The whole issue with the wings could be solved with a fatigue cost for those saying that it was shutting down their call of duty moment.
1) It wasn't nerfed like ZOS does with other classes. It was deleted
2)Unique feature turned to a 6s buff. Ty for the animation.
3)"Shutting down Ranged enemies". Really?
4)Was wings part of Meta?
5) Non DK, able players. What have they said?
6) Weird DK changes that are passed on as buffs.
7) I'm I playing a Dragon Knight or a Paladin? Stop it with the DK healer additions.
1) Reflective Plate was totally deleted. It wasn't changed. Eso has way to many abilities that are just timers that improve stats. This ability with its beautiful animation has become just that. Another timer. It was an action, based on observation and though. DKs saw that CC or snipe coming and made the call to turn the tables. And enemies would see them bring out those terrifying wings.
2) Only two more classes have very unique abilities. The one is Nightblade that can use Cloak and Shade. Both of them have suffered nerfs but ZOS never dared to outright delete their function and change them to some buff ability with a timer to improve stats.
a) Imagine if Shade was changed to reduce melee dmg for 6s for 3700 magika. "Oh you casted a shadow and you take less dmg because enemies are confused". How insulting that would be to the old Elder Scrolls hooded bow bearer assassin, master of shadows.
b)Imagine if cloak was deleted completelly and was replaced by the new Dark Cloak that heals.
And then Sorcerer, a class that has access to all the tools available in this game.
a)Magsorc makes the most out of magika shields than any other class. I have said enough about the shields but I will bring back the point that in the course of nerfing these abilities ZOS couldn't dare to outright reduce their effectiveness, much less that simply delete and replace them with another mechanic. They are still here, doing what they used to, no matter if the equations of the coding are different. Still the same ability that helps sorcerers turtle and spam light atks and wait for their timed burst to happen.
b)sorcerers have the best mobility inn the game. Bolt ESC was nerfed, the biggest being the fatique feature. But it wasn't straight out deleted and replaced by some lame generic mechanic.
"oh you casted Bolt ESC. Instead of teleporting, you gain Minor expedition for 6s for the cost of 3700, but we will spare you the fatique. Be thankful
Read this
@ZOS_BrianWheeler. Read in 2) how you treated DK and how with this logic you should treat NB and sorc. But then your game would be completelly tasteless. I wonder, as a game developer how could you delete a cool mechanic like Reflective Plate for a 6s buff.
3) "Wings was shutting down ranged opponents" Really? MagDKs and even more stamDKs had unlimited magika to cast all their other abilities including Reflective Plate every second COD. Really?
Let's get serious. Wings was not shutting you down. Good DKs outplayed you with the use of Wings. If only when you saw the Wings flapping and you though, you know what? I can't punch a knife. If the DK is using Wings, I'll just go defensive for the duration, making the DK waste magika and a COD. I can heal, I buff up, I can cast shields, I can place Dots, I can use gap closer and make that poor meele DK come after me.
Wings was shutting down mindless pew pew. And for what? 4 projectiles for a few seconds?
Really? Was wings shutting down ALL ranged opponents? Give me a break and stop nerfing my class....
4) StamDKS didn't had the magika to "shut down ranged opponents". Wings wasn't even slotted in the Meta stamDK that was using SnB/2h 7th Fury BS, spamming LA/Ransack/Bash LA/Ransack/Bash, dots and buffs until Fury was carrying them to the moment they could 1shoot enemies.
As for magDKs, oh boy.... they were awsome once upon a time. You took away inhale from them. The battlegrounds were full of Dragonknight Standards. Nerfed all the passives.
Did you really had to take away Wings from the class before trying to use fatigue mechanic so that they "can't spam Wings" with their 'endless' magika?
5) A lot of petty ppl called on DKs to l2p and adapt. Even since the change I have seen countless non DK players defend Reflective Plate and describe it as a cool feature of ESO PvP. They were saying that they would overcome wing spamming DKs and outplay them. Lots of names that annoy me on many other topics, but by not maining a DK and defending this ability, they made me say "I'll be damned. This ** actually sees the beauty of an iconic feature. Very nice".
6) Show some understanding for the DK class. Magsorc lost major sorcery from Power Surge and within an update they got Critical Surge with major sorcery, making it extremelly easy to heal. Heal HP under those shields that you ZOS never dared to outright nerf.
Why do we have to complain for years about:
Fiery Breath dealing crap dmg and not hitting targets. (We got this dot ability that adds a debuff to work as spammable? You played with cost I don't know how many times?)
Igneous Weapons offering NOTHING for stamDKs
Passives being watered down and useless since they have a very narrow field of influence.
And you slap us with some weird abilities for... DK healers. StamDK ranged spammable. Seething Fury that offers WD but is attached to a.... magika spammable? A Dot that is half spammable and half DoT in Venomous Claw.
You use all those Dev Comments for all those weird additions you pass off as buffs, only to revert the changes to the next dlc with new reasoning in dev comments.
7) Why does my DK feel more like a Paladin? Why do I have a ball of fire healing me or a friend, a throwing rock dealing dmg, stun, and healing me and friends.
Why does a magnetic field of rocks around my character increase my Healing power. What does any of this has to do with a dragon or a knight?
And why do I keep getting nerf as a fighter but I keep getting weird healing buffs?
DKs needs Battle roar and ulty gen to sustain. I dont want to be a Paladin.
Revert the change to Reflective Plate so that we can move forward and make changes based on what a DK should be and not just random things healing us and making us take less dmg from ranged atks.