MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
By making a new character that will have a skill line that they shouldn't get at such a low level?
2 hours and 59 minutes. Let me do some math, wait a sec... It's 179 times faster. Not to mention that it's for PC with addons, on consoles it's WAY more.Chicharron wrote: »daniolio90 wrote: »If you could buy a weapon, best weapon in game, thats pay to win for sure. U can get that same weapon by doing trails/craft, but it will take time. THIS is the same got dam thing but with skills. There is literally no difference. ANY pay to win is for the sake of convenience.
What is the difference between level up the mages guild skill line in 1 minute or 3 hours?
daniolio90 wrote: »This company is killing this wounderful game by vastly making "conveniencial changes" it will turn out like Archeage did, Once a great game Destroyed by the developers greed. Please stop killing the game. There's no way this company struggles financially with the ammount of players playing this game.
To argue the pay to win aspect. Yes this is flat out pay to win.
If you could buy a weapon, best weapon in game, thats pay to win for sure. U can get that same weapon by doing trails/craft, but it will take time. THIS is the same got dam thing but with skills. There is literally no difference. ANY pay to win is for the sake of convenience. To the very least they could slightly fix this by adding a way to earn crowns WAY easier then it is possible today. THEN it would be "convenience" i suppose, (still leaning towards pay to win tho)
Again, Please dont ruin your game devs. This is what happened to Archeage with trion being greedy and also what happens to other korean mmos.
LiquidPony wrote: »Which skill line can you not max out in a few hours?
One specific scenario where p2w maybe applies: under lvl 50 pvp. So create character, purchase guild lines, purchase skill points - - enjoy for a few days - - repeat. Delete characters you paid into when they hit 50 for space, start over. Do this X times. Then you wonder how sustainable that is per player... Who is the fool and really loosing out in this scenario?
LiquidPony wrote: »Which skill line can you not max out in a few hours?
Legerdemain. Can't remember if dark brotherhood or thieves guild had daily limit too but if they had, then they too.
VaranisArano wrote: »One specific scenario where p2w maybe applies: under lvl 50 pvp. So create character, purchase guild lines, purchase skill points - - enjoy for a few days - - repeat. Delete characters you paid into when they hit 50 for space, start over. Do this X times. Then you wonder how sustainable that is per player... Who is the fool and really loosing out in this scenario?
Anyone deleting a character they sunk money into...
Well, they have more money than I, that's for sure.
Facefister wrote: »I am for trial/dungeon and vMA gear on the store. I've cleared those at least once, why should I farm those instances again?
MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
The ability to not have to grind those skills again, that's pretty obvious there bud.MLGProPlayer wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
By making a new character that will have a skill line that they shouldn't get at such a low level? So for someone who found all the sky shards, makes a level one character, doesn't that character have what ever number of skill points?
That does give an edge to someone who starts a new character and doesn't do that.
Not saying right or wrong, but to get an edge where you don't have to "work" for it gives you a benefit of someone who doesn't.
Pay to Win, Convenience to Win, same thing. As Bethesda has proven time and time and time again, meanings of names change, so Pay for Convenience for many people is just Pay to Win now. It does work both ways. If companies can change what a name or meaning is, people can do the same.
I believe in today's age, Pay to Win means paying real money where you don't have to "work" for it in game.
P2W = paying for something you can't obtain in-game, or that is extremely difficult to obtain in-game.
You can still unlock all these skill lines in a few hours if you don't want to pay for them. I couldn't care less if someone got their skill points on a new character a few days before me.
No. This is pay to win.
https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win
In some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers.
You can unlock all these skill lines in a few hours yes, you can't max them out in a few hours. It's not the same thing.
You don't need them maxed out. You just need specific skills from them. You also don't need all those sky shards if you don't craft on the character. And you can certainly power level them all in a few hours.
At the end of the day, whether you can take your new character raiding or PvPing today or in a few days is irrelevant. You're not losing anything.
If you plan on actually being viable in PVE or PVP, yes, those guild lines need to be maxed out. You can power level them in a few hours per guild line, not a few hours total.
At the end of the day it does matter, just not to you apparently.
Why does it matter to you?
Cuz I put in the effort to be good and I'd rather not see it go pay to win.
But it hasn't gone P2W, nor has ZOS shown any indication of going there, so you have nothing to worry about.
Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
The ability to not have to grind those skills again, that's pretty obvious there bud.MLGProPlayer wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
By making a new character that will have a skill line that they shouldn't get at such a low level? So for someone who found all the sky shards, makes a level one character, doesn't that character have what ever number of skill points?
That does give an edge to someone who starts a new character and doesn't do that.
Not saying right or wrong, but to get an edge where you don't have to "work" for it gives you a benefit of someone who doesn't.
Pay to Win, Convenience to Win, same thing. As Bethesda has proven time and time and time again, meanings of names change, so Pay for Convenience for many people is just Pay to Win now. It does work both ways. If companies can change what a name or meaning is, people can do the same.
I believe in today's age, Pay to Win means paying real money where you don't have to "work" for it in game.
P2W = paying for something you can't obtain in-game, or that is extremely difficult to obtain in-game.
You can still unlock all these skill lines in a few hours if you don't want to pay for them. I couldn't care less if someone got their skill points on a new character a few days before me.
No. This is pay to win.
https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win
In some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers.
You can unlock all these skill lines in a few hours yes, you can't max them out in a few hours. It's not the same thing.
You don't need them maxed out. You just need specific skills from them. You also don't need all those sky shards if you don't craft on the character. And you can certainly power level them all in a few hours.
At the end of the day, whether you can take your new character raiding or PvPing today or in a few days is irrelevant. You're not losing anything.
If you plan on actually being viable in PVE or PVP, yes, those guild lines need to be maxed out. You can power level them in a few hours per guild line, not a few hours total.
At the end of the day it does matter, just not to you apparently.
Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
The ability to not have to grind those skills again, that's pretty obvious there bud.MLGProPlayer wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
By making a new character that will have a skill line that they shouldn't get at such a low level? So for someone who found all the sky shards, makes a level one character, doesn't that character have what ever number of skill points?
That does give an edge to someone who starts a new character and doesn't do that.
Not saying right or wrong, but to get an edge where you don't have to "work" for it gives you a benefit of someone who doesn't.
Pay to Win, Convenience to Win, same thing. As Bethesda has proven time and time and time again, meanings of names change, so Pay for Convenience for many people is just Pay to Win now. It does work both ways. If companies can change what a name or meaning is, people can do the same.
I believe in today's age, Pay to Win means paying real money where you don't have to "work" for it in game.
P2W = paying for something you can't obtain in-game, or that is extremely difficult to obtain in-game.
You can still unlock all these skill lines in a few hours if you don't want to pay for them. I couldn't care less if someone got their skill points on a new character a few days before me.
No. This is pay to win.
https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win
In some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers.
You can unlock all these skill lines in a few hours yes, you can't max them out in a few hours. It's not the same thing.
You don't need them maxed out. You just need specific skills from them. You also don't need all those sky shards if you don't craft on the character. And you can certainly power level them all in a few hours.
At the end of the day, whether you can take your new character raiding or PvPing today or in a few days is irrelevant. You're not losing anything.
If you plan on actually being viable in PVE or PVP, yes, those guild lines need to be maxed out. You can power level them in a few hours per guild line, not a few hours total.
At the end of the day it does matter, just not to you apparently.
Why does it matter to you?
Cuz I put in the effort to be good and I'd rather not see it go pay to win.
But it hasn't gone P2W, nor has ZOS shown any indication of going there, so you have nothing to worry about.
"ZOS shown any indication of going there"
WTF are you even talking about? I'm not trying to be mean here, but they buffed skills that were under powered and unused for YEARS and then started selling the skill lines those skills are from for cash. That is a pretty heavy indication they are going there.
Facefister wrote: »I am for trial/dungeon and vMA gear on the store. I've cleared those at least once, why should I farm those instances again?
I stand corrected... 😂
MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
By making a new character that will have a skill line that they shouldn't get at such a low level?
The benefit is very brief only a few skill lines force a character to level up while leveling up the line.
Granted, it was suggested that the skill lines increase based on the characters level or be locked to lvl 50, however, OP is saying if you can buy a weapon in game that is P2W and as such there is nothing that compares. It really seems that unless you actually famed the Mother's Sorrow weapon yourself or crafted it yourself you are guilty of P2W. Not the best argument to make.
Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
The ability to not have to grind those skills again, that's pretty obvious there bud.MLGProPlayer wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
By making a new character that will have a skill line that they shouldn't get at such a low level? So for someone who found all the sky shards, makes a level one character, doesn't that character have what ever number of skill points?
That does give an edge to someone who starts a new character and doesn't do that.
Not saying right or wrong, but to get an edge where you don't have to "work" for it gives you a benefit of someone who doesn't.
Pay to Win, Convenience to Win, same thing. As Bethesda has proven time and time and time again, meanings of names change, so Pay for Convenience for many people is just Pay to Win now. It does work both ways. If companies can change what a name or meaning is, people can do the same.
I believe in today's age, Pay to Win means paying real money where you don't have to "work" for it in game.
P2W = paying for something you can't obtain in-game, or that is extremely difficult to obtain in-game.
You can still unlock all these skill lines in a few hours if you don't want to pay for them. I couldn't care less if someone got their skill points on a new character a few days before me.
No. This is pay to win.
https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win
In some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers.
You can unlock all these skill lines in a few hours yes, you can't max them out in a few hours. It's not the same thing.
You don't need them maxed out. You just need specific skills from them. You also don't need all those sky shards if you don't craft on the character. And you can certainly power level them all in a few hours.
At the end of the day, whether you can take your new character raiding or PvPing today or in a few days is irrelevant. You're not losing anything.
If you plan on actually being viable in PVE or PVP, yes, those guild lines need to be maxed out. You can power level them in a few hours per guild line, not a few hours total.
At the end of the day it does matter, just not to you apparently.
ESO is not P2W, bud. Get over it. It ain't yet, at least.
VaranisArano wrote: »One specific scenario where p2w maybe applies: under lvl 50 pvp. So create character, purchase guild lines, purchase skill points - - enjoy for a few days - - repeat. Delete characters you paid into when they hit 50 for space, start over. Do this X times. Then you wonder how sustainable that is per player... Who is the fool and really loosing out in this scenario?
Anyone deleting a character they sunk money into...
Well, they have more money than I, that's for sure.
Precisely my point. I can't see anyone doing this on a permanent basis. The whole argument is moot. But still somehow the best example the p2w crowd can come up...
It would be P2W if they made those skill lines locked behind a paywall. Which they are not.Rave the Histborn wrote: »WTF are you even talking about? I'm not trying to be mean here, but they buffed skills that were under powered and unused for YEARS and then started selling the skill lines those skills are from for cash. That is a pretty heavy indication they are going there.
vMA skips when?Wispsister wrote: »It would be P2W if they made those skill lines locked behind a paywall. Which they are not.Rave the Histborn wrote: »WTF are you even talking about? I'm not trying to be mean here, but they buffed skills that were under powered and unused for YEARS and then started selling the skill lines those skills are from for cash. That is a pretty heavy indication they are going there.
What they did was for money, of course because they are a company and kind of need to make money, but it is for convenience more than anything. You, right now, can have those sweet, sweet buffed skills for -- you guessed it! -- free.
The second they ACTUALLY lock those skills behind a 3k crown purchase, as in the ONLY way you could get those skills is by purchase (which is how it'd be if it was P2W btw), then you can poke them with your pitchforks all you want. Stop condemning them for giving players the option to skip boring grinds they may have already done numerous times. That's all it is, a shortcut. An option. If you don't want to pay, then you don't HAVE TO. Ya'll crying so hard over nothing.
Wispsister wrote: »Stop condemning them for giving players the option to skip boring grinds they may have already done numerous times.Rave the Histborn wrote: »WTF are you even talking about? I'm not trying to be mean here, but they buffed skills that were under powered and unused for YEARS and then started selling the skill lines those skills are from for cash. That is a pretty heavy indication they are going there.
This sums up my feelings on it well enough.VaranisArano wrote: »Paying to get something faster but not better is Pay for Convenience.
Examples of Pay for Convenience: exp scrolls, riding lessons, Craft Bag, ESO+ sub benefits, research scrolls.
The only place where skill lines are Pay To Win is low level PVP, where players can buy better skills/passives than their non paying opponents can possibly get at that level the normal way.
Facefister wrote: »Facefister wrote: »I am for trial/dungeon and vMA gear on the store. I've cleared those at least once, why should I farm those instances again?
I stand corrected... 😂
By the definition of the community, it wouldn't be P2W, only a time-saver.
VaranisArano wrote: »VaranisArano wrote: »One specific scenario where p2w maybe applies: under lvl 50 pvp. So create character, purchase guild lines, purchase skill points - - enjoy for a few days - - repeat. Delete characters you paid into when they hit 50 for space, start over. Do this X times. Then you wonder how sustainable that is per player... Who is the fool and really loosing out in this scenario?
Anyone deleting a character they sunk money into...
Well, they have more money than I, that's for sure.
Precisely my point. I can't see anyone doing this on a permanent basis. The whole argument is moot. But still somehow the best example the p2w crowd can come up...
Personally, I don't like the skill lines being unlocked for low level PVP.
My concern isnt so much that players are going to want to stay and keep dominating low level BGs.
Rather, I suspect we'll see players who are just passing through, using the daily random BG to level up so they can get to their preferred level of end game PVP or PVE. But in the meantime, they'll still be bringing skill lines/passives to the table that low level players who don't buy the skill lines can't possibly have unlocked at their level. Undaunted, Fighters Guild, and Alliance War are the big culprits here. For example, I remember starting BGs at level 10 on a stam build and really wishing I had Vigor available. Now, players can get Vigor at level 10 if they want to pay for it.
The advantage those players gain is definitely temporary. Still, it has detrimental effects on low level BGs even if those players are just passing through.
VaranisArano wrote: »Paying to get something faster but not better is Pay for Convenience.
Examples of Pay for Convenience: exp scrolls, riding lessons, Craft Bag, ESO+ sub benefits, research scrolls.
The only place where skill lines are Pay To Win is low level PVP, where players can buy better skills/passives than their non paying opponents can possibly get at that level the normal way.
I've played real pay to win games and ESO is far from that line.
Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »Rave the Histborn wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
The ability to not have to grind those skills again, that's pretty obvious there bud.MLGProPlayer wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
By making a new character that will have a skill line that they shouldn't get at such a low level? So for someone who found all the sky shards, makes a level one character, doesn't that character have what ever number of skill points?
That does give an edge to someone who starts a new character and doesn't do that.
Not saying right or wrong, but to get an edge where you don't have to "work" for it gives you a benefit of someone who doesn't.
Pay to Win, Convenience to Win, same thing. As Bethesda has proven time and time and time again, meanings of names change, so Pay for Convenience for many people is just Pay to Win now. It does work both ways. If companies can change what a name or meaning is, people can do the same.
I believe in today's age, Pay to Win means paying real money where you don't have to "work" for it in game.
P2W = paying for something you can't obtain in-game, or that is extremely difficult to obtain in-game.
You can still unlock all these skill lines in a few hours if you don't want to pay for them. I couldn't care less if someone got their skill points on a new character a few days before me.
No. This is pay to win.
https://en.wikipedia.org/wiki/Free-to-play#Pay-to-win
In some games, players who are willing to pay for special items or downloadable content may be able to gain an advantage over those playing for free who might otherwise need to spend time progressing in order to unlock said items. In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers.
You can unlock all these skill lines in a few hours yes, you can't max them out in a few hours. It's not the same thing.
You don't need them maxed out. You just need specific skills from them. You also don't need all those sky shards if you don't craft on the character. And you can certainly power level them all in a few hours.
At the end of the day, whether you can take your new character raiding or PvPing today or in a few days is irrelevant. You're not losing anything.
If you plan on actually being viable in PVE or PVP, yes, those guild lines need to be maxed out. You can power level them in a few hours per guild line, not a few hours total.
At the end of the day it does matter, just not to you apparently.
Why does it matter to you?
Cuz I put in the effort to be good and I'd rather not see it go pay to win.
Rave the Histborn wrote: »MLGProPlayer wrote: »What do you win by paying to unlock skill lines you've already unlocked?
By making a new character that will have a skill line that they shouldn't get at such a low level?
The benefit is very brief only a few skill lines force a character to level up while leveling up the line.
Granted, it was suggested that the skill lines increase based on the characters level or be locked to lvl 50, however, OP is saying if you can buy a weapon in game that is P2W and as such there is nothing that compares. It really seems that unless you actually famed the Mother's Sorrow weapon yourself or crafted it yourself you are guilty of P2W. Not the best argument to make.
He's saying what if they had a weapon like that in game that you could buy and it was the best and he's asking how it's any different from buying all of the best skills now since they buffed skills to be meta dps so they could sell them. It's a fairly solid argument.