AltariaTheDragon wrote: »I think one of the biggest catches with classes lacking distinct play patterns right now is that their toolkits all push them to focus on damage in the same ways, with fairly little distinct variation. There is no special drive for one class to favor one type of damage method (or heal) versus another. I'll also note that by method, I mean DoTs vs direct damage vs other more unique types (such as use of combat pets, unique abilities like Crystal Frags, new Bound Armaments, or Grim Focus).
As an example, I will point to the enormous power of DoTs in the current Update 23 on the Live server. DoTs were buffed and the optimal play (for DPS) for basically every class became DoT spam with direct damage to top it off, especially so for magicka builds. The DoTs and the direct damage abilities are varied for each class, but it is all centered around DoTs. That DoTs so easily overtook the meta for most classes is a sign of failing to distinguish play patterns. I think classes should be more a choice of damage methods.
For instance, take the Sorcerer or Warden class: they have the choice of pets/summons as opposed to directly dealing damage. I can't recall which patch it was but some time back PetSorcs could be totally viable just maxing their magicka out, throwing a few DoTs, and heavy attacking while their pets dealt most of the damage. That was a unique play pattern because it focused on one damage method, where it wasn't just all about your DoTs or spammables, but about your pets foremost.
Building from that example, I think it would be better if classes focused more on one or two damage methods. Make (and I'm just throwing out examples) Nightblades all about direct damage attacks based on their passives and the unique buffs/debuffs that their direct damage abilities can provide. Make Dragonknights focused on AoEs/group damage with their passives and a large variety of AoEs that can all go at once. Stop trying to give every class a bunch of AoEs and DoTs and direct damage and access to a bunch of the same buffs/debuffs, where players they can all suddenly switch to one method (i.e. this patch and DoTs) after they pick their class - make class a choice of one or two play methods instead of trying to keep the routes open to any choice.
With focusing damage methods by class, if a particular method does get nerfed, like the DoT nerf in the upcoming update, that's a matter of rebalancing one or two classes that have heavy focus on DoTs, not drastically affecting the playstyles for every class. Also as an aside, I was mostly saying "damage methods", but healing methods (direct, HoT, damage shield, etc.) could just as easily be more of a class-related choice.
wtlonewolf20 wrote: »Really this is just an attempt to curb the really bad feedback they have been getting since they started this whole baseline thing.
VaranisArano wrote: »I was terribly amused to read the redefinition of "Play the way you like" as "any class can fulfill any role: tank, DPS, support/healer" with the caveat that any class should be viable but not necessarily optimal in the role.
lordrichter wrote: »VaranisArano wrote: »I was terribly amused to read the redefinition of "Play the way you like" as "any class can fulfill any role: tank, DPS, support/healer" with the caveat that any class should be viable but not necessarily optimal in the role.
I have not seen any redefinition of that phrase yet. Specific to the roles, that is pretty much what it has always been. I will keep my eye out, though.
ZOS_SarahHecker wrote: »"Developer Deep Dive"
VaranisArano wrote: »lordrichter wrote: »VaranisArano wrote: »I was terribly amused to read the redefinition of "Play the way you like" as "any class can fulfill any role: tank, DPS, support/healer" with the caveat that any class should be viable but not necessarily optimal in the role.
I have not seen any redefinition of that phrase yet. Specific to the roles, that is pretty much what it has always been. I will keep my eye out, though.
The advertisement where it originally appeared is posted earlier in this thread, but for your reference, here's what it used to mean.
https://i.imgur.com/GFiNtHg.jpg
ZOS_RichLambert wrote: »KappaKid83 wrote: »
Is there a reason you didn't post in both areas?
That's what this thread is, and why it has a direct link to the article.
lordrichter wrote: »VaranisArano wrote: »lordrichter wrote: »VaranisArano wrote: »I was terribly amused to read the redefinition of "Play the way you like" as "any class can fulfill any role: tank, DPS, support/healer" with the caveat that any class should be viable but not necessarily optimal in the role.
I have not seen any redefinition of that phrase yet. Specific to the roles, that is pretty much what it has always been. I will keep my eye out, though.
The advertisement where it originally appeared is posted earlier in this thread, but for your reference, here's what it used to mean.
https://i.imgur.com/GFiNtHg.jpg
Yeah, I know about that... still waiting for the redefinition part. This pretty much comes under "Battle", right?
I think this direction is not quite right. Having every class be able to fulfill every role sounds good but it homogenizes the classes too much. There should still be classes that are better at certain roles, that makes the game interesting and makes you need to strategize. So you should still gear the classes towards certain roles while keeping your goal of all can do everything. Certain classes should absolutely be more optimally geared towards certain roles, that is part of the understanding of class identity that has been applied in the game.
VaranisArano wrote: »While I really appreciate (or try to) this communication attempt, I learned literally nothing from the article. It feels like a bunch of meaningless words to me. Such a claptrap.
Its actually kind of useful for giving feedback.
1. It confirms that the Devs are 100% serious on the whole "every class can tank, heal, and DPS" thing, so attempts to go back to the old days when Class = Role is just not going to happen.
2. If you want to talk about your class's flavor, talk about "Power Fantasy". For example, MagDK's as fire-breathing dragon warriors.
3. If you want to talk about how your class plays, talking about "Play Patterns". For example, MagDKs need to root and then pressure their opponents because they lack executes.
That's rather useful for giving feedback.
Its also useful for seeing the disconnect between how we might interpret a class and how ZOS sees it.
For example, I might give feedback on my beloved Stam Sorc. Speaking for myself, my Power Fantasy for Stam Sorc is the skill Hurricane. My Stam Sorcs are arcane warriors who summon the power of hurricane force winds to rip their enemies apart alongside their blades. That creates a Play Pattern that is heavily focused on AOE damage, and which relied on dual wield, bow, and Caltrops to make up for the lack of stam skills in my class toolkit.
However, its clear that ZOS thinks one of the Power Fantasies of Sorcerer is "Summoning Pets". So they chose to try to change the Play Pattern of Stam Sorc by giving them a Stamina Clannfear.
From my perspective, a Stam Clannfear doesnt match my Power Fantasy nor my Play Pattern, so it "feels" like a "useless" change to me. (Other players who like pets may obviously feel differently.)
I suspect there's a similar thing going on with StamDKs and Stonefist right now. Many StamDK players think a stamina whip would fit their Power Fantasy and Play Pattern better than Stonefist. ZOS sees Stonefist as drawing from the Earth Power Fantasy of DKs in general and giving a good spammable option for StamDKs. Again, disconnect.
VaranisArano wrote: »With this, ZOS doesnt intend for that statement to mean "You can totally fight, fish, steal, siege, and craft if you want" anymore. Now it means "You can tank, DPS, or heal on any class, you just might not be optimal." Its now about role, not your choice of gameplay activities.
One of our mantras for ESO is "play the way you want," and in this case, it means any class can fulfill any role (tank, dps, support/healer).
lordrichter wrote: »VaranisArano wrote: »With this, ZOS doesnt intend for that statement to mean "You can totally fight, fish, steal, siege, and craft if you want" anymore. Now it means "You can tank, DPS, or heal on any class, you just might not be optimal." Its now about role, not your choice of gameplay activities.
You misread the article.One of our mantras for ESO is "play the way you want," and in this case, it means any class can fulfill any role (tank, dps, support/healer).
"This case" being limited to the context of the article.