Also if you do start bringing power back to NBs the real problem needs to be fixed and that is cloaks uptime. It should be an exponential cost like dodge roll or streak. Magblades if used properly have the mag pool to sustain it, and Stam blades cant abuse it. All the old things could be given back as far as I’m concerned as long as the fight can’t be reset every 6 seconds.
An exponential cost increase on cloak would punish magblade harder than stamblade. The superior mobility of the latter and the ability to alternate between cloak and dodge reduces the need to actually spam that skill.
I don’t want to open a separate discussion so I will only reply this chat once.
The scenario it becomes a problem is when it is spamed. It is already used how you mentioned and isn’t a problem, but if done incorrectly before the fatigue it should cost you something. It’s a little too dummy proof for the power it provides, which is resetting the fight. This goes for both mag and stam. Hurt magblades more? I can’t agree. It would be no different than a Sorcs streaking themself out of mag. They use dark deal and lose their stam to get back the mag. The NB would just wait for the fatigue to run out in stealth with is passive recovery and no stamina loss.
Reducing the duration or damage of Colossus ultimate probably will not deter raid teams wanting to stack their entire roster with Stamina Necromancers. Decently-coordinated groups will have no trouble rotating Colossus ultimates and the disparity between Necromancer and the other classes will still be present. Perhaps a cooldown to Major Vulnerability like Off-Balance immunity would be more of an appropriate change than damage reduction or duration in this case as this would still require Necromancers to be brought to raids but pointless to stack 8-9 of them. EDIT: some have pointed out dislike for a CD: this is just one option the community has propsed, also have seen those who prefer toning down the value and pre-lengthening the
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The Nightblade class seems to be focusing a lot more on mitigation and healing while losing out on damage.
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Templar, Warden and Necromancer have a class purge. Suggestion that Dragonknights, Sorcerers and Nightblades also get class purges.
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Templar, Warden and Necromancer have a class purge. Suggestion that Dragonknights, Sorcerers and Nightblades also get class purges.
Sanguinor2 wrote: »Templar, Warden and Necromancer have a class purge. Suggestion that Dragonknights, Sorcerers and Nightblades also get class purges.
Lots of the stuff you listed sounds good, but can we please not give every class a class purge? Or if we do can templar get cloak or shimmering or streak in return?
What's the process for submitted feedback to class reps?
When you guys receive this feedback; how do you determine what goes forward in your summary?
In general, I'm curious about the process you all use to interact with the rest of the user base?
Sanguinor2 wrote: »Templar, Warden and Necromancer have a class purge. Suggestion that Dragonknights, Sorcerers and Nightblades also get class purges.
Lots of the stuff you listed sounds good, but can we please not give every class a class purge? Or if we do can templar get cloak or shimmering or streak in return?
Royalthought wrote: »
I understand where you're coming from.
I remember when nightblades where known for having cloak and purge. They took the purge away and gave everybody invisibility.
Now templars actually have invisibility and purge. Your wish, already granted. Pretty awesome class tbh.
Cloak =/= streak or dodgeroll.
Cloak for nightblades are what shields are for sorc.
You know why shields don't have a fatigue? Because it's an awful idea. Same for cloak.
Cloak does not equal streak or dodgeroll, its an addition to them. No NB says well I have cloak guess I’m not dodge rolling anymore or vice versa.
It is also not the equivalent of shields. At one time shields were the only life line for light armor builds. Cloak isn’t the life line or the shield equivalent. Someone just spamming cloak to get away and doesn’t shield or vigor or rally dies. So I don’t understand your argument.
Again shields don’t have fatigue because it is the source of survival for those builds. Unfortunately you can now have 30k resists and 40% damage mitigation on top of shields. Which in itself is a problem.
Sanguinor2 wrote: »Royalthought wrote: »
I understand where you're coming from.
I remember when nightblades where known for having cloak and purge. They took the purge away and gave everybody invisibility.
Now templars actually have invisibility and purge. Your wish, already granted. Pretty awesome class tbh.
Where is templars on demand invis with no cooldown actually? Cant remember having such a Thing in the class skill trees or even the non class skill trees.
On the other Hand I do remember something akin to a purge being in the AvA skill line, it even is called purge. Fancy that.
techprince wrote: »They did not classify Stonefist as a spammable. They simply buffed its damage and made it stamina. The cost remains the same and the damage is still on low side as compared to surprise attack or silver shards. Even if they have to make this is a melee only skill with 5m range in exchange for increased damage, it would be fine as nobody was using this skill in the first place.
[*] New 30 Day Campaign (no faction) lock is AWESOME (recommend unhoming people
and also put it at the top for true test)
How is that a true test?
You guys claim that the campaign at the top of the list gets the most players b/c most casuals don't care about the mode and just pick the first one - implying that's the only reason the 30days faction-locked did better than the 7days unlocked. Then you say "put our campaign on top". Some really solid reasoning you got there.
This reveals just what a bunch of hypocrites you guys (those who want that change, not class reps in general) are. All you want is easy prey in the form of casuals and pugs that you can farm with your premade bomb groups. And in case you overfarmed them on one faction to be able to then farm casuals on pugs on another faction. That's just sad.
This is feedback collected by the community. This is the majority feedback we heard this cycle about the PTS note regarding adding a 30 day. I am sorry if you do not agree with this comment.
techprince wrote: »They did not classify Stonefist as a spammable. They simply buffed its damage and made it stamina. The cost remains the same and the damage is still on low side as compared to surprise attack or silver shards. Even if they have to make this is a melee only skill with 5m range in exchange for increased damage, it would be fine as nobody was using this skill in the first place.
Erm...
"Reworked this ability to be a Stamina based “spammable” attack. It now deals Physical Damage (like it used to at launch, since it’s a ROCK) with a reduced range of 15 meters, down from 28."
https://forums.elderscrollsonline.com/en/discussion/493609/pts-patch-notes-v5-2-0#latest
techprince wrote: »
No spammable has that cost, its damage is still not comparable to Surprise Attack. So its not "adhering" to the standards. Hence its not properly classified as a spammable.
@Royalthought
Well, actually Cloak is more like a combination of Shields and Streak as it is both a mitigation tool and a gap opener / disengagement tool. That's also what makes it so tricky to balance. It's invisibility / disengagement part definitely needs the streak treatment. However, it's mitigation part CANNOT suffer the streak treatment as it would break magblades.
ZOS really needs to disentangle these 2 effects. 1) Make invis and 2) Absorb single target direct damage (& suppress DoTs). Anything else inevitably leads to balance issues.
Sanguinor2 wrote: »techprince wrote: »
No spammable has that cost, its damage is still not comparable to Surprise Attack. So its not "adhering" to the standards. Hence its not properly classified as a spammable.
Keep the helping Hands passive in mind. Its effectively a 1k stam cost reduction to any earthern heart ability thats why the cost is higher than usual I imagine.
@Royalthought
Well, actually Cloak is more like a combination of Shields and Streak as it is both a mitigation tool and a gap opener / disengagement tool. That's also what makes it so tricky to balance. It's invisibility / disengagement part definitely needs the streak treatment. However, it's mitigation part CANNOT suffer the streak treatment as it would break magblades.
ZOS really needs to disentangle these 2 effects. 1) Make invis and 2) Absorb single target direct damage (& suppress DoTs). Anything else inevitably leads to balance issues.
Anyway this is some good feedback. Good is good, bad is bad.. I doubt they will listen though. And PotL etc should def not crit. Way too much.
The only thing this lacks is anything about pvp performance. This is the problem with have no console class reps, and im not sure about pvp main class reps. But I'd bet anything that if there was a class rep, pvp main, here on xbox that played in the 30 day campaign, they would bring it up at every meeting. Not to badger them, just to remind them that people are pretty much unable to play. Because thats what it is.
brandoncoffmannub18_ESO wrote: »@Royalthought
Well, actually Cloak is more like a combination of Shields and Streak as it is both a mitigation tool and a gap opener / disengagement tool. That's also what makes it so tricky to balance. It's invisibility / disengagement part definitely needs the streak treatment. However, it's mitigation part CANNOT suffer the streak treatment as it would break magblades.
ZOS really needs to disentangle these 2 effects. 1) Make invis and 2) Absorb single target direct damage (& suppress DoTs). Anything else inevitably leads to balance issues.
I've never had a problem killing someone who cloaks period
PotL/Purifying Light shouldn’t crit AND get amps from allies.
Oh, they improved the most difficult to use delayed burst skill in the game, and even class reps are shouting "nerf!"
Either way, if it doesn't benefit from other people's damage, the cap should be removed too.
Difficult to use? Fills up automatically with damage in 6 secs, only one that allies can also activate and as of PTS, deals more than Assassin's Will. Can't be dodged, no travel time, breaks Cloak, can't be LoSed.
Relentless Focus/Merciless Resolve users cries in background. Boom baby.
This is such BS. In PvP you will never do enough damage to make it better than grim focus, unless you're running with a zerg. Damage of the skill is cut twice by any form of mitigation (including battle spirit), first when you stack up the damage, then when it actually does its explosion, and you're exposed while you're trying to stack it up, because the moment you stop playing offensively, it will hit like a wet noodle.
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If you’d ever like to do BGs, Cyro or duel on PS4 (Xbox account still very much a baby, but getting there), feel free to add me to PSN. It sounds as if you’re primarily on Xbox, though, and having both platforms now I can tell you that the performance and woes are shared between platforms. The ‘enhanced’ consoles certainly alleviate the worst of the crashes and bugs, and the Xbox One X graphical tweaks make it the shiniest of the pack. Still, the developers have a lot to do with regards to performance and hopefully we’ll see the fruits of that labor soon.
Royalthought wrote: »@Royalthought
Well, actually Cloak is more like a combination of Shields and Streak as it is both a mitigation tool and a gap opener / disengagement tool. That's also what makes it so tricky to balance. It's invisibility / disengagement part definitely needs the streak treatment. However, it's mitigation part CANNOT suffer the streak treatment as it would break magblades.
ZOS really needs to disentangle these 2 effects. 1) Make invis and 2) Absorb single target direct damage (& suppress DoTs). Anything else inevitably leads to balance issues.
I dont want to further derail the thread to be dominating by one discusion.
So to quickly respond. This is incorrect.
Streak and dodgeroll offer mobility. Cloak and shield do not. Neither cloak nor shield will remove you from areas of harm. They'll only mitigate damage.
A sorc without streak and a nightblade without mobility are both, generally speaking, easy kills.
I was actually gonna ask of a similar thing.What's the process for submitted feedback to class reps?
When you guys receive this feedback; how do you determine what goes forward in your summary?
In general, I'm curious about the process you all use to interact with the rest of the user base?