To be clear, our goal is for every class to be viable, not necessarily optimal,
Currently a number of class kits don't succeed in this goal, particularly when it comes to Stamina choices and Healer builds, and those cases are prime candidates to receive additional attention and more significant changes in future updates.
We’re not yet ready to share details on those long-term efforts,
VaranisArano wrote: »I was terribly amused to read the redefinition of "Play the way you like" as "any class can fulfill any role: tank, DPS, support/healer" with the caveat that any class should be viable but not necessarily optimal in the role.
VaranisArano wrote: »I was terribly amused to read the redefinition of "Play the way you like" as "any class can fulfill any role: tank, DPS, support/healer" with the caveat that any class should be viable but not necessarily optimal in the role.
They should have said that from the beginning, because their 'play as you like' stubborn assertion, gave way to 'if class A can do X thing, then why can't class B can do X thing?' demands and so on. People might have been less pleased if they had introduced more rigidity from the start, but if they had done that, as well as keep PvP and PvE separate, classes wouldn't have lost their unique flavours, nor balancing would be this vicious cycle of changes/retractions we've been having the past couple of years.
While I really appreciate (or try to) this communication attempt, I learned literally nothing from the article. It feels like a bunch of meaningless words to me. Such a claptrap.
While I really appreciate (or try to) this communication attempt, I learned literally nothing from the article. It feels like a bunch of meaningless words to me. Such a claptrap.
It’s literally written because veteran players are discussing their displeasure with class uniqueness and multiple bad patches in a row. This is a counter measure for the devs to make Joe The Woodelf Magsorc Healer feel like his class/spec viable for all content. It’s to make the casuals think everything is fine and dandy.
Tommy_The_Gun wrote: »"We consider these changes to be stop-gap measures while the team evaluates more holistic improvements for each class in the future."
Oh God...
VaranisArano wrote: »VaranisArano wrote: »I was terribly amused to read the redefinition of "Play the way you like" as "any class can fulfill any role: tank, DPS, support/healer" with the caveat that any class should be viable but not necessarily optimal in the role.
They should have said that from the beginning, because their 'play as you like' stubborn assertion, gave way to 'if class A can do X thing, then why can't class B can do X thing?' demands and so on. People might have been less pleased if they had introduced more rigidity from the start, but if they had done that, as well as keep PvP and PvE separate, classes wouldn't have lost their unique flavours, nor balancing would be this vicious cycle of changes/retractions we've been having the past couple of years.
To be entirely fair, this is what "Play the Way You Like" originally meant.
Players just misinterpreted it to mean "Why can't my unique build do amazing in all content?"
*snip image
While I really appreciate (or try to) this communication attempt, I learned literally nothing from the article. It feels like a bunch of meaningless words to me. Such a claptrap.
This is a counter measure for the devs to make Joe The Woodelf Magsorc Healer feel like his class/spec viable for all content. It’s to make the casuals think everything is fine and dandy.
Tommy_The_Gun wrote: »"We consider these changes to be stop-gap measures while the team evaluates more holistic improvements for each class in the future."
Oh God...
VaranisArano wrote: »While I really appreciate (or try to) this communication attempt, I learned literally nothing from the article. It feels like a bunch of meaningless words to me. Such a claptrap.
Its actually kind of useful for giving feedback.
1. It confirms that the Devs are 100% serious on the whole "every class can tank, heal, and DPS" thing, so attempts to go back to the old days when Class = Role is just not going to happen.
2. If you want to talk about your class's flavor, talk about "Power Fantasy". For example, MagDK's as fire-breathing dragon warriors.
3. If you want to talk about how your class plays, talking about "Play Patterns". For example, MagDKs need to root and then pressure their opponents because they lack executes.
That's rather useful for giving feedback.
Its also useful for seeing the disconnect between how we might interpret a class and how ZOS sees it.
For example, I might give feedback on my beloved Stam Sorc. Speaking for myself, my Power Fantasy for Stam Sorc is the skill Hurricane. My Stam Sorcs are arcane warriors who summon the power of hurricane force winds to rip their enemies apart alongside their blades. That creates a Play Pattern that is heavily focused on AOE damage, and which relied on dual wield, bow, and Caltrops to make up for the lack of stam skills in my class toolkit.
However, its clear that ZOS thinks one of the Power Fantasies of Sorcerer is "Summoning Pets". So they chose to try to change the Play Pattern of Stam Sorc by giving them a Stamina Clannfear.
From my perspective, a Stam Clannfear doesnt match my Power Fantasy nor my Play Pattern, so it "feels" like a "useless" change to me. (Other players who like pets may obviously feel differently.)
I suspect there's a similar thing going on with StamDKs and Stonefist right now. Many StamDK players think a stamina whip would fit their Power Fantasy and Play Pattern better than Stonefist. ZOS sees Stonefist as drawing from the Earth Power Fantasy of DKs in general and giving a good spammable option for StamDKs. Again, disconnect.
VaranisArano wrote: »While I really appreciate (or try to) this communication attempt, I learned literally nothing from the article. It feels like a bunch of meaningless words to me. Such a claptrap.
Its actually kind of useful for giving feedback.
1. It confirms that the Devs are 100% serious on the whole "every class can tank, heal, and DPS" thing, so attempts to go back to the old days when Class = Role is just not going to happen.
2. If you want to talk about your class's flavor, talk about "Power Fantasy". For example, MagDK's as fire-breathing dragon warriors.
3. If you want to talk about how your class plays, talking about "Play Patterns". For example, MagDKs need to root and then pressure their opponents because they lack executes.
That's rather useful for giving feedback.
Its also useful for seeing the disconnect between how we might interpret a class and how ZOS sees it.
For example, I might give feedback on my beloved Stam Sorc. Speaking for myself, my Power Fantasy for Stam Sorc is the skill Hurricane. My Stam Sorcs are arcane warriors who summon the power of hurricane force winds to rip their enemies apart alongside their blades. That creates a Play Pattern that is heavily focused on AOE damage, and which relied on dual wield, bow, and Caltrops to make up for the lack of stam skills in my class toolkit.
However, its clear that ZOS thinks one of the Power Fantasies of Sorcerer is "Summoning Pets". So they chose to try to change the Play Pattern of Stam Sorc by giving them a Stamina Clannfear.
From my perspective, a Stam Clannfear doesnt match my Power Fantasy nor my Play Pattern, so it "feels" like a "useless" change to me. (Other players who like pets may obviously feel differently.)
I suspect there's a similar thing going on with StamDKs and Stonefist right now. Many StamDK players think a stamina whip would fit their Power Fantasy and Play Pattern better than Stonefist. ZOS sees Stonefist as drawing from the Earth Power Fantasy of DKs in general and giving a good spammable option for StamDKs. Again, disconnect.
Power fantasy refers to the fictional justification of your character's power and how it’s expressed through the look and feel of abilities. (*) Every class should have a clearly defined source of power, and class abilities should reinforce that fantasy through their descriptions, animations, visual effects, and audio. When you see a player using class abilities, you should have little doubt which class they are playing, and it should look awesome!
One of our mantras for ESO is "play the way you want," and in this case, it means any class can fulfill any role. (*)Currently a number of class kits don't succeed in this goal, particularly when it comes to Stamina choices and Healer builds, and those cases are prime candidates to receive additional attention and more significant changes in future updates
VaranisArano wrote: »While I really appreciate (or try to) this communication attempt, I learned literally nothing from the article. It feels like a bunch of meaningless words to me. Such a claptrap.
Its actually kind of useful for giving feedback.
1. It confirms that the Devs are 100% serious on the whole "every class can tank, heal, and DPS" thing, so attempts to go back to the old days when Class = Role is just not going to happen.
2. If you want to talk about your class's flavor, talk about "Power Fantasy". For example, MagDK's as fire-breathing dragon warriors.
3. If you want to talk about how your class plays, talking about "Play Patterns". For example, MagDKs need to root and then pressure their opponents because they lack executes.
That's rather useful for giving feedback.
Its also useful for seeing the disconnect between how we might interpret a class and how ZOS sees it.
For example, I might give feedback on my beloved Stam Sorc. Speaking for myself, my Power Fantasy for Stam Sorc is the skill Hurricane. My Stam Sorcs are arcane warriors who summon the power of hurricane force winds to rip their enemies apart alongside their blades. That creates a Play Pattern that is heavily focused on AOE damage, and which relied on dual wield, bow, and Caltrops to make up for the lack of stam skills in my class toolkit.
However, its clear that ZOS thinks one of the Power Fantasies of Sorcerer is "Summoning Pets". So they chose to try to change the Play Pattern of Stam Sorc by giving them a Stamina Clannfear.
From my perspective, a Stam Clannfear doesnt match my Power Fantasy nor my Play Pattern, so it "feels" like a "useless" change to me. (Other players who like pets may obviously feel differently.)
I suspect there's a similar thing going on with StamDKs and Stonefist right now. Many StamDK players think a stamina whip would fit their Power Fantasy and Play Pattern better than Stonefist. ZOS sees Stonefist as drawing from the Earth Power Fantasy of DKs in general and giving a good spammable option for StamDKs. Again, disconnect.
Indeed. But this goes under the assumption that they have a consistent power fantasy in mind. Take your example of sDKs. If a brand new player joined the game today and rolled a sDK for a dps role, I bet they would assume that the power fantasy was poison, not rock-chucking.
Imo, the article is all PR speak. Lots of words, little substance.