On one hand Scalebreaker dizzy swing is a desyncing nightmare of getting stunned through block and also across the block. On the other hand old dizzy swing was fun but mostly pretty bad. This is, well, a change.
Low damage but keeping the stun would probably not beat out class stuns. This gives a source of off-balance to more stamina builds which is an interesting and powerful debuff.
Good change! Finally all those Dizzying swing spammers can their brains.
Dizzying Swing (morph): This morph no longer knocks the target back and stuns them, but instead sets them Off Balance for 7 seconds.
Goodbye ESO it was fun...
psycoprophet wrote: »Hmmm nerfing a 20 ft ranged skill that hit like a truck with a hard cc tagged on it that was/is the most common source of dps people see on their death log regardless of opponents build or class, weird. Lol
The standard range is 5 meters now, which is already almost 16 and a half feet. If the DK passive applies to Dizzying Swing (but I think it doesn't?), that'd be just a tiny bit shy of 23 feet. 'Course, with lag, bugs, etc...I've been Dizzied by people who were much further than 5m away on my screen. It's also super duper common to eat full damage + stun while blocking and fully in a block animation (with plenty of stamina).psycoprophet wrote: »Hmmm nerfing a 20 ft ranged skill that hit like a truck with a hard cc tagged on it that was/is the most common source of dps people see on their death log regardless of opponents build or class, weird. Lol
20 ft range? No, no, no. That’s next patch.
milesrodneymcneely2_ESO wrote: »Come on, there needs to be a knockback mechanic for melee weapons.
Nerf the knockback, by all means. But don't take it away completely. It takes away an interesting gameplay element, particularly on terrain with multiple levels.
Dizzying Swing (morph): This morph no longer knocks the target back and stuns them, but instead sets them Off Balance for 7 seconds.
Goodbye ESO it was fun...
psycoprophet wrote: »Seems like the skill range should be 6 ft not 16 being melee unless I'm misunderstanding the skill being just a giant upward swing that's soposed to hit hard. Unless ofcourse ur swinging a 16 ft long sword lol
destructive reach nerf, stam says no word.
dswing nerf, lose their minds.
OMEGALUL