Bobby_V_Rockit wrote: »
I keep my vampire at stage 3, he looks best like that. I used one of the free appearance tokens to tweak him after he turned. Id be upset if they changed it now.
If you want the perks but not the looks then I suggest Zos comes up with an skin that can be earned. Most of zos’s skins are horribly ugly though so don’t hold out much hope they’d make anything better than what we’ve got.
Personally if they are going to take away the vampire skin then they’d need to make the combat debuffs stronger. Sometimes you have to make hard decisions. Also, I’ve noticed a lot of people dropping their vampirism these days, it’s not as crowded as it was a year ago.
MLGProPlayer wrote: »I keep my vampire at stage 3, he looks best like that. I used one of the free appearance tokens to tweak him after he turned. Id be upset if they changed it now.
If you want the perks but not the looks then I suggest Zos comes up with an skin that can be earned. Most of zos’s skins are horribly ugly though so don’t hold out much hope they’d make anything better than what we’ve got.
Personally if they are going to take away the vampire skin then they’d need to make the combat debuffs stronger. Sometimes you have to make hard decisions. Also, I’ve noticed a lot of people dropping their vampirism these days, it’s not as crowded as it was a year ago.
The combat debuffs absolutely need to be stronger. Vampire is still meta for every magicka build. The only reason to drop it is if you don't like the look. You don't need to do any in-game cost-benefit analysis because the benefits far outweigh the costs.
starkerealm wrote: »zParallaxz wrote: »Your not supposed to look aesthetically pleasing when you have vampirism. That’s one of the many disadvantages of it, it’s already a easy perk when you don’t have to feed and you get full passives. What’s next, people want a human polymorph for their demihuman characters.
https://en.uesp.net/wiki/Lore:Illusion
https://en.uesp.net/wiki/Online:Count_Verandis_Ravenwatch
In fairness, Verandis is a different bloodline from the player vampires. He may, in fact, be the only example of his bloodline, I'm not 100% certain.
I still think we should have a lot of options, including skins for stages 1-4 so we can lock at a specific aesthetic, but Verandis isn't a fantastic precedent.
Michaelkeir wrote: »Easy solution.
Add a masquerade skill to the vampire line.
Pro - Allows you to look normal.
Con - Needs to have the skill slotted on your bar to work. (Or a toggle)
Michaelkeir wrote: »Easy solution.
Add a masquerade skill to the vampire line.
Pro - Allows you to look normal.
Con - Needs to have the skill slotted on your bar to work. (Or a toggle)
zParallaxz wrote: »Your not supposed to look aesthetically pleasing when you have vampirism. That’s one of the many disadvantages of it, it’s already a easy perk when you don’t have to feed and you get full passives. What’s next, people want a human polymorph for their demihuman characters.
Lord_Eomer wrote: »zParallaxz wrote: »Your not supposed to look aesthetically pleasing when you have vampirism. That’s one of the many disadvantages of it, it’s already a easy perk when you don’t have to feed and you get full passives. What’s next, people want a human polymorph for their demihuman characters.
You know nothing!
zParallaxz wrote: »Your not supposed to look aesthetically pleasing when you have vampirism. That’s one of the many disadvantages of it, it’s already a easy perk when you don’t have to feed and you get full passives. What’s next, people want a human polymorph for their demihuman characters.
Maybe they could incorporate the Vampire Lord as an Ultimate but make it to where it gives a nice buff to all your vampire skills, but it lasts for 20 seconds or so and can't be extended at all.
Morphs Could give the bat swarm teleport ability without the damage for the first, and the second could reduce the cost of vampire abilities or something. Could look something like this:
Vampire Lord: (CRIMINAL ACT) Become a Vampire Lord, reducing the cost of all your vampire abilities by 10%/15%/20%/25% based on your stage of vampire for 15 seconds (this stacks with the cost reduction from base form vampire stages). You also gain Waterwalking while active.
Morphs:
Lord of Darkness: (CRIMINAL ACT) Gain a bat swarm while active, which deals ( x ) Physical Damage while enemies are within ( x ) meters of you. You can activate your ultimate again to teleport to a targeted area, dealing an extra burst of ( x ) physical damage.The sky also partially darkens within the bat swarm.
Royal Bloodline: (CRIMINAL ACT) Increases the duration to 20 seconds and increases your vampiric abilities effectiveness by 5%/10%/15%/20% based on your Vampire Stage. You also get a cape and a crown while in your Vampire Lord form. Lucky you!
This would be on top of other vampire abilities:
Reign of Terror: Silences Target (Stuns players) and inflicts Minor Defile.
Morphs:
Sovereign of Fear: Targets short area around player instead of one target.
Mortal Terror: Inflicts Major Defile and Major Breach on target
Vampiric Strength: Increase Weapon Damage and Spell Penetration for ( x ) seconds while active.
Morphs:
Eternal Power: Increase Magicka/Stamina Recovery (whichever is higher) while active).
Undying Might: Increases the duration.
Embrace of Shadows: Gain Invisibility and Minor Expedition for ( x ) seconds.
Morphs:
Champion of the Night: Increases duration of all other vampire abilities while this is slotted during the night
Creature of Shadows: Increases duration and gain increased Health Recovery while active.
Alternative Skills:
Vampire's Servant: (CRIMINAL ACT) Raises a zombie to attack your enemies, dealing ( x ) Physical Damage for ( x ) seconds.
Morphs:
Vampire Spawn: (CRIMINAL ACT) Raises a blood fiend instead for ( x ) seconds. Bloodfiend teleports to target and deals increased damage.
Dreadful Servant: (CRIMINAL ACT) Raise a frostbitten zombie instead for ( x ) seconds. Inflicts Frost damage and slows target.
Vampiric Grasp: Deals ( x ) Magic Damage over ( x ) seconds. Increased damage if target is stunned.
Morphs:
Bloody Grasp: Deals Physical Damage instead, and increases health recovery while the DoT is active too.
Relentless Grasp: Extends the duration when applied to a stunned target.
What do you guys think?
zParallaxz wrote: »I still can’t believe we have people complaining about the look of vampirism