VaranisArano wrote: »SydneyGrey wrote: »Why should the entire game get changed just to suit the top 1% of players?When content becomes face roll they have to do something!
When there are many threads about buffing content difficulty, they have to do something!
When teams clear VMOL HM in 14 mins they have to do something!
When people post 141k parses they have to do something!
Im not saying they have got it right but at least they are trying something!
Im the first to bash on zos when they F up but this dot meta didn't work so they are acting, so lets see what the final live release is before losing minds. Bear in mind this game has to be balanced around pvp as that's the only true test!
pve balance is easy.
Maybe they need to just buff the difficulty for the hardest content, not nerf everybody's characters across the board no matter what their playstyle is. All that'll do is make things very frustrating for the newer players and the more casual players, who aren't among that top 1% of players that you want to cater to.
Its not the hardest content that's the issue. That's still really hard.
Its more that power creep makes older PVE content obsolete. To keep pace, ZOS would have to buff base game dungeons and Craglorn trials. That takes time, effort, and money that ZOS doesn't want to spend when they've got to pump out new content quarterly to draw players back in.
spartaxoxo wrote: »VaranisArano wrote: »SydneyGrey wrote: »Why should the entire game get changed just to suit the top 1% of players?When content becomes face roll they have to do something!
When there are many threads about buffing content difficulty, they have to do something!
When teams clear VMOL HM in 14 mins they have to do something!
When people post 141k parses they have to do something!
Im not saying they have got it right but at least they are trying something!
Im the first to bash on zos when they F up but this dot meta didn't work so they are acting, so lets see what the final live release is before losing minds. Bear in mind this game has to be balanced around pvp as that's the only true test!
pve balance is easy.
Maybe they need to just buff the difficulty for the hardest content, not nerf everybody's characters across the board no matter what their playstyle is. All that'll do is make things very frustrating for the newer players and the more casual players, who aren't among that top 1% of players that you want to cater to.
Its not the hardest content that's the issue. That's still really hard.
Its more that power creep makes older PVE content obsolete. To keep pace, ZOS would have to buff base game dungeons and Craglorn trials. That takes time, effort, and money that ZOS doesn't want to spend when they've got to pump out new content quarterly to draw players back in.
'please a small handful of people with generational envy and a sense of entitlement.'