MinarasLaure wrote: »It sounds and looks like a nerf, but it's also a buff to damage dealt.
I doubt any single warden out there used this ult to deal damage, we all slotted it for the passive.
It just has a different purpose now.
Also, warden community should be happy given the fact Zos will reduce the range of dive.
All in all, is still good news.
ESO_Nightingale wrote: »Changes to sleet storm and it's morphs are great
There's less passive slot *** on Magden now which is great. There is too much of it. now if we were to have AB4.0 we could have fun skill synergy and a unique burst aoe identity with a stun built into the combo. Means we could finally make the Falcon's Swiftness line of skills actually focus on movement/utility instead of patching what's fundamentally wrong with the class (lack of synergy) with raw damage.
And perma is finally recognised as a utility ultimate, not a damage ultimate which is great. If people are complaining about it's damage on stamden, use it as a utility ultimate. Not as a damage one. It'll still be fantastic.
MinarasLaure wrote: »It sounds and looks like a nerf, but it's also a buff to damage dealt.
I doubt any single warden out there used this ult to deal damage, we all slotted it for the passive.
It just has a different purpose now.
Also, warden community should be happy given the fact Zos will reduce the range of dive.
All in all, is still good news.
You get the increased resource pool for 30 seconds after (and during) the use of Northern Storm.
Arjuna1696 wrote: »I think it's absolutely appropriate to require casting the ult in order to gain a buff in max magicka - and don't forget that the magicka increase is much higher than it was, up to 15%, right? And 30 seconds is quite a long time for that buff. Ult is short for ULTIMATE - a skill that should not only be powerful but that should be USED. I never really used the skill on my mag warden, just slotted it for the 8% - what a lame situation! Furthermore - 30% less damage + respectable AOE damage + big damage buff...This is a really solid change, and a very usable ult.
You get the increased resource pool for 30 seconds after (and during) the use of Northern Storm.
BrokenGameMechanics wrote: »You get the increased resource pool for 30 seconds after (and during) the use of Northern Storm.
While the pool increases to higher Max Magica you won't actually see any additional Magica itself. Tooltips will jump for 30 secs (instead of being bumped "permanently") but it would take 4-6 secs for the pool to charge assuming even a pretty decent mag regen rate.
If you are htting your Ulti you are in combat so your Mag in the Pool is only going down. It is doubtful you'll ever really see where Mag is actually filling up in the "extended" Pool size itself. It is a Tooltip boost for 30 secs.
MentalxHammer wrote: »Remove the bleed from this skill and restore the 10% damage, the stacked bleed is only a viable proc in pve, the burst is what made this skill effective.
BrokenGameMechanics wrote: »You get the increased resource pool for 30 seconds after (and during) the use of Northern Storm.
While the pool increases to higher Max Magica you won't actually see any additional Magica itself. Tooltips will jump for 30 secs (instead of being bumped "permanently") but it would take 4-6 secs for the pool to charge assuming even a pretty decent mag regen rate.
If you are htting your Ulti you are in combat so your Mag in the Pool is only going down. It is doubtful you'll ever really see where Mag is actually filling up in the "extended" Pool size itself. It is a Tooltip boost for 30 secs.
I have no idea where the Warden identity is after this pass and recent changes - if anything it has even less identity and is forced into non-warden ultimates.
YandereGirlfriend wrote: »I have no idea where the Warden identity is after this pass and recent changes - if anything it has even less identity and is forced into non-warden ultimates.
Here, here!
I was literally in the process of rolling and leveling up a Frost Warden for PvE DPS and these changes absolutely obliterate my desire to continue with the class.
Nobody ever sees MagWardens in trials anyway (hence my desire to make one) and this random and brutal suplexing of the class will ensure that that trend continues.
Who is the Class Rep for Wardens and what on earth are they telling the development team???
MentalxHammer wrote: »I feel strongly that the janky bleed mechanic on cutting dive should be reworked, no one in pvp is going to hit their target with this skill 7 times to receive value from the bonus. The wardens bread and butter is strong burst mechanics like the former dizzy swing (rip). The off balance mechanic is a strong enough secondary effect in my opinion, keep the off balance on the magicka version but retain its minimum 12 meter range requirement to proc in addition to the other effects on the magicka morph. The stamina morph cutting dive should lose the bleed but proc off balance at any distance.
There are a couple things holding this skill back from being viable, the most important thing is the time to travel on the projectile, this needs to be increased by about double. The second thing that concerns me is that we are losing 10% damage but gaining a slow paced bleed mechanic, as I mentioned before we really need that 10% damage to support wardens primary playstyle, burst dps.
BrokenGameMechanics wrote: »MinarasLaure wrote: »It sounds and looks like a nerf, but it's also a buff to damage dealt.
I doubt any single warden out there used this ult to deal damage, we all slotted it for the passive.
It just has a different purpose now.
Also, warden community should be happy given the fact Zos will reduce the range of dive.
All in all, is still good news.
The Ulti now does little to no additional damage then what it did before. It does mean that on your "damage" bar you just got an across the board of around 4000 Magica from a sustain perspective and a loss around 400 Spell Damages. It is a pretty solid Damage Nerf period. No other way to look at it.
Going to need some sort of explanation here because reducing the range of any skill is a Nerf. If you are a Magden you need to attack at range. Forcing a Magden to have to get up close and personal to a Templar or DK with all these Damage nerfs is just horrible.
Could you offer up some details on what I'm missing? How is reducing the range of Birds plus a pretty hefting across the board hit to damage for a Magden "Good News".
Lughlongarm wrote: »1)Cutting dive off-balance very easy to proc now. Also, the bleed damage is insane, its about the same(a bit bigger) as the skill main tool tip damage.
MLGProPlayer wrote: »Lughlongarm wrote: »1)Cutting dive off-balance very easy to proc now. Also, the bleed damage is insane, its about the same(a bit bigger) as the skill main tool tip damage.
It's still quite hard to proc. 7m is right at the edge of close range (8m). Unstable Wall is 8m, Zaan is 8m, Deep Fissure is 7m. You typically stand a bit closer to your target to ensure you don't whiff on abilities, which means you won't be proccing OB a lot of the time still.
7m is obviously better than 12m, but it's still not a reliable proc.
MLGProPlayer wrote: »Lughlongarm wrote: »1)Cutting dive off-balance very easy to proc now. Also, the bleed damage is insane, its about the same(a bit bigger) as the skill main tool tip damage.
It's still quite hard to proc. 7m is right at the edge of close range (8m). Unstable Wall is 8m, Zaan is 8m, Deep Fissure is 7m. You typically stand a bit closer to your target to ensure you don't whiff on abilities, which means you won't be proccing OB a lot of the time.
7m is obviously better than 12m, but it's still not a reliable proc condition.