I think:
If I want to play Tank it Should be DK or Necro...
I think:
If I want to play Tank it Should be DK or Necro...
no.
i only play my DK, mostly PvP. If i want to change from DPS build into PvE tank build, i shouldn't need to re-roll another toon.
right now i can simply swap some gear, some skills, MAYBE a couple CP, and voila. i'm a pretty good tank.
if i want to be a healer, i can swap more gears, some stat, different skills, boom. i can heal vDLC dungeon. no need to level another 50 levels, more weapon skills, more craft, more skyshards, etc...
am i the best healer? no. Templars can be better. Am I the best DPS? no, i'm sure StamCro or NB or whatever can be better.
but this is fine.
ZOS, please don't change this.
why my Magicka DK does not hit like sorc, why my Magicka DK don't have mobility like NB, why my Magicka DK don't have self heal like Templar.Iron_Blurr wrote: »Every class should be able to fufill every role in their own unique way. That allows for REAL diversity. If dk were the only viable class for tanks, there would be no diversity. Tanks would be synonymous with dk. I would prefer every class to have the minimum tools necessary to fulfil their role so people can experiment with multiple roles on what existing toons they have. I dont mind there being a BEST option for each role so long as there are other options for added diversity to the game.
And before people say you cant do this or that on non meta classes i have cleared all content in the game on a magden dps and on my nightblade tank.
When you get rid of the unfun limiting factors between classes (like back when only dk could chain enemies) what you have left is player skill to separate the good players from the bad.
People act like having 1 designated class for each role is "diversity" when in reality it's just limiting.
and then everybody cries for nerfs and balance
PS: I have a main MG DK for PVP
ZOS never can make the balance this game as the way you think... YES it is the best diversity but it is the worst result to be able to play
why my Magicka DK does not hit like sorc, why my Magicka DK don't have mobility like NB, why my Magicka DK don't have self heal like Templar.Iron_Blurr wrote: »Every class should be able to fufill every role in their own unique way. That allows for REAL diversity. If dk were the only viable class for tanks, there would be no diversity. Tanks would be synonymous with dk. I would prefer every class to have the minimum tools necessary to fulfil their role so people can experiment with multiple roles on what existing toons they have. I dont mind there being a BEST option for each role so long as there are other options for added diversity to the game.
And before people say you cant do this or that on non meta classes i have cleared all content in the game on a magden dps and on my nightblade tank.
When you get rid of the unfun limiting factors between classes (like back when only dk could chain enemies) what you have left is player skill to separate the good players from the bad.
People act like having 1 designated class for each role is "diversity" when in reality it's just limiting.
and then everybody cries for nerfs and balance
PS: I have a main MG DK for PVP
ZOS never can make the balance this game as the way you think... YES it is the best diversity but it is the worst result to be able to play
Well here lies the problem: Make the a class only good at one thing while zos refuses to ballance pvp and pve in seperate ways. Do you know what will happen? You will have dks that will stay allive for hours while not be able to kill anything (well thats what zos Wrobel wanted back in the old days when he still was a dev), you will have glasscanons (Sorc/nb) who will dishout insane dmg but die as soon as another player looks at them and you will have insane healplar. Well and than you will have the dlc classes they are somehow designed to have everything (one skilltree for tanking/healing/dps)... Sounds like a realy fun Meta for every one right ? xD
Dont get me wrong im not a fan of equalising all classes, because as long as they dont give every class the same toolkit one is going to suffer. Lets take the mag dk for example, often titled as the dot class, now every other class gets accses to dots which are as strong, if not even stronger than that of the mag dk. While the mag dk is left behind because he still lacks an execute to keep up with the other classes in pve.
Or take the new Healing ward (300%->100% but they added a nice hot), sounds nice on a paper but lets be honest that skill only helps classes that can disengage, because of you use it on a class without an escape tool the shield will melt so fast that you wont even notice the healing
Thats said i think there are more than enaugh tools / unused morphs that would allow every class to be atleast good in two of the 3 roles, without deleting their class identety
I'd personally prefer not to be stuck playing one role when there's no way to change a character's class. I do have multiple characters, but hell if I have enough time to level them all up to champion rank and farm out gear for each one of them. Do I not deserve to be able to play multiple roles in ESO too?
MehrunesFlagon wrote: »
MehrunesFlagon wrote: »I'd personally prefer not to be stuck playing one role when there's no way to change a character's class. I do have multiple characters, but hell if I have enough time to level them all up to champion rank and farm out gear for each one of them. Do I not deserve to be able to play multiple roles in ESO too?
Roll another toon. Likely your race isn't going to be optimal for all 3 roles anyway,so you may as well.
As a former wow player where classes are the most balanced of any mmo i think it's better to make this approche:
- Templar should perform like Paladin as the best mono heal, ranged magicka dps and magicka dmg tank
- DK should perform like a Warrior as the best physical tank and close combat physical dmg dps
- Necro should perform like a DeathKnigh as a close combat magicka dps and a magicka tank
- Warden should perform like a Druid as the best multi heal, ranged magicka dps and a physical dmg tank
- Sorc should perform like a Mage as the best ranged magicka dps and heals based on multi shields
- Nightblade should perform like a Rogue as the best close combat and ranged physical dps
I Always Say ;
Tank should be TANK
DPS should be DPS
HEALER should be HEALER,
...
I think:
if I want to play Healer I need to play Templar Or Warden
If I want to play DPS it should be NB or Sorcerer
If I want to play Tank it Should be DK or Necro...
Or i should accept that they cant be the Best of All as DPS, Tank, Healer and no asks all the time buffs or nerfs
And of course, templar should be the best to heal and heal more than other classes
And of course, Sorcerer and NB should be the Best DPS classes other than the DK, Warden, Templar, and necro
And of course, DK should be the Best Tank other than Sorcerer and Templar ETC...
Lazy_Voyager wrote: »I Always Say ;
Tank should be TANK
DPS should be DPS
HEALER should be HEALER,
...
I think:
if I want to play Healer I need to play Templar Or Warden
If I want to play DPS it should be NB or Sorcerer
If I want to play Tank it Should be DK or Necro...
Or i should accept that they cant be the Best of All as DPS, Tank, Healer and no asks all the time buffs or nerfs
And of course, templar should be the best to heal and heal more than other classes
And of course, Sorcerer and NB should be the Best DPS classes other than the DK, Warden, Templar, and necro
And of course, DK should be the Best Tank other than Sorcerer and Templar ETC...
The best part, the sell if you will, of ESO is that no one cares what you think in this respect. You want to be a kick-boxing wizard? Knock yourself out. Want to be a spell-slinger in the Fighters Guild? Have at it. Elder Scrolls as a series has always been about making your own way, breaking the mold and not "playing the class."
If you want rigid class structure, go play WoW or something; let me have my nightblade healing in peace.
I think:
If I want to play Tank it Should be DK or Necro...
no.
i only play my DK, mostly PvP. If i want to change from DPS build into PvE tank build, i shouldn't need to re-roll another toon.
right now i can simply swap some gear, some skills, MAYBE a couple CP, and voila. i'm a pretty good tank.
if i want to be a healer, i can swap more gears, some stat, different skills, boom. i can heal vDLC dungeon. no need to level another 50 levels, more weapon skills, more craft, more skyshards, etc...
am i the best healer? no. Templars can be better. Am I the best DPS? no, i'm sure StamCro or NB or whatever can be better.
but this is fine.
ZOS, please don't change this.
As a former wow player where classes are the most balanced of any mmo i think it's better to make this approche:
- Templar should perform like Paladin as the best mono heal, ranged magicka dps and magicka dmg tank
- DK should perform like a Warrior as the best physical tank and close combat physical dmg dps
- Necro should perform like a DeathKnigh as a close combat magicka dps and a magicka tank
- Warden should perform like a Druid as the best multi heal, ranged magicka dps and a physical dmg tank
- Sorc should perform like a Mage as the best ranged magicka dps and heals based on multi shields
- Nightblade should perform like a Rogue as the best close combat and ranged physical dps
As a former wow player where classes are the most balanced of any mmo i think it's better to make this approche:
- Templar should perform like Paladin as the best mono heal, ranged magicka dps and magicka dmg tank
- DK should perform like a Warrior as the best physical tank and close combat physical dmg dps
- Necro should perform like a DeathKnigh as a close combat magicka dps and a magicka tank
- Warden should perform like a Druid as the best multi heal, ranged magicka dps and a physical dmg tank
- Sorc should perform like a Mage as the best ranged magicka dps and heals based on multi shields
- Nightblade should perform like a Rogue as the best close combat and ranged physical dps
I agree with @Aznarb philosophically, I think it's good to take inspiration from where games were successful but these are also fundamentally different games (whether you look at it thematically, or mechanically, or style choices by development). I don't think the end product should be a wow reboot. If you want to play wow, then play it! But just taking a wild stab in the dark here I'm going to say that just cloning wow would be a disappointment to at least a noticeable proportion of players.
The thing too is that (taking into consideration what I said earlier) when you generate excessively strong role limitations you are going to end up in situations where the prevailent effect is going to create an uneven distribution of competitiveness among pvpers because of the practical reality of the game.
brandoncoffmannub18_ESO wrote: »As a former wow player where classes are the most balanced of any mmo i think it's better to make this approche:
- Templar should perform like Paladin as the best mono heal, ranged magicka dps and magicka dmg tank
- DK should perform like a Warrior as the best physical tank and close combat physical dmg dps
- Necro should perform like a DeathKnigh as a close combat magicka dps and a magicka tank
- Warden should perform like a Druid as the best multi heal, ranged magicka dps and a physical dmg tank
- Sorc should perform like a Mage as the best ranged magicka dps and heals based on multi shields
- Nightblade should perform like a Rogue as the best close combat and ranged physical dps
I agree with @Aznarb philosophically, I think it's good to take inspiration from where games were successful but these are also fundamentally different games (whether you look at it thematically, or mechanically, or style choices by development). I don't think the end product should be a wow reboot. If you want to play wow, then play it! But just taking a wild stab in the dark here I'm going to say that just cloning wow would be a disappointment to at least a noticeable proportion of players.
The thing too is that (taking into consideration what I said earlier) when you generate excessively strong role limitations you are going to end up in situations where the prevailent effect is going to create an uneven distribution of competitiveness among pvpers because of the practical reality of the game.
Agreed, I would quit without a second thought.
I play ESO because it's different from forced roles based on classes, that's boring and replicating other games I could just play those games but there is a reason I'm here and not there.
MehrunesFlagon wrote: »I'd personally prefer not to be stuck playing one role when there's no way to change a character's class. I do have multiple characters, but hell if I have enough time to level them all up to champion rank and farm out gear for each one of them. Do I not deserve to be able to play multiple roles in ESO too?
Roll another toon. Likely your race isn't going to be optimal for all 3 roles anyway,so you may as well.