Emma_Overload wrote: »Perma rollers aren't that bad either, considering they don't do much while they're rolling.
brandonv516 wrote: »
On a side note, single target DoT suppression was given to NBs after the cleanse morph of Cloak was removed. Consider it a consolation prize.
universal_wrath wrote: »Inner light has a nice morph that is actually a counter for claok that reduced sneak attack by 50% and prevent stun from sneak as well as longer duration and range.
Also, sorcs even with increased streak cost... can STILL PERMA STREAK across Cyrodiil.
josh.lackey_ESO wrote: »brandonv516 wrote: »
On a side note, single target DoT suppression was given to NBs after the cleanse morph of Cloak was removed. Consider it a consolation prize.
Or to look at it another way, every Nightblade was upgraded to a free crit every time they Cloak. So they no longer had to choose, they could have their cake and eat it, too.
Murador178 wrote: »Royalthought wrote: »Streak for sorcs > is what dodgeroll is for nightblades.
Shields for sorcs> is what cloak is for nightblades.
Want to know why there's no cost fatigue on shields? Because it's an awful idea.
Same for cloak.
Very much the opposite.Cloak should have fatigue just like Streak.
- Shield is the damage avoidance/mitigation. Dodgeroll is the damage avoidance/mitigation
- Streak is the escape/fight reset. Cloak is the escape/fight reset.
@NuarBlack If the game should be balanced around BGs THEN Nb should get some buffs ASAP. Or do u want to tell me that nightblade is a great class in bgs because then....
Murador178 wrote: »[*] Shield is the damage avoidance/mitigation. Dodgeroll is the damage avoidance/mitigation
[*] Streak is the escape/fight reset. Cloak is the escape/fight reset.
[/list]
Cloak should have fatigue just like Streak.
But with that logic dodgeroll shouldnt have one or shields should have one .
psycoprophet wrote: »Or we all could just except the rogue class as all other rogue classes that came before it have easy access to stealth and invisiblity and are balanced around such leading to a playstyle people enjoy hence why they chose the class to begin with. Stealth always creates salt, limit it too much and it becomes not viable and when it's not viable due to how rogues are balance the class becomes not viable. Make a rogue class viable without the stealth playstyle and then it's not really a rogue archetype. I doubt these devs would nerf cloak much as it's been a staple of the nb since its conception, and besides knowing these devs soon all classes will have access to a cloak of their own lol
There's also a large difference between something being annoying to fight against and being op, I'd say more than half the cloaks OP cries are due to more annoyance than anything.
universal_wrath wrote: »psycoprophet wrote: »Or we all could just except the rogue class as all other rogue classes that came before it have easy access to stealth and invisiblity and are balanced around such leading to a playstyle people enjoy hence why they chose the class to begin with. Stealth always creates salt, limit it too much and it becomes not viable and when it's not viable due to how rogues are balance the class becomes not viable. Make a rogue class viable without the stealth playstyle and then it's not really a rogue archetype. I doubt these devs would nerf cloak much as it's been a staple of the nb since its conception, and besides knowing these devs soon all classes will have access to a cloak of their own lol
There's also a large difference between something being annoying to fight against and being op, I'd say more than half the cloaks OP cries are due to more annoyance than anything.
Know body is taking away stealth from nightblade, we just want fatigue to prevent abuse. Nightblades are not squishy anymore and tyey have better healing passives to keep them alive. Only sqiishy nightblade are the ones that want to go full dmg necause they can spam cloak for engage and disengage of combat without drawbacks.
universal_wrath wrote: »It does far too much. It should not suppress already applied DoT tics. Learn to purge and pick your fights like every other class has to. You want instant stealth, a guranteed crit and have incomming projectiles be forced to miss thats alot on its own but supressing already applied DoTs is far too powerful.
I get into a fight with a NB. I land a few DoTs on the NB. The NB should have to do more to counter that than use the 1 size fits all skill of cloak. Bought to land that big finishing skill....NB cloaks. Bought to let DoTs and smart fighting finish off the NB...NB cloaks, bought to let the guards finish off the nb.....NB cloaks.
All i hear from NBs is cloak has counters and that the burden is on every other non NB class to counter cloak. Using multiple tactics ,including the impraticalness of a potion against a class that always gets the 1st combo, but for NBs cloak is the only counter they need for every other class and fight.
Purge got a buff and now NBs need to make sacrifices. Want to use the easiest guranteed get away cloak + teleport....well if DoTs are already applied the NB should purge 1st.
Its not even close how much stronger cloak + teleport is to every other defensive mechanic in the game.
No offense but you complain because people mention how effective counters are yet you say nothing that you actually try to use the hard counters to cloak other than say one of them is impractical. I do not find countering cloak all that challenging. In fact I enjoy encounters with skilled NBs that are good at evading because it is so rare.
Further, your all for NBs to get nerfed because purge got a buff lacks any logic. They have nothing to do with each other.
From of hard counters for claok is that they only work on NB. If you fight a DK while use have flare and throw it on the ground, the flare does nothing for both morphs.
Evil humter both morphs while gives major savageriy we can agrre that there are other resourcse for it, low range of skill and short duration; unless you want to build for crit, this skill and it's morphs are not practical.
Inner light has a nice morph that is actually a counter for claok that reduced sneak attack by 50% and prevent stun from sneak as well as longer duration and range.
For detect pots if you use them, are they worth using over immovable, tri stat, or power pot? You fight with nightblade and both exhuast all resources, he claok and use powr or tri stat pot and you use detect pot, he has more resources than you and if he ran away, you wasted a pot for nothing and stick for the 30 secs of cooldown because detect portion of potion last about 15 secs.
The problem is that all mentioned hard counters above have little use outside of fighting NB. You litteraly slot a skill that is expensive mostly or use a potion with 45 sec cooldown to counter 1 skill used by 1 class only. That is a waste of slot that could be used for something more useful.
I can't fit in a hard counter for claok unless if I solely fight Nighblades, because I do fight other classes beside nightblades. As for pots, without lingering health pot, my meduim armor sorcerer can't handle all the dots, direct dmg, and ultis. Having said that, I'm only talking about myself.
I find it odd how well all this works for me and many others yet some find it easier to complain. I think that is the problem. It is easier to complain and get Zos to bring the game to your level rather than rise to it.
Oddly, I mostly use counters when I run solo so I have greater limitations. The reason I do not run counters that often when I run with my small group is because we have a smart leader and organize well. So nit picking as the post I quoted is doing makes so much less sense. If your group is poorly organized and lead maybe find a better group.
This logic cuts both ways. NBs don't want the skill ceiling raised to the same level of everyone else in which misuse of a skill is punished.
brandonv516 wrote: »universal_wrath wrote: »psycoprophet wrote: »Or we all could just except the rogue class as all other rogue classes that came before it have easy access to stealth and invisiblity and are balanced around such leading to a playstyle people enjoy hence why they chose the class to begin with. Stealth always creates salt, limit it too much and it becomes not viable and when it's not viable due to how rogues are balance the class becomes not viable. Make a rogue class viable without the stealth playstyle and then it's not really a rogue archetype. I doubt these devs would nerf cloak much as it's been a staple of the nb since its conception, and besides knowing these devs soon all classes will have access to a cloak of their own lol
There's also a large difference between something being annoying to fight against and being op, I'd say more than half the cloaks OP cries are due to more annoyance than anything.
Know body is taking away stealth from nightblade, we just want fatigue to prevent abuse. Nightblades are not squishy anymore and tyey have better healing passives to keep them alive. Only sqiishy nightblade are the ones that want to go full dmg necause they can spam cloak for engage and disengage of combat without drawbacks.
That is the drawback. The "squishy NBs" don't build for defense so they rely on Cloak as their sole source of unique mitigation. The NBs that do build for defense and healing use the healing morph of Cloak.
I understand it's frustrating for you to fight some NBs because they can make you feel downright dumb with their tactics. It seems you may need a new strategy.
As for fatigue, it's a terrible idea for Cloak as it's not even akin to Streak.
Streak is more similar to Shadow Image:
-One is reactive, one is proactive
-Both provide mobility
Cloak is more similar to Hardened Ward:
-One hides, one absorbs
-Both provide mitigation
If...if...if...there weren't as many counters to Cloak (you know, the things that break it) as there are already, some serious thought about fatigue might be in order. For now it's a joke.
universal_wrath wrote: »It does far too much. It should not suppress already applied DoT tics. Learn to purge and pick your fights like every other class has to. You want instant stealth, a guranteed crit and have incomming projectiles be forced to miss thats alot on its own but supressing already applied DoTs is far too powerful.
I get into a fight with a NB. I land a few DoTs on the NB. The NB should have to do more to counter that than use the 1 size fits all skill of cloak. Bought to land that big finishing skill....NB cloaks. Bought to let DoTs and smart fighting finish off the NB...NB cloaks, bought to let the guards finish off the nb.....NB cloaks.
All i hear from NBs is cloak has counters and that the burden is on every other non NB class to counter cloak. Using multiple tactics ,including the impraticalness of a potion against a class that always gets the 1st combo, but for NBs cloak is the only counter they need for every other class and fight.
Purge got a buff and now NBs need to make sacrifices. Want to use the easiest guranteed get away cloak + teleport....well if DoTs are already applied the NB should purge 1st.
Its not even close how much stronger cloak + teleport is to every other defensive mechanic in the game.
No offense but you complain because people mention how effective counters are yet you say nothing that you actually try to use the hard counters to cloak other than say one of them is impractical. I do not find countering cloak all that challenging. In fact I enjoy encounters with skilled NBs that are good at evading because it is so rare.
Further, your all for NBs to get nerfed because purge got a buff lacks any logic. They have nothing to do with each other.
From of hard counters for claok is that they only work on NB. If you fight a DK while use have flare and throw it on the ground, the flare does nothing for both morphs.
Evil humter both morphs while gives major savageriy we can agrre that there are other resourcse for it, low range of skill and short duration; unless you want to build for crit, this skill and it's morphs are not practical.
Inner light has a nice morph that is actually a counter for claok that reduced sneak attack by 50% and prevent stun from sneak as well as longer duration and range.
For detect pots if you use them, are they worth using over immovable, tri stat, or power pot? You fight with nightblade and both exhuast all resources, he claok and use powr or tri stat pot and you use detect pot, he has more resources than you and if he ran away, you wasted a pot for nothing and stick for the 30 secs of cooldown because detect portion of potion last about 15 secs.
The problem is that all mentioned hard counters above have little use outside of fighting NB. You litteraly slot a skill that is expensive mostly or use a potion with 45 sec cooldown to counter 1 skill used by 1 class only. That is a waste of slot that could be used for something more useful.
I can't fit in a hard counter for claok unless if I solely fight Nighblades, because I do fight other classes beside nightblades. As for pots, without lingering health pot, my meduim armor sorcerer can't handle all the dots, direct dmg, and ultis. Having said that, I'm only talking about myself.
I find it odd how well all this works for me and many others yet some find it easier to complain. I think that is the problem. It is easier to complain and get Zos to bring the game to your level rather than rise to it.
Oddly, I mostly use counters when I run solo so I have greater limitations. The reason I do not run counters that often when I run with my small group is because we have a smart leader and organize well. So nit picking as the post I quoted is doing makes so much less sense. If your group is poorly organized and lead maybe find a better group.
This logic cuts both ways. NBs don't want the skill ceiling raised to the same level of everyone else in which misuse of a skill is punished.
Cloak is not being misused. It is being used as intended. What we can say is being misused is the counters. Clearly some players are not using them very well.
When I am solo I hunt those sneaking around. Granted, gankers are not very skilled players and it does not take much to kill them even when they use cloak. What I enjoy are skilled players that are gusty and do more than hide in the shadows.
When they cloak game is on and being able to hunt them is what makes PvP fun. That separates those who think they can use counters and those who actually can. Of course I do not get them all the time and of course they do kill me sometimes as well. After all they are good players and use more than just cloak.
So it really seems that some want the NB nerfed so they do not have to figure out how to use the counters.
universal_wrath wrote: »universal_wrath wrote: »It does far too much. It should not suppress already applied DoT tics. Learn to purge and pick your fights like every other class has to. You want instant stealth, a guranteed crit and have incomming projectiles be forced to miss thats alot on its own but supressing already applied DoTs is far too powerful.
I get into a fight with a NB. I land a few DoTs on the NB. The NB should have to do more to counter that than use the 1 size fits all skill of cloak. Bought to land that big finishing skill....NB cloaks. Bought to let DoTs and smart fighting finish off the NB...NB cloaks, bought to let the guards finish off the nb.....NB cloaks.
All i hear from NBs is cloak has counters and that the burden is on every other non NB class to counter cloak. Using multiple tactics ,including the impraticalness of a potion against a class that always gets the 1st combo, but for NBs cloak is the only counter they need for every other class and fight.
Purge got a buff and now NBs need to make sacrifices. Want to use the easiest guranteed get away cloak + teleport....well if DoTs are already applied the NB should purge 1st.
Its not even close how much stronger cloak + teleport is to every other defensive mechanic in the game.
No offense but you complain because people mention how effective counters are yet you say nothing that you actually try to use the hard counters to cloak other than say one of them is impractical. I do not find countering cloak all that challenging. In fact I enjoy encounters with skilled NBs that are good at evading because it is so rare.
Further, your all for NBs to get nerfed because purge got a buff lacks any logic. They have nothing to do with each other.
From of hard counters for claok is that they only work on NB. If you fight a DK while use have flare and throw it on the ground, the flare does nothing for both morphs.
Evil humter both morphs while gives major savageriy we can agrre that there are other resourcse for it, low range of skill and short duration; unless you want to build for crit, this skill and it's morphs are not practical.
Inner light has a nice morph that is actually a counter for claok that reduced sneak attack by 50% and prevent stun from sneak as well as longer duration and range.
For detect pots if you use them, are they worth using over immovable, tri stat, or power pot? You fight with nightblade and both exhuast all resources, he claok and use powr or tri stat pot and you use detect pot, he has more resources than you and if he ran away, you wasted a pot for nothing and stick for the 30 secs of cooldown because detect portion of potion last about 15 secs.
The problem is that all mentioned hard counters above have little use outside of fighting NB. You litteraly slot a skill that is expensive mostly or use a potion with 45 sec cooldown to counter 1 skill used by 1 class only. That is a waste of slot that could be used for something more useful.
I can't fit in a hard counter for claok unless if I solely fight Nighblades, because I do fight other classes beside nightblades. As for pots, without lingering health pot, my meduim armor sorcerer can't handle all the dots, direct dmg, and ultis. Having said that, I'm only talking about myself.
I find it odd how well all this works for me and many others yet some find it easier to complain. I think that is the problem. It is easier to complain and get Zos to bring the game to your level rather than rise to it.
Oddly, I mostly use counters when I run solo so I have greater limitations. The reason I do not run counters that often when I run with my small group is because we have a smart leader and organize well. So nit picking as the post I quoted is doing makes so much less sense. If your group is poorly organized and lead maybe find a better group.
This logic cuts both ways. NBs don't want the skill ceiling raised to the same level of everyone else in which misuse of a skill is punished.
Cloak is not being misused. It is being used as intended. What we can say is being misused is the counters. Clearly some players are not using them very well.
When I am solo I hunt those sneaking around. Granted, gankers are not very skilled players and it does not take much to kill them even when they use cloak. What I enjoy are skilled players that are gusty and do more than hide in the shadows.
When they cloak game is on and being able to hunt them is what makes PvP fun. That separates those who think they can use counters and those who actually can. Of course I do not get them all the time and of course they do kill me sometimes as well. After all they are good players and use more than just cloak.
So it really seems that some want the NB nerfed so they do not have to figure out how to use the counters.
It is not intended to be used 100% of the time. Play a death match in BG and check how many nightblades in thier, say 4 for example. You begin the match you move and see 1 dk alone, you try to fight him when you teamate and you get ganked by his fellow 2 nighblades how were cloaking somewere around him. Try to rematch and use detec pot, now there is no nightblades or maybe they are range specs and you pot is useless. You die and spawn and get down from the base, you walk 2 meters and you die, because they are waiting on spawn point and you try to tell you mate and they come to help, but nobody is their, the nightblades are long gone. Another nightblade is going on and off from stealth to get that joicy 100% garnteed crit strike while spaming snipe or elemtal weapon.
For a skill that is supposed to be used a defense, it offer too much offensive advantage.
EdoKeledus wrote: »It's funny how every nightblade are
offended when the subject is about cloak, doing their best to save their stupid skill but they have all of them asked for wings nerf since day one.
Streak : changed
Wings : changed
Damage Shield : changed
Cloak: has to be changed (fatigue is fine)
stop with the hypocrisy.
Royalthought wrote: »Streak for sorcs > is what dodgeroll is for nightblades.
Shields for sorcs> is what cloak is for nightblades.
Want to know why there's no cost fatigue on shields? Because it's an awful idea.
Same for cloak.
Very much the opposite.Cloak should have fatigue just like Streak.
- Shield is the damage avoidance/mitigation. Dodgeroll is the damage avoidance/mitigation
- Streak is the escape/fight reset. Cloak is the escape/fight reset.
You make a good case that shields should have increased costs when stacked and use in a row, same like roll dodge is doing now, I think this is a good thing, shield costs increase if used stacked good idea mate
...Royalthought wrote: »Streak for sorcs > is what dodgeroll is for nightblades.
Shields for sorcs> is what cloak is for nightblades.
Want to know why there's no cost fatigue on shields? Because it's an awful idea.
Same for cloak.
Very much the opposite.Cloak should have fatigue just like Streak.
- Shield is the damage avoidance/mitigation. Dodgeroll is the damage avoidance/mitigation
- Streak is the escape/fight reset. Cloak is the escape/fight reset.
You make a good case that shields should have increased costs when stacked and use in a row, same like roll dodge is doing now, I think this is a good thing, shield costs increase if used stacked good idea mate
Sure if Shields get a 100% mitigation for the duration just like dodge is a 100% mit. FFS you people...
...Royalthought wrote: »Streak for sorcs > is what dodgeroll is for nightblades.
Shields for sorcs> is what cloak is for nightblades.
Want to know why there's no cost fatigue on shields? Because it's an awful idea.
Same for cloak.
Very much the opposite.Cloak should have fatigue just like Streak.
- Shield is the damage avoidance/mitigation. Dodgeroll is the damage avoidance/mitigation
- Streak is the escape/fight reset. Cloak is the escape/fight reset.
You make a good case that shields should have increased costs when stacked and use in a row, same like roll dodge is doing now, I think this is a good thing, shield costs increase if used stacked good idea mate
Sure if Shields get a 100% mitigation for the duration just like dodge is a 100% mit. FFS you people...
Your shield is giving your healthbar 100% damage mitigation though.
Also dodge roll isnt working very well against no counterplay skills like curse, dots, fossilize and many more. Having a shield up prevents your healtbar to be damaged by those skills.
CeroSerotonin wrote: »Play a NightBlade. You’ll see that maintaining cloak isn’t that easy when there are so many ways to get pulled out of it. It isn’t comparable to streak. Streak stuns (UNBLOCKABLE) and moves you faster. You can’t stay in cloak if you sprint or roll-dodge.
BaByDontHurtMe wrote: »Just use more dots on em.
Bunny_guar wrote: »I'm a MagSorc, and I think cloak is fine.
But please, for the Divines sake, add fatigue to gap closers.
Streak-gap close-streak-gap close.
Only difference is streak cost is vamped up for every usage within four seconds, whilst gap closers cost remain the same.
Bunny_guar wrote: »I'm a MagSorc, and I think cloak is fine.
But please, for the Divines sake, add fatigue to gap closers.
Streak-gap close-streak-gap close.
Only difference is streak cost is vamped up for every usage within four seconds, whilst gap closers cost remain the same.
universal_wrath wrote: »BaByDontHurtMe wrote: »Just use more dots on em.
Cloak negate single target dot. Only ground dots works on them. More dot single target dot will not do anything against nightbladescwhen they cloak. Also aoe attacks are 33% weaker and cost 33% more and can easily be move away from. It is supposed to be a dot meta on all classes except nightblades who cloak.
TheBonesXXX wrote: »universal_wrath wrote: »BaByDontHurtMe wrote: »Just use more dots on em.
Cloak negate single target dot. Only ground dots works on them. More dot single target dot will not do anything against nightbladescwhen they cloak. Also aoe attacks are 33% weaker and cost 33% more and can easily be move away from. It is supposed to be a dot meta on all classes except nightblades who cloak.
I can list all the skills and sets that pull NBs out of cloak.
Unfathomable Darkness being my personal favourite.
universal_wrath wrote: »TheBonesXXX wrote: »universal_wrath wrote: »BaByDontHurtMe wrote: »Just use more dots on em.
Cloak negate single target dot. Only ground dots works on them. More dot single target dot will not do anything against nightbladescwhen they cloak. Also aoe attacks are 33% weaker and cost 33% more and can easily be move away from. It is supposed to be a dot meta on all classes except nightblades who cloak.
I can list all the skills and sets that pull NBs out of cloak.
Unfathomable Darkness being my personal favourite.
Please do list them and he how practical they are in combat outside from finding nightblades. As for unfathomable darkness, I'm pretty sure it's a bug that will be fixed sometime in the future.