Saril_Durzam wrote: »If you want to be DPS, you better be stamcro
Michaelkeir wrote: »I get what you are saying Op. They devs are slowly making all classes the same....which is destroying diversity. Pretty soon the only difference between the classes will be what color you want to look at. Red for DK, Light yellow for templar, purple for sorc, dark red for NB, and sonon and so forth.
Where's tge fun in that I say. Sounds pretty boring to me.
Michaelkeir wrote: »I get what you are saying Op. They devs are slowly making all classes the same....which is destroying diversity. Pretty soon the only difference between the classes will be what color you want to look at. Red for DK, Light yellow for templar, purple for sorc, dark red for NB, and sonon and so forth.
Where's tge fun in that I say. Sounds pretty boring to me.
Just because (since launch) all classes have had the minimum tools to be a dps doesn't mean they're all dps classes. Just because all healers are (were?) close to having minimum tols for end-game healing doesn't mean there aren't best healer classes. Just because all tanks now can minimally perform all that's needed as endgame tanks doesn't mean there isn't a best tank class.
Best DPS hands down = Necromancer
Best healer hands down = Templar
Best tank hands down = Dragonknight
Lots of people seem to hate the notion that "non-meta" tanks and healers can exist and minimally fulfill the roles expected of them. But fewer seem annoyed at templars, wardens, and dragonknights being able to DPS at all. Classes being able to be just marginally competent at a role doesn't mean that "class identity" is out the window. Kind of funny how rarely people argue for stripping out dps from half the classes for "class identity". Maybe because ESO really isn't built around class identity and is instead based on the identity of specializations within classes....
Just because (since launch) all classes have had the minimum tools to be a dps doesn't mean they're all dps classes. Just because all healers are (were?) close to having minimum tols for end-game healing doesn't mean there aren't best healer classes. Just because all tanks now can minimally perform all that's needed as endgame tanks doesn't mean there isn't a best tank class.
Best DPS hands down = Necromancer
Best healer hands down = Templar
Best tank hands down = Dragonknight
Lots of people seem to hate the notion that "non-meta" tanks and healers can exist and minimally fulfill the roles expected of them. But fewer seem annoyed at templars, wardens, and dragonknights being able to DPS at all. Classes being able to be just marginally competent at a role doesn't mean that "class identity" is out the window. Kind of funny how rarely people argue for stripping out dps from half the classes for "class identity". Maybe because ESO really isn't built around class identity and is instead based on the identity of specializations within classes....
That is why in every 3 months we take balance updates that destroy the balance... We cant even play for 2 months with our build that we made an effort to build and spend a lot of times.
the game becomes like a test subject.
Just because (since launch) all classes have had the minimum tools to be a dps doesn't mean they're all dps classes. Just because all healers are (were?) close to having minimum tols for end-game healing doesn't mean there aren't best healer classes. Just because all tanks now can minimally perform all that's needed as endgame tanks doesn't mean there isn't a best tank class.
Best DPS hands down = Necromancer
Best healer hands down = Templar
Best tank hands down = Dragonknight
Lots of people seem to hate the notion that "non-meta" tanks and healers can exist and minimally fulfill the roles expected of them. But fewer seem annoyed at templars, wardens, and dragonknights being able to DPS at all. Classes being able to be just marginally competent at a role doesn't mean that "class identity" is out the window. Kind of funny how rarely people argue for stripping out dps from half the classes for "class identity". Maybe because ESO really isn't built around class identity and is instead based on the identity of specializations within classes....
That is why in every 3 months we take balance updates that destroy the balance... We cant even play for 2 months with our build that we made an effort to build and spend a lot of times.
the game becomes like a test subject.
A new lead dev has just come in. Larger changes are happening now than will happen later. Yet at the same time Dragonknights remain the best tanks, Templars remain the best healers, and Necromancers (designed to be the best DPS) remain the best DPS.
The meta sets remain almost unchanged baring the addition of Sunspire sets.
Magicka mains complaining about having to run more than 1 non-class skill is really funny to me. (And now actually the new DOTS are usually replacing Inner Light as of v5.1.4 which is a skill only you magicka dps has access to... instead of class skills.... ) The still meta vMA dual wield stamina specs at least use maybe a class skill... but stamplar and stamsorc in particular are extremely low on DPS spec identity. Stamdk is almost as boring as PVE stamplar and stamsorc this patch. Those 3 specs need an identity before I'll care about a magcro having to slot Soul Trap and Entropy over double barred Inner Light.
Just because (since launch) all classes have had the minimum tools to be a dps doesn't mean they're all dps classes. Just because all healers are (were?) close to having minimum tols for end-game healing doesn't mean there aren't best healer classes. Just because all tanks now can minimally perform all that's needed as endgame tanks doesn't mean there isn't a best tank class.
Best DPS hands down = Necromancer
Best healer hands down = Templar
Best tank hands down = Dragonknight
Lots of people seem to hate the notion that "non-meta" tanks and healers can exist and minimally fulfill the roles expected of them. But fewer seem annoyed at templars, wardens, and dragonknights being able to DPS at all. Classes being able to be just marginally competent at a role doesn't mean that "class identity" is out the window. Kind of funny how rarely people argue for stripping out dps from half the classes for "class identity". Maybe because ESO really isn't built around class identity and is instead based on the identity of specializations within classes....
That is why in every 3 months we take balance updates that destroy the balance... We cant even play for 2 months with our build that we made an effort to build and spend a lot of times.
the game becomes like a test subject.
A new lead dev has just come in. Larger changes are happening now than will happen later. Yet at the same time Dragonknights remain the best tanks, Templars remain the best healers, and Necromancers (designed to be the best DPS) remain the best DPS.
The meta sets remain almost unchanged baring the addition of Sunspire sets.
Magicka mains complaining about having to run more than 1 non-class skill is really funny to me. (And now actually the new DOTS are usually replacing Inner Light as of v5.1.4 which is a skill only you magicka dps has access to... instead of class skills.... ) The still meta vMA dual wield stamina specs at least use maybe a class skill... but stamplar and stamsorc in particular are extremely low on DPS spec identity. Stamdk is almost as boring as PVE stamplar and stamsorc this patch. Those 3 specs need an identity before I'll care about a magcro having to slot Soul Trap and Entropy over double barred Inner Light.
My main is not Just Magicka I also main StamNB. So you don't need to say you "Magicka" and those up you complain actually we talk about the same things but u don't get me well:)))
Just because (since launch) all classes have had the minimum tools to be a dps doesn't mean they're all dps classes. Just because all healers are (were?) close to having minimum tols for end-game healing doesn't mean there aren't best healer classes. Just because all tanks now can minimally perform all that's needed as endgame tanks doesn't mean there isn't a best tank class.
Best DPS hands down = Necromancer
Best healer hands down = Templar
Best tank hands down = Dragonknight
Lots of people seem to hate the notion that "non-meta" tanks and healers can exist and minimally fulfill the roles expected of them. But fewer seem annoyed at templars, wardens, and dragonknights being able to DPS at all. Classes being able to be just marginally competent at a role doesn't mean that "class identity" is out the window. Kind of funny how rarely people argue for stripping out dps from half the classes for "class identity". Maybe because ESO really isn't built around class identity and is instead based on the identity of specializations within classes....
That is why in every 3 months we take balance updates that destroy the balance... We cant even play for 2 months with our build that we made an effort to build and spend a lot of times.
the game becomes like a test subject.
A new lead dev has just come in. Larger changes are happening now than will happen later. Yet at the same time Dragonknights remain the best tanks, Templars remain the best healers, and Necromancers (designed to be the best DPS) remain the best DPS.
The meta sets remain almost unchanged baring the addition of Sunspire sets.
Magicka mains complaining about having to run more than 1 non-class skill is really funny to me. (And now actually the new DOTS are usually replacing Inner Light as of v5.1.4 which is a skill only you magicka dps has access to... instead of class skills.... ) The still meta vMA dual wield stamina specs at least use maybe a class skill... but stamplar and stamsorc in particular are extremely low on DPS spec identity. Stamdk is almost as boring as PVE stamplar and stamsorc this patch. Those 3 specs need an identity before I'll care about a magcro having to slot Soul Trap and Entropy over double barred Inner Light.
My main is not Just Magicka I also main StamNB. So you don't need to say you "Magicka" and those up you complain actually we talk about the same things but u don't get me well:)))
I don't think having every class able to fill every role is a problem. As long as they can't fill multiple roles at the same time (especially in PvP).
Marshall1289 wrote: »Yeah no thanks. There is so many stats and bonuses in the game, you can make unique class identiies without making 1 class good at only 1 thing. There is simple solutions to fix class identity that ZOS is most likely aware of, but take time to implement. Next patch's focus is the passive Audit's which directly influence the potency of potentially every ability in the game.
The logical answer is to take away some of the power from CP and give it back to classes. At this point, every CP tree has TINY differences from one another, as long as you spread your points evenly without high diminishing returns, you can do next to no wrong for your build. What does it matter if you do +5% shock damage, it's not going to influence your decision of Shock Blockade over Flame Blockade. You think any Mag Warden is slotting Frost Blockade over flame? No they're not. So we end up with every build using the same skills, whichever is strongest at the time.
As a quick example from a DD perspective, a solution would be to increase the potency of each classes special damage types, instead of 5% shock/physical damage, it could increase by 10/15% . They're currently too weak to make a difference and CP covers too much generic across the board damage types. CP is also being re-evaluated currently, so from my perspective they're most likely heading in this direction.
I'm guessing the idea behind passives will introduce more dynamic interactions to, aka Burning Light passive which offers Templars incentives to use that skill tree. Even if 2 spammables have comparable damage, a templar may be more inclined to use something that interacts better with their passives. Sorc's for example don't really have anything. There are so many passives that do nothing or work on every ability.
Anyway, just speculation, but they confirmed 4 things, skill standardization (so what makes a class skill unique?), class identity issues, a class passive audit next, and looking at completely revamping CP (my guess is moving away from % based damage increases for everyone).
So yeah, sucks not knowing what's coming and it sucks that we get a 1 chunk of their overall combat vision every 3 months, but I do not agree with OP at all.
it's very hard to do but I think at this point easiest solution is to remove all weapon and guild abilities and instead give each class their new own class abilities , no shared abilities between classes.
like giving stam sorc and dk their own class spammable or giving each class a new ability tree specifically for pvp.
this way even balancing things will be easier ,for example one ability is working fine overall but then overpowered for one class because of their passives . so either you have to nerf that class passives or that shared ability which makes it useless for other classes ..
it's like if your class have good passives you gonna be good .. what defines a good class right now is mostly their class passives and not abilities .
To be able to make all skills and classes even(equal) to each other, Zos destroyed their personality, characteristics, and diversity.
All of them look like each other. To be able to make every class best in TANK, DPS, And HEAL and making them all equal to each other. That is impossible...
I Always Say ;
Tank should be TANK
DPS should be DPS
HEALER should be HEALER,
Add more classes to the game as a tank, dps and heal
You cant make them best for all and you cant make them even without destroying their personality, characteristics, and diversity. Another way you can't make everyone happy.
And as A players we need to stop asking for all. I like to play Sorcerer but also I want it to be the best Tank and Best Healer and one shot to other players at the same time:))) WRONG!!!
I think:
if I want to play Healer I need to play Templar Or Warden
If I want to play DPS it should be NB or Sorcerer
If I want to play Tank it Should be DK or Necro...
And of course, templar should be the best to heal and heal more than other classes
And of course, Sorcerer and NB should be the Best DPS classes other than the DK, Warden, Templar, and necro
And of course, DK should be the Best Tank other than Sorcerer and Templar ETC...
To be able to make all skills and classes even(equal) to each other, Zos destroyed their personality, characteristics, and diversity.
All of them look like each other. To be able to make every class best in TANK, DPS, And HEAL and making them all equal to each other. That is impossible...
I Always Say ;
Tank should be TANK
DPS should be DPS
HEALER should be HEALER,
Add more classes to the game as a tank, dps and heal
You cant make them best for all and you cant make them even without destroying their personality, characteristics, and diversity. Another way you can't make everyone happy.
And as A players we need to stop asking for all. I like to play Sorcerer but also I want it to be the best Tank and Best Healer and one shot to other players at the same time:))) WRONG!!!
I think:
if I want to play Healer I need to play Templar Or Warden
If I want to play DPS it should be NB or Sorcerer
If I want to play Tank it Should be DK or Necro...
And of course, templar should be the best to heal and heal more than other classes
And of course, Sorcerer and NB should be the Best DPS classes other than the DK, Warden, Templar, and necro
And of course, DK should be the Best Tank other than Sorcerer and Templar ETC...
This is philosophically problematic, because the functionality of skills allows certain classes to completely ignore those boundaries, and conceptually these roles, especially tanking and healing, bleed into each other considerably. The concept of the elder scrolls series also banks on the idea that you can create conceptually divergent thematic concepts of your character that doesn't fundamentally slot them into a particular role. I know that the tank/dps/healer divisions are a prevalent theme, but pragmatically creating "best of" divisions doesn't work for classes because certain roles are fundamentally more effective in certain metas.
Eg if the meta is healing, and I'm not a templar or a warden by your rules, then I am immediately disadvantaged, and then it follows that every player should be playing a templar or a warden in order to optimize, and then that kills the prevalence of class diversity in the open world, particularly in pvp.
Iron_Blurr wrote: »Every class should be able to fufill every role in their own unique way. That allows for REAL diversity. If dk were the only viable class for tanks, there would be no diversity. Tanks would be synonymous with dk. I would prefer every class to have the minimum tools necessary to fulfil their role so people can experiment with multiple roles on what existing toons they have. I dont mind there being a BEST option for each role so long as there are other options for added diversity to the game.
And before people say you cant do this or that on non meta classes i have cleared all content in the game on a magden dps and on my nightblade tank.
When you get rid of the unfun limiting factors between classes (like back when only dk could chain enemies) what you have left is player skill to separate the good players from the bad.
People act like having 1 designated class for each role is "diversity" when in reality it's just limiting.
why my Magicka DK does not hit like sorc, why my Magicka DK don't have mobility like NB, why my Magicka DK don't have self heal like Templar.Iron_Blurr wrote: »Every class should be able to fufill every role in their own unique way. That allows for REAL diversity. If dk were the only viable class for tanks, there would be no diversity. Tanks would be synonymous with dk. I would prefer every class to have the minimum tools necessary to fulfil their role so people can experiment with multiple roles on what existing toons they have. I dont mind there being a BEST option for each role so long as there are other options for added diversity to the game.
And before people say you cant do this or that on non meta classes i have cleared all content in the game on a magden dps and on my nightblade tank.
When you get rid of the unfun limiting factors between classes (like back when only dk could chain enemies) what you have left is player skill to separate the good players from the bad.
People act like having 1 designated class for each role is "diversity" when in reality it's just limiting.
and then everybody cries for nerfs and balance
Ash_In_My_Sujamma wrote: »Couldn't agree more with the op. I would also add that zos, and every zos, should have their own opinions about what's best for their game (I am talking about their game as a game not their game as a profit) and stop trying to cater to every damn player in the world. Of course a solid plan and vision of what the game was, is and is going to be is required in order to be confident and adamant about your ideas compared to others and I am not sure that this is the case here.