Everybody is good as long as they're playing on their own. Which is completely fine and cool. But if people get into a group, doing group content, and can't competitively hold their role within the group, that quickly becomes bad.
Not everybody realizes that of course, single player games never force you to be competitive, but MMOs do, and sooner or later you've got to learn the curve, or just stay on easy solo content. I mean, unless someone likes to be kicked all the time from groups or get called out by some people for not performing too well.
P much this, there's a difference between being able to pull 600K scores/complete the hardest content and being able to do relatively simple content like Fungal I.hedna123b14_ESO wrote: »Thats what i want...I dont care if you cant pull 80k st on Yolna, i care that you are able to use your brain in group content that can be soloed....
Alinhbo_Tyaka wrote: »Why do so many players that post surveys about bad players not realize they aren't the great player they think they are?
Ye_Olde_Crowe wrote: »ESO was marketed as a MMORPG from the start ... a Massively Multiplayer Online Role Playing Game. It was not marketed as a combat game, whatever that may be. Combat has a way bigger percentage of overall gameplay in the fighting/beat'em up genre, in first person shooters, MOBAs, battle royale, RTS and SGT games than it has in MMORPGs.
Yes, problem with normals is that they are pretty hard for new players who don't understand the game and don't have gear.AhPook_Is_Here wrote: »the jump from overworld content to vet dungeons could be graphed like a bitcoin moonshot when liquidity on the offers dry up. The problem was created when they nerfed the veteran rank system in overwold difficulty. Cadwell's silver, you needed to learn basics, if you weren't a sorc with an elemental at the time, CC, blocking, moving out of red, and by the time you finished Cadwell's gold you were a good player, more so if you spent some time in PVP. At that time the rules in PVP were distinctly different, bash wouldn't interrupt, some things you'd be used to blocking in PVE wouldn't be blockable in PVP still it helped your reaction time to prompts.
Don't think harder overworld is ever coming back but normal dungeons could be jigged up a bit to make them a better training ground for novice players.
This thread defines arrogance, elitism and epeen all at once.
You should define "bad" first. "Bad" in which respect? For example, I'm terribly bad in fishing: I've never ever got a single fishing achievement. Maybe this is because I don't give a f..k about fishing, and I prefer other aspects of the game. Likewise, it's perfectly possible that some players don't give a f..k about pvp, crafting, dungeons, exploration, trials, quests, socialization etc. and so they are bad in pvp, crafting, dungeons, exploration, trials, quests, socialization etc.
I have absolutely no idea about how many people are bad in each of the single different aspects of the game, but I think that the general answer might be: they are bad in that aspect simply because they don't give a f..k about it.
Gandrhulf_Harbard wrote: »Troll with a Poll, is still a Troll
All The Best
TheBonesXXX wrote: »I rather spend twelves hours making money were as you rather spend 12 hours with no return on your investment.
Also, at any point in time people like myself decide we want to crap on the top players we can practice and do it with ease.
Peak me and the like > peak people like you and you.
Agenericname wrote: »Bad in what sense? The question lacks context.OlumoGarbag wrote: »He is clearly talking about housing. And regarding this I have to say the housing skill cap is too damn high. People can't even get the lighting right.
Most people can't even animation cancle their dinner Roleplay animations... Geez
In all fairness the game does not adequately teach a player how to properly animation cancel any dinner animations much less dinner roleplay animations.
https://www.youtube.com/watch?v=qOB69zqWunk