Bigevilpeter wrote: »well every second week of the PTS we get some big changes, so hope the realize the poop they made with the original patch and fix it
You wash your mouth out with soap.Potato_Salad wrote: »Bigevilpeter wrote: »well every second week of the PTS we get some big changes, so hope the realize the poop they made with the original patch and fix it
Yeah, they will put a cast time on backlash next.
Potato_Salad wrote: »
rafaelcsmaia wrote: »Honestly i'm more eager to chew glass powder than to read today's patch notes
Potato_Salad wrote: »
Skills are already too powerful in pve. Just grasp it - every boss in game was killed with skills! I suggest make everything with cast times, at least 5 seconds each.
Arjuna1696 wrote: »The fact that they mentioned awareness of "change fatigue" gives me hope?
Potato_Salad wrote: »Potato_Salad wrote: »
Skills are already too powerful in pve. Just grasp it - every boss in game was killed with skills! I suggest make everything with cast times, at least 5 seconds each.
Vigor is too powerful of a heal and makes PvE healers seem pointless in majority of content therefor we put a 10seconds cast time on the skill encouraging strategical use of the ability.
Just too powerful.
Potato_Salad wrote: »Potato_Salad wrote: »
Skills are already too powerful in pve. Just grasp it - every boss in game was killed with skills! I suggest make everything with cast times, at least 5 seconds each.
Vigor is too powerful of a heal and makes PvE healers seem pointless in majority of content therefor we put a 10seconds cast time on the skill encouraging strategical use of the ability.
Just too powerful.
Heals are in general too powerfull. I suggest remove them from the game. Roll dodge, or die trying!
Potato_Salad wrote: »Potato_Salad wrote: »Potato_Salad wrote: »
Skills are already too powerful in pve. Just grasp it - every boss in game was killed with skills! I suggest make everything with cast times, at least 5 seconds each.
Vigor is too powerful of a heal and makes PvE healers seem pointless in majority of content therefor we put a 10seconds cast time on the skill encouraging strategical use of the ability.
Just too powerful.
Heals are in general too powerfull. I suggest remove them from the game. Roll dodge, or die trying!
You gotta think about the 50year old casuals with sensory disabilities dude, roll dodge is too quick of a mechanic, Id suggest to make it double as long and add a cast time so u cant animation cancel anything when in it so we can all be equal.
Potato_Salad wrote: »Potato_Salad wrote: »Potato_Salad wrote: »
Skills are already too powerful in pve. Just grasp it - every boss in game was killed with skills! I suggest make everything with cast times, at least 5 seconds each.
Vigor is too powerful of a heal and makes PvE healers seem pointless in majority of content therefor we put a 10seconds cast time on the skill encouraging strategical use of the ability.
Just too powerful.
Heals are in general too powerfull. I suggest remove them from the game. Roll dodge, or die trying!
You gotta think about the 50year old casuals with sensory disabilities dude, roll dodge is too quick of a mechanic, Id suggest to make it double as long and add a cast time so u cant animation cancel anything when in it so we can all be equal.
I think we are pushing new frontiers here. Why not go further and add cast time to block? It will make tank's gameplay far more strategic!
Potato_Salad wrote: »Potato_Salad wrote: »Potato_Salad wrote: »
Skills are already too powerful in pve. Just grasp it - every boss in game was killed with skills! I suggest make everything with cast times, at least 5 seconds each.
Vigor is too powerful of a heal and makes PvE healers seem pointless in majority of content therefor we put a 10seconds cast time on the skill encouraging strategical use of the ability.
Just too powerful.
Heals are in general too powerfull. I suggest remove them from the game. Roll dodge, or die trying!
You gotta think about the 50year old casuals with sensory disabilities dude, roll dodge is too quick of a mechanic, Id suggest to make it double as long and add a cast time so u cant animation cancel anything when in it so we can all be equal.
I think we are pushing new frontiers here. Why not go further and add cast time to block? It will make tank's gameplay far more strategic!
Potato_Salad wrote: »Potato_Salad wrote: »Potato_Salad wrote: »Potato_Salad wrote: »
Skills are already too powerful in pve. Just grasp it - every boss in game was killed with skills! I suggest make everything with cast times, at least 5 seconds each.
Vigor is too powerful of a heal and makes PvE healers seem pointless in majority of content therefor we put a 10seconds cast time on the skill encouraging strategical use of the ability.
Just too powerful.
Heals are in general too powerfull. I suggest remove them from the game. Roll dodge, or die trying!
You gotta think about the 50year old casuals with sensory disabilities dude, roll dodge is too quick of a mechanic, Id suggest to make it double as long and add a cast time so u cant animation cancel anything when in it so we can all be equal.
I think we are pushing new frontiers here. Why not go further and add cast time to block? It will make tank's gameplay far more strategic!
I like the word strategic, how about adding GCDs to light attacks so we can finally rot out these macrobotturborussianhackercheaters ?
universal_wrath wrote: »Potato_Salad wrote: »Potato_Salad wrote: »Potato_Salad wrote: »
Skills are already too powerful in pve. Just grasp it - every boss in game was killed with skills! I suggest make everything with cast times, at least 5 seconds each.
Vigor is too powerful of a heal and makes PvE healers seem pointless in majority of content therefor we put a 10seconds cast time on the skill encouraging strategical use of the ability.
Just too powerful.
Heals are in general too powerfull. I suggest remove them from the game. Roll dodge, or die trying!
You gotta think about the 50year old casuals with sensory disabilities dude, roll dodge is too quick of a mechanic, Id suggest to make it double as long and add a cast time so u cant animation cancel anything when in it so we can all be equal.
I think we are pushing new frontiers here. Why not go further and add cast time to block? It will make tank's gameplay far more strategic!
I think it's better to remove the cast time and replace it with turn. It makes health gameplay and friendly for everyone. No more speedy, sneaky people, everyone has to wait for there turns to make their moves. 30 secs max for each turn to prevent cases where players sleep mid waiting.
Potato_Salad wrote: »universal_wrath wrote: »Potato_Salad wrote: »Potato_Salad wrote: »Potato_Salad wrote: »
Skills are already too powerful in pve. Just grasp it - every boss in game was killed with skills! I suggest make everything with cast times, at least 5 seconds each.
Vigor is too powerful of a heal and makes PvE healers seem pointless in majority of content therefor we put a 10seconds cast time on the skill encouraging strategical use of the ability.
Just too powerful.
Heals are in general too powerfull. I suggest remove them from the game. Roll dodge, or die trying!
You gotta think about the 50year old casuals with sensory disabilities dude, roll dodge is too quick of a mechanic, Id suggest to make it double as long and add a cast time so u cant animation cancel anything when in it so we can all be equal.
I think we are pushing new frontiers here. Why not go further and add cast time to block? It will make tank's gameplay far more strategic!
I think it's better to remove the cast time and replace it with turn. It makes health gameplay and friendly for everyone. No more speedy, sneaky people, everyone has to wait for there turns to make their moves. 30 secs max for each turn to prevent cases where players sleep mid waiting.
We should add quick time events to ultimate abilities, like small minigames, like "score 5 points in duck hunt in 30seconds to deal 18k damage"
universal_wrath wrote: »Potato_Salad wrote: »Potato_Salad wrote: »Potato_Salad wrote: »
Skills are already too powerful in pve. Just grasp it - every boss in game was killed with skills! I suggest make everything with cast times, at least 5 seconds each.
Vigor is too powerful of a heal and makes PvE healers seem pointless in majority of content therefor we put a 10seconds cast time on the skill encouraging strategical use of the ability.
Just too powerful.
Heals are in general too powerfull. I suggest remove them from the game. Roll dodge, or die trying!
You gotta think about the 50year old casuals with sensory disabilities dude, roll dodge is too quick of a mechanic, Id suggest to make it double as long and add a cast time so u cant animation cancel anything when in it so we can all be equal.
I think we are pushing new frontiers here. Why not go further and add cast time to block? It will make tank's gameplay far more strategic!
I think it's better to remove the cast time and replace it with turn. It makes health gameplay and friendly for everyone. No more speedy, sneaky people, everyone has to wait for there turns to make their moves. 30 secs max for each turn to prevent cases where players sleep mid waiting.
universal_wrath wrote: »Potato_Salad wrote: »Potato_Salad wrote: »Potato_Salad wrote: »
Skills are already too powerful in pve. Just grasp it - every boss in game was killed with skills! I suggest make everything with cast times, at least 5 seconds each.
Vigor is too powerful of a heal and makes PvE healers seem pointless in majority of content therefor we put a 10seconds cast time on the skill encouraging strategical use of the ability.
Just too powerful.
Heals are in general too powerfull. I suggest remove them from the game. Roll dodge, or die trying!
You gotta think about the 50year old casuals with sensory disabilities dude, roll dodge is too quick of a mechanic, Id suggest to make it double as long and add a cast time so u cant animation cancel anything when in it so we can all be equal.
I think we are pushing new frontiers here. Why not go further and add cast time to block? It will make tank's gameplay far more strategic!
I think it's better to remove the cast time and replace it with turn. It makes health gameplay and friendly for everyone. No more speedy, sneaky people, everyone has to wait for there turns to make their moves. 30 secs max for each turn to prevent cases where players sleep mid waiting.
Now I really like idea of turning eso into turn-based game! Too bad we can't turn it into turn-based card game though, 'cause we already have one.