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DIZZY - THE WORST CHANGE EVER

  • Centurionax
    Centurionax
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    If we’re being honest no decent hitting skill should have a cc whether we like it or not.

    its a meele casttime skill wich u have to aim its ok how it is
  • Lord_Sando
    Lord_Sando
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    SneaK wrote: »
    See a lot of people that clearly don’t understand how this is a terrible change. You thought being stunned from D Swing was annoying, well get ready for the unblock able stun spam/aoe fear meta on every stam class next patch.

    EXACTLY, FG fear is 100% worst than dizzy. Just the staff bois wait, managing you stam is alot easier vs a dizzy spamming Emery. but the unblock able stun that will be cast on cc cool down is a lot more punishing.
  • Kadoin
    Kadoin
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    SneaK wrote: »
    See a lot of people that clearly don’t understand how this is a terrible change. You thought being stunned from D Swing was annoying, well get ready for the unblockable stun spam/aoe fear meta on every stam class next patch.

    They have to find a skill slot for it, so that's great. Just like I have to specifically designate a skill slot for a stun on nearly every mag class.

    EDIT: Fixed quote
    Edited by Kadoin on September 24, 2019 12:57PM
  • Heimpai
    Heimpai
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    Kadoin wrote: »
    SneaK wrote: »
    See a lot of people that clearly don’t understand how this is a terrible change. You thought being stunned from D Swing was annoying, well get ready for the unblockable stun spam/aoe fear meta on every stam class next patch.

    They have to find a skill slot for it, so that's great. Just like I have to specifically designate a skill slot for a stun on nearly every mag class.

    EDIT: Fixed quote

    Nah i swapped from warden to stamplar..I have all the room needed..Ready for next patch..I don’t play pts so I’ll have to wait for the patch to see if Stamden spammable is even worth it (it’s not on live)
  • SpiderCultist
    SpiderCultist
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    I'm going to spend the whole month using/abusing dizzying until it gets nerfed and then I don't know... my stamnecro may suffer lacking it. I'll probably take a long break.

    I made a video to remember how it was before Dragonnerf, just as a reminder

    https://www.youtube.com/watch?v=eQXhtDPw3J0
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
  • SneaK
    SneaK
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    Kadoin wrote: »
    SneaK wrote: »
    See a lot of people that clearly don’t understand how this is a terrible change. You thought being stunned from D Swing was annoying, well get ready for the unblockable stun spam/aoe fear meta on every stam class next patch.

    They have to find a skill slot for it, so that's great. Just like I have to specifically designate a skill slot for a stun on nearly every mag class.

    EDIT: Fixed quote

    Missing the point.. the alternative stuns that will be used are way worse than D Swing.

    Also say this, stam builds next patch will most likely build tankier to offset losing the stun. Might sound weird but I think that’s coming too. Instead of timing a burst with a d swing it’s going to be stunning on cool down with aoe fears/fossilize and wearing people down. IMO, that’s a more annoying fight for a mag character.

    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • Kadoin
    Kadoin
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    SneaK wrote: »
    Kadoin wrote: »
    SneaK wrote: »
    See a lot of people that clearly don’t understand how this is a terrible change. You thought being stunned from D Swing was annoying, well get ready for the unblockable stun spam/aoe fear meta on every stam class next patch.

    They have to find a skill slot for it, so that's great. Just like I have to specifically designate a skill slot for a stun on nearly every mag class.

    EDIT: Fixed quote

    Missing the point.. the alternative stuns that will be used are way worse than D Swing.

    Also say this, stam builds next patch will most likely build tankier to offset losing the stun. Might sound weird but I think that’s coming too. Instead of timing a burst with a d swing it’s going to be stunning on cool down with aoe fears/fossilize and wearing people down. IMO, that’s a more annoying fight for a mag character.

    Nope, there won't be any alternative stun worse than one that comes front-loaded with massive damage and can't interrupted. If you slot another skill it will cost you more in sustain and a skill slot, just like it does for all mag specs.

    As for stam building tankier, where have you been? Stam builds are already tanky, except on the PTS with the changes to skill costs and fortified brass, they won't be sustaining as easy as they do on live and having to slot another skill to actively stun will cut sustain as well.

    The only option a tanky stam build will have for damage output will be proc sets and CP to push them up. The only problem is that most don't do damage, are dodgeable, and have long CDs. This means it won't be beneficial at all to build close to a tank unless your objective is to win by outsustaining your opponent, but in that case you won't have burst and a stam or mag build in medium and light will have the sustain advantage and damage advantage, plus burst versus a tanky stam build in exchange for a loss of passive defense.

    Wow, it almost sounds like ZOS is getting there with balance...
  • SpiderCultist
    SpiderCultist
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    Balance for ZoS means ruining everyone's fun so take my advice and don't post any build on the forums that could be potentially regarded as "OP". Do not EVER say a word here.
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
  • Joy_Division
    Joy_Division
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    Balance for ZoS means ruining everyone's fun so take my advice and don't post any build on the forums that could be potentially regarded as "OP". Do not EVER say a word here.

    I know right. I haven't played much this summer, how much is Dizzying hitting for anyway? Game has changed. We don't run around with 21K health anymore: most pugs have over 30K health and with all the defensive buffs and gear sets available that carry average players such that they don't die means that a 12K hit isn't nearly as devastating as people are making it out to be. I don't know what's sadder, that so many players are citing Wrobel]'s [!] logic as Gospel or how soft they have become.
  • Waffennacht
    Waffennacht
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    I just hate knock back period because of the lack of effective CC break response.

    All other CCs (even fear now) can be broken relatively quickly; not knockback. (Xbox live)

    Give ds a stun
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • ZarkingFrued
    ZarkingFrued
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    Bye, Felicia.

    This is the exact kind of toxicity that makes this games population decline. Whatever happened to no baiting in the forums?
  • JusticeSouldier
    JusticeSouldier
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    Bye, Felicia.

    This is the exact kind of toxicity that makes this games population decline. Whatever happened to no baiting in the forums?

    what u mean? who's Felicia?
    all classes. pc platform, dissapointed.
  • Jeremy
    Jeremy
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    zDan wrote: »
    Dizzying Swing (morph): This morph no longer knocks the target back and stuns them, but instead sets them Off Balance for 7 seconds.

    Goodbye ESO it was fun...

    I'm getting tired of being batted around like a rag doll constantly. So any change that reduces the amount of knock back in this game I'm fully behind.
  • Van_Winkle
    Van_Winkle
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    I already have no idea how to play this game - everything was nerfed, all non-class heal-reduction abilities was removed, all non-class cc now removed as well (without "Destructive Reach" only templars have adequate range-cc ability). I didnt read about necros and wardens, but something tells me, that this classes now have no cc at all. In PvP players become even more fat and sustained and destroing of all damage abilities make fights look like circus or something like Benny Hill's Show.
  • MCBIZZLE300
    MCBIZZLE300
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    I totally agree, dizzying swing needs the stun. Youtuber isth3erno1else suggests maybe put wrecking blow with the stun and dizzying with the off balance since no one uses wrecking blow. Zos needs to recognise that FUN is important to the game and a sweet dizzying swing feels so good. I'm really hoping these changes dont go through, there are some positive changes too. Dizzying swing does feel a bit too powerfull in the current patch so yes the nerf is fine but the damage nerf and removal is of the stun is way too much. I'm not sure where they are going with all these massive changes but maybe tweak a little bit each time rather than a massive
    zDan wrote: »
    Dizzying Swing (morph): This morph no longer knocks the target back and stuns them, but instead sets them Off Balance for 7 seconds.

    Goodbye ESO it was fun...

    agree totally. this needs to be reverted immediately.
  • sproattt
    sproattt
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    Snipe is currently doing higher damage on PTs apparently than Dizzy... Which is mental as it's 41-48m please correct me if I'm wrong on range on snipe. If this goes live, be ready for snipe city
    Stamblade Main.
  • Verbal_Earthworm
    Verbal_Earthworm
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    Everyone and his wife is slotting dizzying swing (and snipe) on a twohanded/bow build regardless of class.

    That alone should tell you it over performs.

  • SneaK
    SneaK
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    Kadoin wrote: »
    SneaK wrote: »
    Kadoin wrote: »
    SneaK wrote: »
    See a lot of people that clearly don’t understand how this is a terrible change. You thought being stunned from D Swing was annoying, well get ready for the unblockable stun spam/aoe fear meta on every stam class next patch.

    They have to find a skill slot for it, so that's great. Just like I have to specifically designate a skill slot for a stun on nearly every mag class.

    EDIT: Fixed quote

    Missing the point.. the alternative stuns that will be used are way worse than D Swing.

    Also say this, stam builds next patch will most likely build tankier to offset losing the stun. Might sound weird but I think that’s coming too. Instead of timing a burst with a d swing it’s going to be stunning on cool down with aoe fears/fossilize and wearing people down. IMO, that’s a more annoying fight for a mag character.

    Nope, there won't be any alternative stun worse than one that comes front-loaded with massive damage and can't interrupted. If you slot another skill it will cost you more in sustain and a skill slot, just like it does for all mag specs.

    As for stam building tankier, where have you been? Stam builds are already tanky, except on the PTS with the changes to skill costs and fortified brass, they won't be sustaining as easy as they do on live and having to slot another skill to actively stun will cut sustain as well.

    The only option a tanky stam build will have for damage output will be proc sets and CP to push them up. The only problem is that most don't do damage, are dodgeable, and have long CDs. This means it won't be beneficial at all to build close to a tank unless your objective is to win by outsustaining your opponent, but in that case you won't have burst and a stam or mag build in medium and light will have the sustain advantage and damage advantage, plus burst versus a tanky stam build in exchange for a loss of passive defense.

    Wow, it almost sounds like ZOS is getting there with balance...

    I think “massive damage” is a stretch. It’s a decent damage skill, and for two particular classes (SS/SDK) it’s a must unless you’re zerging. The tanky comment comes in when I think about these classes, sword and board will be more common and the damage mitigation from block passives is BiS as far as mitigation goes. So yea, people will build tankier.

    I don’t really care to argue about it, it’s my opinion and I can’t validate anything until this stupid patch goes live.
    Edited by SneaK on September 25, 2019 3:53PM
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • ShadowProc
    ShadowProc
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    Everyone and his wife is slotting dizzying swing (and snipe) on a twohanded/bow build regardless of class.

    That alone should tell you it over performs.

    Why do players equate a lot of people using something to overperforming? It could be just a strong skill.
  • JusticeSouldier
    JusticeSouldier
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    Guys, come out from old coordinates.
    Did u like it or not, dizzyig as a skill which at the same time applyed hard cc (with bugged knockback effect) and dealed a big damage.
    It's not the thing helping everyone to kill experienced player.
    As usual people can't land it at all in 1v1 fights or with a little lag...
    But this is the thing, which if someone spam it on a target, and that person get damage from another enemies at the same time - was (still is at live) toxic for combat.
    Because can be easy exploited in described above way to ruin fights.
    I'm glad they decided rework it. Not sure this change is best way, but in any case, it's a step into better future for eso.
    Edited by JusticeSouldier on September 26, 2019 8:25AM
    all classes. pc platform, dissapointed.
  • Heatnix90
    Heatnix90
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    I bet all the morons in here cheering for the dizzying nerf are also satisfied with Scatter Shot and Aurora Javelin in their current states.
  • MCBIZZLE300
    MCBIZZLE300
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    I agree, the single worst change ever, but just because it's so fun to use, and for a brief glimmer of time, it's been effective, or even consistently usable, in PvP.

    This is what many people including zos are over looking. Its fun to use, is fun not important anymore smh.
  • stephbay123
    stephbay123
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    Why all the moaning about this? I bet when flame reach was nerfed Stam dizzying swing spammers were pleased. By the I play stam characters in pvp and even I find dizzying swing too much
  • david_m_18b16_ESO
    david_m_18b16_ESO
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    So noe its totaly useless ? If it does not stun it should deal high damage but both get nerfed wich make no sense. Either nerf the stun or the dmg but not both.
  • Bam_Bam
    Bam_Bam
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    AxqCVNG.gif
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
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    Bam Bam Bara
  • whiskidou
    whiskidou
    Damage tuning was good, but the cc removal is just overkill, another big change that change the whole thing instead of tuning it
  • loyalhabsfan
    loyalhabsfan
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    People on here who are saying this deserved a nerf just didn't know how to counter it. How do you die to someone spamming dizzying nonstop? Just break cc or walk through them, or go on offense... kind of a silly counter-argument. Now as a bow/2h main on multiple classes, you're off balance... great. Guess what, you were anyway thanks to Tactician. So I have a massive dmg nerf and no hard cc for burst.

    Also, those comparing it to crystal frag cc nerf... they had other options for cc's. We don't. If you were dumb enough to die from multiple dizzy's from one dude, you won't be an issue without this cc tbh, you'll die anyway. So now mag classes and jumpkite and backpedal stam 2h builds and pepper them. When the only cc option available is a medium weave when they are off balance, a good player will literally never get cc'd. My entire hand is now forced to cc with fossilize or chains which kill my mag pool and ruin the burst dmg required to kill most mag classes (good players). So I can sit tight and continue to kill baddies with no cc, or completely drop the playstyle. When you're faced with those two options, the ability was too severely nerfed.
  • jadarock
    jadarock
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    @loyalhabsfan There was no counter for my healer support build. It was not ok to have every meta humping yo yo spamming a high damage skill with a broken cc that also desynced. Get over it and move on to silver shards vamp drain or whatever the latest broken build is bro
  • loyalhabsfan
    loyalhabsfan
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    jadarock wrote: »
    @loyalhabsfan There was no counter for my healer support build. It was not ok to have every meta humping yo yo spamming a high damage skill with a broken cc that also desynced. Get over it and move on to silver shards vamp drain or whatever the latest broken build is bro

    First of all, if you're a healer/support build you're going to be targeted and cc'd no matter what. Dizzy should be the least of your worries, they need to come up on top of you (your group or friends you're supporting should just be able to turn and burn), but aside from that... you can't move out of the way/block a dizzy? Not to mention there are specific sets/CP you can turn to if you're weakness and gripe is dying to cc/burst. Just saying...
  • jadarock
    jadarock
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    jadarock wrote: »
    @loyalhabsfan There was no counter for my healer support build. It was not ok to have every meta humping yo yo spamming a high damage skill with a broken cc that also desynced. Get over it and move on to silver shards vamp drain or whatever the latest broken build is bro

    First of all, if you're a healer/support build you're going to be targeted and cc'd no matter what. Dizzy should be the least of your worries, they need to come up on top of you (your group or friends you're supporting should just be able to turn and burn), but aside from that... you can't move out of the way/block a dizzy? Not to mention there are specific sets/CP you can turn to if you're weakness and gripe is dying to cc/burst. Just saying...

    I didn't have many other issues with cc's .

    I'll say it again its cheesy for a sniper to pound you with a high damge stun desync but it's ok with dizzy cos its in melee?!?
    What kind of thinking is that??
    Having some stam build that has inherent speed built into the class following me across the map spamming it desyncing the entire way is ridiculous.
    The skill was OP and broken the moment they shortened the cast time. Nobody complained until that point...
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