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PTS Dragonhold Feedback Notes for Class Rep Meeting

  • Gnortranermara
    Gnortranermara
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    Revokus wrote: »
    That’s just your opinion and it will never happen major and minor buffs are always 30% and minor 8% why would that change for this buff only.

    Wow. Where do you get your information? That's not even close to being true.
  • Revokus
    Revokus
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    Revokus wrote: »
    That’s just your opinion and it will never happen major and minor buffs are always 30% and minor 8% why would that change for this buff only.

    Wow. Where do you get your information? That's not even close to being true.

    My bad lol I was thinking major/minor vitality the other one people complains the most about while writing this xD

    Still before that potatoes couldn't kill someone trough damage shields now it's major protection...

    Edited by Revokus on September 25, 2019 11:22PM
    Playing since January 23, 2016
  • ZeroXFF
    ZeroXFF
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    susmitds wrote: »
    ZeroXFF wrote: »
    PotL/Purifying Light shouldn’t crit AND get amps from allies.

    Oh, they improved the most difficult to use delayed burst skill in the game, and even class reps are shouting "nerf!"

    Either way, if it doesn't benefit from other people's damage, the cap should be removed too.

    Difficult to use? Fills up automatically with damage in 6 secs, only one that allies can also activate and as of PTS, deals more than Assassin's Will. Can't be dodged, no travel time, breaks Cloak, can't be LoSed.

    Relentless Focus/Merciless Resolve users cries in background. Boom baby.

    This is such BS. In PvP you will never do enough damage to make it better than grim focus, unless you're running with a zerg. Damage of the skill is cut twice by any form of mitigation (including battle spirit), first when you stack up the damage, then when it actually does its explosion, and you're exposed while you're trying to stack it up, because the moment you stop playing offensively, it will hit like a wet noodle.

    And in PvE there is a reason why nobody uses it. If it doesn't scale with any offensive stat other than max. mag, it's pretty much useless.
  • OtarTheMad
    OtarTheMad
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    Instead of adding a purge to each class you could just add a purge (or a spell with a purge mechanic) to Mages Guild. I believe the guild line only has 4 actives and an ultimate where all others have 5 actives. This would make it a little easier for PvE'ers to get a purge if they don't want to go into PvP.

    @Glory thanks for the info, appreciate the class reps hard work.
    Edited by OtarTheMad on September 25, 2019 11:39PM
  • Lord-Otto
    Lord-Otto
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    Oh-oooh, you got Ball of Lightning dangerously wrong! Bring those notes to ZOS and they will just nerf it into the ground. I am actually quite frightened right now.

    The thing about BoL is that the stun is now delivered more offensively than Streak's new back cone. That makes BoL the better offensive choice, while also granting the benefits of defensive utility. But that doesn't mean BoL's stun's super good. It's that STREAK is UNDERPERFORMING. Streak needs a better stun or another effect. If you go to ZOS like this, we'll have a nerfed BoL and a bad Streak next patch.

    Please, it's the only CC sorcs have left. If that gets killed, sorcs won't ever land a combo again. Tell ZOS STREAK needs attention, not BoL! Please!
  • GeorgeBlack
    GeorgeBlack
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    Tell the devs to revert the change to Reflective Scales.
    Then, since so many people complain about it do a proper nerf PTS cycle on the ability.

    Just like they do with all the other abilities that we see mentioned here.

    My suggestion is a fatique added cost of 1500 magika if it is recast within 5s after the effect ended.

    And they better not nerf Twin Blade and blunt bleed to make it on par with the Twin Slashes.
    Edited by GeorgeBlack on September 26, 2019 12:08AM
  • Finedaible
    Finedaible
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    Thanks for the summary @Glory . This post feels like the first voice of reason in these two weeks.

    I agree with most of these pain points, especially the fact that 2H skill-line outperforms NB's "Assassination" ultimate/skills. Stamblade are better off becoming another 2H skill drone in pvp right now because of this.

    Might I suggest Grim Focus get its minor berserk back? Ideally the heal would be buffed too (heals at any range maybe?) but honestly I'd gladly give up the heal just for minor berserk.

    I know a lot would not agree with me on this one, but NB's used to have a purge originally with cloak... Maybe not give purge back to cloak but some other skill like Path of Darkness and morphs since they are so underwhelming?
  • lucky_Sage
    lucky_Sage
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    @Glory @Quantum_V
    somthing to help dk class identity would be a rework of standard it should bring a buff to group not really a defile like major heroism to allies inside the banner and shifting should be play based aoe.
    the engulfing change to scale of spell dmg is nerf because you want have 100% uptime on that much spell dmg and a lot of pvp builds especially non-cp builds want get that much. another idea should be done to make magdks bring something to the group. which major heroism would do that from idea above.
    something else for dk identity would be to make dks stronger the longer they fight. like the molten whip spell dmg stacks could be a passive and stack up to 5 or 10 and granting 250 to 350 weapon and spell dmg. maybe only to ardent flame abilities.
    Wings are complete trash now not from this patch but from when they removed the reflect they aren't worth the slot not even for the snare removal. you get better survivability from either harness magicka or resto staff HoT. they could of added a fatigue like with dodge rolls and bolt escape.
    molten armaments heavy attack increase is not good anymore especially for magdk with how long destroy staff heavy takes even though they are melee. if y'all don't plan on making a magick melee weapon skill line make molten armaments turn melee light and heavy attacks deal fire or poison dmg based on higher stats and return resourced based on highest resource so magicka would get magicka back and stam would still get stam back would give identity to both specs.
    For dk healers I think they should be about mitigation would thing that would help would be to make fragmented shield scale of max magicka should give about a 6k shield to group. remove major mending and give it a more unique buff a HoT to should or maybe a healer when shield is popped.
    cinder could remove the snare from it and give minor evasion to it so would give dk healers something bring to group
    cauterize could tick more often or give it two balls that go off at same time and it should only heal group member not random people but only can get hit with one ball not two if you go that route. and please change the animation on it its a red inner light
    Edited by lucky_Sage on September 26, 2019 12:39AM
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Ragnarock41
    Ragnarock41
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    Regarding stonefist , are there any plans to make this a melee ability, or give it a new animation at least?

    PS : Please reconsider this decision if the goal is to give us a spammable for PvP, stonefist is blockable, reflectable, dodgeable, absorbable, and the stagger effect is purgeable if my memory serves me right. Things like SnB ult, wings, shimmering shields can easily counter this ability, no matter how much its buffed , projectile nature of it will be an issue.
    Edited by Ragnarock41 on September 26, 2019 1:10AM
  • Darsaga
    Darsaga
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    Revokus wrote: »
    Darsaga wrote: »
    Only things I want additional emphasis on:

    1. Major Protection: A fair percent to not eliminate the buff would be 15%.

    2. Minor Protection: Reduce to 5%. Most people using this buff solely will not notice the 3% decrease. Additionally it would then have a grand total of 20% mitigation when paired with major, which is what is plaguing and terribly slowing the flow of PvP combat.

    The combination of these two buffs plus sets that just give flat additional mitigation or absolutely ludicrous. PvE doesn’t need it and neither does PvP.

    3. Please don’t mess with NBs they are finally performing like most normal classes. Now you death stroke, fear, bow, vs fear, death stroke, bow. The results are the same. A good player it will be hard to land on a bad player dies. You bring the stun back it’s just something free for no reason, and from stealth cause very delayed or even perma CC scenarios.

    Also if you do start bringing power back to NBs the real problem needs to be fixed and that is cloaks uptime. It should be an exponential cost like dodge roll or streak. Magblades if used properly have the mag pool to sustain it, and Stam blades cant abuse it. All the old things could be given back as far as I’m concerned as long as the fight can’t be reset every 6 seconds.

    There are more things but I’m typing on my tablet and cant be bothered. Those are my additional concerns.
    Thank you so much for the time and effort you all put into this.

    That’s just your opinion and it will never happen major and minor buffs are always 30% and minor 8% why would that change for this buff only.

    Me I’m happy to have an alternative and finally gave up on damage shields with my magnecro. Magicka classes that don’t have access to damage shields absolutely need major/minor protection in PvP.

    All major and minor buffs 30% and 8%? You are so wrong my friend. Just so I don’t have to type them all out here is a link.

    https://en.uesp.net/wiki/Online:Buffs

    Also it may be an opinion but it is also a fact that major protection is a problem.
  • LeHarrt91
    LeHarrt91
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    I like the Warden points that were noted, minus Arctic Blast change being a positive, it still needs a range option for MagDen. Maybe add a Single Target range stun to the PTS version but also keep the 6m aoe and 3 consecutive hits.
    PS NA
    Have played all classes.
    Warden Main
  • Gahmerdohn
    Gahmerdohn
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    There is one thing I'm still trying to understand:

    We want all classes to have: Spamable, self purge, aoe, class synergies, CC, access to major defensive buffs, mele options, range options, Stamina option, Magicka options, we want all of them to be able to fit in the meta we have made in any role and at the same time having unique feeling and identity.

    Especially we don't want this identity to be just a cosmetic thing...

    All of it in PVP and PVE with only 5 skills per skill tree and 3 skill trees per class.

    hahahaha, This is interesting, what an amazing way to challenge dev's creativity. I like it, I really do ^^

    Let's see if they are capable of such a challenge.
    Edited by Gahmerdohn on September 26, 2019 2:38AM
  • Wayshuba
    Wayshuba
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    Thank you for posting these. We can only hope the ZoS combat team takes their head out of the sand this time (unlike what they did with U23) and actually listens.

    Your number 4 negative bullet I would have made number one since all the rest doesn't matter if players are leaving because of that fatigue (it is the largest complaint with the U24 combat patch notes and I hope ZoS is paying attention).
  • ExistingRug61
    ExistingRug61
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    Thanks @Glory for making this post, and the other class reps for helping develop it and providing further comments in this thread. It is good to see a summary of a lot of the feedback from the forums, and I doubt that it is easy to do given the diverse range of (often conflicting) feedback and suggestions we as players give.

    Just two things I would like to touch on.

    1)
    [*] DoT change to 1.25x too much (1.8x?)
    I would be concerned that a simple re-buff of all dots would simply send us back to a DoT meta of U23, as we would then have numerous DoTs that all outclass spammables again. Your later point
    [*] Class DoTs could have a different, higher power budget compared to weapon/non-class DoTs which would alleviate the pain point of DoT-centric classes such as Dragonknights for Dragonhold.
    May be a better way of addressing this. Alternatively, its not that class DoTs need a higher power budget (which could lead to imbalance), but they could instead get away with having more of their power budget spent on damage and less on utility or have a tradeoff from the standard (like increased cost or a conditional damage increase) to compensate for the increased damage. Where as some of the weapon/non class DoTs could have less of their power budget used on damage but get more of it on utility to further differentiate them (from class DoTs and each other).

    2)
    Necro Colossus ult is problematic as it provides group utility in a different way to all the other classes. ie: It is tied to a one specific skill and provides the utility buff for a short duration with low uptime from an individual, whereas all other classes provide their utility buffs through passives and provide high uptime from one individual.
    I am yet to see a proposed change to this skill to this that doesn't simply trade one issue for another.
    ie:
    Perhaps a cooldown to Major Vulnerability like Off-Balance immunity would be more of an appropriate change
    could cause the case where you can "waste" the ultimate if you use it while it is on cooldown from someone else, so could still have a negative effect on less organised groups and pvp. Also such a cool down seems out of place as no other major/minor buffs/debuffs have it.
    toning down the value and re-lengthening the duration
    could make it too much like minor vulnerability and doesn't actually fix the issue of stacking necros, it just means you have to stack less.
    The only way I see this being resolved in a balanced way is through a major change where either:
    a) Necro colossus ult loses major Vulnerability (and gets something else to compensate)and instead Necros get a new group utility minor buff from a passive like all the other classes. But this would need a new minor buff to be created.
    b) Other classes gain a different short term high effect group utility buff from a skill to compete with Necro for stacking - like others have already suggested in this thread regarding Sorcs Atro synergy. But even in this case you would only get stacking of the classes that get such a buff, so it would likely need to happen to all classes.
    I recognise though that both these options would require significantly more thought and work though so are less likely to occur.
    Sidenote: This problem is only going to repeat if/when ZOS add another new class unless new minor/major buffs get created. So in some ways creating a few new minor buffs/debuffs and using one for necro and saving the others for future classes would help avoid this issue in future.
  • Canned_Apples
    Canned_Apples
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    @Glory @Quantum_V

    Remove the delay from Dive. The delay only makes a bad skill worse.
  • eso_lags
    eso_lags
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    Nefas wrote: »
    eso_lags wrote: »
    The only thing this lacks is anything about pvp performance. This is the problem with have no console class reps, and im not sure about pvp main class reps. But I'd bet anything that if there was a class rep, pvp main, here on xbox that played in the 30 day campaign, they would bring it up at every meeting. Not to badger them, just to remind them that people are pretty much unable to play. Because thats what it is.

    Cab is a class rep from console.

    So he is, thanks. Not sure how many class reps there have been but this is definitely a good start.

    After watching a few videos I cant tell if he pvps or not, the ones I saw were mainly pve focused but I didnt watch all of them. Plus im not sure how pvp is on PS4, but I really wouldn't be surprised if its just bad as xbox..

    I did see a video that was helpful though. Apparently @CAB_Life is now, or will be, playing on xbox. So thats good to hear, but like I said im not sure if he pvps so I dont know if he will experience the issues that we do on xbox. Either way I hope someday we get a console class rep who pvps on a regular basis, if thats not what cab does.. And if it is then great. The game and classes are so different in pvp vs pve, as well as on console vs on PC.

    But really the point of what I said was that if there were a console class rep that was a main pvper, that played the main campaign on xbox on a regular basis, Im sure they would be bringing this issue up whenever they could. Because its unplayable. Maybe when cab gets some gear and CP he can hop into the 30 day on xbox and try to experience pvp. Class doesnt matter when you cant use skills and certain skills function completely different on console compared to PC. Some of that is minor but some of it, because of the performance difference, is major, such as cast time skills.
  • Revokus
    Revokus
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    Darsaga wrote: »
    Revokus wrote: »
    Darsaga wrote: »
    Only things I want additional emphasis on:

    1. Major Protection: A fair percent to not eliminate the buff would be 15%.

    2. Minor Protection: Reduce to 5%. Most people using this buff solely will not notice the 3% decrease. Additionally it would then have a grand total of 20% mitigation when paired with major, which is what is plaguing and terribly slowing the flow of PvP combat.

    The combination of these two buffs plus sets that just give flat additional mitigation or absolutely ludicrous. PvE doesn’t need it and neither does PvP.

    3. Please don’t mess with NBs they are finally performing like most normal classes. Now you death stroke, fear, bow, vs fear, death stroke, bow. The results are the same. A good player it will be hard to land on a bad player dies. You bring the stun back it’s just something free for no reason, and from stealth cause very delayed or even perma CC scenarios.

    Also if you do start bringing power back to NBs the real problem needs to be fixed and that is cloaks uptime. It should be an exponential cost like dodge roll or streak. Magblades if used properly have the mag pool to sustain it, and Stam blades cant abuse it. All the old things could be given back as far as I’m concerned as long as the fight can’t be reset every 6 seconds.

    There are more things but I’m typing on my tablet and cant be bothered. Those are my additional concerns.
    Thank you so much for the time and effort you all put into this.

    That’s just your opinion and it will never happen major and minor buffs are always 30% and minor 8% why would that change for this buff only.

    Me I’m happy to have an alternative and finally gave up on damage shields with my magnecro. Magicka classes that don’t have access to damage shields absolutely need major/minor protection in PvP.

    All major and minor buffs 30% and 8%? You are so wrong my friend. Just so I don’t have to type them all out here is a link.

    https://en.uesp.net/wiki/Online:Buffs

    Also it may be an opinion but it is also a fact that major protection is a problem.

    Where is this a fact exactly ? Cause I sure don't have a problem killing someone with major protection on and same for decent players killing people trough it. I already said I made a mistake above thinking of major vitality being the one most people complains about while writing this.

    I already know the buffs but thanks for the link I guess. Major/Minor Vulnerability is already there to counter Major/Minor Protection. Maybe they'll add more source of Major Vuln in the future like they did with protection a bit premature calling for nerfs for the only protection some Magicka classes has when not using damage shields.

    There is already more sources of Minor Vulnerability than there was 2 years ago.
    Edited by Revokus on September 26, 2019 4:35AM
    Playing since January 23, 2016
  • red_bird
    red_bird
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    Thanks so much for the write up and transparency. Looks great, and I appreciate your efforts.

    (Minor note that I'm not in agreement about giving every class a purge. I like to switch between toons for different playstyles based on varied strengths/weaknesses. But I don't pvp, so my perspective is limited.)
    pve on ps4
  • Idhendryon
    I have a question concerning magDK and hope it's the right place to ask although it does not specifically concern (only) changes during this PTS circle.

    In the combat U23 interview there is this exchange:
    Do you have any plans on strengthening the arsenal for Stam versions of each class with their respective class abilities?

    Yes, we’re looking at making Stamina builds within class kits viable. However, we are more interested in providing Melee vs. Ranged playstyles within class kits. If this results in some abilities being based on Stamina, Magicka or Health usage, we’re open to those possibilities.

    The devs also mentioned that DK would be a focus in terms of class identity in U24. I personally love fire mages, and went to a magDK after first leveling a magSorc, because I just like the fire theme. But the DK doesn't feel much like a mage as you mostly have to be up fairly close. So I was happy to see the above statement, because likely the magDK would be the ranged option, but then nothing at all in that respect happened during this update.

    So my question is, has this been already discussed in the community before, and the DK is an exception to this "melee vs. ranged playstyle"? I'm sure I'm not the only one who'd like to play as a ranged fire mage, but then I can also see that most people are fine with a class that is called a Dragonknight not really having a good ranged option.

    I just recently came back from a long hiatus, so I'm not really up to date. Last time I played, a DK was mainly viable as a tank, so it already fits much more with what I like than before.

    On the other side, if most people prefer having both magDK and stamDK being mostly melee specs, has there ever been talk about giving the magDK a one-hand sword (usable with magicka)?
  • CAB_Life
    CAB_Life
    Class Representative
    eso_lags wrote: »
    Nefas wrote: »
    eso_lags wrote: »
    The only thing this lacks is anything about pvp performance. This is the problem with have no console class reps, and im not sure about pvp main class reps. But I'd bet anything that if there was a class rep, pvp main, here on xbox that played in the 30 day campaign, they would bring it up at every meeting. Not to badger them, just to remind them that people are pretty much unable to play. Because thats what it is.

    Cab is a class rep from console.

    So he is, thanks. Not sure how many class reps there have been but this is definitely a good start.

    After watching a few videos I cant tell if he pvps or not, the ones I saw were mainly pve focused but I didnt watch all of them. Plus im not sure how pvp is on PS4, but I really wouldn't be surprised if its just bad as xbox..

    I did see a video that was helpful though. Apparently @CAB_Life is now, or will be, playing on xbox. So thats good to hear, but like I said im not sure if he pvps so I dont know if he will experience the issues that we do on xbox. Either way I hope someday we get a console class rep who pvps on a regular basis, if thats not what cab does.. And if it is then great. The game and classes are so different in pvp vs pve, as well as on console vs on PC.

    But really the point of what I said was that if there were a console class rep that was a main pvper, that played the main campaign on xbox on a regular basis, Im sure they would be bringing this issue up whenever they could. Because its unplayable. Maybe when cab gets some gear and CP he can hop into the 30 day on xbox and try to experience pvp. Class doesnt matter when you cant use skills and certain skills function completely different on console compared to PC. Some of that is minor but some of it, because of the performance difference, is major, such as cast time skills.

    At the moment, I am essentially a PVP main. I’ve cleared all the Vet Trials and PVE content in the game and due to how grouping is structured in this game (poorly), I no longer do that content regularly as it’s time-consuming to organize (not to mention the performance issues and bugs on all platforms). My routine is as follows: log in on eight toons, do writs, log onto my main (atm I’m slogging it out with necro and have been since the last Chapter), do a daily random vet—doesn’t matter which or who, I’ll pug the hardest content if it pops as that’s the fun and challenge. Afterward, I do BGs, Cyrodiil and IC depending on my mood and until my play session ends. I’ll have more to share on my overall impressions with necro soon, particularly in PVP content, and I do ask console specific questions and community concerns during the meetings—I can’t quite discuss the results of more recent discussions just yet, but will as soon as that info is vetted.

    About half of my ESO content is actually PVP focused except for “Fun with Pugs”, which focuses on the “fun” (lol) of random grouping and encounters. In PVE, I really do enjoy hammering through stuff with newbs and/ or super skilled players. That’s the joy of the roulette. You never know what you’re gonna get!

    If you’d ever like to do BGs, Cyro or duel on PS4 (Xbox account still very much a baby, but getting there), feel free to add me to PSN. It sounds as if you’re primarily on Xbox, though, and having both platforms now I can tell you that the performance and woes are shared between platforms. The ‘enhanced’ consoles certainly alleviate the worst of the crashes and bugs, and the Xbox One X graphical tweaks make it the shiniest of the pack. Still, the developers have a lot to do with regards to performance and hopefully we’ll see the fruits of that labor soon.
  • kind_hero
    kind_hero
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    So according to this, magicka nightblades are fine as DD?!? I see to much focus on the secondary roles of the class... while it is primarily a DD class. Also most of the remarks are PvP related. Do you know there are a lot of people who almost never play pvp?
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Faulgor
    Faulgor
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    Glory wrote: »
    [*] Class DoTs could have a different, higher power budget compared to weapon/non-class DoTs which would alleviate the pain point of DoT-centric classes such as Dragonknights for Dragonhold.

    I don't think it's necessary to establish a different standard for Class DoTs themselves. This might be best solved through improving related class passives like Searing Heat in the case of DKs.

    Class passives in general are a great source for identity, making certain skill choices more preferable than others so there is not one BIS skill set for every class. Your suggestion for "More crit damage to chilled enemies" as a Warden passive is a great example.

    In general, passives didn't seem to get addressed much this patch. Wasn't that on the agenda?
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Qbiken
    Qbiken
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    Great write-up (would love to see them werewolf notes however, ngl). And looking forward to hopefully see the unlocked 30 day campaign being placed first on the list. If faction loyalty means something, those people will find their way anyway :)
  • TriangularChicken
    TriangularChicken
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    Glory wrote: »

    Second note: ESO is a large community and thus you may not agree with all of this feedback.

    Summary of Negatives

    [*] DoT change to 1.25x too much (1.8x?)
    [*] DoT flavor for classes that rely on DoT playstyle (mDK, sDK) will be important if they are
    reduced overall.


    There are some points I don't agree with. Mostly it's about DoTs. They need to bring DoTs to where they were before the massive buff, before soul trap, entropy and poison injection hit that hard. Solo No CP PvP is unplayable because of the buffs.

    The DoT meta is unhealthy for PvE and PvP because it is too easy to keep DoTs up and they simply hit too hard. Patches before achievments like IR were difficult to get, now you simply place 5 DoTs on the main boss and on minis and you will deal 40k+ dps..

    I agree that DoT classes like DK need some love tho.

  • RebornRequiem
    RebornRequiem
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    I do not agree totally with point 6 and 11 on your list.

    Nightblades identity shifted away from being assassins to some kind of rogue identity, when they added the direct damage mitigation on grim focus. Also they have/had access to inclass major evasion and minor maim via the shadow clone.

    What I do bot agree on point 6 is the heal on the spectral bow proc. Yes the heal is not that big, but should not have been implemented there anyway like this. It also plays into that twisted new identity of nightblades of mitigating damage. Active grim focus now gives either mitigation or a strong damage proc plus a heal. Both have defensive aspects. Also stamnighblades never should have received that heal on the first hand, since it just adds to the absurde tankyness they could have achieved in previous patches. The heal either should stay as it is or shift in a stronger way somewhere magblades profit.

    About point 11: Some identity back then was stolen from templars in morrowind, when magwardens received an on-demand cleanse. It was just a small identity loss, since the blue betty only cleansed one effect and refreshing the netch early had almost no other effect. With elsweyr again templars lost in the same departement, when necroes received an on-demand purge too, which had no costs and even had additional effects for a small offering of hp. Since it had this sacrifice in it, it was somehow still acceptable. But now wardens get an improved betty netch, which cleanses negative effects all 5 seconds for free. Also that timer synergizes too well with a certain set, that grants major protection.
    In summary: a strong and effective on-demand purge was a core skill of the templar class and still is. Identity of the class got lost by giving similar effects to other classes. The suggestion of adding purge effects to all classes just plays into the general homogenization we saw during the last patches and which was received generally badly. The skill audit brought classes closer together, where only animations and colors make most of the differences between classes. Adding effects like purge, which was kind of unique to one class, to all classes is just a bad move further into homogenization. The feedback during the last weeks showed clearly, that this homogenization was not well received, so please rething point 11 again.

  • Chilly-McFreeze
    Chilly-McFreeze
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    Glory wrote: »

    Summary of Positives
    • Bound Armaments looks cool.
    • 3 Piece Changes are AWESOME

    I've read every single sorcerer/ bound armaments thread in the PTS and I can't recall more than a handfull of people who found the animation (or sound) of BA to look fitting or even good. Vast majority called it "sticking like antlers to your ears" etc.

    Also, while most of the 3p sets are good now, Agility and Willpower look a bit underwhelming, while Endurance got a really, really big health regen boni. I don't know if 42 effective weapon/ spell damage more will be a reason to now use it more. But I guess it's because of set boni budget standards.
    Lord-Otto wrote: »
    If you go to ZOS like this, we'll have a nerfed BoL and a bad Streak next patch.

    Yep, sometimes I wonder what this is all about. Did Streak needed that change? It was okay how it was. BoL should stun at the starting position to make it an escape tool only.
    Edited by Chilly-McFreeze on September 26, 2019 8:31AM
  • StShoot
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    @Glory how about the fact that zos should make a diffrence between range dots (entropy, soultrap etc) and melee dots (embers, carve, twin slashes etc) that was also something alot of ppl asking for, because its a risc to go in meele range and atm its not rewarding enaugh
  • LadyNalcarya
    LadyNalcarya
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    Change fatigue on a lot of the playerbase.

    This is the most important point, I think. Thank you for bringing it up.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • BlueRaven
    BlueRaven
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    My additions;

    1) Race changes are still awful for Wood selves and argonians. They need to be revisited with both PvE and PvP in mind.

    2) Casual players who log on to kill dragons are still paying customers. Their concerns should be taken into consideration when you change combat and races.
  • cheifsoap
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    What's the process for submitted feedback to class reps?
    When you guys receive this feedback; how do you determine what goes forward in your summary?

    In general, I'm curious about the process you all use to interact with the rest of the user base?
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