Reistr_the_Unbroken wrote: »Plus some PvPers claim our opinions are bs and try to shut us down immediately
#PVEplayersmatter
yes I hate current IC, *MOST* PvP players actually do, because it *could* be good but really got abandoned.
and also every pvp player is going to think this is a pve thread when its not, we could get a great pvp experience out of this.
*OPENING STATEMENT on this design in games*
PvEvP zones never work, especially when you actually lose something. this was a lazy trend in the industry about 5 years ago that figured "hey if we just make it all PvEvP we have to do less work for less effort attract a wider number of players and make MORE MONEY!" all those game went under, some even got cancelled right before release after seeing what failures others had become.
most of the time the zones become a farm zone, where its an unspoken agreement between opposing players that "I wont jump you if you don't jump me"
another problem is by attracting everyone it ends up keeping nobody. you get PvE players, casual PvP players looking to feed on the PvE players, and legit hardcore players looking to rek everyone,
-the PvE players are the first to go, they don't like pvp, they don't like losing stuff, the experience sucks so they go somewhere else.
-the casual PvP players go next, they could only feed on the PvE players and cannot actually PvP on the level of the hardcore players, so they go somewhere else.
-all that's left are the hardcore PvP players, they know the game, know the meta, know the cheese, and have the skill.
so what you end up with is an area / game mode / game designed around a mass of players, that actually only has a tiny group of very hardcore PvP players.
at this point, its dead, nobody can try to even experience it because if your new and wander in a hardcore PvP player (and their group) that know the game like the back of their hand are going to rek you three ways from sunday, over and over, again and again, no chance. so not only do you only have a few players, you cannot even gain new players.
thus, these games died
*END OPENING STATEMENT*
everything that is wrong with overland pvp is made worse in IC (but not in BG's)
in cyro you have a good amount of people looking for fights, but even more that just want AP, they avoid fights, flip empty keeps, run away at the first sign of danger, etc.
this is made worse in IC with telvar, as you actually LOSE telvar upon death. the fight to avoid combat intensifies, the group size for safety intensifies, if a group dies once there is not even a chance of a fight, their done, not risking tel var. constant hiding, stealthing, running away, or getting zerg'd down.
every annoying and dirty tactic in cyro just multiplies in IC.
suggestion? this zone could really use a PvE / PvP only split, as much as its asked for cyro, IC could really use it more.
if the telvar multiplier was removed, and a PvE version was put in so people could fight bosses, do quests, farm, etc. without having to PvP, the zone would be more active.
on the PvP flip side, if telvar was removed, along with the quests, and the city was just designed around being a mid size PvP zone, it would also be much better. IC is an AMAZING zone to pvp in. if the bosses were removed, the amount of mobs and NPC's reduced, and the DOORS between districts removed as a result, so we could seamlessly actually run around the districts it would be great fun. its the ONLY pvp zone like it, and I would love to have a version dedicated solely to that without all the BS and faf that comes with its current form.
whew, yeah, done.
@ZOS_BrianWheeler
reasons why zos should remove pvp OR give us carebears a pve only instance for sewers and cyrodiil:
1. Because PvP creates toxic environments.
2. Because PvP encourages poor attitudes and immature rivalry.
3. Because Many PvP players disdain PvE players as a lower form of life. “we” are not worthy because “we” don't play the “real endgame.”
4. Because PvP players disregard the wants and needs of PvE players when it comes to balance. THEY think they are more important, thus the impact of changes that negatively effect PvE are “irrelevant.” The PvE players game gets tossed on its head because of the whiny PvP players and their precious nerfs.
5. Because PvP in a PvE focused game kills the PvE game from the nerfs all in the name of “balance.”
#PVEplayersmatter
Taleof2Cities wrote: »Reistr_the_Unbroken wrote: »Plus some PvPers claim our opinions are bs and try to shut us down immediately#PVEplayersmatter
31 PvE zones in the game ... with another one on the way in late October.
2 PvP zones in the game.
Looks like PvE players already have their cake and eat it too ... and that's no BS.
Taleof2Cities wrote: »Reistr_the_Unbroken wrote: »Plus some PvPers claim our opinions are bs and try to shut us down immediately#PVEplayersmatter
31 PvE zones in the game ... with another one on the way in late October.
2 PvP zones in the game.
Looks like PvE players already have their cake and eat it too ... and that's no BS.
Zos try to encourage more people into PvP, but groups of PvPers seem to feel it's necessary to try to discourage them.
If PvE gets all the content it's because it pays the bills....
Rave the Histborn wrote: »1. You can't say that if you're not playing pvp, you're just assuming. I think most pvp players respect one another.
Darkenarlol wrote: »if ZOS ever gonna make IC pve only
the telvar revards should be cut to at least to 1/10 of pve/pvp
no risk = no reward
reasons why zos should remove pvp OR give us carebears a pve only instance for sewers and cyrodiil:
1. Because PvP creates toxic environments.
2. Because PvP encourages poor attitudes and immature rivalry.
3. Because Many PvP players disdain PvE players as a lower form of life. “we” are not worthy because “we” don't play the “real endgame.”
4. Because PvP players disregard the wants and needs of PvE players when it comes to balance. THEY think they are more important, thus the impact of changes that negatively effect PvE are “irrelevant.” The PvE players game gets tossed on its head because of the whiny PvP players and their precious nerfs.
5. Because PvP in a PvE focused game kills the PvE game from the nerfs all in the name of “balance.”
#PVEplayersmatter
Rave the Histborn wrote: »1. You can't say that if you're not playing pvp, you're just assuming. I think most pvp players respect one another.
I've never met anyone before who PvPd with zone chat off.
Taleof2Cities wrote: »Reistr_the_Unbroken wrote: »Plus some PvPers claim our opinions are bs and try to shut us down immediately#PVEplayersmatter
31 PvE zones in the game ... with another one on the way in late October.
2 PvP zones in the game.
Looks like PvE players already have their cake and eat it too ... and that's no BS.
Taleof2Cities wrote: »Reistr_the_Unbroken wrote: »Plus some PvPers claim our opinions are bs and try to shut us down immediately#PVEplayersmatter
31 PvE zones in the game ... with another one on the way in late October.
2 PvP zones in the game.
Looks like PvE players already have their cake and eat it too ... and that's no BS.
if PvP made money, or attracted players, you can bet ZOS would focus on it.
it does not.
so they do not.
Taleof2Cities wrote: »Reistr_the_Unbroken wrote: »Plus some PvPers claim our opinions are bs and try to shut us down immediately#PVEplayersmatter
31 PvE zones in the game ... with another one on the way in late October.
2 PvP zones in the game.
Looks like PvE players already have their cake and eat it too ... and that's no BS.
if PvP made money, or attracted players, you can bet ZOS would focus on it.
it does not.
so they do not.
yes I hate current IC, *MOST* PvP players actually do, because it *could* be good but really got abandoned.
and also every pvp player is going to think this is a pve thread when its not, we could get a great pvp experience out of this.
*OPENING STATEMENT on this design in games*
PvEvP zones never work, especially when you actually lose something. this was a lazy trend in the industry about 5 years ago that figured "hey if we just make it all PvEvP we have to do less work for less effort attract a wider number of players and make MORE MONEY!" all those game went under, some even got cancelled right before release after seeing what failures others had become.
most of the time the zones become a farm zone, where its an unspoken agreement between opposing players that "I wont jump you if you don't jump me"
another problem is by attracting everyone it ends up keeping nobody. you get PvE players, casual PvP players looking to feed on the PvE players, and legit hardcore players looking to rek everyone,
-the PvE players are the first to go, they don't like pvp, they don't like losing stuff, the experience sucks so they go somewhere else.
-the casual PvP players go next, they could only feed on the PvE players and cannot actually PvP on the level of the hardcore players, so they go somewhere else.
-all that's left are the hardcore PvP players, they know the game, know the meta, know the cheese, and have the skill.
so what you end up with is an area / game mode / game designed around a mass of players, that actually only has a tiny group of very hardcore PvP players.
at this point, its dead, nobody can try to even experience it because if your new and wander in a hardcore PvP player (and their group) that know the game like the back of their hand are going to rek you three ways from sunday, over and over, again and again, no chance. so not only do you only have a few players, you cannot even gain new players.
thus, these games died
*END OPENING STATEMENT*
everything that is wrong with overland pvp is made worse in IC (but not in BG's)
in cyro you have a good amount of people looking for fights, but even more that just want AP, they avoid fights, flip empty keeps, run away at the first sign of danger, etc.
this is made worse in IC with telvar, as you actually LOSE telvar upon death. the fight to avoid combat intensifies, the group size for safety intensifies, if a group dies once there is not even a chance of a fight, their done, not risking tel var. constant hiding, stealthing, running away, or getting zerg'd down.
every annoying and dirty tactic in cyro just multiplies in IC.
suggestion? this zone could really use a PvE / PvP only split, as much as its asked for cyro, IC could really use it more.
if the telvar multiplier was removed, and a PvE version was put in so people could fight bosses, do quests, farm, etc. without having to PvP, the zone would be more active.
on the PvP flip side, if telvar was removed, along with the quests, and the city was just designed around being a mid size PvP zone, it would also be much better. IC is an AMAZING zone to pvp in. if the bosses were removed, the amount of mobs and NPC's reduced, and the DOORS between districts removed as a result, so we could seamlessly actually run around the districts it would be great fun. its the ONLY pvp zone like it, and I would love to have a version dedicated solely to that without all the BS and faf that comes with its current form.
whew, yeah, done.
@ZOS_BrianWheeler
Taleof2Cities wrote: »Reistr_the_Unbroken wrote: »Plus some PvPers claim our opinions are bs and try to shut us down immediately#PVEplayersmatter
31 PvE zones in the game ... with another one on the way in late October.
2 PvP zones in the game.
Looks like PvE players already have their cake and eat it too ... and that's no BS.
if PvP made money, or attracted players, you can bet ZOS would focus on it.
it does not.
so they do not.
I don't know about anyone else, but when I PvP I don't find anything entertaining about killing someone that cannot put up a fight or collecting skyshards. I only want prey that can fight back and make me sweat, even if that is a zerg and they kill me
I usually do not attack anyone unless they attack me first (even in BGs). Even then, they have to be able to kill me or be pretty annoying for me to bother killing them. I usually let them go, even if that does make me get ran over by 10-20+ later...
Rave the Histborn wrote: »Rave the Histborn wrote: »1. You can't say that if you're not playing pvp, you're just assuming. I think most pvp players respect one another.
I've never met anyone before who PvPd with zone chat off.
*** talk is part of the fun of pvp, it isn't a lack of respect. I've also done more total PVE then I have PVP and the zone chats in PVE are more toxic then pvp ever could be. At least you have a reason in PVP, everyone is trying to out compete each other. There's none of that in zones in PVE, it's just being "toxic" to each other for no reason.
Reistr_the_Unbroken wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »1. You can't say that if you're not playing pvp, you're just assuming. I think most pvp players respect one another.
I've never met anyone before who PvPd with zone chat off.
*** talk is part of the fun of pvp, it isn't a lack of respect. I've also done more total PVE then I have PVP and the zone chats in PVE are more toxic then pvp ever could be. At least you have a reason in PVP, everyone is trying to out compete each other. There's none of that in zones in PVE, it's just being "toxic" to each other for no reason.
Soooo racism, harassment, and other of that kind is “fun” and isn’t a lack of respect? Or did I misread that?
TequilaFire wrote: »Reistr_the_Unbroken wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »1. You can't say that if you're not playing pvp, you're just assuming. I think most pvp players respect one another.
I've never met anyone before who PvPd with zone chat off.
*** talk is part of the fun of pvp, it isn't a lack of respect. I've also done more total PVE then I have PVP and the zone chats in PVE are more toxic then pvp ever could be. At least you have a reason in PVP, everyone is trying to out compete each other. There's none of that in zones in PVE, it's just being "toxic" to each other for no reason.
Soooo racism, harassment, and other of that kind is “fun” and isn’t a lack of respect? Or did I misread that?
You talking about Riften zone chat?
reasons why zos should remove pvp OR give us carebears a pve only instance for sewers and cyrodiil:
1. Because PvP creates toxic environments.
2. Because PvP encourages poor attitudes and immature rivalry.
3. Because Many PvP players disdain PvE players as a lower form of life. “we” are not worthy because “we” don't play the “real endgame.”
4. Because PvP players disregard the wants and needs of PvE players when it comes to balance. THEY think they are more important, thus the impact of changes that negatively effect PvE are “irrelevant.” The PvE players game gets tossed on its head because of the whiny PvP players and their precious nerfs.
5. Because PvP in a PvE focused game kills the PvE game from the nerfs all in the name of “balance.”
#PVEplayersmatter
Taleof2Cities wrote: »Reistr_the_Unbroken wrote: »Plus some PvPers claim our opinions are bs and try to shut us down immediately#PVEplayersmatter
31 PvE zones in the game ... with another one on the way in late October.
2 PvP zones in the game.
Looks like PvE players already have their cake and eat it too ... and that's no BS.
Zos try to encourage more people into PvP, but groups of PvPers seem to feel it's necessary to try to discourage them.
Reistr_the_Unbroken wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »1. You can't say that if you're not playing pvp, you're just assuming. I think most pvp players respect one another.
I've never met anyone before who PvPd with zone chat off.
*** talk is part of the fun of pvp, it isn't a lack of respect. I've also done more total PVE then I have PVP and the zone chats in PVE are more toxic then pvp ever could be. At least you have a reason in PVP, everyone is trying to out compete each other. There's none of that in zones in PVE, it's just being "toxic" to each other for no reason.
Soooo racism, harassment, and other of that kind is “fun” and isn’t a lack of respect? Or did I misread that?