hedna123b14_ESO wrote: »TheBonesXXX wrote: »I rather spend twelves hours making money were as you rather spend 12 hours with no return on your investment.
Also, at any point in time people like myself decide we want to crap on the top players we can practice and do it with ease.
Peak me and the like > peak people like you and you.
Actually most top tier player I play with dont spend a lot of time in game, they are just naturally good and aware and pick up new mechanics fast. As far as prioritizing IRL I absolutely agree. Some of us can work 4 hrs a day and make 6 figures though. So they dont need to work 12 hrs to make good money:)
hedna123b14_ESO wrote: »You should define "bad" first. "Bad" in which respect? For example, I'm terribly bad in fishing: I've never ever got a single fishing achievement. Maybe this is because I don't give a f..k about fishing, and I prefer other aspects of the game. Likewise, it's perfectly possible that some players don't give a f..k about pvp, crafting, dungeons, exploration, trials, quests, socialization etc. and so they are bad in pvp, crafting, dungeons, exploration, trials, quests, socialization etc.
I have absolutely no idea about how many people are bad in each of the single different aspects of the game, but I think that the general answer might be: they are bad in that aspect simply because they don't give a f..k about it.
Makes sense, what doesnt make sense is if they dont give a F. about it why do they participate in that content? I dont care about housing, so I dont own a house:)
OlumoGarbag wrote: »Agenericname wrote: »Bad in what sense? The question lacks context.OlumoGarbag wrote: »He is clearly talking about housing. And regarding this I have to say the housing skill cap is too damn high. People can't even get the lighting right.
Most people can't even animation cancle their dinner Roleplay animations... Geez
In all fairness the game does not adequately teach a player how to properly animation cancel any dinner animations much less dinner roleplay animations.
lucky for you i can teach you that.
1. Download eso Theater
2. go to controlls menu scroll down and set keys for "show all" and emotes 1,2,3....
3. select your favorite emotes
4. animation cancel one emote animation with another
5. ??????
6. Profit
If done right it should look something like this (/rake + /leanbackcoin + /headache)https://www.youtube.com/watch?v=qOB69zqWunk
TheBonesXXX wrote: »hedna123b14_ESO wrote: »TheBonesXXX wrote: »I rather spend twelves hours making money were as you rather spend 12 hours with no return on your investment.
Also, at any point in time people like myself decide we want to crap on the top players we can practice and do it with ease.
Peak me and the like > peak people like you and you.
Actually most top tier player I play with dont spend a lot of time in game, they are just naturally good and aware and pick up new mechanics fast. As far as prioritizing IRL I absolutely agree. Some of us can work 4 hrs a day and make 6 figures though. So they dont need to work 12 hrs to make good money:)
Most top tier players just havent fell off the mountain yet, so announcing that people arent good at the game is redundant.
Nice job on the cash flow, 12 hours is still more money.
TheBonesXXX wrote: »hedna123b14_ESO wrote: »TheBonesXXX wrote: »I rather spend twelves hours making money were as you rather spend 12 hours with no return on your investment.
Also, at any point in time people like myself decide we want to crap on the top players we can practice and do it with ease.
Peak me and the like > peak people like you and you.
Actually most top tier player I play with dont spend a lot of time in game, they are just naturally good and aware and pick up new mechanics fast. As far as prioritizing IRL I absolutely agree. Some of us can work 4 hrs a day and make 6 figures though. So they dont need to work 12 hrs to make good money:)
Most top tier players just havent fell off the mountain yet, so announcing that people arent good at the game is redundant.
Nice job on the cash flow, 12 hours is still more money.
lol imagine being so petty and triggered by the thread that you're actually resorting to the "well I make more money than you IRL" argument. Pathetic
hedna123b14_ESO wrote: »You should define "bad" first. "Bad" in which respect? For example, I'm terribly bad in fishing: I've never ever got a single fishing achievement. Maybe this is because I don't give a f..k about fishing, and I prefer other aspects of the game. Likewise, it's perfectly possible that some players don't give a f..k about pvp, crafting, dungeons, exploration, trials, quests, socialization etc. and so they are bad in pvp, crafting, dungeons, exploration, trials, quests, socialization etc.
I have absolutely no idea about how many people are bad in each of the single different aspects of the game, but I think that the general answer might be: they are bad in that aspect simply because they don't give a f..k about it.
Makes sense, what doesnt make sense is if they dont give a F. about it why do they participate in that content? I dont care about housing, so I dont own a house:)
This is actually a problem if someone doesn't like a content AND he keeps doing it anyway. Actually, I don't know such people (of course, this doesn't mean that they don't exist...). More often, I suppose, someone simply says: "Oh well, let's give a try to this thing people are talking about in chat. How it's called? Trial? Trail? Let's see" and he gives it a try.
And here is the trick: if you are in trials (or trails, or whatever...), you are much more likely to see such people who are just trying that content to see if they like it or not; so, you are much more likely to see many more people who are bad in trials (in statistics, this is called "availability bias"), and to conclude asking "Why the average players are so bad?"...
TequilaFire wrote: »Other - this is not an esport or highly competitive game.
It is an MMORPG.
WuffyCerulei wrote: »Other. Not everyone is a Thicc Thot Tormentor or Godslayer. Most people are casual players.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »DocFrost72 wrote: »As soon as I saw the post I knew who it was.
Maybe what you call "bad" is "average", and maybe it is okay that average players can't complete high tier content like you can? After all, would you want the average player to be able to complete vHoF HM?
Why do i as a healer have to explain to players with 800 CP that standing in red circles is bad? Why do i as a healer in Fungal Grotto 1, probably the easiest dungeon in the game endup doing 80% of dps in a high CP group, whilst healing everyone? Thats what i want...I dont care if you cant pull 80k st on Yolna, i care that you are able to use your brain in group content that can be soloed....
You answered your own question.
None of us was born knowing all. At some point we had to learn things - be it how to walk IRL, or what to do in a dungeon in ESO.
I've run with groups that don't respect mechanics (and yes, depending on what you're doing the group needs to follow mechanics even on normal). That specific group is supposed to cater to newer players, but they don't tell anyone what to expect or how to react. As you might suspect, the runs are a mess.
Those runs would probably go much smoother if the people who had already done those dungeons told people what to expect, but most of the ones with experience take the same approach as you, but probably for different reasons.
I think the game does a decent job at teaching players what to do, but most people claim to not have enough time to listen/read - they are in a hurry to get things done (in what is supposed to be a way to spend their down time - a pastime. Makes no sense to me, but that's a rant for another time).
If the game was designed to explain every single mechanic people would complain it wasn't necessary and/or not pay attention anyway.
If you - an experienced player - want to have a good experience in a dungeon, it's up to you to give guidance to the less experienced members. Even when doing Fungal Grotto 1, because you have to remember that we weren't born knowing how to clear it.
I agree and disagree. In dungeons where there is a need to explain mechanics I always do, but if the only thing you need to do is not stand in a red circle, Im sorry i dont believe that it requires an explanation....
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »DocFrost72 wrote: »As soon as I saw the post I knew who it was.
Maybe what you call "bad" is "average", and maybe it is okay that average players can't complete high tier content like you can? After all, would you want the average player to be able to complete vHoF HM?
Why do i as a healer have to explain to players with 800 CP that standing in red circles is bad? Why do i as a healer in Fungal Grotto 1, probably the easiest dungeon in the game endup doing 80% of dps in a high CP group, whilst healing everyone? Thats what i want...I dont care if you cant pull 80k st on Yolna, i care that you are able to use your brain in group content that can be soloed....
You answered your own question.
None of us was born knowing all. At some point we had to learn things - be it how to walk IRL, or what to do in a dungeon in ESO.
I've run with groups that don't respect mechanics (and yes, depending on what you're doing the group needs to follow mechanics even on normal). That specific group is supposed to cater to newer players, but they don't tell anyone what to expect or how to react. As you might suspect, the runs are a mess.
Those runs would probably go much smoother if the people who had already done those dungeons told people what to expect, but most of the ones with experience take the same approach as you, but probably for different reasons.
I think the game does a decent job at teaching players what to do, but most people claim to not have enough time to listen/read - they are in a hurry to get things done (in what is supposed to be a way to spend their down time - a pastime. Makes no sense to me, but that's a rant for another time).
If the game was designed to explain every single mechanic people would complain it wasn't necessary and/or not pay attention anyway.
If you - an experienced player - want to have a good experience in a dungeon, it's up to you to give guidance to the less experienced members. Even when doing Fungal Grotto 1, because you have to remember that we weren't born knowing how to clear it.
I agree and disagree. In dungeons where there is a need to explain mechanics I always do, but if the only thing you need to do is not stand in a red circle, Im sorry i dont believe that it requires an explanation....
You'd be surprised. The other day I met a player who didn't know one of the simplest things in this game. They aren't a bad player, just uninformed. I say this because I ran a dungeon with them and the awareness they showed tell me they have the potential to become very good at the game.
I know that not standing in red is obvious, but what is obvious to me, might not be obvious to other people (specially if they decided that the best for their chars was to use heavy armor to prevent dying to overland enemies).
I guess what I'm trying to say is give other players a chance. Try to tell them about possible dangers. If they insist, then it's on them, since they proved to be impervious to advice.
IwakuraLain42 wrote: »...... Keeping track of dots, rotations and then still being able to adhere to the strict 0.45 sec GCD the combat system demands is hard for most players......
I know that not standing in red is obvious, but what is obvious to me, might not be obvious to other people (specially if they decided that the best for their chars was to use heavy armor to prevent dying to overland enemies).
TequilaFire wrote: »Other - this is not an esport or highly competitive game.
It is an MMORPG.
TequilaFire wrote: »Other - this is not an esport or highly competitive game.
It is an MMORPG.
Yep this ain't a competitive game