Besides if the combat stayed exactly the same for the last 5 years everyone would've quit playing because of how stale it's been.
This type of stuff never bothered me as I'm just a casual quester, but even I find it's getting really annoying now! -.-
VaranisArano wrote: »Horizontal Progression
webrgesner wrote: »Not many of us have gold like that. Im tired of having to gold out new gears, traitchange, and learning a new rotation. I DONT MIND them changing it every now and then but this the 3rd time in a row. This sets us back in raiding cuz we have to farm BIS gears and hit a certain amount of numbers on the target dummy. Not only that... but its just NERF NERF NERF... Jeez DPS role is basically crap next patch
Kingslayer513 wrote: »When content becomes face roll they have to do something!
When there are many threads about buffing content difficulty, they have to do something!
When teams clear VMOL HM in 14 mins they have to do something!
When people post 141k parses they have to do something!
Im not saying they have got it right but at least they are trying something!
Im the first to bash on zos when they F up but this dot meta didn't work so they are acting, so lets see what the final live release is before losing minds. Bear in mind this game has to be balanced around pvp as that's the only true test!
pve balance is easy.
Most content is not a faceroll! Do you know how many people can pull those numbers and clear vmol HM that fast? On PC we're talking about a hundred people AT MOST. Out of millions of active players. Yes, that is the state of the endgame community.
As someone progging vSS HMs, we've basically got until this patch goes live to clear all before the team disbands. You act like the whole endgame playerbase is steamrolling through content but the reality is that it's still tough even with the high DPS we have right now.
The game cannot and should not be balanced around the tiny handful of people who have cleared everything and play like a machine.
A good part of the time groups fail because they do not pay attention to mechanics not because they lack the DPS. Yes they lack the DPS to burn through like the elite groups do but that doesn't mean the content is too hard. I joined groups that tried to burn Black Rose Prison like two groups in popular YouTube videos did it. I went in as the healer. The groups failed. We didn't have the DPS to do it. We then learned to slow down pay attention to more than just burning the boss and though it was a struggle we made it through. These changes will make more players have to take mechanics into account. That is a good change.
Most in these forums tried to tell me my healer was dead when those changes were put in place. No way would I ever be able to heal without multiple orbs. They were wrong. I had to change my rotation but I heal just fine. There is no content that I could do before that now I cannot. I'm guessing the same will be true with these changes. We will adapt and everything will be okay.
webrgesner wrote: »Not many of us have gold like that. Im tired of having to gold out new gears, traitchange, and learning a new rotation. I DONT MIND them changing it every now and then but this the 3rd time in a row. This sets us back in raiding cuz we have to farm BIS gears and hit a certain amount of numbers on the target dummy. Not only that... but its just NERF NERF NERF... Jeez DPS role is basically crap next patch
When content becomes face roll they have to do something!
When there are many threads about buffing content difficulty, they have to do something!
When teams clear VMOL HM in 14 mins they have to do something!
When people post 141k parses they have to do something!
Im not saying they have got it right but at least they are trying something!
Im the first to bash on zos when they F up but this dot meta didn't work so they are acting, so lets see what the final live release is before losing minds. Bear in mind this game has to be balanced around pvp as that's the only true test!
pve balance is easy.
webrgesner wrote: »Not many of us have gold like that. Im tired of having to gold out new gears, traitchange, and learning a new rotation. I DONT MIND them changing it every now and then but this the 3rd time in a row. This sets us back in raiding cuz we have to farm BIS gears and hit a certain amount of numbers on the target dummy. Not only that... but its just NERF NERF NERF... Jeez DPS role is basically crap next patch
ShellaSunshine wrote: »I stopped reading patch notes 2 years ago.
I haven't noticed any drastic changes. Either learn to play the game as intended without exploits or adapt to new changes.
As of right now, the game is ridiculously easy. I welcome any changes that actually brings challenge to the game.
Hard mode should be hard.
Nerfing is like a flat tax; to someone pulling 100k+ DPS, it's irritating, but not that big a deal when 30% is shaved. To a filthy casual like myself averaging 30, losing 9, as well as utility and functionality to an increasing array of skills used for 5 years, while not making the overland questing much harder (though certainly more tedious in spots), it does drastically reduce any desire to engage with the more difficult content like trials, etc.
I have no doubt these rounds of punitive nerfs are just the beginning; CP will be reworked or scrapped entirely, passives need reigning in, etc.....
If the devs wish me to fight with an old knife and fork that have been rusting in the Rimmen sewer for an era, fine. I'll hang around the towns and challenge a Jerboa on occasion to a jumping contest when my crafting regime creates an uncontrollable arrogance.
Better a veteran overland zone and an insane difficulty on the dungeons than to rob everyone of the already paltry vertical progression on offer. This route of handicapping players instead of creating content that challenges the "power creep" is the simplest, least innovative solution that only frustrates most that have been supportive of this game for a long time.
TirantLoBlanch wrote: »1) I dont gold everything but i have 9 toons. Just golding PVE and PvP weapons for them is a respectable Bill.
TirantLoBlanch wrote: »2) Traits will change if sustain goes down as much as promised in PTS.
TirantLoBlanch wrote: »3)Learning a rotation costs gold if you use the correct Pots abd the correct venoms. If not, you can find yoursef being unable to sustain. Droped pots cost time farming them.
And time parsing cost gold because you don´t earn anything beating a dummy. Lucrum cessans.
TirantLoBlanch wrote: »4)Is absurd to deny the existence of a BIS in ESO.
TirantLoBlanch wrote: »The nerfings just change to another BIS. And being obliged to change too often is a legitimate complaint. Because the nerfings not only make the BIS almots useless (Sunderflame, sunderflame, where are you now...) The massive nerfs often punish other sets, tht´s not new.
TirantLoBlanch wrote: »5)To call "idiots"some guild members becuse they insist in the exigence of a minimum DPS to affront some content is very bold for your part.
TirantLoBlanch wrote: »The limit must be fixed in some point, and everyone knows that mashing buttons skill is just a part of the equation. But is a starting point. This can easily be checked. That´s all. Don´t supose you will stay in a guild if you fail every mechanic, die in every boss, and most important, don´t be someone that the other members want in their team. Specially if they have discord. But check all this points require time. A Dps test is not the only condition, just the first one.
TirantLoBlanch wrote: »What I call silly is to put the admision minimum too high. That´s another problem.
TirantLoBlanch wrote: »6) "Adapt" is in this case an eupehmism for "Be acritic"
TirantLoBlanch wrote: »Clever people just adapt to things that can´t be changed. The rules here are not the rules of life, are artificial rules. And this changes have no other strarting point than the FAIL to the Dev team to balance PVP and PVE, classes and skills.
TirantLoBlanch wrote: »So they hae to "Adapt", not me.
TirantLoBlanch wrote: »They have to create a harder content to correct the mistake.
TirantLoBlanch wrote: »It´s their fault, not ours, they have to put the effort, the time and the money because it´s tehir responsability, not mine.
TirantLoBlanch wrote: »"Adapt" here
is the opposite
to be aware
of your rights
as customer.
When content becomes face roll they have to do something!
When there are many threads about buffing content difficulty, they have to do something!
When teams clear VMOL HM in 14 mins they have to do something!
When people post 141k parses they have to do something!
Im not saying they have got it right but at least they are trying something!
Im the first to bash on zos when they F up but this dot meta didn't work so they are acting, so lets see what the final live release is before losing minds. Bear in mind this game has to be balanced around pvp as that's the only true test!
pve balance is easy.
i don't know what roles you guys do where you need to farm gold mats every patch. i've been in master architect/MS since last winter on my magdps, and switched to pfgd out of MA and have been sticking with that since elsweyr. And that's not changing any time soon.
literally all these changes do is change skills and rotations. which sucks and is a huge dps loss, but come on. what kind of builds are you making where you need to switch both of your sets every patch?
Besides if the combat stayed exactly the same for the last 5 years everyone would've quit playing because of how stale it's been.
I foolishly expected that the combat would get more interesting due to their adding additional morphs to skills, adding new weapon styles, etc.; not just mix, match, dice, and hash the existing ones.
I believe it is quite clear that the original, very talented designers of this game must be gone, with only the maintenance team left. And like any group of bored humans, they amuse themselves by damaging their immediate environment. It's like an elongated All-State 'Mayhem' commercial.
i don't know what roles you guys do where you need to farm gold mats every patch. i've been in master architect/MS since last winter on my magdps, and switched to pfgd out of MA and have been sticking with that since elsweyr. And that's not changing any time soon.
literally all these changes do is change skills and rotations. which sucks and is a huge dps loss, but come on. what kind of builds are you making where you need to switch both of your sets every patch?