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ZOS, you make me dread playing this game

Sorbin
Sorbin
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Let me start out by saying that I love ESO. I love the combat. I love the classes. I love the endless drive to tweak builds to be just a bit stronger. I love the PvP and the Alliance War.

But what I absolutely dread, and what I simply cannot continue to abide as someone with a life outside this game, is this constant axe looming over the head of every build I endeavor to make.

Don't get me wrong. I know some *** needs to be nerfed. Onslaught's buff could be cut in half. Living Dark could heal a bit less. Some of the dots could use maybe a 5% damage nerf, and you know what? Go ahead and nerf Dizzy 5%, too.

But these patch notes look like the work of someone with a serious case of Bipolar Disorder. 50-63% nerfs to a litany of skills is just an absolutely asinine way to balance the game. Entire skills are going to be rendered useless with this. Entire builds will be made utterly obsolete. And with the way damage skills are looking, I can't honestly see people fighting 1v1 at all anymore in PvP. People are going to build to be as tanky as possible and never run alone.

ZOS, I can't do this *** anymore. I play this game a lot, but I do not and cannot play enough to possibly stomach these kinds of radical changes. I can't play enough to be okay with knowing that every single aspect of my build could possibly be utterly ruined. I can't enjoy any particular playstyle because you may simply remove it from the game entirely in 3 months time. And this community can never even begin to adapt to a meta when you shift as hard away from it as possible in the blink of an eye.

There are a lot of games out there competing for my time right now, and that time gets more limited every year. I'd like to keep playing this one. But I can't keep up with this ***, and I highly doubt I'm alone on that.
  • ShellaSunshine
    ShellaSunshine
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    The game is too easy and has been for years because of the Champion Points system.

    I welcome the new changes because challenge is what makes a game interesting.
  • Jeremy
    Jeremy
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    Sorbin wrote: »
    Let me start out by saying that I love ESO. I love the combat. I love the classes. I love the endless drive to tweak builds to be just a bit stronger. I love the PvP and the Alliance War.

    But what I absolutely dread, and what I simply cannot continue to abide as someone with a life outside this game, is this constant axe looming over the head of every build I endeavor to make.

    Don't get me wrong. I know some *** needs to be nerfed. Onslaught's buff could be cut in half. Living Dark could heal a bit less. Some of the dots could use maybe a 5% damage nerf, and you know what? Go ahead and nerf Dizzy 5%, too.

    But these patch notes look like the work of someone with a serious case of Bipolar Disorder. 50-63% nerfs to a litany of skills is just an absolutely asinine way to balance the game. Entire skills are going to be rendered useless with this. Entire builds will be made utterly obsolete. And with the way damage skills are looking, I can't honestly see people fighting 1v1 at all anymore in PvP. People are going to build to be as tanky as possible and never run alone.

    ZOS, I can't do this *** anymore. I play this game a lot, but I do not and cannot play enough to possibly stomach these kinds of radical changes. I can't play enough to be okay with knowing that every single aspect of my build could possibly be utterly ruined. I can't enjoy any particular playstyle because you may simply remove it from the game entirely in 3 months time. And this community can never even begin to adapt to a meta when you shift as hard away from it as possible in the blink of an eye.

    There are a lot of games out there competing for my time right now, and that time gets more limited every year. I'd like to keep playing this one. But I can't keep up with this ***, and I highly doubt I'm alone on that.

    The damage on this game has been out of control for a long time. I'm not sure what nerfs you are referring to specifically. But to be honest anything that reduces damage (both in PvE and PvP) I'm going to support. Everything just melts these days. It's ridiculous and holds back this game's excellent combat system.
  • Jeremy
    Jeremy
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    The game is too easy and has been for years because of the Champion Points system.

    I welcome the new changes because challenge is what makes a game interesting.

    It's like you took the words right out of my mouth. ^^
  • Sorbin
    Sorbin
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    Jeremy wrote: »
    Sorbin wrote: »
    Let me start out by saying that I love ESO. I love the combat. I love the classes. I love the endless drive to tweak builds to be just a bit stronger. I love the PvP and the Alliance War.

    But what I absolutely dread, and what I simply cannot continue to abide as someone with a life outside this game, is this constant axe looming over the head of every build I endeavor to make.

    Don't get me wrong. I know some *** needs to be nerfed. Onslaught's buff could be cut in half. Living Dark could heal a bit less. Some of the dots could use maybe a 5% damage nerf, and you know what? Go ahead and nerf Dizzy 5%, too.

    But these patch notes look like the work of someone with a serious case of Bipolar Disorder. 50-63% nerfs to a litany of skills is just an absolutely asinine way to balance the game. Entire skills are going to be rendered useless with this. Entire builds will be made utterly obsolete. And with the way damage skills are looking, I can't honestly see people fighting 1v1 at all anymore in PvP. People are going to build to be as tanky as possible and never run alone.

    ZOS, I can't do this *** anymore. I play this game a lot, but I do not and cannot play enough to possibly stomach these kinds of radical changes. I can't play enough to be okay with knowing that every single aspect of my build could possibly be utterly ruined. I can't enjoy any particular playstyle because you may simply remove it from the game entirely in 3 months time. And this community can never even begin to adapt to a meta when you shift as hard away from it as possible in the blink of an eye.

    There are a lot of games out there competing for my time right now, and that time gets more limited every year. I'd like to keep playing this one. But I can't keep up with this ***, and I highly doubt I'm alone on that.

    The damage on this game has been out of control for a long time. I'm not sure what nerfs you are referring to specifically. But to be honest anything that reduces damage (both in PvE and PvP) I'm going to support. Everything just melts these days. It's ridiculous and holds back this game's excellent combat system.

    Dude, who is getting melted that fast besides inexperienced players and gank/glass cannon builds that go out of position?

    I see high-CP players of damn near every class and build type that have incredible damage mitigation while still being lethal. High-MMR Deathmatches already go to the time limit in basically every game, usually with scores still in the 200s. Can you even imagine CP PvP? 1v1 fights are literally not going to be possible to finish on an update like this.
  • Jeremy
    Jeremy
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    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Let me start out by saying that I love ESO. I love the combat. I love the classes. I love the endless drive to tweak builds to be just a bit stronger. I love the PvP and the Alliance War.

    But what I absolutely dread, and what I simply cannot continue to abide as someone with a life outside this game, is this constant axe looming over the head of every build I endeavor to make.

    Don't get me wrong. I know some *** needs to be nerfed. Onslaught's buff could be cut in half. Living Dark could heal a bit less. Some of the dots could use maybe a 5% damage nerf, and you know what? Go ahead and nerf Dizzy 5%, too.

    But these patch notes look like the work of someone with a serious case of Bipolar Disorder. 50-63% nerfs to a litany of skills is just an absolutely asinine way to balance the game. Entire skills are going to be rendered useless with this. Entire builds will be made utterly obsolete. And with the way damage skills are looking, I can't honestly see people fighting 1v1 at all anymore in PvP. People are going to build to be as tanky as possible and never run alone.

    ZOS, I can't do this *** anymore. I play this game a lot, but I do not and cannot play enough to possibly stomach these kinds of radical changes. I can't play enough to be okay with knowing that every single aspect of my build could possibly be utterly ruined. I can't enjoy any particular playstyle because you may simply remove it from the game entirely in 3 months time. And this community can never even begin to adapt to a meta when you shift as hard away from it as possible in the blink of an eye.

    There are a lot of games out there competing for my time right now, and that time gets more limited every year. I'd like to keep playing this one. But I can't keep up with this ***, and I highly doubt I'm alone on that.

    The damage on this game has been out of control for a long time. I'm not sure what nerfs you are referring to specifically. But to be honest anything that reduces damage (both in PvE and PvP) I'm going to support. Everything just melts these days. It's ridiculous and holds back this game's excellent combat system.

    Dude, who is getting melted that fast besides inexperienced players and gank/glass cannon builds that go out of position?

    I see high-CP players of damn near every class and build type that have incredible damage mitigation while still being lethal. High-MMR Deathmatches already go to the time limit in basically every game, usually with scores still in the 200s. Can you even imagine CP PvP? 1v1 fights are literally not going to be possible to finish on an update like this.

    I was referring to PvE mostly when I said everything just gets melted.

    PvP has improved significantly since the last update when they attached cast times etc. Though a good premade can still melt people I promise you. As far as 1v1 (which is largely irrelevant if you ask me) evenly matched opponents should draw. I see nothing wrong with that.
    Edited by Jeremy on September 17, 2019 2:37AM
  • Sorbin
    Sorbin
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    Jeremy wrote: »
    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Let me start out by saying that I love ESO. I love the combat. I love the classes. I love the endless drive to tweak builds to be just a bit stronger. I love the PvP and the Alliance War.

    But what I absolutely dread, and what I simply cannot continue to abide as someone with a life outside this game, is this constant axe looming over the head of every build I endeavor to make.

    Don't get me wrong. I know some *** needs to be nerfed. Onslaught's buff could be cut in half. Living Dark could heal a bit less. Some of the dots could use maybe a 5% damage nerf, and you know what? Go ahead and nerf Dizzy 5%, too.

    But these patch notes look like the work of someone with a serious case of Bipolar Disorder. 50-63% nerfs to a litany of skills is just an absolutely asinine way to balance the game. Entire skills are going to be rendered useless with this. Entire builds will be made utterly obsolete. And with the way damage skills are looking, I can't honestly see people fighting 1v1 at all anymore in PvP. People are going to build to be as tanky as possible and never run alone.

    ZOS, I can't do this *** anymore. I play this game a lot, but I do not and cannot play enough to possibly stomach these kinds of radical changes. I can't play enough to be okay with knowing that every single aspect of my build could possibly be utterly ruined. I can't enjoy any particular playstyle because you may simply remove it from the game entirely in 3 months time. And this community can never even begin to adapt to a meta when you shift as hard away from it as possible in the blink of an eye.

    There are a lot of games out there competing for my time right now, and that time gets more limited every year. I'd like to keep playing this one. But I can't keep up with this ***, and I highly doubt I'm alone on that.

    The damage on this game has been out of control for a long time. I'm not sure what nerfs you are referring to specifically. But to be honest anything that reduces damage (both in PvE and PvP) I'm going to support. Everything just melts these days. It's ridiculous and holds back this game's excellent combat system.

    Dude, who is getting melted that fast besides inexperienced players and gank/glass cannon builds that go out of position?

    I see high-CP players of damn near every class and build type that have incredible damage mitigation while still being lethal. High-MMR Deathmatches already go to the time limit in basically every game, usually with scores still in the 200s. Can you even imagine CP PvP? 1v1 fights are literally not going to be possible to finish on an update like this.

    I was referring to PvE mostly when I said everything just gets melted.

    PvP has improved significantly since the last update when they attached cast times etc. Though a good premade can still melt people I promise you.

    100% agreed. And premades coordinating definitely can wreck, but if this patch goes live that will be the only viable option. Individual effect on the game is going to be utterly squashed.

    Why can we not get meaningful overland content that's challenging? Or new difficulties/challenges on the existing content? This is just insane. And it's going to effect new players and casual players the worst because they're likely playing solo and can't possibly dedicate the time to keep up with these meta shifts. I play quite a lot as it is and I can't justify it.
  • Jeremy
    Jeremy
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    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Let me start out by saying that I love ESO. I love the combat. I love the classes. I love the endless drive to tweak builds to be just a bit stronger. I love the PvP and the Alliance War.

    But what I absolutely dread, and what I simply cannot continue to abide as someone with a life outside this game, is this constant axe looming over the head of every build I endeavor to make.

    Don't get me wrong. I know some *** needs to be nerfed. Onslaught's buff could be cut in half. Living Dark could heal a bit less. Some of the dots could use maybe a 5% damage nerf, and you know what? Go ahead and nerf Dizzy 5%, too.

    But these patch notes look like the work of someone with a serious case of Bipolar Disorder. 50-63% nerfs to a litany of skills is just an absolutely asinine way to balance the game. Entire skills are going to be rendered useless with this. Entire builds will be made utterly obsolete. And with the way damage skills are looking, I can't honestly see people fighting 1v1 at all anymore in PvP. People are going to build to be as tanky as possible and never run alone.

    ZOS, I can't do this *** anymore. I play this game a lot, but I do not and cannot play enough to possibly stomach these kinds of radical changes. I can't play enough to be okay with knowing that every single aspect of my build could possibly be utterly ruined. I can't enjoy any particular playstyle because you may simply remove it from the game entirely in 3 months time. And this community can never even begin to adapt to a meta when you shift as hard away from it as possible in the blink of an eye.

    There are a lot of games out there competing for my time right now, and that time gets more limited every year. I'd like to keep playing this one. But I can't keep up with this ***, and I highly doubt I'm alone on that.

    The damage on this game has been out of control for a long time. I'm not sure what nerfs you are referring to specifically. But to be honest anything that reduces damage (both in PvE and PvP) I'm going to support. Everything just melts these days. It's ridiculous and holds back this game's excellent combat system.

    Dude, who is getting melted that fast besides inexperienced players and gank/glass cannon builds that go out of position?

    I see high-CP players of damn near every class and build type that have incredible damage mitigation while still being lethal. High-MMR Deathmatches already go to the time limit in basically every game, usually with scores still in the 200s. Can you even imagine CP PvP? 1v1 fights are literally not going to be possible to finish on an update like this.

    I was referring to PvE mostly when I said everything just gets melted.

    PvP has improved significantly since the last update when they attached cast times etc. Though a good premade can still melt people I promise you.

    100% agreed. And premades coordinating definitely can wreck, but if this patch goes live that will be the only viable option. Individual effect on the game is going to be utterly squashed.

    Why can we not get meaningful overland content that's challenging? Or new difficulties/challenges on the existing content? This is just insane. And it's going to effect new players and casual players the worst because they're likely playing solo and can't possibly dedicate the time to keep up with these meta shifts. I play quite a lot as it is and I can't justify it.

    I doubt new players or casuals care much about meta shifts Sorbin.

    Which nerfs have you so upset? It would probably help if I knew specifically which one you were referring to.
  • Sorbin
    Sorbin
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    Jeremy wrote: »
    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Let me start out by saying that I love ESO. I love the combat. I love the classes. I love the endless drive to tweak builds to be just a bit stronger. I love the PvP and the Alliance War.

    But what I absolutely dread, and what I simply cannot continue to abide as someone with a life outside this game, is this constant axe looming over the head of every build I endeavor to make.

    Don't get me wrong. I know some *** needs to be nerfed. Onslaught's buff could be cut in half. Living Dark could heal a bit less. Some of the dots could use maybe a 5% damage nerf, and you know what? Go ahead and nerf Dizzy 5%, too.

    But these patch notes look like the work of someone with a serious case of Bipolar Disorder. 50-63% nerfs to a litany of skills is just an absolutely asinine way to balance the game. Entire skills are going to be rendered useless with this. Entire builds will be made utterly obsolete. And with the way damage skills are looking, I can't honestly see people fighting 1v1 at all anymore in PvP. People are going to build to be as tanky as possible and never run alone.

    ZOS, I can't do this *** anymore. I play this game a lot, but I do not and cannot play enough to possibly stomach these kinds of radical changes. I can't play enough to be okay with knowing that every single aspect of my build could possibly be utterly ruined. I can't enjoy any particular playstyle because you may simply remove it from the game entirely in 3 months time. And this community can never even begin to adapt to a meta when you shift as hard away from it as possible in the blink of an eye.

    There are a lot of games out there competing for my time right now, and that time gets more limited every year. I'd like to keep playing this one. But I can't keep up with this ***, and I highly doubt I'm alone on that.

    The damage on this game has been out of control for a long time. I'm not sure what nerfs you are referring to specifically. But to be honest anything that reduces damage (both in PvE and PvP) I'm going to support. Everything just melts these days. It's ridiculous and holds back this game's excellent combat system.

    Dude, who is getting melted that fast besides inexperienced players and gank/glass cannon builds that go out of position?

    I see high-CP players of damn near every class and build type that have incredible damage mitigation while still being lethal. High-MMR Deathmatches already go to the time limit in basically every game, usually with scores still in the 200s. Can you even imagine CP PvP? 1v1 fights are literally not going to be possible to finish on an update like this.

    I was referring to PvE mostly when I said everything just gets melted.

    PvP has improved significantly since the last update when they attached cast times etc. Though a good premade can still melt people I promise you.

    100% agreed. And premades coordinating definitely can wreck, but if this patch goes live that will be the only viable option. Individual effect on the game is going to be utterly squashed.

    Why can we not get meaningful overland content that's challenging? Or new difficulties/challenges on the existing content? This is just insane. And it's going to effect new players and casual players the worst because they're likely playing solo and can't possibly dedicate the time to keep up with these meta shifts. I play quite a lot as it is and I can't justify it.

    I doubt new players or casuals care much about meta shifts Sorbin.

    Which nerfs have you so upset? It would probably help if I knew specifically which one you were referring to.

    I mean, they've essentially just nuked damage and sustain across the board. Dizzy has more counter-play than almost any skill in the game and people have been used to that for literally 5 years now, but this will make it utterly obsolete. Dots are going right back into the dustbin of ESO history in PvP, instead of offering any sort of counter-play options (a stam Purge, a milder nerf, ANYTHING). And as of now, mitigation and heals are mostly untouched. This patch is the death of 1v1 right now.

    And ironically, the most overtuned *** in this patch hasn't even been addressed. Onslaught should've been the first item on the list for an adjustment and it isn't even mentioned. The Stamplar Onslaught-Jabs-POTL combo is completely intact. I can't honestly take their vision of balance seriously.

  • Morgul667
    Morgul667
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    I dont understand the point behind such change?
  • Jeremy
    Jeremy
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    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Let me start out by saying that I love ESO. I love the combat. I love the classes. I love the endless drive to tweak builds to be just a bit stronger. I love the PvP and the Alliance War.

    But what I absolutely dread, and what I simply cannot continue to abide as someone with a life outside this game, is this constant axe looming over the head of every build I endeavor to make.

    Don't get me wrong. I know some *** needs to be nerfed. Onslaught's buff could be cut in half. Living Dark could heal a bit less. Some of the dots could use maybe a 5% damage nerf, and you know what? Go ahead and nerf Dizzy 5%, too.

    But these patch notes look like the work of someone with a serious case of Bipolar Disorder. 50-63% nerfs to a litany of skills is just an absolutely asinine way to balance the game. Entire skills are going to be rendered useless with this. Entire builds will be made utterly obsolete. And with the way damage skills are looking, I can't honestly see people fighting 1v1 at all anymore in PvP. People are going to build to be as tanky as possible and never run alone.

    ZOS, I can't do this *** anymore. I play this game a lot, but I do not and cannot play enough to possibly stomach these kinds of radical changes. I can't play enough to be okay with knowing that every single aspect of my build could possibly be utterly ruined. I can't enjoy any particular playstyle because you may simply remove it from the game entirely in 3 months time. And this community can never even begin to adapt to a meta when you shift as hard away from it as possible in the blink of an eye.

    There are a lot of games out there competing for my time right now, and that time gets more limited every year. I'd like to keep playing this one. But I can't keep up with this ***, and I highly doubt I'm alone on that.

    The damage on this game has been out of control for a long time. I'm not sure what nerfs you are referring to specifically. But to be honest anything that reduces damage (both in PvE and PvP) I'm going to support. Everything just melts these days. It's ridiculous and holds back this game's excellent combat system.

    Dude, who is getting melted that fast besides inexperienced players and gank/glass cannon builds that go out of position?

    I see high-CP players of damn near every class and build type that have incredible damage mitigation while still being lethal. High-MMR Deathmatches already go to the time limit in basically every game, usually with scores still in the 200s. Can you even imagine CP PvP? 1v1 fights are literally not going to be possible to finish on an update like this.

    I was referring to PvE mostly when I said everything just gets melted.

    PvP has improved significantly since the last update when they attached cast times etc. Though a good premade can still melt people I promise you.

    100% agreed. And premades coordinating definitely can wreck, but if this patch goes live that will be the only viable option. Individual effect on the game is going to be utterly squashed.

    Why can we not get meaningful overland content that's challenging? Or new difficulties/challenges on the existing content? This is just insane. And it's going to effect new players and casual players the worst because they're likely playing solo and can't possibly dedicate the time to keep up with these meta shifts. I play quite a lot as it is and I can't justify it.

    I doubt new players or casuals care much about meta shifts Sorbin.

    Which nerfs have you so upset? It would probably help if I knew specifically which one you were referring to.

    I mean, they've essentially just nuked damage and sustain across the board. Dizzy has more counter-play than almost any skill in the game and people have been used to that for literally 5 years now, but this will make it utterly obsolete. Dots are going right back into the dustbin of ESO history in PvP, instead of offering any sort of counter-play options (a stam Purge, a milder nerf, ANYTHING). And as of now, mitigation and heals are mostly untouched. This patch is the death of 1v1 right now.

    And ironically, the most overtuned *** in this patch hasn't even been addressed. Onslaught should've been the first item on the list for an adjustment and it isn't even mentioned. The Stamplar Onslaught-Jabs-POTL combo is completely intact. I can't honestly take their vision of balance seriously.

    I just don't get it. These forums were aflame over DoTs being too powerful. Now it's up in arms because they nerfed them. :)

    1v1 was never much of thing anyway. It's nearly irrelevant outside of Duels. So PvP should not be balanced around that. At worse - you'll simply draw your friends more when you duel them. Where is the harm in that? I really can't think of any.

    Mitigation and heals needed to be left untouched because defensive options are not out of control on this game. You can't stack defense with other players like you can offense. Try building a defensive character capable of living through a coordinated attack in battlegrounds then get back with me. You'll find it's not easy, and certainly no where close to approaching overpowered.

    Now maybe you're right in respect to Onslaught. But I've never really understood what all the fuss was over when it came to jabs. That ability just isn't that powerful in my experience. It may be a serious threat to glass cannons is all I can guess. But Templars generally are just exaggerated way too much on this forum. That or they just shine in CP PvP or something (which I don't participate in). But in none CP PvP they just aren't all that.
    Edited by Jeremy on September 17, 2019 3:19AM
  • Sorbin
    Sorbin
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    Jeremy wrote: »
    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Let me start out by saying that I love ESO. I love the combat. I love the classes. I love the endless drive to tweak builds to be just a bit stronger. I love the PvP and the Alliance War.

    But what I absolutely dread, and what I simply cannot continue to abide as someone with a life outside this game, is this constant axe looming over the head of every build I endeavor to make.

    Don't get me wrong. I know some *** needs to be nerfed. Onslaught's buff could be cut in half. Living Dark could heal a bit less. Some of the dots could use maybe a 5% damage nerf, and you know what? Go ahead and nerf Dizzy 5%, too.

    But these patch notes look like the work of someone with a serious case of Bipolar Disorder. 50-63% nerfs to a litany of skills is just an absolutely asinine way to balance the game. Entire skills are going to be rendered useless with this. Entire builds will be made utterly obsolete. And with the way damage skills are looking, I can't honestly see people fighting 1v1 at all anymore in PvP. People are going to build to be as tanky as possible and never run alone.

    ZOS, I can't do this *** anymore. I play this game a lot, but I do not and cannot play enough to possibly stomach these kinds of radical changes. I can't play enough to be okay with knowing that every single aspect of my build could possibly be utterly ruined. I can't enjoy any particular playstyle because you may simply remove it from the game entirely in 3 months time. And this community can never even begin to adapt to a meta when you shift as hard away from it as possible in the blink of an eye.

    There are a lot of games out there competing for my time right now, and that time gets more limited every year. I'd like to keep playing this one. But I can't keep up with this ***, and I highly doubt I'm alone on that.

    The damage on this game has been out of control for a long time. I'm not sure what nerfs you are referring to specifically. But to be honest anything that reduces damage (both in PvE and PvP) I'm going to support. Everything just melts these days. It's ridiculous and holds back this game's excellent combat system.

    Dude, who is getting melted that fast besides inexperienced players and gank/glass cannon builds that go out of position?

    I see high-CP players of damn near every class and build type that have incredible damage mitigation while still being lethal. High-MMR Deathmatches already go to the time limit in basically every game, usually with scores still in the 200s. Can you even imagine CP PvP? 1v1 fights are literally not going to be possible to finish on an update like this.

    I was referring to PvE mostly when I said everything just gets melted.

    PvP has improved significantly since the last update when they attached cast times etc. Though a good premade can still melt people I promise you.

    100% agreed. And premades coordinating definitely can wreck, but if this patch goes live that will be the only viable option. Individual effect on the game is going to be utterly squashed.

    Why can we not get meaningful overland content that's challenging? Or new difficulties/challenges on the existing content? This is just insane. And it's going to effect new players and casual players the worst because they're likely playing solo and can't possibly dedicate the time to keep up with these meta shifts. I play quite a lot as it is and I can't justify it.

    I doubt new players or casuals care much about meta shifts Sorbin.

    Which nerfs have you so upset? It would probably help if I knew specifically which one you were referring to.

    I mean, they've essentially just nuked damage and sustain across the board. Dizzy has more counter-play than almost any skill in the game and people have been used to that for literally 5 years now, but this will make it utterly obsolete. Dots are going right back into the dustbin of ESO history in PvP, instead of offering any sort of counter-play options (a stam Purge, a milder nerf, ANYTHING). And as of now, mitigation and heals are mostly untouched. This patch is the death of 1v1 right now.

    And ironically, the most overtuned *** in this patch hasn't even been addressed. Onslaught should've been the first item on the list for an adjustment and it isn't even mentioned. The Stamplar Onslaught-Jabs-POTL combo is completely intact. I can't honestly take their vision of balance seriously.

    I just don't get it. These forums were aflame over DoTs being too powerful. Now it's up in arms because they nerfed them. :)

    1v1 was never much of thing anyway. It's nearly irrelevant outside of Duels. So PvP should not be balanced around that. At worse - you'll simply draw your friends more when you duel them. Where is the harm in that? I really can't think of any.

    Mitigation and heals needed to be left untouched because defensive options are not out of control on this game. You can't stack defense with other players like you can offense. Try building a defensive character capable of living through a coordinated attack in battlegrounds then get back with me. You'll find it's not easy, and certainly no where close to approaching overpowered.

    Now maybe you're right in respect to Onslaught. But I've never really understood what all the fuss was over when it came to jabs. That ability just isn't that powerful in my experience. It may be a serious threat to glass cannons is all I can guess. But Templars generally are just exaggerated way too much on this forum. That or they just shine in CP PvP or something (which I don't participate in). But in none CP PvP they just aren't all that.

    I don't need to try; my Stamden is already tanky as *** in high-MMR BGs while still reaching 4.8k WD. I mean if you're talking about premades vs. premades, defense is absolutely still the meta. Premade matches are ALWAYS low-kill games, hell, at high-MMR most PUG matches are relatively low kill games.

    And 1v1 shouldn't be the focal point of all PvP balance but Jesus, it should at least be POSSIBLE. I've been able to elude zergs in IC and I'm only a 590 CP console transfer; 810 CP players with PvP builds are tanking uncanny amounts of damage while still being able to dole out heavy burst. Imagine how PvP is going to feel against that kind of mitigation when huge swaths of skills are doing 50%+ less damage.
  • Jeremy
    Jeremy
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    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Let me start out by saying that I love ESO. I love the combat. I love the classes. I love the endless drive to tweak builds to be just a bit stronger. I love the PvP and the Alliance War.

    But what I absolutely dread, and what I simply cannot continue to abide as someone with a life outside this game, is this constant axe looming over the head of every build I endeavor to make.

    Don't get me wrong. I know some *** needs to be nerfed. Onslaught's buff could be cut in half. Living Dark could heal a bit less. Some of the dots could use maybe a 5% damage nerf, and you know what? Go ahead and nerf Dizzy 5%, too.

    But these patch notes look like the work of someone with a serious case of Bipolar Disorder. 50-63% nerfs to a litany of skills is just an absolutely asinine way to balance the game. Entire skills are going to be rendered useless with this. Entire builds will be made utterly obsolete. And with the way damage skills are looking, I can't honestly see people fighting 1v1 at all anymore in PvP. People are going to build to be as tanky as possible and never run alone.

    ZOS, I can't do this *** anymore. I play this game a lot, but I do not and cannot play enough to possibly stomach these kinds of radical changes. I can't play enough to be okay with knowing that every single aspect of my build could possibly be utterly ruined. I can't enjoy any particular playstyle because you may simply remove it from the game entirely in 3 months time. And this community can never even begin to adapt to a meta when you shift as hard away from it as possible in the blink of an eye.

    There are a lot of games out there competing for my time right now, and that time gets more limited every year. I'd like to keep playing this one. But I can't keep up with this ***, and I highly doubt I'm alone on that.

    The damage on this game has been out of control for a long time. I'm not sure what nerfs you are referring to specifically. But to be honest anything that reduces damage (both in PvE and PvP) I'm going to support. Everything just melts these days. It's ridiculous and holds back this game's excellent combat system.

    Dude, who is getting melted that fast besides inexperienced players and gank/glass cannon builds that go out of position?

    I see high-CP players of damn near every class and build type that have incredible damage mitigation while still being lethal. High-MMR Deathmatches already go to the time limit in basically every game, usually with scores still in the 200s. Can you even imagine CP PvP? 1v1 fights are literally not going to be possible to finish on an update like this.

    I was referring to PvE mostly when I said everything just gets melted.

    PvP has improved significantly since the last update when they attached cast times etc. Though a good premade can still melt people I promise you.

    100% agreed. And premades coordinating definitely can wreck, but if this patch goes live that will be the only viable option. Individual effect on the game is going to be utterly squashed.

    Why can we not get meaningful overland content that's challenging? Or new difficulties/challenges on the existing content? This is just insane. And it's going to effect new players and casual players the worst because they're likely playing solo and can't possibly dedicate the time to keep up with these meta shifts. I play quite a lot as it is and I can't justify it.

    I doubt new players or casuals care much about meta shifts Sorbin.

    Which nerfs have you so upset? It would probably help if I knew specifically which one you were referring to.

    I mean, they've essentially just nuked damage and sustain across the board. Dizzy has more counter-play than almost any skill in the game and people have been used to that for literally 5 years now, but this will make it utterly obsolete. Dots are going right back into the dustbin of ESO history in PvP, instead of offering any sort of counter-play options (a stam Purge, a milder nerf, ANYTHING). And as of now, mitigation and heals are mostly untouched. This patch is the death of 1v1 right now.

    And ironically, the most overtuned *** in this patch hasn't even been addressed. Onslaught should've been the first item on the list for an adjustment and it isn't even mentioned. The Stamplar Onslaught-Jabs-POTL combo is completely intact. I can't honestly take their vision of balance seriously.

    I just don't get it. These forums were aflame over DoTs being too powerful. Now it's up in arms because they nerfed them. :)

    1v1 was never much of thing anyway. It's nearly irrelevant outside of Duels. So PvP should not be balanced around that. At worse - you'll simply draw your friends more when you duel them. Where is the harm in that? I really can't think of any.

    Mitigation and heals needed to be left untouched because defensive options are not out of control on this game. You can't stack defense with other players like you can offense. Try building a defensive character capable of living through a coordinated attack in battlegrounds then get back with me. You'll find it's not easy, and certainly no where close to approaching overpowered.

    Now maybe you're right in respect to Onslaught. But I've never really understood what all the fuss was over when it came to jabs. That ability just isn't that powerful in my experience. It may be a serious threat to glass cannons is all I can guess. But Templars generally are just exaggerated way too much on this forum. That or they just shine in CP PvP or something (which I don't participate in). But in none CP PvP they just aren't all that.

    I don't need to try; my Stamden is already tanky as *** in high-MMR BGs while still reaching 4.8k WD. I mean if you're talking about premades vs. premades, defense is absolutely still the meta. Premade matches are ALWAYS low-kill games, hell, at high-MMR most PUG matches are relatively low kill games.

    And 1v1 shouldn't be the focal point of all PvP balance but Jesus, it should at least be POSSIBLE. I've been able to elude zergs in IC and I'm only a 590 CP console transfer; 810 CP players with PvP builds are tanking uncanny amounts of damage while still being able to dole out heavy burst. Imagine how PvP is going to feel against that kind of mitigation when huge swaths of skills are doing 50%+ less damage.

    That hasn't been remotely my experience.

    I watch Premades obliterate pug opponents in seconds (if even that) all the time. Defense isn't even a consideration for them. They just use overwhelming and coordinated offenses to obliterate people. And I can't say anything bad about them either. Because they even melt my most defensive character - and he is usually quite difficult to kill. So we are just operating from way different perspectives here. So if you're living against coordinated attacks against a premade it's not because of your mitigation I can promise you. It's because you have a highly skilled team backing you up.

    And 1v1 will still be possible. PvP on this game has always suffered due to the fact you simply just died way too fast. And while this problem was significantly helped in the last update: I certainly won't oppose further measures to make it even better. The more time people spend fighting instead of dying in PvP the better.

    Anyway, I gotta get off here. ^^
    Edited by Jeremy on September 17, 2019 3:48AM
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    I just don't get it. These forums were aflame over DoTs being too powerful. Now it's up in arms because they nerfed them. :)

    Because they're not reverting the changes, they're nerfing things above and beyond.

    It makes it painfully obvious they don't what they're doing and have no plan.

    The game has done nothing but improve under their direction. So I'm going to have to respectfully disagree with you about that.
  • Sorbin
    Sorbin
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    Jeremy wrote: »
    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Jeremy wrote: »
    Sorbin wrote: »
    Let me start out by saying that I love ESO. I love the combat. I love the classes. I love the endless drive to tweak builds to be just a bit stronger. I love the PvP and the Alliance War.

    But what I absolutely dread, and what I simply cannot continue to abide as someone with a life outside this game, is this constant axe looming over the head of every build I endeavor to make.

    Don't get me wrong. I know some *** needs to be nerfed. Onslaught's buff could be cut in half. Living Dark could heal a bit less. Some of the dots could use maybe a 5% damage nerf, and you know what? Go ahead and nerf Dizzy 5%, too.

    But these patch notes look like the work of someone with a serious case of Bipolar Disorder. 50-63% nerfs to a litany of skills is just an absolutely asinine way to balance the game. Entire skills are going to be rendered useless with this. Entire builds will be made utterly obsolete. And with the way damage skills are looking, I can't honestly see people fighting 1v1 at all anymore in PvP. People are going to build to be as tanky as possible and never run alone.

    ZOS, I can't do this *** anymore. I play this game a lot, but I do not and cannot play enough to possibly stomach these kinds of radical changes. I can't play enough to be okay with knowing that every single aspect of my build could possibly be utterly ruined. I can't enjoy any particular playstyle because you may simply remove it from the game entirely in 3 months time. And this community can never even begin to adapt to a meta when you shift as hard away from it as possible in the blink of an eye.

    There are a lot of games out there competing for my time right now, and that time gets more limited every year. I'd like to keep playing this one. But I can't keep up with this ***, and I highly doubt I'm alone on that.

    The damage on this game has been out of control for a long time. I'm not sure what nerfs you are referring to specifically. But to be honest anything that reduces damage (both in PvE and PvP) I'm going to support. Everything just melts these days. It's ridiculous and holds back this game's excellent combat system.

    Dude, who is getting melted that fast besides inexperienced players and gank/glass cannon builds that go out of position?

    I see high-CP players of damn near every class and build type that have incredible damage mitigation while still being lethal. High-MMR Deathmatches already go to the time limit in basically every game, usually with scores still in the 200s. Can you even imagine CP PvP? 1v1 fights are literally not going to be possible to finish on an update like this.

    I was referring to PvE mostly when I said everything just gets melted.

    PvP has improved significantly since the last update when they attached cast times etc. Though a good premade can still melt people I promise you.

    100% agreed. And premades coordinating definitely can wreck, but if this patch goes live that will be the only viable option. Individual effect on the game is going to be utterly squashed.

    Why can we not get meaningful overland content that's challenging? Or new difficulties/challenges on the existing content? This is just insane. And it's going to effect new players and casual players the worst because they're likely playing solo and can't possibly dedicate the time to keep up with these meta shifts. I play quite a lot as it is and I can't justify it.

    I doubt new players or casuals care much about meta shifts Sorbin.

    Which nerfs have you so upset? It would probably help if I knew specifically which one you were referring to.

    I mean, they've essentially just nuked damage and sustain across the board. Dizzy has more counter-play than almost any skill in the game and people have been used to that for literally 5 years now, but this will make it utterly obsolete. Dots are going right back into the dustbin of ESO history in PvP, instead of offering any sort of counter-play options (a stam Purge, a milder nerf, ANYTHING). And as of now, mitigation and heals are mostly untouched. This patch is the death of 1v1 right now.

    And ironically, the most overtuned *** in this patch hasn't even been addressed. Onslaught should've been the first item on the list for an adjustment and it isn't even mentioned. The Stamplar Onslaught-Jabs-POTL combo is completely intact. I can't honestly take their vision of balance seriously.

    I just don't get it. These forums were aflame over DoTs being too powerful. Now it's up in arms because they nerfed them. :)

    1v1 was never much of thing anyway. It's nearly irrelevant outside of Duels. So PvP should not be balanced around that. At worse - you'll simply draw your friends more when you duel them. Where is the harm in that? I really can't think of any.

    Mitigation and heals needed to be left untouched because defensive options are not out of control on this game. You can't stack defense with other players like you can offense. Try building a defensive character capable of living through a coordinated attack in battlegrounds then get back with me. You'll find it's not easy, and certainly no where close to approaching overpowered.

    Now maybe you're right in respect to Onslaught. But I've never really understood what all the fuss was over when it came to jabs. That ability just isn't that powerful in my experience. It may be a serious threat to glass cannons is all I can guess. But Templars generally are just exaggerated way too much on this forum. That or they just shine in CP PvP or something (which I don't participate in). But in none CP PvP they just aren't all that.

    I don't need to try; my Stamden is already tanky as *** in high-MMR BGs while still reaching 4.8k WD. I mean if you're talking about premades vs. premades, defense is absolutely still the meta. Premade matches are ALWAYS low-kill games, hell, at high-MMR most PUG matches are relatively low kill games.

    And 1v1 shouldn't be the focal point of all PvP balance but Jesus, it should at least be POSSIBLE. I've been able to elude zergs in IC and I'm only a 590 CP console transfer; 810 CP players with PvP builds are tanking uncanny amounts of damage while still being able to dole out heavy burst. Imagine how PvP is going to feel against that kind of mitigation when huge swaths of skills are doing 50%+ less damage.

    That hasn't been remotely my experience.

    I watch Premades obliterate pug opponents in seconds (if even that) all the time. Defense isn't even a consideration for them. They just use overwhelming and coordinated offenses to obliterate people. And I can't say anything bad about them either. Because they even melt my most defensive character - and he is usually quite difficult to kill. So we are just operating from way different perspectives here. So if you're living against coordinated attacks against a premade it's not because of your mitigation I can promise you. It's because you have a highly skilled team backing you up.

    And 1v1 will still be possible. PvP on this game has always suffered due to the fact you simply just died way too fast. And while this problem was significantly helped in the last update: I certainly won't oppose further measures to make it even better. The more time people spend fighting instead of dying in PvP the better.

    Anyway, I gotta get off here. ^^

    Again, I ask you: who is dying this fast supposedly?

    I have seen CP 810 players of almost every build rock absolutely incredible mitigation by themselves. The overwhelming majority of gankers aren't a threat to anyone slotting one or two defensive sets and self-heals. I mean, I have literally seen light and medium armor builds in IC absolutely facetank groups of players and still have incredible damage capability. If it's a group of high-level players coordinating to kill quickly... I mean, don't they kind of deserve that kill? Isn't that how it's supposed to work? And when those same premades run into another coordinated group, what happens? A long, massive stand-off.

    You're also not addressing high-MMR BGs featuring multiple premades/coordinated groups. Games like this almost never break 300 points in a Deathmatch. How is that supposed to play out in this patch?

    Again, the only people I see dying that fast are glass cannons and inexperienced players.
  • Aurielle
    Aurielle
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    ESO is a little bit like Scottish weather. Don’t like the meta? Wait five minutes and it will change.

    I’m really glad I didn’t make any sweeping changes to any of my builds to deal with the OP Templar/DOT meta during Scalebreaker. I’m also glad I trusted my gut and opted to sit Scalebreaker out. I’ll try the next patch when it launches on console, but will be darn sure not to make any significant changes in anticipation of the next swing of the balance pendulum. :)
  • Mannix1958
    Mannix1958
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    Jeremy wrote: »
    Jeremy wrote: »
    I just don't get it. These forums were aflame over DoTs being too powerful. Now it's up in arms because they nerfed them. :)

    Because they're not reverting the changes, they're nerfing things above and beyond.

    It makes it painfully obvious they don't what they're doing and have no plan.

    The game has done nothing but improve under their direction. So I'm going to have to respectfully disagree with you about that.

    If you're correct then the game's population should stay steady or even improve. Will be interesting to see if that's the case in various endgame aspects...
This discussion has been closed.