destructive reach nerf, stam says no word.
dswing nerf, lose their minds.
OMEGALUL
Urzigurumash wrote: »Best changer ever you mean?
ESO wasnt fun with it, it was just a bunch of stamina chars spamming you Dizzy, dizzy, dizzy, dizzy, and then you die, with 4 dizzy 7k each.
That was because of the recent increase to damage and how much easier it is to land now. You were immune to the knockback and stun out of most of those swings, which is the thing this post is protesting
It lost its identity as a risky to use skill that deals good damage and CCs.
They changed how knockbacks worked in the same patch but removed it from a skill. Pretty funny. They could’ve just reduced the damage of the skill and kept the knockback. Or they could’ve made it a knockdown.
BlackMadara wrote: »The new dizzy sets up a stun instead. You can stun with partial charged heavy attacks. So it'll go la- dizzy -> partial heavy (stun)-dizzy. Iirc you can also hide the ha charge behind the dizzy cast time. The stun will just be slower.
BlackMadara wrote: »The new dizzy sets up a stun instead. You can stun with partial charged heavy attacks. So it'll go la- dizzy -> partial heavy (stun)-dizzy. Iirc you can also hide the ha charge behind the dizzy cast time. The stun will just be slower.
This part here seems to be mostly ignored in the hysteria. Sure its not same, but fact is anyone using dizzy has access to stun. So posts saying there are no CCs anymore or use this and that are mostly incorrect. Any successful hit with dizzy now opens 7s window where you can CC target on demand with 0.1s heavy attack channel. Its different way to play but still way to play.
This part here seems to be mostly ignored in the hysteria. Sure its not same, but fact is anyone using dizzy has access to stun. So posts saying there are no CCs anymore or use this and that are mostly incorrect. Any successful hit with dizzy now opens 7s window where you can CC target on demand with 0.1s heavy attack channel. Its different way to play but still way to play.
Dizzy now provides off balance, which gives an extra 10% damage from champion point passive. Onslaught ignore physical resistance so +10% is amazing for it.
Dizzy -> +10% onslaught -> execute - > goodnight, and feel free to throw in a fear or rune cage or fossilize if you want
usmguy1234 wrote: »
Good change. Doing BGs today over half of my damage taken was dizzy swing, it was dumb.
Emmagoldman wrote: »Good change. Doing BGs today over half of my damage taken was dizzy swing, it was dumb.
Not trying to be mean but how? Dizzy has an obvious animation to its channel, and if they do manage to hit you, you can break free. It’s a skill that once you get some skill under your belt is pretty easy to “see it coming”
ZOS has this approach every patch in which they just throw everything out. It’s moronic at this point. If it is over performing, then do a slight dmg nerf. Why remove the cc and go in and hard nerf the dmg?
Dizzying Swing (morph): This morph no longer knocks the target back and stuns them, but instead sets them Off Balance for 7 seconds.
Goodbye ESO it was fun...
Dizzying swing combo with Onslaught was very strong and if you had a DOT like poison Injection ticking it was basically game over for many builds. I'm guessing this is another nerf designed to cater to Noobs though.
TheUrbanWizard wrote: »Oh I don’t know, might find some use for that gold Truth gear in my bank