Maintenance for the week of April 15:
• PC/Mac: No maintenance – April 15
• ESO Store and Account System for maintenance – April 16, 8:00AM EDT (12:00 UTC) - 12:00PM EDT (16:00 UTC)
The issue is resolved, and the North American PC/Mac megaserver is now available. Thank you for your patience!

QUIT CHANGING COMBAT EVERY PATCH

  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    SydneyGrey wrote: »
    Stebarnz wrote: »
    When content becomes face roll they have to do something!

    When there are many threads about buffing content difficulty, they have to do something!

    When teams clear VMOL HM in 14 mins they have to do something!

    When people post 141k parses they have to do something!

    Im not saying they have got it right but at least they are trying something!

    Im the first to bash on zos when they F up but this dot meta didn't work so they are acting, so lets see what the final live release is before losing minds. Bear in mind this game has to be balanced around pvp as that's the only true test!
    pve balance is easy.
    Why should the entire game get changed just to suit the top 1% of players?
    Maybe they need to just buff the difficulty for the hardest content, not nerf everybody's characters across the board no matter what their playstyle is. All that'll do is make things very frustrating for the newer players and the more casual players, who aren't among that top 1% of players that you want to cater to.

    Its not the hardest content that's the issue. That's still really hard.

    Its more that power creep makes older PVE content obsolete. To keep pace, ZOS would have to buff base game dungeons and Craglorn trials. That takes time, effort, and money that ZOS doesn't want to spend when they've got to pump out new content quarterly to draw players back in.

    No. They don't have to buff it. You WANT to have stuff get progressively easier so that new players aren't gated out of it by elite players. Either new to the game or newly serious about trying to progress.

    There is supposed to be a good progression. There is supposed to be a ladder to climb, not jump from zero to 100 to please a small handful of people with generational envy and a sense of entitlement.
  • KharnTheUndying
    KharnTheUndying
    ✭✭✭
    I farm enough gold to buy mats to gold out all my fortfied brass gear now it doesn't seem worth it.
  • Stebarnz
    Stebarnz
    ✭✭✭✭✭
    spartaxoxo wrote: »
    SydneyGrey wrote: »
    Stebarnz wrote: »
    When content becomes face roll they have to do something!

    When there are many threads about buffing content difficulty, they have to do something!

    When teams clear VMOL HM in 14 mins they have to do something!

    When people post 141k parses they have to do something!

    Im not saying they have got it right but at least they are trying something!

    Im the first to bash on zos when they F up but this dot meta didn't work so they are acting, so lets see what the final live release is before losing minds. Bear in mind this game has to be balanced around pvp as that's the only true test!
    pve balance is easy.
    Why should the entire game get changed just to suit the top 1% of players?
    Maybe they need to just buff the difficulty for the hardest content, not nerf everybody's characters across the board no matter what their playstyle is. All that'll do is make things very frustrating for the newer players and the more casual players, who aren't among that top 1% of players that you want to cater to.

    Its not the hardest content that's the issue. That's still really hard.

    Its more that power creep makes older PVE content obsolete. To keep pace, ZOS would have to buff base game dungeons and Craglorn trials. That takes time, effort, and money that ZOS doesn't want to spend when they've got to pump out new content quarterly to draw players back in.

    'please a small handful of people with generational envy and a sense of entitlement.'

    wtf that mean lol generational envy? which way?
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    The nerfings will continue until morale improves.

    1*X9mVS4TOR7gchltMgqvMuQ.gif
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
    ✭✭✭✭✭
    ✭✭
    but...I love constant meta changes...it means devs earn their wages...and keeps the game in a constant movement...its all good.
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    They overtuned Structured Entropy and Soul Trap by raising them up to some ephemeral mathematical standard. To “fix” those two skills they lowered the standard of ALL Dots...because they read some crap in the forums...

    Maybe the idea that all skills should conform to a single formula is not balance, unless the idea is to balance everything into the ground.
    Edited by JumpmanLane on September 22, 2019 9:21AM
  • thegreat_one
    thegreat_one
    ✭✭✭✭
    I have to redownload the game?!
  • Maotti
    Maotti
    ✭✭✭✭✭
    9 of 98 online on my friend list as we speak, hasn't been that low in ages.

    It says something.
    PC EU
Sign In or Register to comment.