Well the appearance is subjective so it's a downside for some and not for others...
But really the fact that it turns those with darker skin colours/fur/markings white instead of paler is what bothers me the most.
Well the appearance is subjective so it's a downside for some and not for others...
But really the fact that it turns those with darker skin colours/fur/markings white instead of paler is what bothers me the most.
zParallaxz wrote: »Your not supposed to look aesthetically pleasing when you have vampirism. That’s one of the many disadvantages of it, it’s already a easy perk when you don’t have to feed and you get full passives. What’s next, people want a human polymorph for their demihuman characters.
What people SHOULD be complaining about instead is the lack of vampire skills (Despite most basic vampire npcs having way more than we do) and the fact that every magic character takes vampire.
The fact that over half of the playerbase is vampires purely just because "it's the best on magic chars" is horrible design.
I can agree, when vampire has these sort of issues and all most people complain about is how they look it's....kind of off putting.
I think if magicka users are literally forced into a subclass then that's a bigger issue.
Not really. I do know competitive raiders who are not vampires. Further, some are vampires on some magicka characters but not all. Yes, it is min/maxing but it is very small in the end.
Versispellis wrote: »Well the appearance is subjective so it's a downside for some and not for others...
But really the fact that it turns those with darker skin colours/fur/markings white instead of paler is what bothers me the most.
Yes, thank you. I'm swooping in again with that broken record: the fact that it turns POC white is especially bothersome. I think, if the textures were updated and integrated in a more sensitive and logical way, people would be a lot less upset. There are ways to do "undead" that don't minimize racial identities, don't inexplicably turn fur and scales and tattoos white, and don't look gaudy on top of it. ZOS has this thing about not updating old assets, but I think this is a case where they absolutely should make an exception.
You know about the fire damage drawback right? And the health regen drawback? There is most definitely "gameplay drawbacks" beyond RP ones.
MLGProPlayer wrote: »Vampirism should have always been like WW where you need to slot a vampire skill in order to get the passives.
tip; your advantages start dropping off after stage 2, so i'd keep yourself there. it's not as bad at stage 2 either.
When did TES/ESO vampire lore get chopped down to one type of vampirism? More amazingly, how did it happen to be one that just so happens to fit with the notion that vampire players should be punished aesthetically even though we have multiple examples of vampirism manifesting otherwise?
Sondernaam wrote: »I love the look of my vamp main - please do not change it!!
Sondernaam wrote: »I love the look of my vamp main - please do not change it!!
MLGProPlayer wrote: »Well the appearance is subjective so it's a downside for some and not for others...
But really the fact that it turns those with darker skin colours/fur/markings white instead of paler is what bothers me the most.
This is what people don't get. A drawback needs to be universal.
If you like the look of vampirism or don't care about what your character looks like, then vampirism has no drawbacks for you. You get a free resource buff. That's terrible game design.
This is why gameplay perks need gameplay drawbacks.