themselves in the heat of the battle and drop 3 or 4 within seconds of each other. This has been confirmed for me beyond all doubt when fighting 1 vs 1 in the middle of nowhere.
-- Characters who have all specialty builds rolled into one. Huge mitigation, huge damage, huge sustain, huge heals, huge ulti gen, constant speed. No weaknesses. WTB that set please.
-- Flying. No longer simply a Youtube spectacle - I have witnessed it several times with my own eyes in recent months.
Whether these players are 'good' or 'bad' at the game doesn't matter. They are essentially ego-babies. If you can't play a tough, punishing PVP competition without resorting to cheating, then get out.
Growing bored with reporting these obvious morons, only to have them show up again a few weeks later. It is up to ZOS to police their game...not us.
Potato_Salad wrote: »There is no way to bypass the global cooldown on skills. No one is firing off 5 attacks in one second.
This.
You do not see when a player uses a skill. You see when the server tells you a skill was used and server lag can cause the information to come all at once even though they actually occurred over a few seconds.
Unfortunately this happens with the games design. It is part of the reason why ESO PvP is not taken seriously even though the game itself and it's combat are fun.
even though i agree with that i routinely get hit with walls of abilities that shouldnt be possible. Its because in 2 global cooldowns which appears like 1 second to a player you can fit
1 ultimate
2 skills
2 light attacks
a bash
add in even a little lag and you can double most of that so players experiences are not wrong. Zos is supporting a combat model that their game cant keep up with resulting in bad outcomes.
sounds like your coming around to the notion that continuing this might be bad for the game on the whole.
necronyteub17_ESO wrote: »https://scufgaming.com/playstation-vantage-controller.
https://www.amazon.com/gp/product/B078J2HQ9D/ref=as_li_tl?ie=UTF8&tag=uncannyx-20&camp=1789&creative=9325&linkCode=as2&creativeASIN=B078J2HQ9D&linkId=76bd5a8735eb0d38a5b158a944399d2b
Yeah get you something like these and Animation canceling that is being allowed in ESO just makes macroing SOOO easy.
When someone in pvp kills you in less then a second and you look at the battle log of how you died and what was cast on you and by WHO.
5 abilities in half a second from the same person LOL.
It wasnt skill. It was one of these devices combined with the fact that animation canceling is in this game.
Put a cast time or make it so if you animation cancel then it stops the whole spell or ability from going off because well hell, YOU canceled it lol.
Cast times or removing anima canceling and POOF , their cheating macro making devices cease to help them haha.
I dont care what anyone says, because everyone has at one point or another been victim to an insta death from one of these cheaters . That is if youve even played any pvp in eso at all.
The animation canceling just enables them to be able to utilize these devices.
Even the XIM4 allows using your macro mouse or macro keyboard on your ps4 or xbox to mimic and appear as a legit console controller and macro as much as you want .
Animation cancelling helps these devices because it takes away any kind of delay between skill and abilities and strings them together without global cooldowns of any kind.
[Edit to remove baiting]
we showed proof that, that is not true.
This was an issue several years ago when it could be done at will with proper timing and cancelling, but it is no longer possible
yes it is, heres a few examples that were captured recently by a fellow player.
Here we have HA-->Sub Assault --->DoS all in the same second
Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.
Here we have a lethal arrow ----> Draining Shot all in the same second.
Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.
Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.
And my personal favorite. Two focused aims in the same second.
I come across examples almost every pvp session. It might be a small number of players out of the whole population, but I encounter them repeatedly during a session. They can have an effect on the entire campaign.The thing that I most disagree with is the pervasiveness and frequency with which these things happen.
I am aware of Meridia's and high sustain roll dodgers. This was not either. When I spot this behavior, I usually get the opportunity to attack them again during the battle - and it is verified repeatedly. Not a legitimate build, and beyond the probability of chance.20 shots dodged would be strange. 5 shots, however, could be explained with Meridia's Blessed Armor. It is also possible to build very trolly and have sustain for 50+ dodge rolls in a row. You say it wasn't that, but at any rate that's not a hack, that's a legitimate build.
No, I mean their character jitters in place, like a machinegun or a strobe light. In extreme cases, I have even seen a heavy attack sandwiched between skills in the same second. During a prolonged skirmish with several enemies, no sign of lagging or similar results from any of the other players...just one outlier, again and again. Very noticeable.You cannot bypass the GCD with macros to my knowledge. I don't know about the shuddering. You're saying there is some kind of exploit when you make your character move back and forth?
I understand this and like to make speedy builds myself. If you build for extreme and sustained speed (like a scroll runner for instance), naturally you sacrifice other things. It's a specialist build.Building a fast character is a legitimate thing. Steed, all Swift, wood elf, stamsorc, Orc, Gryphon set, Race Against Time. It all adds up. People underestimate this.
@fred4 thanks for your reply.I come across examples almost every pvp session. It might be a small number of players out of the whole population, but I encounter them repeatedly during a session. They can have an effect on the entire campaign.The thing that I most disagree with is the pervasiveness and frequency with which these things happen.I am aware of Meridia's and high sustain roll dodgers. This was not either. When I spot this behavior, I usually get the opportunity to attack them again during the battle - and it is verified repeatedly. Not a legitimate build, and beyond the probability of chance.20 shots dodged would be strange. 5 shots, however, could be explained with Meridia's Blessed Armor. It is also possible to build very trolly and have sustain for 50+ dodge rolls in a row. You say it wasn't that, but at any rate that's not a hack, that's a legitimate build.No, I mean their character jitters in place, like a machinegun or a strobe light. In extreme cases, I have even seen a heavy attack sandwiched between skills in the same second. During a prolonged skirmish with several enemies, no sign of lagging or similar results from any of the other players...just one outlier, again and again. Very noticeable.You cannot bypass the GCD with macros to my knowledge. I don't know about the shuddering. You're saying there is some kind of exploit when you make your character move back and forth?I understand this and like to make speedy builds myself. If you build for extreme and sustained speed (like a scroll runner for instance), naturally you sacrifice other things. It's a specialist build.Building a fast character is a legitimate thing. Steed, all Swift, wood elf, stamsorc, Orc, Gryphon set, Race Against Time. It all adds up. People underestimate this.
Almost every aspect of extreme performance can be explained away with some set/skill/class/potion combo...but these are builds that capitalize on certain aspects. Every legitimate build has some weaknesses. I am seeing performances that have all these extreme powers in one build, and go way beyond.
I see things in game that objectively are conclusive proof that there is cheating (the flying through the air, being hit with quick ultimates). How many more players use it more subtly, like say to boost various things by 20%? You'd never even know.
Funny thing: A mini-boss in vMA just did that exact thing for several seconds. Do you think he was running cheat engine?No, I mean their character jitters in place, like a machinegun or a strobe light.
Potato_Salad wrote: »There is no way to bypass the global cooldown on skills. No one is firing off 5 attacks in one second.
This.
You do not see when a player uses a skill. You see when the server tells you a skill was used and server lag can cause the information to come all at once even though they actually occurred over a few seconds.
Unfortunately this happens with the games design. It is part of the reason why ESO PvP is not taken seriously even though the game itself and it's combat are fun.
even though i agree with that i routinely get hit with walls of abilities that shouldnt be possible. Its because in 2 global cooldowns which appears like 1 second to a player you can fit
1 ultimate
2 skills
2 light attacks
a bash
add in even a little lag and you can double most of that so players experiences are not wrong. Zos is supporting a combat model that their game cant keep up with resulting in bad outcomes.
sounds like your coming around to the notion that continuing this might be bad for the game on the whole.
Please do not put words in my mouth. Your last sentence is clearly a fabrication and one that makes no sense to anyone who reads what I stated. They would be left wondering what you are talking about.
As for 1 ult (how many do not have a delay) and 2 skills appearing to hit in one second, that merely supports what I stated since there is a 1 second GCD for each of those. That is a fact.
Potato_Salad wrote: »There is no way to bypass the global cooldown on skills. No one is firing off 5 attacks in one second.
This.
You do not see when a player uses a skill. You see when the server tells you a skill was used and server lag can cause the information to come all at once even though they actually occurred over a few seconds.
Unfortunately this happens with the games design. It is part of the reason why ESO PvP is not taken seriously even though the game itself and it's combat are fun.
even though i agree with that i routinely get hit with walls of abilities that shouldnt be possible. Its because in 2 global cooldowns which appears like 1 second to a player you can fit
1 ultimate
2 skills
2 light attacks
a bash
add in even a little lag and you can double most of that so players experiences are not wrong. Zos is supporting a combat model that their game cant keep up with resulting in bad outcomes.
sounds like your coming around to the notion that continuing this might be bad for the game on the whole.
Please do not put words in my mouth. Your last sentence is clearly a fabrication and one that makes no sense to anyone who reads what I stated. They would be left wondering what you are talking about.
As for 1 ult (how many do not have a delay) and 2 skills appearing to hit in one second, that merely supports what I stated since there is a 1 second GCD for each of those. That is a fact.
you said players dont take it seriously and thats because its a joke. You just havent come to terms with it and dance around the problems.
players perception might not be important to you but it is to me. the perception is that they are getting hit by walls of abilities which includes skills, light attacks, ultimates and bashes and proc sets before they can even react is quite real in this game. Ultimates were given cast times for this reason.
they feel people who can master this are cheating somehow even if zos says its ok. We dont know whose cheating and whose not so it must be designed to minimize the impact of things like macros, which it isnt.
That cop out on zos's part what is obvious to everyone but you is that it is massively unbalanced and does not encourage them to continue playing the game.
in this case perception is more important than facts because they dont base whether they are going to vp again on facts. Its based on if it was fun or not.
youll always be better than them, you dont need all this extra crap.
this game is having a hard time even filling one campaign that can hold 750 players max. I suppose thats great as well.
All of the things you’re describing can be explained by a bad internet connection on your end.
PvP as always been a den for cheaters, exploiters and hackers.
The ToP # 1 cheating tool is TeamSpeak. Why? This game doesn't have GCD's. So, with TeamSpeak and Animation canceling. You literally become a god.
In WoW, you have GCD's. ( Not by a huge margin) but based on it, you had to plan your attack that brings out a combo to kills your targets and at the same time, you were vunersble to heavy damage. Thus, one can call such players "good". For they have to time their combos and utilities to survive a fight.
But, in TESO. You have to just dump your damage on the target or switch to defensive role on the fly, if in danger. Which brings out diversity to your gameplay but ultimately breaks the game, that bring in more exploits, cheats and the list goes on....
The Dot meta was good start but was poorly done.
Potato_Salad wrote: »There is no way to bypass the global cooldown on skills. No one is firing off 5 attacks in one second.
Skarbrand666 wrote: »I'm gonna put it out there. If you think someones hacking when you die to them, you need to take a step back and rethink what happened, because you cannot bypass the GCD. Most of the time it's because the server decided to stop sending you information for a few seconds, then happily informs you all at once that you got attacked.
Also animation cancelling is fine
starkerealm wrote: »
Shadowasrial wrote: »It was years ago but I definitely remember there was a player that had some sort of hack going on. He had 20-40 people attacking him and his health bar would go all the way down but that last 1 health never went away no matter how many people were spamming executes. The guy couldn’t kill anyone but Iv never seen anyone cheat like that since
.starkerealm wrote: »
you took my comment out of context and twisted its meaning.
here is what i said:
the above comment is exactly what we see all the time.
and even with screen shots, videos, and even loggs prooving that within 1 second 10 abilities fired off, they STILL make that comment claiming it was zero proof.
the problem here is that we need to recognize that:
1) we do not answer to forum commentors, there is zero reason to answer to anyone here on this forum accept a zenimax employee.
2) we have ZERO reason to show proof to anyone here on this forum, send all proof ONLY to zenimax employees!
3) the comment i quoted is in every single thread about cheating, and it is a question that no answer can satisfy by the honest player because the majority of the players here are simply trying to defend any and all corrections made to the animation canceling exploit that is involved in this subject we are talking about.
animation canceling is at the very root of this problem but does animation canceling itself a cheat? no, but it is the contributor and the door opener to this cheating and exploit to have 10 skills fire off at one time, and they ALLWAYS use the same filthy lie about the global cooling and the same old old old old story that if anyone disagrees with their belifs then that person is dumb, or that person cant animation cancel, or that person is just unknowledgeable about skills and how skills work in eso yet those are just lies.