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as much as this is brought up about cyrodill, IC could REALLY use pve and pvp versions.

Wing
Wing
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yes I hate current IC, *MOST* PvP players actually do, because it *could* be good but really got abandoned.

and also every pvp player is going to think this is a pve thread when its not, we could get a great pvp experience out of this.


*OPENING STATEMENT on this design in games*
PvEvP zones never work, especially when you actually lose something. this was a lazy trend in the industry about 5 years ago that figured "hey if we just make it all PvEvP we have to do less work for less effort attract a wider number of players and make MORE MONEY!" all those game went under, some even got cancelled right before release after seeing what failures others had become.
most of the time the zones become a farm zone, where its an unspoken agreement between opposing players that "I wont jump you if you don't jump me"

another problem is by attracting everyone it ends up keeping nobody. you get PvE players, casual PvP players looking to feed on the PvE players, and legit hardcore players looking to rek everyone,
-the PvE players are the first to go, they don't like pvp, they don't like losing stuff, the experience sucks so they go somewhere else.
-the casual PvP players go next, they could only feed on the PvE players and cannot actually PvP on the level of the hardcore players, so they go somewhere else.
-all that's left are the hardcore PvP players, they know the game, know the meta, know the cheese, and have the skill.

so what you end up with is an area / game mode / game designed around a mass of players, that actually only has a tiny group of very hardcore PvP players.

at this point, its dead, nobody can try to even experience it because if your new and wander in a hardcore PvP player (and their group) that know the game like the back of their hand are going to rek you three ways from sunday, over and over, again and again, no chance. so not only do you only have a few players, you cannot even gain new players.

thus, these games died
*END OPENING STATEMENT*

everything that is wrong with overland pvp is made worse in IC (but not in BG's)
in cyro you have a good amount of people looking for fights, but even more that just want AP, they avoid fights, flip empty keeps, run away at the first sign of danger, etc.

this is made worse in IC with telvar, as you actually LOSE telvar upon death. the fight to avoid combat intensifies, the group size for safety intensifies, if a group dies once there is not even a chance of a fight, their done, not risking tel var. constant hiding, stealthing, running away, or getting zerg'd down.

every annoying and dirty tactic in cyro just multiplies in IC.

suggestion? this zone could really use a PvE / PvP only split, as much as its asked for cyro, IC could really use it more.

if the telvar multiplier was removed, and a PvE version was put in so people could fight bosses, do quests, farm, etc. without having to PvP, the zone would be more active.

on the PvP flip side, if telvar was removed, along with the quests, and the city was just designed around being a mid size PvP zone, it would also be much better. IC is an AMAZING zone to pvp in. if the bosses were removed, the amount of mobs and NPC's reduced, and the DOORS between districts removed as a result, so we could seamlessly actually run around the districts it would be great fun. its the ONLY pvp zone like it, and I would love to have a version dedicated solely to that without all the BS and faf that comes with its current form.

whew, yeah, done.

@ZOS_BrianWheeler
ESO player since beta.
previously full time subscriber, beta-2024, game got too disappointing.
PC NA
( ^_^ )

You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
DK one trick
  • RodneyRegis
    RodneyRegis
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    I love IC, and I'm not very good at PvP. It's great outside the event, there aren't many people there and most of them are top end 1000 cp+ pvpers. Great for trying things out and getting better. My only change would be that you should only be able to take a maximum of the Tel cars you are already holding from another player, there is nothing more annoying than an elite player taking 5k off you, then you going back and managing to kill them and getting 5 back. There should be a higher risk to taking large numbers of stones.
  • BigBragg
    BigBragg
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    I like it being a mashup of both.
  • Vapirko
    Vapirko
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    I like it as is. Just needs some way to drive population in consistently. I’ve way more fun here than Cyrodiil.
  • Hamish999
    Hamish999
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    No, it is great as it is.
    PC-EU
    Do'Zahra - Khajiit - StamDK - AD
    Narese Telvanni - Dunmer - Petsorc - EP
    Anastasie Chastain - Breton - Magplar - DC
    Gashnakh the Lusty - Orc - Stamsorc - AD
    Stands-In-Stoopid - Argonian - Warden Tank - AD
    Talia al-Morwha - Redguard - Stamden - AD
    Makes-Fier-Wrong - Argonian - Stamblade - AD
    Busty-Argonian-Maid - Argonian - Templar Healer - AD
    Alaru Telvanni - Dunmer - Stamplar - AD
    Ko'Raehsi - Khajiit - Magsorc - AD
    Torhild Rock-Chucker - Nord - StamDK - AD
    Drusilla Larouche - Breton - MagDK - AD
    Ko'Khanni - Khajiit - Magden - AD
    Ilithyia Ectorius - Imperial - DK Tank -AD
    Rosara Laumont - Breton - Warden Healer - AD
    Do'Darri - Khajiit - Stam Arcanist - AD

    Keyboard and mouse FTW!
  • Kel
    Kel
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    Take out AP and Telvar rewards and I personally don't care what they turn into a PvE zone anymore.

    I mean, they won't. It's far too much work for very little content that would satisfy a very tiny percentage of players that would quickly get bored of either PvE Cyrodiil or PvE Imperial City with the little there is to do there without the PvP aspect, but people won't stop asking, and I really personally don't care anymore.

    Edit: Don't come at me with "Telvar can be earned by killing mobs and bosses, so it shouldn't be removed" bull either.
    Telvar comes with the risk/reward from getting killed and killing other players. You take out the risk, why should the reward stay? Telvar was never meant to be "farmed" without the risk of PvP death.
    Don't be greedy. You want a PvE IC? No problem. You want a risk free IC with all rewards intact? Check your entitlement.
    Edited by Kel on September 7, 2019 9:09AM
  • Emma_Overload
    Emma_Overload
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    I don't know if ZOS would remove the doors, but they could make them like the keep doors so that you can always go through them, even in combat. The doors in the sewer should work the same way. This would really even up the imbalance between cloakers and everyone else.
    #CAREBEARMASTERRACE
  • kind_hero
    kind_hero
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    I played a bit today and yesterday. I am an average PvPer, so I mind some pvp, but compared to Cyrodiil, IC has many flaws.

    Most are in the PvE part which can hadly be enjoyed with the fighting going around. There is nothing more annoying to be ganked just before the quest objective, or when returning to the NPC. Also, the quest markers sometimes make no sense, if you have to return to the Drake of Blades, the quest marker is off, it should point to the sewer not to a district door. Besides this, the quests involving planting the alliance banner can't be done if you are already in the city, you have to die and resurect in the district, or come back from the sewer. Who designed this?

    IMO there should be a PvE campaign, without tel var or keys, for people who want to do the quests, get skyshards, get to the crafting areas, etc. I don't mind leaving the Molag Bal boss for the PvP only campaign. I am just saying the PvE questline aspect is ruined by PvP. So maybe in the PvP version, repeating the quests should give extra tel var or some boon, like 10% more tel var, or whatever. But leave the story line outside pvp.

    The last thing I want to mention is how ridiculously tanky pvp players have become. I have some experience in pvp, but in the past I do not remember not being able to do any damage to a player at all. Yes, this player was a dragon knight, but hey.. I could not do any damage to him.. quite ridiculous, really.. at one point I gave up, unsheated the weapon and let him finish me. Good thing I do not care about pvp.. but I wonder, do you ppl enjoy this "bullet sponge" pvp?
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Reistr_the_Unbroken
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    Kel wrote: »
    Don't be greedy. You want a PvE IC? No problem. You want a risk free IC with all rewards intact? Check your entitlement.
    Seriously?
  • ayu_fever
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    reasons why zos should remove pvp OR give us carebears a pve only instance for sewers and cyrodiil:

    1. Because PvP creates toxic environments.
    2. Because PvP encourages poor attitudes and immature rivalry.
    3. Because Many PvP players disdain PvE players as a lower form of life. “we” are not worthy because “we” don't play the “real endgame.”
    4. Because PvP players disregard the wants and needs of PvE players when it comes to balance. THEY think they are more important, thus the impact of changes that negatively effect PvE are “irrelevant.” The PvE players game gets tossed on its head because of the whiny PvP players and their precious nerfs.
    5. Because PvP in a PvE focused game kills the PvE game from the nerfs all in the name of “balance.”

    #PVEplayersmatter
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    ayu_fever wrote: »
    reasons why zos should remove pvp OR give us carebears a pve only instance for sewers and cyrodiil:

    1. Because PvP creates toxic environments.
    2. Because PvP encourages poor attitudes and immature rivalry.
    3. Because Many PvP players disdain PvE players as a lower form of life. “we” are not worthy because “we” don't play the “real endgame.”
    4. Because PvP players disregard the wants and needs of PvE players when it comes to balance. THEY think they are more important, thus the impact of changes that negatively effect PvE are “irrelevant.” The PvE players game gets tossed on its head because of the whiny PvP players and their precious nerfs.
    5. Because PvP in a PvE focused game kills the PvE game from the nerfs all in the name of “balance.”

    #PVEplayersmatter
    Plus some PvPers claim our opinions are bs and try to shut us down immediately
  • VaranisArano
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    Imperial City is designed from the ground up as a PvPvE zone. The achievements, quests, rewards, skyshards, and Tel Var are all designed to be obtained with the threat of PVP in mind.

    I'm fine with a PVE version, as long as all the rewards, achievements, etc. are removed. If players want the rewards, they should play the actual PvPvE Imperial City as intended.


    As a PVPer, the reason I don't play in IC very often is that Cyrodiil fills the PVP niche I like a lot better than IC ever did. I go to Imperial City when I want to play PvPvE specifically for Tel Var or to quest.
  • Uryel
    Uryel
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    First time I give an "awesome" to a PvP thread. First time I read a sensible one, too, so there's that.
  • Uryel
    Uryel
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    Kel wrote: »
    players that would quickly get bored of either PvE Cyrodiil or PvE Imperial City with the little there is to do there without the PvP aspect

    Very little is better than nothing at all. So long as these zones are PvP, I'm doing nothing there unlmess I really have to. I've been playing for almost 5 years and only went to IC because of the event. Not because it's fun or because the PvP aspect appeals to me, it doesn't. Because it's faster than doing the dungeon, even wth all the griefing.

    Been to cyrodiil on my main for skyshards and fishing. I'm never going to set foot there ever again, because of PvP. Unless I have to for an event, of course.

    The way I see it, PvP is preventing some people from being able to explore some game zones. But then again, I'm pretty extreme about PvP, seing it as a cancer in pretty much every game ever.
    Edited by Uryel on September 7, 2019 12:59PM
  • bharathitman
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    The thing is both IC(apart from the dungeons) and Cyrodill do not have enough PvE content at all. IC has a very short storyline that can be completed in an hour at max and Cyro has a bunch of random 'go here kill that', 'deliver this' kinda quests.

    If you make IC a PvE zone there would be no reason to go there after your first time, at best it will just be a CP/level farming zone that's about it. Cyro would be an empty terrain
  • AlnilamE
    AlnilamE
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    OP, considering battlegrounds are my least favourite game mode, I going to just disagree with you right off the bat.

    You can stick to the modes you like. Nobody is forcing you to PvP where you don't like to.
    Uryel wrote: »
    Kel wrote: »
    players that would quickly get bored of either PvE Cyrodiil or PvE Imperial City with the little there is to do there without the PvP aspect

    Very little is better than nothing at all. So long as these zones are PvP, I'm doing nothing there unlmess I really have to. I've been playing for almost 5 years and only went to IC because of the event. Not because it's fun or because the PvP aspect appeals to me, it doesn't. Because it's faster than doing the dungeon, even wth all the griefing.

    Been to cyrodiil on my main for skyshards and fishing. I'm never going to set foot there ever again, because of PvP. Unless I have to for an event, of course.

    The way I see it, PvP is preventing some people from being able to explore some game zones. But then again, I'm pretty extreme about PvP, seing it as a cancer in pretty much every game ever.

    And that's fine. If people really hate PvP that much that they don't want to set foot in a PvP zone even when it's quiet, that's their prerogative.
    The Moot Councillor
  • TequilaFire
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    You can turn all the bad things said about PvP players right around and say the same things about PvE players.
    I know lets get rid of players! /s
    Edited by TequilaFire on September 7, 2019 2:31PM
  • Kel
    Kel
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    Kel wrote: »
    Don't be greedy. You want a PvE IC? No problem. You want a risk free IC with all rewards intact? Check your entitlement.
    Seriously?

    Seriously.

    Explain to me what's not entitled about wanting all the rewards with no risk involved.


  • Kel
    Kel
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    Uryel wrote: »
    Kel wrote: »
    players that would quickly get bored of either PvE Cyrodiil or PvE Imperial City with the little there is to do there without the PvP aspect


    The way I see it, PvP is preventing some people from being able to explore some game zones. But then again, I'm pretty extreme about PvP, seing it as a cancer in pretty much every game ever.

    This is like saying everyone should be admitted into vet hardmode trials, since DPS requirements are preventing them from the experience.

    You don't get to have it both ways...
    Edited by Kel on September 7, 2019 4:08PM
  • DaveMoeDee
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    I don't accept the thesis of the OP because it seemed focused on solo play. Go as groups and the relative skill levels don't matter as much and you have fun, even when you die, due to the social interaction.

    The questing though it rough as you will likely be grouped with a lot of people who have done all the questing. Has the same issue that Craglorn had, though less so. You can always watch narrative on YouTube.

    Don't really need the PvE only people there.
    Edited by DaveMoeDee on September 7, 2019 4:09PM
  • FakeFox
    FakeFox
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    Wing wrote: »
    PvEvP zones never work, especially when you actually lose something. this was a lazy trend in the industry about 5 years ago that figured "hey if we just make it all PvEvP we have to do less work for less effort attract a wider number of players and make MORE MONEY!"

    Thats why we have world pvp in 10+ year old MMOs. ;)
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Alinhbo_Tyaka
    Alinhbo_Tyaka
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    As a PvE only player while the additional content would be nice I just don't see it worth the effort to create a permanent PvE IC. Making the assumption it would not have PvP rewards then like many other PvE areas after everyone has played through it a few times it would largely become and empty area. Probably even more empty than IC is today when there is no event.

    One thing that might work is making the IC during an event like Cyrodiil is during Midyear Mayhem where you have non-ranked instances. These tend to end up being PvE players with some risk of being killed or ganked by PvP so you can justify the PvP rewards. It would also acknowledge the short term nature of the area's PvE content. My gut feeling is it would also require less development work since it is just spawning more than one IC instance and providing access to them.
  • MojaveHeld
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    This is by far the most reasonable take I've seen about the issues with IC. Well done.
  • DarcyMardin
    DarcyMardin
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    Went into the IC zone for quests and skyshards exactly once since the DLC was released. It’s the only zone in the game where my main doesn’t have all the skyshards. Never going back.

    I don’t mind PvP in Cyrodiil, but this sucks. Let the gankers sate themselves on someone else’s Telvar stones—they aren’t getting my paltry few.
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    Went into the IC zone for quests and skyshards exactly once since the DLC was released. It’s the only zone in the game where my main doesn’t have all the skyshards. Never going back.

    I don’t mind PvP in Cyrodiil, but this sucks. Let the gankers sate themselves on someone else’s Telvar stones—they aren’t getting my paltry few.
    I went there for the pet and skin- never went back and bought them both in under the year I started :3
    But oof my next goal is saving up for a Xivkyn polymorph
  • Daedric_NB_187
    Daedric_NB_187
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    ayu_fever wrote: »
    reasons why zos should remove pvp OR give us carebears a pve only instance for sewers and cyrodiil:

    1. Because PvP creates toxic environments.
    2. Because PvP encourages poor attitudes and immature rivalry.
    3. Because Many PvP players disdain PvE players as a lower form of life. “we” are not worthy because “we” don't play the “real endgame.”
    4. Because PvP players disregard the wants and needs of PvE players when it comes to balance. THEY think they are more important, thus the impact of changes that negatively effect PvE are “irrelevant.” The PvE players game gets tossed on its head because of the whiny PvP players and their precious nerfs.
    5. Because PvP in a PvE focused game kills the PvE game from the nerfs all in the name of “balance.”

    #PVEplayersmatter

    HAHAHAHAHA!!!!!!!!!!!!!! I guess you never met an endgame PvEer huh?
  • idk
    idk
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    For as many PvE zones this game has and gets 2 new zones a year OP can deal with the very small two zones Zos designed to have PvP in it or they can enjoy the multitude of zones that are PvE exclusive. It seems to be a tad bit of entitlement to think everything should be available to PvE. In the long diatribe of the OP there is not really any solid reason provided. To suggest it would be more money without anything real to back that up is just words lacking substance. I am pretty sure Zos has a much better idea of the revenue aspect that any of us in this thread.

    Edit: and I forgot to add a link to how to get the IC DLC free. That does not seem to be something that will generate revenue.
    Edited by idk on September 7, 2019 11:22PM
  • Beardimus
    Beardimus
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    Wing wrote: »
    yes I hate current IC, *MOST* PvP players actually do, because it *could* be good but really got abandoned.

    and also every pvp player is going to think this is a pve thread when its not, we could get a great pvp experience out of this.


    *OPENING STATEMENT on this design in games*
    PvEvP zones never work, especially when you actually lose something. this was a lazy trend in the industry about 5 years ago that figured "hey if we just make it all PvEvP we have to do less work for less effort attract a wider number of players and make MORE MONEY!" all those game went under, some even got cancelled right before release after seeing what failures others had become.
    most of the time the zones become a farm zone, where its an unspoken agreement between opposing players that "I wont jump you if you don't jump me"

    another problem is by attracting everyone it ends up keeping nobody. you get PvE players, casual PvP players looking to feed on the PvE players, and legit hardcore players looking to rek everyone,
    -the PvE players are the first to go, they don't like pvp, they don't like losing stuff, the experience sucks so they go somewhere else.
    -the casual PvP players go next, they could only feed on the PvE players and cannot actually PvP on the level of the hardcore players, so they go somewhere else.
    -all that's left are the hardcore PvP players, they know the game, know the meta, know the cheese, and have the skill.

    so what you end up with is an area / game mode / game designed around a mass of players, that actually only has a tiny group of very hardcore PvP players.

    at this point, its dead, nobody can try to even experience it because if your new and wander in a hardcore PvP player (and their group) that know the game like the back of their hand are going to rek you three ways from sunday, over and over, again and again, no chance. so not only do you only have a few players, you cannot even gain new players.

    thus, these games died
    *END OPENING STATEMENT*

    everything that is wrong with overland pvp is made worse in IC (but not in BG's)
    in cyro you have a good amount of people looking for fights, but even more that just want AP, they avoid fights, flip empty keeps, run away at the first sign of danger, etc.

    this is made worse in IC with telvar, as you actually LOSE telvar upon death. the fight to avoid combat intensifies, the group size for safety intensifies, if a group dies once there is not even a chance of a fight, their done, not risking tel var. constant hiding, stealthing, running away, or getting zerg'd down.

    every annoying and dirty tactic in cyro just multiplies in IC.

    suggestion? this zone could really use a PvE / PvP only split, as much as its asked for cyro, IC could really use it more.

    if the telvar multiplier was removed, and a PvE version was put in so people could fight bosses, do quests, farm, etc. without having to PvP, the zone would be more active.

    on the PvP flip side, if telvar was removed, along with the quests, and the city was just designed around being a mid size PvP zone, it would also be much better. IC is an AMAZING zone to pvp in. if the bosses were removed, the amount of mobs and NPC's reduced, and the DOORS between districts removed as a result, so we could seamlessly actually run around the districts it would be great fun. its the ONLY pvp zone like it, and I would love to have a version dedicated solely to that without all the BS and faf that comes with its current form.

    whew, yeah, done.

    @ZOS_BrianWheeler

    Re the doors....

    I'm making an assumption here, but IC has doors, smaller zones, and after the previous patch dropped and EVERYwhere had lag IC did not. Cyrodiil was shocking, town was not.

    I'd take doors and no lag any day..
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
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    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Darkenarlol
    Darkenarlol
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    if ZOS ever gonna make IC pve only

    the telvar revards should be cut to at least to 1/10 of pve/pvp

    no risk = no reward
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    I have an idea...make imperial city and cyrodill PvE zones...and enable world PvP… see? everybody benefits!
    Edited by xenowarrior92eb17_ESO on September 7, 2019 11:38PM
  • belial5221_ESO
    belial5221_ESO
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    How about just make it TRUE PVP,but allow only certain areas where same alliance can't hurt eachother,like certain area around banners,or in Cyro around banner and keeps.Would stop all the huge zerg groups,and make Cyro/IC more fun for all,not just a small elite community.Though a PVE only version would be nice,remove telvar,AP,empreror,etc so ppl can actually complete quests.
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