MLGProPlayer wrote: »PvEleepalmer95 wrote: »People who think this set deserves a nerf are bad and should feel bad.
We finally get a set that isn't some stupid gimmicky procset and y'all want it nerfed before pts barely started. Pathetic.
People cry about power creep.
Zos literally bring in stronger and stronger set lmao.
It gives dmg, pen, crit and then massive dmg lmao. Set gives 1.5k pen, 600 unbuffed wpn/ spell dmg and some crit. Yeah its strong af.
This video showcase very well that New Moon Acolyte isn´t as overperforming as people claim. It´s a situational set, which is more or less the case for mosts sets these days.
PvP
With DoT´s being nerfed to the ground, and healing being left untouched, we´re in for a "Tank META 2.0" on steroids (assuming ZOS doesn´t change too much from the initial PTS notes). And for once, ZOS gives us a set that can kinda counter this, that isn´t a stupid proc set, and that has noticable trade of (especially with the addition to numerous cost increase of a lot of other skills).
Set should stay as it is and make it to live.
I do wonder how NMA + PFGD parses versus MS + PFGD, but with a damage race (Altmer/Dunmer). You'd need a second piece of sustain (like absorb glyph) to make it work, but I'm wondering if it's stronger in that setting.
I have used this set extensively on PTS dueling people and i can say that the 5% cost increase along with other increases stam got that this is seriously felt when wearing the set.
If i take this set off and use other sets comparable without the 5% i do slightly less dmg overall but i sustain just fine the entire time. This set is pretty balanced with how costs are.
starkerealm wrote: »Just ask a crafter and that's it... Anyone can get this in less than 2 minutes...
I am a nine trait crafter. Hell, I'm a grandmaster.
However, it's going to take a bit more than two minutes for most people to get their hands on this set.
EDIT: The point is valid, this isn't going to be difficult to obtain, however, this isn't a set that fully invalidates older sets, even if that is the hot take a lot of people are chasing.Join a guild, ask a crafter... Done...
I've asked myself, and already crafted it on PTS. I'll probably ask myself again on live, if I care enough to.
To be honest, having tested it, I like this set, but it is a lot more niche than it looks at first glance.
starkerealm wrote: »MLGProPlayer wrote: »PvEleepalmer95 wrote: »People who think this set deserves a nerf are bad and should feel bad.
We finally get a set that isn't some stupid gimmicky procset and y'all want it nerfed before pts barely started. Pathetic.
People cry about power creep.
Zos literally bring in stronger and stronger set lmao.
It gives dmg, pen, crit and then massive dmg lmao. Set gives 1.5k pen, 600 unbuffed wpn/ spell dmg and some crit. Yeah its strong af.
This video showcase very well that New Moon Acolyte isn´t as overperforming as people claim. It´s a situational set, which is more or less the case for mosts sets these days.
PvP
With DoT´s being nerfed to the ground, and healing being left untouched, we´re in for a "Tank META 2.0" on steroids (assuming ZOS doesn´t change too much from the initial PTS notes). And for once, ZOS gives us a set that can kinda counter this, that isn´t a stupid proc set, and that has noticable trade of (especially with the addition to numerous cost increase of a lot of other skills).
Set should stay as it is and make it to live.
I do wonder how NMA + PFGD parses versus MS + PFGD, but with a damage race (Altmer/Dunmer). You'd need a second piece of sustain (like absorb glyph) to make it work, but I'm wondering if it's stronger in that setting.
You lose damage on the absorb glyph.
That's the thing about this set, it looks hilariously good on paper, but once you start trying to run it, you find you need to give up a lot of unexpected things to make it work.
Uh. For the people saying older sets will become obsolete, are you new and if you're not, what rock have you been living under? Sets that use to be go to or BiS are no longer such with the introduction of newer sets. That's an inevitability shown over the years. It is good to have diversity but for the purposes of what is the absolute best, there will always be one irrefutable set that's best.
Yeah but not for a crafted set. If it was a trial set or requiere a high end ultra rare material, it would be ok but, Literally anyone can craft this in less than 2 minutes.
This is too powerful (compare to other crafted sets) and too easy to get. There's not a equivalent relation between Difficulty and Reward.
You can be a new player, first character 160cp, get this set, pair it with an overland set and that's it... You are ready for everything. For a Casual point of view, this set will take out all the work of farming.
Canned_Apples wrote: »
I going to use it with False God Devotion and problem solved...
Also just to clarify, I prefer a rework to old sets (to make them more competitive with all the new stuff we got over the years) than a nerf to new sets. I didn't like the nerf to Curse Eater months ago, it was an interesting set at start and became another trash set when it went live.
Just give people more options, don't make NMA the obvious choice...
Im getting it full legendary (even jewelry) day 1, in less than 2 minutes... So pretty much anyone could do exactly the same (craft yourself or asking someone).
To be honest, having tested it, I like this set, but it is a lot more niche than it looks at first glance.
Uh. For the people saying older sets will become obsolete, are you new and if you're not, what rock have you been living under? Sets that use to be go to or BiS are no longer such with the introduction of newer sets. That's an inevitability shown over the years. It is good to have diversity but for the purposes of what is the absolute best, there will always be one irrefutable set that's best.
Yeah but not for a crafted set. If it was a trial set or requiere a high end ultra rare material, it would be ok but, Literally anyone can craft this in less than 2 minutes.
This is too powerful (compare to other crafted sets) and too easy to get. There's not a equivalent relation between Difficulty and Reward.
You can be a new player, first character 160cp, get this set, pair it with an overland set and that's it... You are ready for everything. For a Casual point of view, this set will take out all the work of farming.
So you rather keep crafting irrelevant? A major part of the game that everyone participates. While keeping trails even more relevant, that very few participate. Hmm.
starkerealm wrote: »I going to use it with False God Devotion and problem solved...
Also just to clarify, I prefer a rework to old sets (to make them more competitive with all the new stuff we got over the years) than a nerf to new sets. I didn't like the nerf to Curse Eater months ago, it was an interesting set at start and became another trash set when it went live.
Just give people more options, don't make NMA the obvious choice...
That's the thing here, if you're going with NMA, you're "stuck" with FGD (or VO) if you want to get around the cost increase. Which, of course gets back to the point where FGD and VO are two of the best sustain sets in the game if you can splatter trash while you fight. Compare, contrast, to something like Briarheart or Mother's Sorrow, where you can mix in whatever other set you want. You're not chained to having another set boost your sustain.
NMA looks like a more obvious choice than it is, because it does leave you with gaps in your build that you'd normally not have to worry about. If it goes live, as it is, we're going to see a lot of people crying about how bad sustain is this patch, while they slot this in over their Warmaiden, Hundings, Briar, or whatever.Im getting it full legendary (even jewelry) day 1, in less than 2 minutes... So pretty much anyone could do exactly the same (craft yourself or asking someone).
I'd recommend against going weapons/jewelry with this set unless you absolutely have to (for some reason), and instead run body. Especially on a mag build.
As paired with FGD, there are some cost increase jump points. One of those jump points is 2 gold/3 purple. So, if you're wanting to run this set, you'll be paying lower costs for all your abilities at 5 purple, or 1 gold/4 purple. Which lends itself to your body slots. If you try weapons and jewels, golding your weapon alone will push you into the full legendary bracket.
Now, I"m not sure what these look like if you've got, say, Mother's Sorrow, instead of FGD, but at the moment, weapons and jewelry for this set is a bit of a noob trap.
Uh. For the people saying older sets will become obsolete, are you new and if you're not, what rock have you been living under? Sets that use to be go to or BiS are no longer such with the introduction of newer sets. That's an inevitability shown over the years. It is good to have diversity but for the purposes of what is the absolute best, there will always be one irrefutable set that's best.
Yeah but not for a crafted set. If it was a trial set or requiere a high end ultra rare material, it would be ok but, Literally anyone can craft this in less than 2 minutes.
This is too powerful (compare to other crafted sets) and too easy to get. There's not a equivalent relation between Difficulty and Reward.
You can be a new player, first character 160cp, get this set, pair it with an overland set and that's it... You are ready for everything. For a Casual point of view, this set will take out all the work of farming.
So you rather keep crafting irrelevant? A major part of the game that everyone participates. While keeping trails even more relevant, that very few participate. Hmm.
Why not rework old sets? Why are they introducing clearly superior sets available to craft only in DLC zones? $$$....
starkerealm wrote: »Uh. For the people saying older sets will become obsolete, are you new and if you're not, what rock have you been living under? Sets that use to be go to or BiS are no longer such with the introduction of newer sets. That's an inevitability shown over the years. It is good to have diversity but for the purposes of what is the absolute best, there will always be one irrefutable set that's best.
Yeah but not for a crafted set. If it was a trial set or requiere a high end ultra rare material, it would be ok but, Literally anyone can craft this in less than 2 minutes.
This is too powerful (compare to other crafted sets) and too easy to get. There's not a equivalent relation between Difficulty and Reward.
You can be a new player, first character 160cp, get this set, pair it with an overland set and that's it... You are ready for everything. For a Casual point of view, this set will take out all the work of farming.
So you rather keep crafting irrelevant? A major part of the game that everyone participates. While keeping trails even more relevant, that very few participate. Hmm.
Why not rework old sets? Why are they introducing clearly superior sets available to craft only in DLC zones? $$$....
They have reworked some old sets. Though the crafting sets could use some love. I thought I remembered someone mentioning another pass at the crafting sets, but that was awhile ago. I've got the weird suspicion that any set reworks are going to be after the combat audit. Looking at some of the changes and sets (including NMA), I've got a feeling that there's some very major stat changes in the near future, which would make changes right now a bit premature. But, that's a guess.
I don't think this is going to render Hundings/Juli irrelevant, especially because of the cost increase. That said, I do think this and Ancient Dragonguard are going to replace Hundings/Juli for sets on leveling characters. The cost increases will be less important (especially since they scale with level and rarity), while the set bonuses will lend themselves nicely to low level characters, especially ones who don't have access to stam morphs for some of the class abilities they're going to be using.
starkerealm wrote: »Uh. For the people saying older sets will become obsolete, are you new and if you're not, what rock have you been living under? Sets that use to be go to or BiS are no longer such with the introduction of newer sets. That's an inevitability shown over the years. It is good to have diversity but for the purposes of what is the absolute best, there will always be one irrefutable set that's best.
Yeah but not for a crafted set. If it was a trial set or requiere a high end ultra rare material, it would be ok but, Literally anyone can craft this in less than 2 minutes.
This is too powerful (compare to other crafted sets) and too easy to get. There's not a equivalent relation between Difficulty and Reward.
You can be a new player, first character 160cp, get this set, pair it with an overland set and that's it... You are ready for everything. For a Casual point of view, this set will take out all the work of farming.
So you rather keep crafting irrelevant? A major part of the game that everyone participates. While keeping trails even more relevant, that very few participate. Hmm.
Why not rework old sets? Why are they introducing clearly superior sets available to craft only in DLC zones? $$$....
They have reworked some old sets. Though the crafting sets could use some love. I thought I remembered someone mentioning another pass at the crafting sets, but that was awhile ago. I've got the weird suspicion that any set reworks are going to be after the combat audit. Looking at some of the changes and sets (including NMA), I've got a feeling that there's some very major stat changes in the near future, which would make changes right now a bit premature. But, that's a guess.
I don't think this is going to render Hundings/Juli irrelevant, especially because of the cost increase. That said, I do think this and Ancient Dragonguard are going to replace Hundings/Juli for sets on leveling characters. The cost increases will be less important (especially since they scale with level and rarity), while the set bonuses will lend themselves nicely to low level characters, especially ones who don't have access to stam morphs for some of the class abilities they're going to be using.
You have no idea how many obsolete sets I have in my bank "just in case" they actually do a rework hahaha 😆 I even still holding that Martial Knowledge (even with the last rework they did, the set still NOT worth wearing).
@starkerealm Out of curiosity, which race you had in use while doing that world boss tour?
I did my own testing with Woodelf which got flat stam regen as passive, which I forgot to mention in previous post of mine above. I was thinking I could do testing with Redguard and Dark Elf with similar build in order to see how that 5 % cost increase feel with different races in same kind of build. 🤔
techprince wrote: »Cost increase should be at 8%.