Greetings Developers,
Thank you for the communication, much appreciated.
Just a few things:
1. This is a 5+ years old game. Your article reads like a game in a development/ beta phase. More concerning than reassuring,
Kalle_Demos wrote: »*Bosmer players waiting for a Developer Deep Dive...or anything at all really...on Racial Identity in ESO*
#GiveBosmerTheirStealthBack
Tommy_The_Gun wrote: »"We consider these changes to be stop-gap measures while the team evaluates more holistic improvements for each class in the future."
Oh God...
I cant stand that all classes can do all roles. It completely destroys identity.
Mages are not tanks.
Tanks are not rogues.
Rogues are not Warriors.
Warriors are tanks.
I prefer it when classes cater to their strengths, not "everyone can do anything". Its simply not how anything in the universe works, even at the atomic level.
Dusk_Coven wrote: »A lot of vocal forum complainers are actually not interested in power identity. They are interested in numbers.
Whatever the devs do, they will go to an online guide that has jig-sawed a rotation based on NUMBERS they can parse. Then they will say there's no class identity but really they are saying they can't hit the biggest number with their class, or in order to get a big number they have to do this-that-and-the-other-thing and don't have any choice.
So only people actually playing the game and experiencing all the content are interested in what the devs are doing. People who want to try something else than the rubber stamped clones from build guides, maybe because it simply looks fun and can still be effective for what they want to do.
People interested in pushing buttons to get the biggest numbers will complain when they have to change their build, or when those numbers go down after a patch. The same people who complain that such-and-such PvE content is too easy when they don't even bother looking at anything in the game other than the target's health bar and how quickly it goes down.
Sounds like the devs are saying they want to make a game that looks cool, looks fun, and can still complete their content as long as you are not totally stupid and just use light attack while standing in red.
And they are not very interested in everyone just running clones of online builds. Even though they are willing to support people who do want to do that -- as evidenced by their posts highlighting community builds.
So I think people who want a good look and feel while they experience the story should be supportive of the changes during this transition period.
And people who just want the biggest numbers should go play a tap-clicker game. The faster you tap, the bigger the numbers! That's what bunny hopping and animation cancelling is all about, right? Tapping faster than the other guy?
and the press is abysmal.
and the press is abysmal.
IGN gave Elsweyr 8 of 10....
https://www.ign.com/articles/2019/06/05/the-elder-scrolls-online-elsweyr-review
and the press is abysmal.
IGN gave Elsweyr 8 of 10....
https://www.ign.com/articles/2019/06/05/the-elder-scrolls-online-elsweyr-review
We need another magicka weapon option, or every class needs more skills, or all the skills need more morphs. I would hate the "Everybody should be able to do everything!" philosophy you're pushing a lot less if we got some breathing room. That'd be appreciated.
for dps your pretty much screwed and i will tell you why as i dont believe anyone else will. All dps in this game sub 50 use their class skills but for endgame content they use whatever skill provides the most dps and is easiest to animation cancel. It doesnt matter what you add to the game those two rules will always apply because the combat system stinks. if you start making class skills more viable the rules will still apply and you will end up with everyone playing whatever class is deemed the best. Then the crying class x is overpowered, and trials filled with one class type, then nerf cycle, then repeat. You cannot win this game by adding anything to the classes as long as those rules are in effect.
the dps role in this game is far too reliant on the animation cancelling mechanism for dps and if your not willing to acknowledge that and do something about it at least get some bang for your buck and focus your changes on healers and tanks who will benefit without the drama.
colossalvoids wrote: »And again, there are loads of unused skills that can be made great. Jungle some from one skill tree to the another if it makes sense passive/theme-wise but to butcher already well used ones is not "exciting" for older players that can't redo their build from the ground up every couple of months and feel nothing towards their previously beloved char/gameplay.
I suggest you engage people that can help the current dev team understand this because its clear they do not. You go through in great detail explaining what identity and why its important yet we just spent the last 6 months destroying nearly every bit of identity the classes had.
lordrichter wrote: »Sadly, ZOS either did not have a firm class identity rule in place from the start, or they decided to toss it and create a new one. Multiple times. I have come to expect that ZOS is going to change the class identity whenever they feel they want to.
Kalle_Demos wrote: »*Bosmer players waiting for a Developer Deep Dive...or anything at all really...on Racial Identity in ESO*
#GiveBosmerTheirStealthBack
Right? You know what my "power fantasy" and "play pattern" was? Playing a sneaky Bosmer.
VaranisArano wrote: »More seriously, I took Emma_Overload's point to mean that there are a number of snobs who treat any non-meta build as automatically not viable, even though it's perfectly adequate for the content. Those snobs can be at any level, too, not just elite groups. I've met them in dungeons, when the meta gear/class is just not necessary in order to complete the content in a more than adequate manner. In that light, its nice to see the devs acknowledging that you don't have to run the meta class in order to be viable for a given role.
lordrichter wrote: »There is no "half way" in my mind. I can provide feedback and suggestions, but I am under no mental fantasy that suggests that they have to meet me half way. Any part of the way, actually.
Not sure I agree with how they are tackling this. Allowing everyone to fill every role is a bad idea. It's going to cut replayability off at the head. People like exploring other classes, but if they're too samely with "optimal roles" only being slightly better, no one is going to bother long term.
You mention that some classes will be optimal for specific roles, and if that's true, that better mean they are heads and tails better at those roles. If you have an optimal DPS build, they better be putting the hurt down a lot more than anyone else around them, not just marginally.
lordrichter wrote: ».and the press is abysmal.
IGN gave Elsweyr 8 of 10....
https://www.ign.com/articles/2019/06/05/the-elder-scrolls-online-elsweyr-review
Only the bad reviews count...
ESO is one of the most incredible games I have ever played and my game playing predates the PC, I started with pong. The zones, npcs, dungeons and trials created have truly been a masterpiece. These designers deserve a ton of credit. My first VMA clear was the best moment I ever experienced in a game. Its unfortunate that all this is overshadowed by removal of class identity in just two updates. I hope they continue to prioritize getting class identity reestablished.
VaranisArano wrote: »Emma_Overload wrote: »My favorite part of this piece is the author's correct usage of the terms "viable" and "optimal".
PvE endgame/trial snobs must be so triggered at the suggestion that optimal and viable are NOT the same thing!
Emma’s idea of balance = bring everyone down to my level. If people are better than me nerf their stuff.
Wait....you mean to tell me I don't get better by nerfing the opposition? But how else will I win at PVP/get invited to all the top trial guilds?
Aww, I liked that plan!
More seriously, I took Emma_Overload's point to mean that there are a number of snobs who treat any non-meta build as automatically not viable, even though it's perfectly adequate for the content. Those snobs can be at any level, too, not just elite groups. I've met them in dungeons, when the meta gear/class is just not necessary in order to complete the content in a more than adequate manner. In that light, its nice to see the devs acknowledging that you don't have to run the meta class in order to be viable for a given role.
Emma_Overload wrote: »My favorite part of this piece is the author's correct usage of the terms "viable" and "optimal".
PvE endgame/trial snobs must be so triggered at the suggestion that optimal and viable are NOT the same thing!
Emma’s idea of balance = bring everyone down to my level. If people are better than me nerf their stuff.
Emma_Overload wrote: »Why wouldn't I ask for nerfs? ZOS relentlessly nerfs Sorcs every patch. Asking for buffs falls on deaf ears. ZOS only likes to nerf. So it is perfectly logical to ask for nerfs for other specs. If that's what it takes to achieve balance, so be it.
The whole forum is full of people asking for nerfs every day. Even the friggin' class reps are asking for nerfs, LOL. Why single me out for insults? Some of you guys act like I've got a secret backchannel to the ZOS devs. Do you really think they're removing the stun from Dizzy at my command? I wish!
thegreatme wrote: »
I'm constantly having other Stamblade players ask me how to hit those high 60k+ numbers, because they can't seem to get higher than 20k at best either, if that. The simple answer is: unless you're following an endgame guide to the letter with the very best Trial sets on gold quality for everything including jewelry (good luck with that, with how jewelry crafting works), I don't know. I can tell you though that before a few major nerfs ago my DPS was better by base design. Now its just kinda meh.
And playing to the endgame meta for that super high DPS just doesn't feel fulfilling outside of pulling big numbers. The skill bars I have set up do, nice combat flow visually and mechanically. They're fun. The meta is not. And even then, the meta got nerfed too, so even if you follow it you're not going to be as good as previously, or by the time you catch up to fulfilling the meta it will have changed again. So I guess I'll just stick with being "okay but not great", which seems weird because as an Assassin class your first impression would be "Squishy but heavy hitting" and that just doesn't ever seem like the case. A shame because there's some achievement goodies I really wanted you can only get from completing certain vet Trials, like the Elsweyr dragon statues, but no capable Vet Trial group I know of is going to take my cruddy DPS into Sunspire just to get them 👌
I'll just stick to my RP corners where at least the curve balls are fun to get hit with. Maybe go play some more of the F2P MMO I've been trying lately that has a solid assassin class identity that feels every bit and then some like the fast-hitting rogue I expect it to be without sacrificing the fun of compelling combat.
this is an insane quest. I will explain tanks and healers and leave dps for last as its a special case.
if you choose a tank as your role you must either choose one handed and shield or destruction staves or both, thus weapon skills provide the BASIS of your role. Your class does not provide the basis of your role but instead the fluff like buffs and look.
Same thing for a healer you must choose destro or resto staves or both and this does the same thing. Weapon skills provide the BASIS and your class fills the gaps.
VaranisArano wrote: »I was terribly amused to read the redefinition of "Play the way you like" as "any class can fulfill any role: tank, DPS, support/healer" with the caveat that any class should be viable but not necessarily optimal in the role.
thegreatme wrote: »
While its more race identity than class identity, I'm still waiting (in vain) for someone to fix the PvP-only niche Hunters Eye bosmer passive that breaks 25 years of solid TES lore for "diversity" and totally destroyed all the bosmer sneakthief builds so many of us loved and relied on for gold grinds (I'm still not changing to a cat just for this), and instead gave us all a passive that's generally useless to PvE and detrimental to PvP. People said they didn't want it when it first hit PTS. ZoS ignored it and pushed it to live.
More than half a year, several threads, and a locked almost-90 page protest thread about it later: nothing. Considering how minor of a change it would be to change Detecting-Others to Not-Being-Detected-Yourself, which we used to have (and not even getting into all the other racial changes to other races that made no sense lore-wise and made a lot of people unhappy), not convinced understanding people's playstyles and maintaining anything's proper identity is really on their priority list so much as "doing it the way ZoS wants it and everyone else just has to deal with it."
It didn't seem to be a priority with racial changes. I don't think it will change much with class changes. I'm prepared to be pleasantly surprised but I won't hold my breath either.
ZOS_BrianWheeler wrote: »Heyo gang!
Please also remember that we've introduced some new abilities to help offset the loss of things such as Healing Springs stacking, with abilities like Ring of Preservation, or the large increase to Cleansing Ritual.
Your assessment is incorrect because theres lots of guys around that can hit big numbers in crafted sets like hundings rage or easy to get sets like mothers sorrow with just gold weapons. Your doing it wrong either your not cancelling correctly or your rotation is bad. You dont need to do vet to get any of the gear but it wont help much anyhow.
This is a good illustration of why i dont like this system. I have no interest in what 5-8% of players can do ( or how they achieve it). im interested in the next 45%% down can do which i imagine is where you fit in. Its a demonstration of something not working and a select group doing everything they can to keep it going. Not because its good or fun, but because of the advantage it confers. bad antiplayer exploitable design will have bad antiplayer exploitable results.