Yeah, but who cares? It is temporary, so who gives a shirt? Under 50 pvp is meaningless. And anybody willing to spend money to dominate there is just a ridiculous failure and we should all be laughing at that person.
MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
By making a new character that will have a skill line that they shouldn't get at such a low level? So for someone who found all the sky shards, makes a level one character, doesn't that character have what ever number of skill points?
That does give an edge to someone who starts a new character and doesn't do that.
Not saying right or wrong, but to get an edge where you don't have to "work" for it gives you a benefit of someone who doesn't.
Pay to Win, Convenience to Win, same thing. As Bethesda has proven time and time and time again, meanings of names change, so Pay for Convenience for many people is just Pay to Win now. It does work both ways. If companies can change what a name or meaning is, people can do the same.
I believe in today's age, Pay to Win means paying real money where you don't have to "work" for it in game.
vivisectvib16_ESO wrote: »You would already have that "edge" on your main character, regardless. An new alt isn't the same thing as a new player on a new account. It is closer to being the same thing as respeccing your existing character and is NOT pay to win. I'm the first to call out BS practices like P2W and ya'll are just flat out wrong and are really grasping with this nonsense.
Yeah, but who cares? It is temporary, so who gives a shirt? Under 50 pvp is meaningless. And anybody willing to spend money to dominate there is just a ridiculous failure and we should all be laughing at that person.
No, we should be getting angry at the company that thinks adding these types of microtransactions is acceptable. Remember when game companies used to just... you know... make games? When microtransactions that exploit consumer's wallets weren't a thing? I do. And I fully and entirely put the blame on the companies who add this kind of bull crap to their games.
vivisectvib16_ESO wrote: »You would already have that "edge" on your main character, regardless. An new alt isn't the same thing as a new player on a new account. It is closer to being the same thing as respeccing your existing character and is NOT pay to win. I'm the first to call out BS practices like P2W and ya'll are just flat out wrong and are really grasping with this nonsense.
Something for consideration.
Do you remember games that, when you created another character, there were simply no options to cheat your way to completion? Or if there was, these were cheat codes built into the game that you didn't have to PAY MONEY for? I do.
Thinking about things in this context, do you think it is an acceptable practice for companies to heavily monetize something that has been an essentially free feature in games of the past? What do you suppose the reasoning is behind Zenimax not allowing players to accelerate their new characters without paying money for it?
Because let me tell you, that was a deliberate design choice to exploit player's wallets. If you go back and look at some of the discussions where players requested accelerating their character development, they wanted this to be a standard, in game feature that did not exploit their wallets. But of course that isn't what we got because the CEOs had to add one more predatory microtransaction to this game. We aren't even given the option to use in-game gold we've amassed on our first character to accelerate the skill lines on our new characters. No, it's pay cash or shut up. I don't find that okay. Do you?
Shokasegambit1 wrote: »Let's create more p2w threads and debate over the definition of p2w for 3 months again.
Me : Nope you are all insane people 😩
Rave the Histborn wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
By making a new character that will have a skill line that they shouldn't get at such a low level?
The benefit is very brief only a few skill lines force a character to level up while leveling up the line.
Granted, it was suggested that the skill lines increase based on the characters level or be locked to lvl 50, however, OP is saying if you can buy a weapon in game that is P2W and as such there is nothing that compares. It really seems that unless you actually famed the Mother's Sorrow weapon yourself or crafted it yourself you are guilty of P2W. Not the best argument to make.
He's saying what if they had a weapon like that in game that you could buy and it was the best and he's asking how it's any different from buying all of the best skills now since they buffed skills to be meta dps so they could sell them. It's a fairly solid argument.
Yes, I understood what they were trying to say but that they offered an analogy that does not offer the clarification they think it does. You would have to obtain it in game first to be an appropriate comparison. Even then it is not P2W as it does not offer you an advantage over what you can obtain in game since it can be obtained in game and has to be obtained in game to be able to use it. It really is that simple.
It is 100% pay to win if the item you're saying is available in game and to purchase. How is it not pay to win if I can buy the best weapon in the game vs grinding for it? It has to by definition offer you an invite advantage in this case or it wouldn't be sold. Also imagine players obtaining the item then going to pvp with it or buying it and using it on level ones cuz they already own it on an alt. Look you can keep trying to switch it, oh guys it's only temporary, oh it's only this and that but at the end of it it is pay to win. If you're paying for convenience, a short cut, whatever you wanna call it it is paying for an ingame advantage.
Yeah, but who cares? It is temporary, so who gives a shirt? Under 50 pvp is meaningless. And anybody willing to spend money to dominate there is just a ridiculous failure and we should all be laughing at that person.
Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
By making a new character that will have a skill line that they shouldn't get at such a low level?
The benefit is very brief only a few skill lines force a character to level up while leveling up the line.
Granted, it was suggested that the skill lines increase based on the characters level or be locked to lvl 50, however, OP is saying if you can buy a weapon in game that is P2W and as such there is nothing that compares. It really seems that unless you actually famed the Mother's Sorrow weapon yourself or crafted it yourself you are guilty of P2W. Not the best argument to make.
He's saying what if they had a weapon like that in game that you could buy and it was the best and he's asking how it's any different from buying all of the best skills now since they buffed skills to be meta dps so they could sell them. It's a fairly solid argument.
Yes, I understood what they were trying to say but that they offered an analogy that does not offer the clarification they think it does. You would have to obtain it in game first to be an appropriate comparison. Even then it is not P2W as it does not offer you an advantage over what you can obtain in game since it can be obtained in game and has to be obtained in game to be able to use it. It really is that simple.
It is 100% pay to win if the item you're saying is available in game and to purchase. How is it not pay to win if I can buy the best weapon in the game vs grinding for it? It has to by definition offer you an invite advantage in this case or it wouldn't be sold. Also imagine players obtaining the item then going to pvp with it or buying it and using it on level ones cuz they already own it on an alt. Look you can keep trying to switch it, oh guys it's only temporary, oh it's only this and that but at the end of it it is pay to win. If you're paying for convenience, a short cut, whatever you wanna call it it is paying for an ingame advantage.
Yeah, but who cares? It is temporary, so who gives a shirt? Under 50 pvp is meaningless. And anybody willing to spend money to dominate there is just a ridiculous failure and we should all be laughing at that person.
Even if it is temporary IT IS STILL PAY TO WIN and it doesn't just affect under 50 pvp. "yeah, but who cares?" People that don't need to buy these and have ground out their toon and would like people to not have to carry the whales that pay. Play the game well sometime and you'll know that feeling.
I have no problem with this whatsoever.
I can totally understand why someone would not want to grind these skill lines over and over again when they already did it 1, 2, 3 times.
I have 18 characters.
I could buy every skill line for them if I wanted but would rather not spend that kind of money on that. I've purchased the Cyrodiil shards for the other alliances for my 3 new characters because I dont want to go through that torture after I've done it 15 times.
I work full time, have a family, other hobbies and responsibilities so I have not had time to complete all those skill lines on all my characters.
Complaining that someone can buy them is like me complaining that someone that can play all day every day and level those skill lines in game is play to win and we should limit everyone's play time each day to 4 hours so they don't have an advantage.
Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
By making a new character that will have a skill line that they shouldn't get at such a low level?
The benefit is very brief only a few skill lines force a character to level up while leveling up the line.
Granted, it was suggested that the skill lines increase based on the characters level or be locked to lvl 50, however, OP is saying if you can buy a weapon in game that is P2W and as such there is nothing that compares. It really seems that unless you actually famed the Mother's Sorrow weapon yourself or crafted it yourself you are guilty of P2W. Not the best argument to make.
He's saying what if they had a weapon like that in game that you could buy and it was the best and he's asking how it's any different from buying all of the best skills now since they buffed skills to be meta dps so they could sell them. It's a fairly solid argument.
Yes, I understood what they were trying to say but that they offered an analogy that does not offer the clarification they think it does. You would have to obtain it in game first to be an appropriate comparison. Even then it is not P2W as it does not offer you an advantage over what you can obtain in game since it can be obtained in game and has to be obtained in game to be able to use it. It really is that simple.
It is 100% pay to win if the item you're saying is available in game and to purchase. How is it not pay to win if I can buy the best weapon in the game vs grinding for it? It has to by definition offer you an invite advantage in this case or it wouldn't be sold. Also imagine players obtaining the item then going to pvp with it or buying it and using it on level ones cuz they already own it on an alt. Look you can keep trying to switch it, oh guys it's only temporary, oh it's only this and that but at the end of it it is pay to win. If you're paying for convenience, a short cut, whatever you wanna call it it is paying for an ingame advantage.
Yeah, but who cares? It is temporary, so who gives a shirt? Under 50 pvp is meaningless. And anybody willing to spend money to dominate there is just a ridiculous failure and we should all be laughing at that person.
Even if it is temporary IT IS STILL PAY TO WIN and it doesn't just affect under 50 pvp. "yeah, but who cares?" People that don't need to buy these and have ground out their toon and would like people to not have to carry the whales that pay. Play the game well sometime and you'll know that feeling.
No, it literally is just a <50 pvp issue. There is nowhere else in the game you can pay for these skill lines and get a sense of winning. Now you're saying the exact opposite of pay to win - you're saying you have to carry people who bought the skills and don't know how to play because they purchased everything.
First, this is nonsense. You have to earn the skills before they are available for purchase on an alt. Second, what you are describing is pay to lose. Who cares if somebody wants to give up all of their money and still be a bad player? I don't - there are plenty who are bad that have gotten that way for free.
Last, you know you're bad when instead of making an argument you attempt to make an insult. Git gud at discussion dude.
Rave the Histborn wrote: »I have no problem with this whatsoever.
I can totally understand why someone would not want to grind these skill lines over and over again when they already did it 1, 2, 3 times.
I have 18 characters.
I could buy every skill line for them if I wanted but would rather not spend that kind of money on that. I've purchased the Cyrodiil shards for the other alliances for my 3 new characters because I dont want to go through that torture after I've done it 15 times.
I work full time, have a family, other hobbies and responsibilities so I have not had time to complete all those skill lines on all my characters.
Complaining that someone can buy them is like me complaining that someone that can play all day every day and level those skill lines in game is play to win and we should limit everyone's play time each day to 4 hours so they don't have an advantage.Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
By making a new character that will have a skill line that they shouldn't get at such a low level?
The benefit is very brief only a few skill lines force a character to level up while leveling up the line.
Granted, it was suggested that the skill lines increase based on the characters level or be locked to lvl 50, however, OP is saying if you can buy a weapon in game that is P2W and as such there is nothing that compares. It really seems that unless you actually famed the Mother's Sorrow weapon yourself or crafted it yourself you are guilty of P2W. Not the best argument to make.
He's saying what if they had a weapon like that in game that you could buy and it was the best and he's asking how it's any different from buying all of the best skills now since they buffed skills to be meta dps so they could sell them. It's a fairly solid argument.
Yes, I understood what they were trying to say but that they offered an analogy that does not offer the clarification they think it does. You would have to obtain it in game first to be an appropriate comparison. Even then it is not P2W as it does not offer you an advantage over what you can obtain in game since it can be obtained in game and has to be obtained in game to be able to use it. It really is that simple.
It is 100% pay to win if the item you're saying is available in game and to purchase. How is it not pay to win if I can buy the best weapon in the game vs grinding for it? It has to by definition offer you an invite advantage in this case or it wouldn't be sold. Also imagine players obtaining the item then going to pvp with it or buying it and using it on level ones cuz they already own it on an alt. Look you can keep trying to switch it, oh guys it's only temporary, oh it's only this and that but at the end of it it is pay to win. If you're paying for convenience, a short cut, whatever you wanna call it it is paying for an ingame advantage.
Yeah, but who cares? It is temporary, so who gives a shirt? Under 50 pvp is meaningless. And anybody willing to spend money to dominate there is just a ridiculous failure and we should all be laughing at that person.
Even if it is temporary IT IS STILL PAY TO WIN and it doesn't just affect under 50 pvp. "yeah, but who cares?" People that don't need to buy these and have ground out their toon and would like people to not have to carry the whales that pay. Play the game well sometime and you'll know that feeling.
No, it literally is just a <50 pvp issue. There is nowhere else in the game you can pay for these skill lines and get a sense of winning. Now you're saying the exact opposite of pay to win - you're saying you have to carry people who bought the skills and don't know how to play because they purchased everything.
First, this is nonsense. You have to earn the skills before they are available for purchase on an alt. Second, what you are describing is pay to lose. Who cares if somebody wants to give up all of their money and still be a bad player? I don't - there are plenty who are bad that have gotten that way for free.
Last, you know you're bad when instead of making an argument you attempt to make an insult. Git gud at discussion dude.
"Git gud at discussion dude"
"No, it literally is just a <50 pvp issue. There is nowhere else in the game you can pay for these skill lines and get a sense of winning"
Your own words, it's pay to win but it doesn't affect you because you only think it affects low level pvp. So you're wrong, might wanna Git dud at remembering your own points for more than 5min. It's like debating a goldfish.
"You have to earn the skills before they are available for purchase on an alt"
On an alt that didn't earn those skills. Pay to win is paying for an in game advantage. "Git gud at discussion dude"
"Second, what you are describing is pay to lose. Who cares if somebody wants to give up all of their money and still be a bad player? I don't - there are plenty who are bad that have gotten that way for free."
So you want bad players to have the ability to buy things and stay bad because some people are bad in the game. "Git gud at discussion dude"
"Last, you know you're bad when instead of making an argument you attempt to make an insult. Git gud at discussion dude."
Tries to take the moral high ground. Proceeds to do what you chastise people about insulting people then ends last line with an insult. So by your own words we shouldn't listen to what you have to say because you attempted to make an insult so that means your argument is bad? Go think about that and have a good day friend!
Ever notice it's always the pvpers who scream p2w. And not the GOOD ones who know how to counter the skill lines lol.
Tommy_The_Gun wrote: »PvP ?MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
The problem here is that people can literly buy those skill line on their straight after tutorial level 3 alts. So at low level pvp BGs or Cyro, people who have paied RL money have access to a huge advatage. Meteor, Dawnbreaker, Undaunted passives...
There is no other way to have those skill lines fully levelled and still have low level bonus scaling.
That is whenever you like it or not - it is P2W.
You get money from ZOS for winning? Millions in in-game gold? Bigger tape measure for your epeen? Pray tell, besides bragging rights, what do you "win"? Normally once people are out of kindergarten the glory of beating other kids in pointless competitions dulls a bit. You beat me. Congrats. U TEH BESTEST. I really don't give a flying poop, but good for you. And sorry, you mean you actually paid money to buy crowns to buy skills *just* to beat other players? Oh you poor, poor person. To be that competitive and hyped up over "winning" absolutely nothing in a game.
vivisectvib16_ESO wrote: »You would already have that "edge" on your main character, regardless. An new alt isn't the same thing as a new player on a new account. It is closer to being the same thing as respeccing your existing character and is NOT pay to win. I'm the first to call out BS practices like P2W and ya'll are just flat out wrong and are really grasping with this nonsense.
Something for consideration.
Do you remember games that, when you created another character, there were simply no options to cheat your way to completion? Or if there was, these were cheat codes built into the game that you didn't have to PAY MONEY for? I do.
Thinking about things in this context, do you think it is an acceptable practice for companies to heavily monetize something that has been an essentially free feature in games of the past? What do you suppose the reasoning is behind Zenimax not allowing players to accelerate their new characters without paying money for it?
Because let me tell you, that was a deliberate design choice to exploit player's wallets. If you go back and look at some of the discussions where players requested accelerating their character development, they wanted this to be a standard, in game feature that did not exploit their wallets. But of course that isn't what we got because the CEOs had to add one more predatory microtransaction to this game. We aren't even given the option to use in-game gold we've amassed on our first character to accelerate the skill lines on our new characters. No, it's pay cash or shut up. I don't find that okay. Do you?
OK, this is a different argument and I agree with this one. Now you're saying these are things that should be available, but not at a price. Amen to that. I just don't think it's a p2w issue.
i would have gladly paid to not have to grind out 16 Veteran Ranks per character back in the day..
that's not paying to win.. that's paying to not waste months of my life again on repetitive crap i've already done.
vivisectvib16_ESO wrote: »You would already have that "edge" on your main character, regardless. An new alt isn't the same thing as a new player on a new account. It is closer to being the same thing as respeccing your existing character and is NOT pay to win. I'm the first to call out BS practices like P2W and ya'll are just flat out wrong and are really grasping with this nonsense.
Something for consideration.
Do you remember games that, when you created another character, there were simply no options to cheat your way to completion? Or if there was, these were cheat codes built into the game that you didn't have to PAY MONEY for? I do.
Thinking about things in this context, do you think it is an acceptable practice for companies to heavily monetize something that has been an essentially free feature in games of the past? What do you suppose the reasoning is behind Zenimax not allowing players to accelerate their new characters without paying money for it?
Because let me tell you, that was a deliberate design choice to exploit player's wallets. If you go back and look at some of the discussions where players requested accelerating their character development, they wanted this to be a standard, in game feature that did not exploit their wallets. But of course that isn't what we got because the CEOs had to add one more predatory microtransaction to this game. We aren't even given the option to use in-game gold we've amassed on our first character to accelerate the skill lines on our new characters. No, it's pay cash or shut up. I don't find that okay. Do you?
OK, this is a different argument and I agree with this one. Now you're saying these are things that should be available, but not at a price. Amen to that. I just don't think it's a p2w issue.
As a non-competitive gamer, I'm never going to be one to care about whether or not something is "pay to win" or not in the sense that most people mean. When most people say "pay to win" they are talking about competition against other players as the standard of measure. Except that isn't how a story-driven player like myself rolls. For me, the competition is in expressing my own creativity by making interesting characters and seeing them realized in the game. By that standard, this game has been "pay to win" since the very moment costumes were put in the cash shop as they are impossible to obtain any other way.
RP/story folks like myself have been abused by microtransactions routinely and few pay any attention to this because they don't understand. Cosmetics are essential for my gameplay experience and significantly impact gameplay for me, but I constantly get told that isn't the case because "it's just cosmetics." Aesthetics and style are a critical part of character development, as any character designer will tell you. Not having access to those things is "loosing" for us and finally getting them is "winning." The publishers of this game made a very deliberate decision when they put so much of this in the cash shop only for ridiculous prices. They didn't have to be so exploitative with this, but why wouldn't they? All the higher ups care about at the end of the day is making money hand over fist.
daniolio90 wrote: »i would have gladly paid to not have to grind out 16 Veteran Ranks per character back in the day..
that's not paying to win.. that's paying to not waste months of my life again on repetitive crap i've already done.
Yea, But u did grind vet16, And it's a game, it takes time. It's supposed to take time, its an mmo, its part of the content. U did take your time to grind it, u earned it. Now someone coming into the game, a new dude can get it in 2 seconds :P Fun much ?
MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
The ability to not have to grind those skills again, that's pretty obvious there bud.MLGProPlayer wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
By making a new character that will have a skill line that they shouldn't get at such a low level? So for someone who found all the sky shards, makes a level one character, doesn't that character have what ever number of skill points?
That does give an edge to someone who starts a new character and doesn't do that.
Not saying right or wrong, but to get an edge where you don't have to "work" for it gives you a benefit of someone who doesn't.
Pay to Win, Convenience to Win, same thing. As Bethesda has proven time and time and time again, meanings of names change, so Pay for Convenience for many people is just Pay to Win now. It does work both ways. If companies can change what a name or meaning is, people can do the same.
I believe in today's age, Pay to Win means paying real money where you don't have to "work" for it in game.
P2W = paying for something you can't obtain in-game, or that is extremely difficult to obtain in-game.
You can still unlock all these skill lines in a few hours if you don't want to pay for them. I couldn't care less if someone got their skill points on a new character a few days before me.
No. This is pay to win.
https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win
In some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers.
You can unlock all these skill lines in a few hours yes, you can't max them out in a few hours. It's not the same thing.
You don't need them maxed out. You just need specific skills from them. You also don't need all those sky shards if you don't craft on the character. And you can certainly power level them all in a few hours.
At the end of the day, whether you can take your new character raiding or PvPing today or in a few days is irrelevant. You're not losing anything.
Chicharron wrote: »daniolio90 wrote: »If you could buy a weapon, best weapon in game, thats pay to win for sure. U can get that same weapon by doing trails/craft, but it will take time. THIS is the same got dam thing but with skills. There is literally no difference. ANY pay to win is for the sake of convenience.
What is the difference between level up the mages guild skill line in 1 minute or 3 hours?
MLGProPlayer wrote: »Rave the Histborn wrote: »Chicharron wrote: »daniolio90 wrote: »If you could buy a weapon, best weapon in game, thats pay to win for sure. U can get that same weapon by doing trails/craft, but it will take time. THIS is the same got dam thing but with skills. There is literally no difference. ANY pay to win is for the sake of convenience.
What is the difference between level up the mages guild skill line in 1 minute or 3 hours?
What is the difference between researching every trait in 15 minutes or 11 months?
The advantage is pretty obvious but let me make it a little lower IQ. If you don't have to grind for 3 hours then that is 3 hours you don't spend doing other things in game. If i can pay to get all that done in 1 minute and then I can go and do whatever I want in game, you are paying for an advantage, which is pay to win by definition.
There is no such thing as an advantage in a non-competitive setting.
daniolio90 wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »Chicharron wrote: »daniolio90 wrote: »If you could buy a weapon, best weapon in game, thats pay to win for sure. U can get that same weapon by doing trails/craft, but it will take time. THIS is the same got dam thing but with skills. There is literally no difference. ANY pay to win is for the sake of convenience.
What is the difference between level up the mages guild skill line in 1 minute or 3 hours?
What is the difference between researching every trait in 15 minutes or 11 months?
The advantage is pretty obvious but let me make it a little lower IQ. If you don't have to grind for 3 hours then that is 3 hours you don't spend doing other things in game. If i can pay to get all that done in 1 minute and then I can go and do whatever I want in game, you are paying for an advantage, which is pay to win by definition.
There is no such thing as an advantage in a non-competitive setting.
There are ladders for a reason tho and rankings in pvp for a reason, So it's competitive x) Gather facts first buddy ^^
Chicharron wrote: »Rave the Histborn wrote: »Chicharron wrote: »daniolio90 wrote: »If you could buy a weapon, best weapon in game, thats pay to win for sure. U can get that same weapon by doing trails/craft, but it will take time. THIS is the same got dam thing but with skills. There is literally no difference. ANY pay to win is for the sake of convenience.
What is the difference between level up the mages guild skill line in 1 minute or 3 hours?
What is the difference between researching every trait in 15 minutes or 11 months?
The advantage is pretty obvious but let me make it a little lower IQ. If you don't have to grind for 3 hours then that is 3 hours you don't spend doing other things in game. If i can pay to get all that done in 1 minute and then I can go and do whatever I want in game, you are paying for an advantage, which is pay to win by definition.
how sad.
You know... when someone has family, i.e. Wife, children, that kind of things like pay 2 win seems curious and insignificant.
I think it's too late for you, but maybe if you try a lot, in your other life maybe you understand, a little...
Although I doubt it very much.
Adios.
daniolio90 wrote: »Chicharron wrote: »Rave the Histborn wrote: »Chicharron wrote: »daniolio90 wrote: »If you could buy a weapon, best weapon in game, thats pay to win for sure. U can get that same weapon by doing trails/craft, but it will take time. THIS is the same got dam thing but with skills. There is literally no difference. ANY pay to win is for the sake of convenience.
What is the difference between level up the mages guild skill line in 1 minute or 3 hours?
What is the difference between researching every trait in 15 minutes or 11 months?
The advantage is pretty obvious but let me make it a little lower IQ. If you don't have to grind for 3 hours then that is 3 hours you don't spend doing other things in game. If i can pay to get all that done in 1 minute and then I can go and do whatever I want in game, you are paying for an advantage, which is pay to win by definition.
how sad.
You know... when someone has family, i.e. Wife, children, that kind of things like pay 2 win seems curious and insignificant.
I think it's too late for you, but maybe if you try a lot, in your other life maybe you understand, a little...
Although I doubt it very much.
Adios.
Then maybe if u have a family, dont play an mmo xP
Rave the Histborn wrote: »I have no problem with this whatsoever.
I can totally understand why someone would not want to grind these skill lines over and over again when they already did it 1, 2, 3 times.
I have 18 characters.
I could buy every skill line for them if I wanted but would rather not spend that kind of money on that. I've purchased the Cyrodiil shards for the other alliances for my 3 new characters because I dont want to go through that torture after I've done it 15 times.
I work full time, have a family, other hobbies and responsibilities so I have not had time to complete all those skill lines on all my characters.
Complaining that someone can buy them is like me complaining that someone that can play all day every day and level those skill lines in game is play to win and we should limit everyone's play time each day to 4 hours so they don't have an advantage.Rave the Histborn wrote: »Rave the Histborn wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
By making a new character that will have a skill line that they shouldn't get at such a low level?
The benefit is very brief only a few skill lines force a character to level up while leveling up the line.
Granted, it was suggested that the skill lines increase based on the characters level or be locked to lvl 50, however, OP is saying if you can buy a weapon in game that is P2W and as such there is nothing that compares. It really seems that unless you actually famed the Mother's Sorrow weapon yourself or crafted it yourself you are guilty of P2W. Not the best argument to make.
He's saying what if they had a weapon like that in game that you could buy and it was the best and he's asking how it's any different from buying all of the best skills now since they buffed skills to be meta dps so they could sell them. It's a fairly solid argument.
Yes, I understood what they were trying to say but that they offered an analogy that does not offer the clarification they think it does. You would have to obtain it in game first to be an appropriate comparison. Even then it is not P2W as it does not offer you an advantage over what you can obtain in game since it can be obtained in game and has to be obtained in game to be able to use it. It really is that simple.
It is 100% pay to win if the item you're saying is available in game and to purchase. How is it not pay to win if I can buy the best weapon in the game vs grinding for it? It has to by definition offer you an invite advantage in this case or it wouldn't be sold. Also imagine players obtaining the item then going to pvp with it or buying it and using it on level ones cuz they already own it on an alt. Look you can keep trying to switch it, oh guys it's only temporary, oh it's only this and that but at the end of it it is pay to win. If you're paying for convenience, a short cut, whatever you wanna call it it is paying for an ingame advantage.
Yeah, but who cares? It is temporary, so who gives a shirt? Under 50 pvp is meaningless. And anybody willing to spend money to dominate there is just a ridiculous failure and we should all be laughing at that person.
Even if it is temporary IT IS STILL PAY TO WIN and it doesn't just affect under 50 pvp. "yeah, but who cares?" People that don't need to buy these and have ground out their toon and would like people to not have to carry the whales that pay. Play the game well sometime and you'll know that feeling.
No, it literally is just a <50 pvp issue. There is nowhere else in the game you can pay for these skill lines and get a sense of winning. Now you're saying the exact opposite of pay to win - you're saying you have to carry people who bought the skills and don't know how to play because they purchased everything.
First, this is nonsense. You have to earn the skills before they are available for purchase on an alt. Second, what you are describing is pay to lose. Who cares if somebody wants to give up all of their money and still be a bad player? I don't - there are plenty who are bad that have gotten that way for free.
Last, you know you're bad when instead of making an argument you attempt to make an insult. Git gud at discussion dude.
"Git gud at discussion dude"
"No, it literally is just a <50 pvp issue. There is nowhere else in the game you can pay for these skill lines and get a sense of winning"
Your own words, it's pay to win but it doesn't affect you because you only think it affects low level pvp. So you're wrong, might wanna Git dud at remembering your own points for more than 5min. It's like debating a goldfish.
"You have to earn the skills before they are available for purchase on an alt"
On an alt that didn't earn those skills. Pay to win is paying for an in game advantage. "Git gud at discussion dude"
"Second, what you are describing is pay to lose. Who cares if somebody wants to give up all of their money and still be a bad player? I don't - there are plenty who are bad that have gotten that way for free."
So you want bad players to have the ability to buy things and stay bad because some people are bad in the game. "Git gud at discussion dude"
"Last, you know you're bad when instead of making an argument you attempt to make an insult. Git gud at discussion dude."
Tries to take the moral high ground. Proceeds to do what you chastise people about insulting people then ends last line with an insult. So by your own words we shouldn't listen to what you have to say because you attempted to make an insult so that means your argument is bad? Go think about that and have a good day friend!
I remember what I said - I said it's a non-issue and it is. Unless you're so bad you have to stick to <50 pvp to feel like you're winning. There is zero advantage to gaining these skills on an alt for money otherwise - and <50 pvp is totally inconsequential. Not sure what you don't understand. I also don't know why you quoted me after every one of your arguments, but yeah - git gud. Being angry and obnoxious doesn't add weight to your words, it just makes you look like an insufferable person.
VaranisArano wrote: »LiquidPony wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
The ability to not have to grind those skills again, that's pretty obvious there bud.MLGProPlayer wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
By making a new character that will have a skill line that they shouldn't get at such a low level? So for someone who found all the sky shards, makes a level one character, doesn't that character have what ever number of skill points?
That does give an edge to someone who starts a new character and doesn't do that.
Not saying right or wrong, but to get an edge where you don't have to "work" for it gives you a benefit of someone who doesn't.
Pay to Win, Convenience to Win, same thing. As Bethesda has proven time and time and time again, meanings of names change, so Pay for Convenience for many people is just Pay to Win now. It does work both ways. If companies can change what a name or meaning is, people can do the same.
I believe in today's age, Pay to Win means paying real money where you don't have to "work" for it in game.
P2W = paying for something you can't obtain in-game, or that is extremely difficult to obtain in-game.
You can still unlock all these skill lines in a few hours if you don't want to pay for them. I couldn't care less if someone got their skill points on a new character a few days before me.
No. This is pay to win.
https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win
In some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers.
You can unlock all these skill lines in a few hours yes, you can't max them out in a few hours. It's not the same thing.
Which skill line can you not max out in a few hours?
(During which time most people are going to slot and level/morph the skills they're aiming to unlock in the first place, and if you buy a skill line you're still going to have to do the grind to level/morph your skills).
Undaunted is the only one I can think of. You can manage 150 points a day if you get with a group who shares the quests, so its definitely doable at low levels, but it'll take a while.
All the others you can level up pretty quickly even at low levels, time-wise.
If you aren't low-level, you can knock it out quicker by running for dungeon achievements.
daniolio90 wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »Chicharron wrote: »daniolio90 wrote: »If you could buy a weapon, best weapon in game, thats pay to win for sure. U can get that same weapon by doing trails/craft, but it will take time. THIS is the same got dam thing but with skills. There is literally no difference. ANY pay to win is for the sake of convenience.
What is the difference between level up the mages guild skill line in 1 minute or 3 hours?
What is the difference between researching every trait in 15 minutes or 11 months?
The advantage is pretty obvious but let me make it a little lower IQ. If you don't have to grind for 3 hours then that is 3 hours you don't spend doing other things in game. If i can pay to get all that done in 1 minute and then I can go and do whatever I want in game, you are paying for an advantage, which is pay to win by definition.
There is no such thing as an advantage in a non-competitive setting.
There are ladders for a reason tho and rankings in pvp for a reason, So it's competitive x) Gather facts first buddy ^^
daniolio90 wrote: »This company is killing this wounderful game by vastly making "conveniencial changes" it will turn out like Archeage did, Once a great game Destroyed by the developers greed. Please stop killing the game. There's no way this company struggles financially with the ammount of players playing this game.
To argue the pay to win aspect. Yes this is flat out pay to win.
If you could buy a weapon, best weapon in game, thats pay to win for sure. U can get that same weapon by doing trails/craft, but it will take time. THIS is the same got dam thing but with skills. There is literally no difference. ANY pay to win is for the sake of convenience. To the very least they could slightly fix this by adding a way to earn crowns WAY easier then it is possible today. THEN it would be "convenience" i suppose, (still leaning towards pay to win tho)
Again, Please dont ruin your game devs. This is what happened to Archeage with trion being greedy and also what happens to other korean mmos.
First of all Archaege was never a great game. It was a sad example of a F2P game at best. Probably one of the worst games in recent years you could have used as an example. Yes, I played it briefly.
Being able to buy a weapon in game is not P2W. You clearly not know the definition of P2W. You do seem a little flustered which may be why your P2W example does not make sense.