i don't believe that add ons that only affect the UI can have a significant effect on performance, no.
I mean for the most part no. But I’ve youve got master merchant sending queries every few seconds in Cyrodiil and a bunch of out of date addons then yes you’re going to see a performance drop. If you’re smart about minimizing your use of addons and research/test the best ones then it’s probably having minimal to no impact.
i don't believe that add ons that only affect the UI can have a significant effect on performance, no.
Of course not. But not all addons are like that.
The vast majority addons that people are familiar with run entirely locally and generate no server load. UI addons, combat addons, etc.
And it seems like people in this thread are thinking of those types of addons when they evaluate Gina's statement. But those aren't the kinds of addons that ZOS is referring to.
But addons that request data from the server do generate server load. These can range from well-known high-usage addons like MM, which builds its data by periodically requesting sales history from the server, to niche addons like those used by trade guild GMs to track bank deposits.
vonScuzzman wrote: »It's easy enough to test; just turn off all the API feeds for a week.
I'm curious, how many actually believe the official explanation of putting the blame for Sundays mayhem squarely on the back of community provided AddOns?
I'm curious, how many actually believe the official explanation of putting the blame for Sundays mayhem squarely on the back of community provided AddOns?
I'm curious, how many actually believe the official explanation of putting the blame for Sundays mayhem squarely on the back of community provided AddOns?
First thing highlighted in the monthly Community Spot light after being told they crashed the EU server is.... You guessed it! ADDONS! So laughable you couldnt make this stuff up.
https://www.elderscrollsonline.com/en-us/news/post/56847?utm_content=01 Zenimax Online Studios&utm_medium=twitter&utm_source=Community&sf107540035=1
ZOS is in charge of the AddOn API.
Couldn't they measure AddOn generated traffic?
Have a detailed analysis of what AddOns do, when and how?
Have predictions on what kind of traffic to expect by looking at historical usage?
Throttle AddOn traffic if it starts to impact the game server performance?
3rd party programs that ZOS doesn't officially develop the game to be compatible with, yeah I can see the logic. The Addon creators need to make sure their stuff works with the game, not the other way around.
MornaBaine wrote: »I'm just trying to figure out why my Lost Treasure add-on isn't working when I'm not seeing any dependency issues.
3rd party programs that ZOS doesn't officially develop the game to be compatible with, yeah I can see the logic. The Addon creators need to make sure their stuff works with the game, not the other way around.
They’re not blaming the addons. They’re blaming the server traffic, including that from addons.